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author | Paul Gilbert | 2010-07-31 06:23:38 +0000 |
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committer | Eugene Sandulenko | 2010-10-12 21:55:38 +0000 |
commit | e78b19a650e27fe9a24d0e4c9c938294c7b08650 (patch) | |
tree | d61751dd6dbefe6834742ff9cc5d10f61be4dc02 /engines/sword25/detection.cpp | |
parent | 1842de4b0035854f271a40dcaa514cdba66bcf57 (diff) | |
download | scummvm-rg350-e78b19a650e27fe9a24d0e4c9c938294c7b08650.tar.gz scummvm-rg350-e78b19a650e27fe9a24d0e4c9c938294c7b08650.tar.bz2 scummvm-rg350-e78b19a650e27fe9a24d0e4c9c938294c7b08650.zip |
SWORD25: Converted kernel/kernel.cpp to compile under ScummVM
This commit creates a skeleton detection and engine class, as well as code necessary to call the kernel initiation.
The kernel/kernel.cpp has been converted to compile under ScummVM, along with all dependant header files.
svn-id: r53184
Diffstat (limited to 'engines/sword25/detection.cpp')
-rw-r--r-- | engines/sword25/detection.cpp | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/engines/sword25/detection.cpp b/engines/sword25/detection.cpp new file mode 100644 index 0000000000..f579fdad17 --- /dev/null +++ b/engines/sword25/detection.cpp @@ -0,0 +1,123 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "base/plugins.h" + +#include "engines/advancedDetector.h" + +#include "sword25/sword25.h" + +namespace Sword25 { + +struct Sword25GameDescription { + ADGameDescription desc; + + uint32 features; +}; + +uint32 Sword25Engine::getFeatures() const { return _gameDescription->features; } +Common::Language Sword25Engine::getLanguage() const { return _gameDescription->desc.language; } +Common::Platform Sword25Engine::getPlatform() const { return _gameDescription->desc.platform; } + +} + +static const PlainGameDescriptor Sword25Game[] = { + {"sword25", "Broken Sword 2.5"}, + {0, 0} +}; + +namespace Sword25 { + +// TODO: Need to decide whether we're going to implement code to detect all the various languages allowed, +// both by the core data package, as well as the extra languages added by the patch file; also, I don't +// think that all the languages supported by the game currently have constants in ScummVM +static const Sword25GameDescription gameDescriptions[] = { + { + { + "sword25", + "", + { + { "data.b25c", kFileTypeHash, "f8b6e03ada2d2f6cf27fbc11ad1572e9", 654310588}, + { NULL, 0, NULL, 0} + }, + Common::EN_ANY, + Common::kPlatformWindows, + ADGF_NO_FLAGS + }, + 0 + }, + { { NULL, NULL, { { NULL, 0, NULL, 0 } }, Common::UNK_LANG, Common::kPlatformUnknown, ADGF_NO_FLAGS }, 0 } +}; + +} // end of namespace Sword25 + +static const ADParams detectionParams = { + // Pointer to ADGameDescription or its superset structure + (const byte *)Sword25::gameDescriptions, + // Size of that superset structure + sizeof(Sword25::Sword25GameDescription), + // Number of bytes to compute MD5 sum for + 5000, + // List of all engine targets + Sword25Game, + // Structure for autoupgrading obsolete targets + 0, + // Name of single gameid (optional) + NULL, + // List of files for file-based fallback detection (optional) + 0, + // Flags + 0 +}; + +class Sword25MetaEngine : public AdvancedMetaEngine { +public: + Sword25MetaEngine() : AdvancedMetaEngine(detectionParams) {} + + virtual const char *getName() const { + return "The Broken Sword 2.5 Engine"; + } + + virtual const char *getOriginalCopyright() const { + return "Broken Sword 2.5 (C) Malte Thiesen, Daniel Queteschiner and Michael Elsdorfer"; + } + + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; +}; + +bool Sword25MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { + const Sword25::Sword25GameDescription *gd = (const Sword25::Sword25GameDescription *)desc; + if (gd) { + *engine = new Sword25::Sword25Engine(syst, gd); + } + return gd != 0; +} + +#if PLUGIN_ENABLED_DYNAMIC(SWORD25) + REGISTER_PLUGIN_DYNAMIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine); +#else + REGISTER_PLUGIN_STATIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine); +#endif + |