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author | Eugene Sandulenko | 2010-07-29 19:53:02 +0000 |
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committer | Eugene Sandulenko | 2010-10-12 21:38:20 +0000 |
commit | a683a420a9e43705c972b5e74d55e319729e1a81 (patch) | |
tree | bde6e4abd417bdfaec120aa951da9a19be36b654 /engines/sword25/gfx/animationresource.h | |
parent | 7723d91c957d07205c51be32498d45cd0a78568f (diff) | |
download | scummvm-rg350-a683a420a9e43705c972b5e74d55e319729e1a81.tar.gz scummvm-rg350-a683a420a9e43705c972b5e74d55e319729e1a81.tar.bz2 scummvm-rg350-a683a420a9e43705c972b5e74d55e319729e1a81.zip |
SWORD25: Importing original sources
svn-id: r53171
Diffstat (limited to 'engines/sword25/gfx/animationresource.h')
-rwxr-xr-x | engines/sword25/gfx/animationresource.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/engines/sword25/gfx/animationresource.h b/engines/sword25/gfx/animationresource.h new file mode 100755 index 0000000000..ebb374f87a --- /dev/null +++ b/engines/sword25/gfx/animationresource.h @@ -0,0 +1,83 @@ +// ----------------------------------------------------------------------------- +// This file is part of Broken Sword 2.5 +// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer +// +// Broken Sword 2.5 is free software; you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation; either version 2 of the License, or +// (at your option) any later version. +// +// Broken Sword 2.5 is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with Broken Sword 2.5; if not, write to the Free Software +// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +// ----------------------------------------------------------------------------- + +#ifndef BS_ANIMATIONRESOURCE_H +#define BS_ANIMATIONRESOURCE_H + +// ----------------------------------------------------------------------------- +// Includes +// ----------------------------------------------------------------------------- + +#include "kernel/common.h" +#include "kernel/resource.h" +#include "animationdescription.h" +#include "animation.h" + +#include "kernel/memlog_off.h" +#include <vector> +#include "kernel/memlog_on.h" + +// ----------------------------------------------------------------------------- +// Forward Declarations +// ----------------------------------------------------------------------------- + +class BS_Kernel; +class BS_PackageManager; +class TiXmlElement; + +// ----------------------------------------------------------------------------- +// Class Definition +// ----------------------------------------------------------------------------- + +class BS_AnimationResource : public BS_Resource, public BS_AnimationDescription +{ +public: + BS_AnimationResource(const std::string & FileName); + virtual ~BS_AnimationResource(); + + virtual const Frame & GetFrame(unsigned int Index) const { BS_ASSERT(Index < m_Frames.size()); return m_Frames[Index]; } + virtual unsigned int GetFrameCount() const { return m_Frames.size(); } + virtual void Unlock() { Release(); } + + BS_Animation::ANIMATION_TYPES GetAnimationType() const { return m_AnimationType; } + int GetFPS() const { return m_FPS; } + int GetMillisPerFrame() const { return m_MillisPerFrame; } + bool IsScalingAllowed() const { return m_ScalingAllowed; } + bool IsAlphaAllowed() const { return m_AlphaAllowed; } + bool IsColorModulationAllowed() const { return m_ColorModulationAllowed; } + bool IsValid() const { return m_Valid; } + +private: + bool m_Valid; + + std::vector<Frame> m_Frames; + + //@{ + /** @name Dokument-Parser Methoden */ + + bool ParseAnimationTag(TiXmlElement& AnimationTag, int& FPS, BS_Animation::ANIMATION_TYPES & AnimationType); + bool ParseFrameTag(TiXmlElement& FrameTag, Frame& Frame, BS_PackageManager& PackageManager); + + //@} + + bool ComputeFeatures(); + bool PrecacheAllFrames() const; +}; + +#endif |