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author | Torbjörn Andersson | 2010-11-01 11:29:57 +0000 |
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committer | Torbjörn Andersson | 2010-11-01 11:29:57 +0000 |
commit | fc0adb846a4aa5de82de475c1ba2270f2210f767 (patch) | |
tree | b249aca6d1a665beee718a3bc0026d2e3acb250f /engines/sword2/sword2.cpp | |
parent | 68469f45ceeb8592020e262d616c98327416120e (diff) | |
download | scummvm-rg350-fc0adb846a4aa5de82de475c1ba2270f2210f767.tar.gz scummvm-rg350-fc0adb846a4aa5de82de475c1ba2270f2210f767.tar.bz2 scummvm-rg350-fc0adb846a4aa5de82de475c1ba2270f2210f767.zip |
SWORD2: Cleanup
Removed some of the debug code that has never ever been enabled for as
long as this engine has been in ScummVM.
svn-id: r53998
Diffstat (limited to 'engines/sword2/sword2.cpp')
-rw-r--r-- | engines/sword2/sword2.cpp | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index 1d56306f58..9c67fcdf25 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -290,11 +290,6 @@ Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst) { _wantSfxDebug = false; -#ifdef SWORD2_DEBUG - _stepOneCycle = false; - _renderSkip = false; -#endif - _gameCycle = 0; _gameSpeed = 1; @@ -479,13 +474,6 @@ Common::Error Sword2Engine::run() { while (1) { _debugger->onFrame(); -#ifdef SWORD2_DEBUG - if (_stepOneCycle) { - pauseEngine(true); - _stepOneCycle = false; - } -#endif - // Handle GMM Loading if (_gmmLoadSlot != -1) { @@ -519,12 +507,7 @@ Common::Error Sword2Engine::run() { pauseEngine(false); } else { pauseEngine(true); -#ifdef SWORD2_DEBUG - if (!_stepOneCycle) - _screen->dimPalette(true); -#else _screen->dimPalette(true); -#endif } break; #if 0 @@ -539,17 +522,6 @@ Common::Error Sword2Engine::run() { } break; #endif -#ifdef SWORD2_DEBUG - case Common::KEYCODE_SPACE: - if (_gamePaused) { - _stepOneCycle = true; - pauseEngine(false); - } - break; - case Common::KEYCODE_s: - _renderSkip = !_renderSkip; - break; -#endif default: break; } @@ -572,15 +544,7 @@ Common::Error Sword2Engine::run() { // creates the debug text blocks _debugger->buildDebugText(); -#ifdef SWORD2_DEBUG - // if not in console & '_renderSkip' is set, only render - // display once every 4 game-cycles - - if (!_renderSkip || (_gameCycle % 4) == 0) - _screen->buildDisplay(); -#else _screen->buildDisplay(); -#endif } return Common::kNoError; |