diff options
author | Johannes Schickel | 2011-02-24 05:11:00 +0100 |
---|---|---|
committer | Johannes Schickel | 2011-02-24 05:11:00 +0100 |
commit | f5e10f33f59dd21c82768dd12dd13cc9e021c760 (patch) | |
tree | 43262275d6c07e48aa0cce4ba0c1547bcf1423c2 /engines/sword25/fmv | |
parent | e04d983f683871d455394fcbf50e2f964aaad365 (diff) | |
download | scummvm-rg350-f5e10f33f59dd21c82768dd12dd13cc9e021c760.tar.gz scummvm-rg350-f5e10f33f59dd21c82768dd12dd13cc9e021c760.tar.bz2 scummvm-rg350-f5e10f33f59dd21c82768dd12dd13cc9e021c760.zip |
OPENGL: Properly setup pixel data alignment.
If we do not do this, we might end up with a default alignment of 4, which will
fail (as in the graphics will be messed up) in case the screen resolution is
not divisible by 4.
Thanks to digitall for noticing this problem and finding out about
GL_UNPACK_ALIGNMENT.
Diffstat (limited to 'engines/sword25/fmv')
0 files changed, 0 insertions, 0 deletions