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authorFilippos Karapetis2011-01-28 20:52:52 +0000
committerFilippos Karapetis2011-01-28 20:52:52 +0000
commit42670975acf72ca52bbf73c0f0c0295b07c0a50a (patch)
tree2239c83e7e97900c0b211fef8550bf1fbfa7ee49 /engines/sword25/gfx/graphicengine.h
parentcfca829e46d40381142c5f024d7f3c555a34564f (diff)
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SWORD25: Removed a lot of debug/unimplemented/unused functions
svn-id: r55600
Diffstat (limited to 'engines/sword25/gfx/graphicengine.h')
-rw-r--r--engines/sword25/gfx/graphicengine.h27
1 files changed, 1 insertions, 26 deletions
diff --git a/engines/sword25/gfx/graphicengine.h b/engines/sword25/gfx/graphicengine.h
index 6ddf8cbe05..38eecaa60f 100644
--- a/engines/sword25/gfx/graphicengine.h
+++ b/engines/sword25/gfx/graphicengine.h
@@ -117,9 +117,8 @@ public:
* @param Height The height of the output buffer in pixels. The default value is 600
* @param BitDepth The bit depth of the desired output buffer in bits. The default value is 16
* @param BackbufferCount The number of back buffers to be created. The default value is 2
- * @param Windowed Indicates whether the engine is to run in windowed mode.
*/
- bool init(int width = 800, int height = 600, int bitDepth = 16, int backbufferCount = 2, bool windowed = false);
+ bool init(int width = 800, int height = 600, int bitDepth = 16, int backbufferCount = 2);
/**
* Begins rendering a new frame.
@@ -138,20 +137,6 @@ public:
*/
bool endFrame();
- // Debug methods
-
- /**
- * Draws a line in the frame buffer
- *
- * This method must be called between calls to StartFrame() and EndFrame(), and is intended only for debugging
- * purposes. The line will only appear for a single frame. If the line is to be shown permanently, it must be
- * called for every frame.
- * @param Start The starting point of the line
- * @param End The ending point of the line
- * @param Color The color of the line. The default is BS_RGB (255,255,255) (White)
- */
- void drawDebugLine(const Vertex &start, const Vertex &end, uint color = BS_RGB(255, 255, 255));
-
/**
* Creates a thumbnail with the dimensions of 200x125. This will not include the top and bottom of the screen..
* the interface boards the the image as a 16th of it's original size.
@@ -248,13 +233,6 @@ public:
bool getVsync() const;
/**
- * Returns true if the engine is running in Windowed mode.
- */
- bool isWindowed() {
- return _windowed;
- }
-
- /**
* Fills a rectangular area of the frame buffer with a color.
* Notes: It is possible to create transparent rectangles by passing a color with an Alpha value of 255.
* @param FillRectPtr Pointer to a Common::Rect, which specifies the section of the frame buffer to be filled.
@@ -330,7 +308,6 @@ protected:
int _height;
Common::Rect _screenRect;
int _bitDepth;
- bool _windowed;
/**
* Calculates the time since the last frame beginning has passed.
@@ -367,8 +344,6 @@ private:
Vertex _end;
uint _color;
};
-
- Common::Array<DebugLine> _debugLines;
};
} // End of namespace Sword25