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authorEugene Sandulenko2010-07-29 19:53:02 +0000
committerEugene Sandulenko2010-10-12 21:38:20 +0000
commita683a420a9e43705c972b5e74d55e319729e1a81 (patch)
treebde6e4abd417bdfaec120aa951da9a19be36b654 /engines/sword25/gfx/framecounter.h
parent7723d91c957d07205c51be32498d45cd0a78568f (diff)
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SWORD25: Importing original sources
svn-id: r53171
Diffstat (limited to 'engines/sword25/gfx/framecounter.h')
-rwxr-xr-xengines/sword25/gfx/framecounter.h76
1 files changed, 76 insertions, 0 deletions
diff --git a/engines/sword25/gfx/framecounter.h b/engines/sword25/gfx/framecounter.h
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+// -----------------------------------------------------------------------------
+// This file is part of Broken Sword 2.5
+// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer
+//
+// Broken Sword 2.5 is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 2 of the License, or
+// (at your option) any later version.
+//
+// Broken Sword 2.5 is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Broken Sword 2.5; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+// -----------------------------------------------------------------------------
+
+#ifndef _BS_FRAMECOUNTER_H
+#define _BS_FRAMECOUNTER_H
+
+// Includes
+#include "kernel/common.h"
+#include "kernel/bs_stdint.h"
+
+/**
+ @brief Eine einfache Klasse die einen Framecounter implementiert.
+*/
+class BS_Framecounter
+{
+private:
+ enum
+ {
+ DEFAULT_UPDATE_FREQUENCY = 10
+ };
+
+public:
+ /**
+ @brief Erzeugt ein neues BS_Framecounter Objekt.
+ @param UpdateFrequency gibt an wie oft der Framecounter in einer Sekunde aktualisiert werden soll.<br>
+ Der Standardwert ist 10.
+ */
+ BS_Framecounter(int UpdateFrequency = DEFAULT_UPDATE_FREQUENCY);
+
+ /**
+ @brief Bestimmt wie oft der Framecounter in einer Sekunde aktualisiert werden soll.
+ @param UpdateFrequency gibt an wie oft der Framecounter in einer Sekunde aktualisiert werden soll.
+ */
+ inline void SetUpdateFrequency(int UpdateFrequency);
+
+ /**
+ @brief Diese Methode muss einmal pro Frame aufgerufen werden.
+ */
+ void Update();
+
+ /**
+ @brief Gibt den aktuellen FPS-Wert zurück.
+ */
+ int GetFPS() const { return m_FPS; }
+
+private:
+ int m_FPS;
+ int m_FPSCount;
+ uint64_t m_LastUpdateTime;
+ uint64_t m_UpdateDelay;
+};
+
+// Inlines
+void BS_Framecounter::SetUpdateFrequency(int UpdateFrequency)
+{
+ // Frequenz in Laufzeit (in Microsekunden) umrechnen.
+ m_UpdateDelay = 1000000 / UpdateFrequency;
+}
+
+#endif