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author | Eugene Sandulenko | 2010-08-06 10:59:35 +0000 |
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committer | Eugene Sandulenko | 2010-10-12 22:29:37 +0000 |
commit | 6dcf9f0ee557e692df3c70a263ca35068ff45380 (patch) | |
tree | ad705b0174fda87d448900178c688c302e8625a3 /engines/sword25/gfx/animationtemplate.cpp | |
parent | c1b5e5acb88201910b07d20819a677ee09e64df4 (diff) | |
download | scummvm-rg350-6dcf9f0ee557e692df3c70a263ca35068ff45380.tar.gz scummvm-rg350-6dcf9f0ee557e692df3c70a263ca35068ff45380.tar.bz2 scummvm-rg350-6dcf9f0ee557e692df3c70a263ca35068ff45380.zip |
SWORD25: std::string -> Common::String in gfx/
svn-id: r53218
Diffstat (limited to 'engines/sword25/gfx/animationtemplate.cpp')
-rw-r--r-- | engines/sword25/gfx/animationtemplate.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/sword25/gfx/animationtemplate.cpp b/engines/sword25/gfx/animationtemplate.cpp index 1594ed61f1..4ed604467b 100644 --- a/engines/sword25/gfx/animationtemplate.cpp +++ b/engines/sword25/gfx/animationtemplate.cpp @@ -53,7 +53,7 @@ namespace Sword25 { // Konstruktion / Destruktion // ----------------------------------------------------------------------------- -unsigned int BS_AnimationTemplate::Create(const std::string & SourceAnimation) +unsigned int BS_AnimationTemplate::Create(const Common::String & SourceAnimation) { BS_AnimationTemplate * AnimationTemplatePtr = new BS_AnimationTemplate(SourceAnimation); @@ -104,7 +104,7 @@ unsigned int BS_AnimationTemplate::Create(BS_InputPersistenceBlock & Reader, uns // ----------------------------------------------------------------------------- -BS_AnimationTemplate::BS_AnimationTemplate(const std::string & SourceAnimation) +BS_AnimationTemplate::BS_AnimationTemplate(const Common::String & SourceAnimation) { // Objekt registrieren. BS_AnimationTemplateRegistry::GetInstance().RegisterObject(this); @@ -158,7 +158,7 @@ BS_AnimationTemplate::BS_AnimationTemplate(BS_InputPersistenceBlock & Reader, un // ----------------------------------------------------------------------------- -BS_AnimationResource * BS_AnimationTemplate::RequestSourceAnimation(const std::string & SourceAnimation) const +BS_AnimationResource * BS_AnimationTemplate::RequestSourceAnimation(const Common::String & SourceAnimation) const { BS_ResourceManager * RMPtr = BS_Kernel::GetInstance()->GetResourceManager(); BS_Resource * ResourcePtr; @@ -300,7 +300,7 @@ bool BS_AnimationTemplate::Unpersist(BS_InputPersistenceBlock & Reader) } // Die Animations-Resource wird für die gesamte Lebensdauer des Objektes gelockt - std::string SourceAnimation; + Common::String SourceAnimation; Reader.Read(SourceAnimation); m_SourceAnimationPtr = RequestSourceAnimation(SourceAnimation); |