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author | Eugene Sandulenko | 2010-07-29 19:53:02 +0000 |
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committer | Eugene Sandulenko | 2010-10-12 21:38:20 +0000 |
commit | a683a420a9e43705c972b5e74d55e319729e1a81 (patch) | |
tree | bde6e4abd417bdfaec120aa951da9a19be36b654 /engines/sword25/gfx/framecounter.h | |
parent | 7723d91c957d07205c51be32498d45cd0a78568f (diff) | |
download | scummvm-rg350-a683a420a9e43705c972b5e74d55e319729e1a81.tar.gz scummvm-rg350-a683a420a9e43705c972b5e74d55e319729e1a81.tar.bz2 scummvm-rg350-a683a420a9e43705c972b5e74d55e319729e1a81.zip |
SWORD25: Importing original sources
svn-id: r53171
Diffstat (limited to 'engines/sword25/gfx/framecounter.h')
-rwxr-xr-x | engines/sword25/gfx/framecounter.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/engines/sword25/gfx/framecounter.h b/engines/sword25/gfx/framecounter.h new file mode 100755 index 0000000000..79a2b04df6 --- /dev/null +++ b/engines/sword25/gfx/framecounter.h @@ -0,0 +1,76 @@ +// ----------------------------------------------------------------------------- +// This file is part of Broken Sword 2.5 +// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer +// +// Broken Sword 2.5 is free software; you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation; either version 2 of the License, or +// (at your option) any later version. +// +// Broken Sword 2.5 is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with Broken Sword 2.5; if not, write to the Free Software +// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +// ----------------------------------------------------------------------------- + +#ifndef _BS_FRAMECOUNTER_H +#define _BS_FRAMECOUNTER_H + +// Includes +#include "kernel/common.h" +#include "kernel/bs_stdint.h" + +/** + @brief Eine einfache Klasse die einen Framecounter implementiert. +*/ +class BS_Framecounter +{ +private: + enum + { + DEFAULT_UPDATE_FREQUENCY = 10 + }; + +public: + /** + @brief Erzeugt ein neues BS_Framecounter Objekt. + @param UpdateFrequency gibt an wie oft der Framecounter in einer Sekunde aktualisiert werden soll.<br> + Der Standardwert ist 10. + */ + BS_Framecounter(int UpdateFrequency = DEFAULT_UPDATE_FREQUENCY); + + /** + @brief Bestimmt wie oft der Framecounter in einer Sekunde aktualisiert werden soll. + @param UpdateFrequency gibt an wie oft der Framecounter in einer Sekunde aktualisiert werden soll. + */ + inline void SetUpdateFrequency(int UpdateFrequency); + + /** + @brief Diese Methode muss einmal pro Frame aufgerufen werden. + */ + void Update(); + + /** + @brief Gibt den aktuellen FPS-Wert zurück. + */ + int GetFPS() const { return m_FPS; } + +private: + int m_FPS; + int m_FPSCount; + uint64_t m_LastUpdateTime; + uint64_t m_UpdateDelay; +}; + +// Inlines +void BS_Framecounter::SetUpdateFrequency(int UpdateFrequency) +{ + // Frequenz in Laufzeit (in Microsekunden) umrechnen. + m_UpdateDelay = 1000000 / UpdateFrequency; +} + +#endif |