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author | Christopher Page | 2008-07-13 22:00:39 +0000 |
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committer | Christopher Page | 2008-07-13 22:00:39 +0000 |
commit | 796e606971cf20aabd1fd8fdbc31d2210b7a5a3b (patch) | |
tree | 9d501a9b2e37f2925af6aee88134263455adc2a1 /engines/sword2/sword2.h | |
parent | e7d7f8df95fc45c9fedb5238e6634080cb8f49cf (diff) | |
download | scummvm-rg350-796e606971cf20aabd1fd8fdbc31d2210b7a5a3b.tar.gz scummvm-rg350-796e606971cf20aabd1fd8fdbc31d2210b7a5a3b.tar.bz2 scummvm-rg350-796e606971cf20aabd1fd8fdbc31d2210b7a5a3b.zip |
SWORD2 works with the new GMM implementation
svn-id: r33044
Diffstat (limited to 'engines/sword2/sword2.h')
-rw-r--r-- | engines/sword2/sword2.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/sword2/sword2.h b/engines/sword2/sword2.h index 15923cf822..9b589c347e 100644 --- a/engines/sword2/sword2.h +++ b/engines/sword2/sword2.h @@ -208,7 +208,6 @@ public: void startGame(); void gameCycle(); - void closeGame(); void restartGame(); void sleepUntil(uint32 time); |