diff options
author | Eugene Sandulenko | 2010-08-18 10:52:24 +0000 |
---|---|---|
committer | Eugene Sandulenko | 2010-10-12 22:53:49 +0000 |
commit | 485ff15d23b3ae9545f5c9df794f1326185eae7a (patch) | |
tree | 9994c94429c09f152bd7c017b6f74961a26b2e87 /engines/sword25/gfx/graphicengine_script.cpp | |
parent | e71337861ffece83ca8fe254e411557249118d43 (diff) | |
download | scummvm-rg350-485ff15d23b3ae9545f5c9df794f1326185eae7a.tar.gz scummvm-rg350-485ff15d23b3ae9545f5c9df794f1326185eae7a.tar.bz2 scummvm-rg350-485ff15d23b3ae9545f5c9df794f1326185eae7a.zip |
SWORD25: Mass-eliminating of BS_ prefix in fmv/ and gfx/
svn-id: r53258
Diffstat (limited to 'engines/sword25/gfx/graphicengine_script.cpp')
-rw-r--r-- | engines/sword25/gfx/graphicengine_script.cpp | 288 |
1 files changed, 144 insertions, 144 deletions
diff --git a/engines/sword25/gfx/graphicengine_script.cpp b/engines/sword25/gfx/graphicengine_script.cpp index 07a867bf6c..7447e0237b 100644 --- a/engines/sword25/gfx/graphicengine_script.cpp +++ b/engines/sword25/gfx/graphicengine_script.cpp @@ -143,11 +143,11 @@ static void NewUintUserData(lua_State *L, unsigned int Value) { // ----------------------------------------------------------------------------- -static BS_AnimationTemplate *CheckAnimationTemplate(lua_State *L, int idx = 1) { +static AnimationTemplate *CheckAnimationTemplate(lua_State *L, int idx = 1) { // Der erste Parameter muss vom Typ userdata sein und die Metatable der Klasse Gfx.AnimationTemplate unsigned int AnimationTemplateHandle; if ((AnimationTemplateHandle = *reinterpret_cast<unsigned int *>(my_checkudata(L, idx, ANIMATION_TEMPLATE_CLASS_NAME))) != 0) { - BS_AnimationTemplate *AnimationTemplatePtr = BS_AnimationTemplateRegistry::GetInstance().ResolveHandle(AnimationTemplateHandle); + AnimationTemplate *AnimationTemplatePtr = AnimationTemplateRegistry::GetInstance().ResolveHandle(AnimationTemplateHandle); if (!AnimationTemplatePtr) luaL_error(L, "The animation template with the handle %d does no longer exist.", AnimationTemplateHandle); return AnimationTemplatePtr; @@ -161,8 +161,8 @@ static BS_AnimationTemplate *CheckAnimationTemplate(lua_State *L, int idx = 1) { // ----------------------------------------------------------------------------- static int NewAnimationTemplate(lua_State *L) { - unsigned int AnimationTemplateHandle = BS_AnimationTemplate::Create(luaL_checkstring(L, 1)); - BS_AnimationTemplate *AnimationTemplatePtr = BS_AnimationTemplateRegistry::GetInstance().ResolveHandle(AnimationTemplateHandle); + unsigned int AnimationTemplateHandle = AnimationTemplate::Create(luaL_checkstring(L, 1)); + AnimationTemplate *AnimationTemplatePtr = AnimationTemplateRegistry::GetInstance().ResolveHandle(AnimationTemplateHandle); if (AnimationTemplatePtr && AnimationTemplatePtr->IsValid()) { NewUintUserData(L, AnimationTemplateHandle); //luaL_getmetatable(L, ANIMATION_TEMPLATE_CLASS_NAME); @@ -179,7 +179,7 @@ static int NewAnimationTemplate(lua_State *L) { // ----------------------------------------------------------------------------- static int AT_AddFrame(lua_State *L) { - BS_AnimationTemplate *pAT = CheckAnimationTemplate(L); + AnimationTemplate *pAT = CheckAnimationTemplate(L); pAT->AddFrame(static_cast<int>(luaL_checknumber(L, 2))); return 0; } @@ -187,22 +187,22 @@ static int AT_AddFrame(lua_State *L) { // ----------------------------------------------------------------------------- static int AT_SetFrame(lua_State *L) { - BS_AnimationTemplate *pAT = CheckAnimationTemplate(L); + AnimationTemplate *pAT = CheckAnimationTemplate(L); pAT->SetFrame(static_cast<int>(luaL_checknumber(L, 2)), static_cast<int>(luaL_checknumber(L, 3))); return 0; } // ----------------------------------------------------------------------------- -static bool AnimationTypeStringToNumber(const char *TypeString, BS_Animation::ANIMATION_TYPES &Result) { +static bool AnimationTypeStringToNumber(const char *TypeString, Animation::ANIMATION_TYPES &Result) { if (strcmp(TypeString, "jojo") == 