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author | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
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committer | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
commit | 75e8452b6e6a2bf4fb2f588aa00b428a60d873b5 (patch) | |
tree | f29541d55309487a94bd1d38e8b53bb3dde9aec6 /engines/sword25/gfx/animationresource.h | |
parent | 48ee83b88957dab86bc763e9ef21a70179fa8679 (diff) | |
parent | e9f50882ea5b6beeefa994040be9d3bab6a1f107 (diff) | |
download | scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.gz scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.bz2 scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.zip |
OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
Diffstat (limited to 'engines/sword25/gfx/animationresource.h')
-rw-r--r-- | engines/sword25/gfx/animationresource.h | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/engines/sword25/gfx/animationresource.h b/engines/sword25/gfx/animationresource.h new file mode 100644 index 0000000000..da07b55c3b --- /dev/null +++ b/engines/sword25/gfx/animationresource.h @@ -0,0 +1,123 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +#ifndef SWORD25_ANIMATIONRESOURCE_H +#define SWORD25_ANIMATIONRESOURCE_H + +#include "common/xmlparser.h" +#include "sword25/kernel/common.h" +#include "sword25/kernel/resource.h" +#include "sword25/gfx/animationdescription.h" +#include "sword25/gfx/animation.h" + +namespace Sword25 { + +class Kernel; +class PackageManager; + +class AnimationResource : public Resource, public AnimationDescription, public Common::XMLParser { +public: + AnimationResource(const Common::String &filename); + virtual ~AnimationResource(); + + virtual const Frame &getFrame(uint index) const { + BS_ASSERT(index < _frames.size()); + return _frames[index]; + } + virtual uint getFrameCount() const { + return _frames.size(); + } + virtual void unlock() { + release(); + } + + Animation::ANIMATION_TYPES getAnimationType() const { + return _animationType; + } + int getFPS() const { + return _FPS; + } + int getMillisPerFrame() const { + return _millisPerFrame; + } + bool isScalingAllowed() const { + return _scalingAllowed; + } + bool isAlphaAllowed() const { + return _alphaAllowed; + } + bool isColorModulationAllowed() const { + return _colorModulationAllowed; + } + bool isValid() const { + return _valid; + } + +private: + bool _valid; + + Common::Array<Frame> _frames; + + PackageManager *_pPackage; + + + bool computeFeatures(); + bool precacheAllFrames() const; + + // Parser + CUSTOM_XML_PARSER(AnimationResource) { + XML_KEY(animation) + XML_PROP(fps, true) + XML_PROP(type, true) + + XML_KEY(frame) + XML_PROP(file, true) + XML_PROP(hotspotx, true) + XML_PROP(hotspoty, true) + XML_PROP(fliph, false) + XML_PROP(flipv, false) + KEY_END() + KEY_END() + } PARSER_END() + + bool parseBooleanKey(Common::String s, bool &result); + + // Parser callback methods + bool parserCallback_animation(ParserNode *node); + bool parserCallback_frame(ParserNode *node); +}; + +} // End of namespace Sword25 + +#endif |