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authorMax Horn2010-10-25 23:34:36 +0000
committerMax Horn2010-10-25 23:34:36 +0000
commit8217efc74a9b5066bd158e7fef5edd257aec9f16 (patch)
tree3b4b79180b1fe8bf1a0c36aad433fb094fbe5045 /engines/sword25/gfx/graphicengine.h
parented0de8462df02e717c9673dfd4e77288377815ba (diff)
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SWORD25: Disable script triggered screenshots
svn-id: r53840
Diffstat (limited to 'engines/sword25/gfx/graphicengine.h')
-rw-r--r--engines/sword25/gfx/graphicengine.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/engines/sword25/gfx/graphicengine.h b/engines/sword25/gfx/graphicengine.h
index cb5b82081d..e1ae0d2d62 100644
--- a/engines/sword25/gfx/graphicengine.h
+++ b/engines/sword25/gfx/graphicengine.h
@@ -154,14 +154,6 @@ public:
void drawDebugLine(const Vertex &start, const Vertex &end, uint color = BS_RGB(255, 255, 255));
/**
- * Creates a screenshot of the current frame buffer and writes it to a graphic file in PNG format.
- * Returns true if the screenshot was saved successfully.
- * Notes: This method should only be called after a call to EndFrame(), and before the next call to StartFrame().
- * @param Filename The filename for the screenshot
- */
- bool saveScreenshot(const Common::String &filename);
-
- /**
* Creates a thumbnail with the dimensions of 200x125. This will not include the top and bottom of the screen..
* the interface boards the the image as a 16th of it's original size.
* Notes: This method should only be called after a call to EndFrame(), and before the next call to StartFrame().