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authorEugene Sandulenko2010-09-02 17:11:45 +0000
committerEugene Sandulenko2010-10-12 23:32:32 +0000
commit06bce68860696f67f0a0ac1e9682635081918801 (patch)
treeaa64e048a3c8870f5305db8f112194ab874409d5 /engines/sword25/gfx/dynamicbitmap.h
parent086f5961b6575c50bb386750b6e9a3ed1efdd8cd (diff)
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SWORD25: Comply to the code conventions for several classes
svn-id: r53310
Diffstat (limited to 'engines/sword25/gfx/dynamicbitmap.h')
-rw-r--r--engines/sword25/gfx/dynamicbitmap.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/sword25/gfx/dynamicbitmap.h b/engines/sword25/gfx/dynamicbitmap.h
index 69877d66c5..fbdf344338 100644
--- a/engines/sword25/gfx/dynamicbitmap.h
+++ b/engines/sword25/gfx/dynamicbitmap.h
@@ -58,28 +58,28 @@ class DynamicBitmap : public Bitmap {
public:
virtual ~DynamicBitmap();
- virtual uint GetPixel(int X, int Y) const;
+ virtual uint getPixel(int x, int y) const;
- virtual bool SetContent(const byte *Pixeldata, uint size, uint Offset, uint Stride);
+ virtual bool setContent(const byte *pixeldata, uint size, uint offset, uint stride);
- virtual bool IsScalingAllowed() const;
- virtual bool IsAlphaAllowed() const;
- virtual bool IsColorModulationAllowed() const;
- virtual bool IsSetContentAllowed() const;
+ virtual bool isScalingAllowed() const;
+ virtual bool isAlphaAllowed() const;
+ virtual bool isColorModulationAllowed() const;
+ virtual bool isSetContentAllowed() const;
- virtual bool Persist(OutputPersistenceBlock &Writer);
- virtual bool Unpersist(InputPersistenceBlock &Reader);
+ virtual bool persist(OutputPersistenceBlock &writer);
+ virtual bool unpersist(InputPersistenceBlock &reader);
protected:
- virtual bool DoRender();
+ virtual bool doRender();
private:
- DynamicBitmap(RenderObjectPtr<RenderObject> ParentPtr, uint Width, uint Height);
- DynamicBitmap(InputPersistenceBlock &Reader, RenderObjectPtr<RenderObject> ParentPtr, uint Handle);
+ DynamicBitmap(RenderObjectPtr<RenderObject> parentPtr, uint width, uint height);
+ DynamicBitmap(InputPersistenceBlock &reader, RenderObjectPtr<RenderObject> parentPtr, uint handle);
- bool CreateGLImage(uint Width, uint Height);
+ bool createGLImage(uint width, uint height);
- Common::ScopedPtr<GLImage> m_Image;
+ Common::ScopedPtr<GLImage> _image;
};
} // End of namespace Sword25