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author | Eugene Sandulenko | 2010-09-02 17:11:45 +0000 |
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committer | Eugene Sandulenko | 2010-10-12 23:32:32 +0000 |
commit | 06bce68860696f67f0a0ac1e9682635081918801 (patch) | |
tree | aa64e048a3c8870f5305db8f112194ab874409d5 /engines/sword25/gfx/dynamicbitmap.h | |
parent | 086f5961b6575c50bb386750b6e9a3ed1efdd8cd (diff) | |
download | scummvm-rg350-06bce68860696f67f0a0ac1e9682635081918801.tar.gz scummvm-rg350-06bce68860696f67f0a0ac1e9682635081918801.tar.bz2 scummvm-rg350-06bce68860696f67f0a0ac1e9682635081918801.zip |
SWORD25: Comply to the code conventions for several classes
svn-id: r53310
Diffstat (limited to 'engines/sword25/gfx/dynamicbitmap.h')
-rw-r--r-- | engines/sword25/gfx/dynamicbitmap.h | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/sword25/gfx/dynamicbitmap.h b/engines/sword25/gfx/dynamicbitmap.h index 69877d66c5..fbdf344338 100644 --- a/engines/sword25/gfx/dynamicbitmap.h +++ b/engines/sword25/gfx/dynamicbitmap.h @@ -58,28 +58,28 @@ class DynamicBitmap : public Bitmap { public: virtual ~DynamicBitmap(); - virtual uint GetPixel(int X, int Y) const; + virtual uint getPixel(int x, int y) const; - virtual bool SetContent(const byte *Pixeldata, uint size, uint Offset, uint Stride); + virtual bool setContent(const byte *pixeldata, uint size, uint offset, uint stride); - virtual bool IsScalingAllowed() const; - virtual bool IsAlphaAllowed() const; - virtual bool IsColorModulationAllowed() const; - virtual bool IsSetContentAllowed() const; + virtual bool isScalingAllowed() const; + virtual bool isAlphaAllowed() const; + virtual bool isColorModulationAllowed() const; + virtual bool isSetContentAllowed() const; - virtual bool Persist(OutputPersistenceBlock &Writer); - virtual bool Unpersist(InputPersistenceBlock &Reader); + virtual bool persist(OutputPersistenceBlock &writer); + virtual bool unpersist(InputPersistenceBlock &reader); protected: - virtual bool DoRender(); + virtual bool doRender(); private: - DynamicBitmap(RenderObjectPtr<RenderObject> ParentPtr, uint Width, uint Height); - DynamicBitmap(InputPersistenceBlock &Reader, RenderObjectPtr<RenderObject> ParentPtr, uint Handle); + DynamicBitmap(RenderObjectPtr<RenderObject> parentPtr, uint width, uint height); + DynamicBitmap(InputPersistenceBlock &reader, RenderObjectPtr<RenderObject> parentPtr, uint handle); - bool CreateGLImage(uint Width, uint Height); + bool createGLImage(uint width, uint height); - Common::ScopedPtr<GLImage> m_Image; + Common::ScopedPtr<GLImage> _image; }; } // End of namespace Sword25 |