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authorEugene Sandulenko2010-07-29 19:53:02 +0000
committerEugene Sandulenko2010-10-12 21:38:20 +0000
commita683a420a9e43705c972b5e74d55e319729e1a81 (patch)
treebde6e4abd417bdfaec120aa951da9a19be36b654 /engines/sword25/gfx/dynamicbitmap.cpp
parent7723d91c957d07205c51be32498d45cd0a78568f (diff)
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SWORD25: Importing original sources
svn-id: r53171
Diffstat (limited to 'engines/sword25/gfx/dynamicbitmap.cpp')
-rwxr-xr-xengines/sword25/gfx/dynamicbitmap.cpp191
1 files changed, 191 insertions, 0 deletions
diff --git a/engines/sword25/gfx/dynamicbitmap.cpp b/engines/sword25/gfx/dynamicbitmap.cpp
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+++ b/engines/sword25/gfx/dynamicbitmap.cpp
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+// -----------------------------------------------------------------------------
+// This file is part of Broken Sword 2.5
+// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer
+//
+// Broken Sword 2.5 is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 2 of the License, or
+// (at your option) any later version.
+//
+// Broken Sword 2.5 is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Broken Sword 2.5; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+// -----------------------------------------------------------------------------
+
+// -----------------------------------------------------------------------------
+// Includes
+// -----------------------------------------------------------------------------
+
+#include "dynamicbitmap.h"
+#include "bitmapresource.h"
+#include "package/packagemanager.h"
+#include "kernel/inputpersistenceblock.h"
+
+#include <vector>
+
+// -----------------------------------------------------------------------------
+// Logging
+// -----------------------------------------------------------------------------
+
+#define BS_LOG_PREFIX "DYNAMICBITMAP"
+
+// -----------------------------------------------------------------------------
+// Konstruktion / Destruktion
+// -----------------------------------------------------------------------------
+
+BS_DynamicBitmap::BS_DynamicBitmap(BS_RenderObjectPtr<BS_RenderObject> ParentPtr, unsigned int Width, unsigned int Height) :
+ BS_Bitmap(ParentPtr, TYPE_DYNAMICBITMAP)
+{
+ // Das BS_Bitmap konnte nicht erzeugt werden, daher muss an dieser Stelle abgebrochen werden.
+ if (!m_InitSuccess) return;
+
+ m_InitSuccess = CreateGLImage(Width, Height);
+}
+
+// -----------------------------------------------------------------------------
+
+BS_DynamicBitmap::BS_DynamicBitmap(BS_InputPersistenceBlock & Reader, BS_RenderObjectPtr<BS_RenderObject> ParentPtr, unsigned int Handle) :
+ BS_Bitmap(ParentPtr, TYPE_DYNAMICBITMAP, Handle)
+{
+ m_InitSuccess = Unpersist(Reader);
+}
+
+// -----------------------------------------------------------------------------
+
+bool BS_DynamicBitmap::CreateGLImage(unsigned int Width, unsigned int Height)
+{
+ // GLImage mit den gewünschten Maßen erstellen
+ bool Result;
+ m_Image.reset(new BS_GLImage(Width, Height, Result));
+
+ m_OriginalWidth = m_Width = Width;
+ m_OriginalHeight = m_Height = Height;
+
+ return Result;
+}
+
+// -----------------------------------------------------------------------------
+
+BS_DynamicBitmap::~BS_DynamicBitmap()
+{
+}
+
+// -----------------------------------------------------------------------------
+
