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author | Sven Hesse | 2011-05-05 20:44:58 +0200 |
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committer | Sven Hesse | 2011-05-05 20:50:53 +0200 |
commit | 8e03a200ef53ce1e5d20590aae89fae0e640e873 (patch) | |
tree | 84b2b7ce81ce29d4bb436184b23e66ca455b307c /engines/sword25/gfx/bitmap.cpp | |
parent | 371b9cace7e911a762747a083128b73853632268 (diff) | |
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GOB: Fix a stupid typo in SlotFileIndexed::buildIndex()
This should fix bug #3295893.
The intention of this piece of code was to pad the first save slot
name with spaces until it's as long as the longest save slot name,
because the scripts use it to gauge the width of the save list.
Unfortunately, I messed up there, overwriting variable space directly
after the save names. In Urban Runner's case, this would be the list
of inventory items.
Diffstat (limited to 'engines/sword25/gfx/bitmap.cpp')
0 files changed, 0 insertions, 0 deletions