+unsigned int BS_DynamicBitmap::GetPixel(int X, int Y) const
+{
+ BS_ASSERT(X >= 0 && X < m_Width);
+ BS_ASSERT(Y >= 0 && Y < m_Height);
+
+ return m_Image->GetPixel(X, Y);
+}
+
+// -----------------------------------------------------------------------------
+
+bool BS_DynamicBitmap::DoRender()
+{
+ // Framebufferobjekt holen
+ BS_GraphicEngine * pGfx = static_cast<BS_GraphicEngine *>(BS_Kernel::GetInstance()->GetService("gfx"));
+ BS_ASSERT(pGfx);
+
+ // Bitmap zeichnen
+ bool Result;
+ if (m_ScaleFactorX == 1.0f && m_ScaleFactorY == 1.0f)
+ {
+ Result = m_Image->Blit(m_AbsoluteX, m_AbsoluteY,
+ (m_FlipV ? BS_BitmapResource::FLIP_V : 0) |
+ (m_FlipH ? BS_BitmapResource::FLIP_H : 0),
+ 0, m_ModulationColor, -1, -1);
+ }
+ else
+ {
+ Result = m_Image->Blit(m_AbsoluteX, m_AbsoluteY,
+ (m_FlipV ? BS_BitmapResource::FLIP_V : 0) |
+ (m_FlipH ? BS_BitmapResource::FLIP_H : 0),
+ 0, m_ModulationColor, m_Width, m_Height);
+ }
+
+ return Result;
+}
+
+// -----------------------------------------------------------------------------
+
+bool BS_DynamicBitmap::SetContent(const std::vector<unsigned char> & Pixeldata, unsigned int Offset, unsigned int Stride)
+{
+ return m_Image->SetContent(Pixeldata, Offset, Stride);
+}
+
+// -----------------------------------------------------------------------------
+// Auskunftsmethoden
+// -----------------------------------------------------------------------------
+
+bool BS_DynamicBitmap::IsScalingAllowed() const
+{
+ return m_Image->IsScalingAllowed();
+}
+
+// -----------------------------------------------------------------------------
+
+bool BS_DynamicBitmap::IsAlphaAllowed() const
+{
+ return m_Image->IsAlphaAllowed();
+}
+
+// -----------------------------------------------------------------------------
+
+bool BS_DynamicBitmap::IsColorModulationAllowed() const
+{
+ return m_Image->IsColorModulationAllowed();
+}
+
+// -----------------------------------------------------------------------------
+
+bool BS_DynamicBitmap::IsSetContentAllowed() const
+{
+ return true;
+}
+
+// -----------------------------------------------------------------------------
+// Persistenz
+// -----------------------------------------------------------------------------
+
+bool BS_DynamicBitmap::Persist(BS_OutputPersistenceBlock & Writer)
+{
+ bool Result = true;
+
+ Result &= BS_Bitmap::Persist(Writer);
+
+ // Bilddaten werden nicht gespeichert. Dies ist auch nicht weiter von bedeutung, da BS_DynamicBitmap nur vom Videoplayer benutzt wird.
+ // Während ein Video abläuft kann niemals gespeichert werden. BS_DynamicBitmap kann nur der Vollständigkeit halber persistiert werden.
+ BS_LOG_WARNINGLN("Persisting a BS_DynamicBitmap. Bitmap content is not persisted.");
+
+ Result &= BS_RenderObject::PersistChildren(Writer);
+
+ return Result;
+}
+
+bool BS_DynamicBitmap::Unpersist(BS_InputPersistenceBlock & Reader)
+{
+ bool Result = true;
+
+ Result &= BS_Bitmap::Unpersist(Reader);
+
+ // Ein BS_GLImage mit den gespeicherten Maßen erstellen.
+ Result &= CreateGLImage(m_Width, m_Height);
+
+ // Bilddaten werden nicht gespeichert (s.o.).
+ BS_LOG_WARNINGLN("Unpersisting a BS_DynamicBitmap. Bitmap contents are missing.");
+
+ // Bild mit durchsichtigen Bilddaten initialisieren.
+ std::vector<unsigned char> TransparentImageData(m_Width * m_Height * 4);
+ m_Image->SetContent(TransparentImageData);
+
+ Result &= BS_RenderObject::UnpersistChildren(Reader);
+
+ return Reader.IsGood() && Result;
+}