0) { - Result = BS_Animation::AT_JOJO; + Result = Animation::AT_JOJO; return true; } else if (strcmp(TypeString, "loop") == 0) { - Result = BS_Animation::AT_LOOP; + Result = Animation::AT_LOOP; return true; } else if (strcmp(TypeString, "oneshot") == 0) { - Result = BS_Animation::AT_ONESHOT; + Result = Animation::AT_ONESHOT; return true; } else return false; @@ -211,8 +211,8 @@ static bool AnimationTypeStringToNumber(const char *TypeString, BS_Animation::AN // ----------------------------------------------------------------------------- static int AT_SetAnimationType(lua_State *L) { - BS_AnimationTemplate *pAT = CheckAnimationTemplate(L); - BS_Animation::ANIMATION_TYPES AnimationType; + AnimationTemplate *pAT = CheckAnimationTemplate(L); + Animation::ANIMATION_TYPES AnimationType; if (AnimationTypeStringToNumber(luaL_checkstring(L, 2), AnimationType)) { pAT->SetAnimationType(AnimationType); } else { @@ -225,7 +225,7 @@ static int AT_SetAnimationType(lua_State *L) { // ----------------------------------------------------------------------------- static int AT_SetFPS(lua_State *L) { - BS_AnimationTemplate *pAT = CheckAnimationTemplate(L); + AnimationTemplate *pAT = CheckAnimationTemplate(L); pAT->SetFPS(static_cast<int>(luaL_checknumber(L, 2))); return 0; } @@ -233,7 +233,7 @@ static int AT_SetFPS(lua_State *L) { // ----------------------------------------------------------------------------- static int AT_Finalize(lua_State *L) { - BS_AnimationTemplate *pAT = CheckAnimationTemplate(L); + AnimationTemplate *pAT = CheckAnimationTemplate(L); delete pAT; return 0; } @@ -251,10 +251,10 @@ static const luaL_reg ANIMATION_TEMPLATE_METHODS[] = { // ----------------------------------------------------------------------------- -static BS_GraphicEngine *GetGE() { +static GraphicEngine *GetGE() { BS_Kernel *pKernel = BS_Kernel::GetInstance(); BS_ASSERT(pKernel); - BS_GraphicEngine *pGE = static_cast<BS_GraphicEngine *>(pKernel->GetService("gfx")); + GraphicEngine *pGE = static_cast<GraphicEngine *>(pKernel->GetService("gfx")); BS_ASSERT(pGE); return pGE; } @@ -262,7 +262,7 @@ static BS_GraphicEngine *GetGE() { // ----------------------------------------------------------------------------- static int Init(lua_State *L) { - BS_GraphicEngine *pGE = GetGE(); + GraphicEngine *pGE = GetGE(); switch (lua_gettop(L)) { case 0: @@ -294,7 +294,7 @@ static int Init(lua_State *L) { #endif // Main-Panel zum Gfx-Modul hinzufügen - BS_RenderObjectPtr<BS_Panel> MainPanelPtr(GetGE()->GetMainPanel()); + RenderObjectPtr<Panel> MainPanelPtr(GetGE()->GetMainPanel()); BS_ASSERT(MainPanelPtr.IsValid()); lua_pushstring(L, GFX_LIBRARY_NAME); @@ -324,7 +324,7 @@ static int Init(lua_State *L) { // ----------------------------------------------------------------------------- static int StartFrame(lua_State *L) { - BS_GraphicEngine *pGE = GetGE(); + GraphicEngine *pGE = GetGE(); if (lua_gettop(L) == 0) lua_pushbooleancpp(L, pGE->StartFrame()); @@ -337,7 +337,7 @@ static int StartFrame(lua_State *L) { // ----------------------------------------------------------------------------- static int EndFrame(lua_State *L) { - BS_GraphicEngine *pGE = GetGE(); + GraphicEngine *pGE = GetGE(); lua_pushbooleancpp(L, pGE->EndFrame()); @@ -347,13 +347,13 @@ static int EndFrame(lua_State *L) { // ----------------------------------------------------------------------------- static int DrawDebugLine(lua_State *L) { - BS_GraphicEngine *pGE = GetGE(); + GraphicEngine *pGE = GetGE(); BS_Vertex Start; BS_Vertex End; BS_Vertex::LuaVertexToVertex(L, 1, Start); BS_Vertex::LuaVertexToVertex(L, 2, End); - pGE->DrawDebugLine(Start, End, BS_GraphicEngine::LuaColorToARGBColor(L, 3)); + pGE->DrawDebugLine(Start, End, GraphicEngine::LuaColorToARGBColor(L, 3)); return 0; } @@ -361,7 +361,7 @@ static int DrawDebugLine(lua_State *L) { // ----------------------------------------------------------------------------- static int GetDisplayWidth(lua_State *L) { - BS_GraphicEngine *pGE = GetGE(); + GraphicEngine *pGE = GetGE(); lua_pushnumber(L, pGE->GetDisplayWidth()); @@ -371,7 +371,7 @@ static int GetDisplayWidth(lua_State *L) { // ----------------------------------------------------------------------------- static int GetDisplayHeight(lua_State *L) { - BS_GraphicEngine *pGE = GetGE(); + GraphicEngine *pGE = GetGE(); lua_pushnumber(L, pGE->GetDisplayHeight()); @@ -381,7 +381,7 @@ static int GetDisplayHeight(lua_State *L) { // ----------------------------------------------------------------------------- static int GetBitDepth(lua_State *L) { - BS_GraphicEngine *pGE = GetGE(); + GraphicEngine *pGE = GetGE(); lua_pushnumber(L, pGE->GetBitDepth()); @@ -391,7 +391,7 @@ static int GetBitDepth(lua_State *L) { // ----------------------------------------------------------------------------- static int SetVsync(lua_State *L) { - BS_GraphicEngine *pGE = GetGE(); + GraphicEngine *pGE = GetGE(); pGE->SetVsync(lua_tobooleancpp(L, 1)); @@ -401,7 +401,7 @@ static int SetVsync(lua_State *L) { // ----------------------------------------------------------------------------- static int IsVsync(lua_State *L) { - BS_GraphicEngine *pGE = GetGE(); + GraphicEngine *pGE = GetGE(); lua_pushbooleancpp(L, pGE->GetVsync()); @@ -411,7 +411,7 @@ static int IsVsync(lua_State *L) { // ----------------------------------------------------------------------------- static int IsWindowed(lua_State *L) { - BS_GraphicEngine *pGE = GetGE(); + GraphicEngine *pGE = GetGE(); lua_pushbooleancpp(L, pGE->IsWindowed()); @@ -421,7 +421,7 @@ static int IsWindowed(lua_State *L) { // ----------------------------------------------------------------------------- static int GetFPSCount(lua_State *L) { - BS_GraphicEngine *pGE = GetGE(); + GraphicEngine *pGE = GetGE(); lua_pushnumber(L, pGE->GetFPSCount()); @@ -431,7 +431,7 @@ static int GetFPSCount(lua_State *L) { // ----------------------------------------------------------------------------- static int GetLastFrameDuration(lua_State *L) { - BS_GraphicEngine *pGE = GetGE(); + GraphicEngine *pGE = GetGE(); lua_pushnumber(L, pGE->GetLastFrameDuration()); @@ -441,7 +441,7 @@ static int GetLastFrameDuration(lua_State *L) { // ----------------------------------------------------------------------------- static int StopMainTimer(lua_State *L) { - BS_GraphicEngine *pGE = GetGE(); + GraphicEngine *pGE = GetGE(); pGE->StopMainTimer(); return 0; } @@ -449,7 +449,7 @@ static int StopMainTimer(lua_State *L) { // ----------------------------------------------------------------------------- static int ResumeMainTimer(lua_State *L) { - BS_GraphicEngine *pGE = GetGE(); + GraphicEngine *pGE = GetGE(); pGE->ResumeMainTimer(); return 0; } @@ -457,7 +457,7 @@ static int ResumeMainTimer(lua_State *L) { // ----------------------------------------------------------------------------- static int GetSecondaryFrameDuration(lua_State *L) { - BS_GraphicEngine *pGE = GetGE(); + GraphicEngine *pGE = GetGE(); lua_pushnumber(L, pGE->GetSecondaryFrameDuration()); @@ -467,7 +467,7 @@ static int GetSecondaryFrameDuration(lua_State *L) { // ----------------------------------------------------------------------------- static int SaveScreenshot(lua_State *L) { - BS_GraphicEngine *pGE = GetGE(); + GraphicEngine *pGE = GetGE(); lua_pushbooleancpp(L, pGE->SaveScreenshot(luaL_checkstring(L, 1))); return 1; } @@ -475,7 +475,7 @@ static int SaveScreenshot(lua_State *L) { // ----------------------------------------------------------------------------- static int SaveThumbnailScreenshot(lua_State *L) { - BS_GraphicEngine *pGE = GetGE(); + GraphicEngine *pGE = GetGE(); lua_pushbooleancpp(L, pGE->SaveThumbnailScreenshot(luaL_checkstring(L, 1))); return 1; } @@ -483,7 +483,7 @@ static int SaveThumbnailScreenshot(lua_State *L) { // ----------------------------------------------------------------------------- static int GetRepaintedPixels(lua_State *L) { - BS_GraphicEngine *pGE = GetGE(); + GraphicEngine *pGE = GetGE(); lua_pushnumber(L, static_cast<lua_Number>(pGE->GetRepaintedPixels())); return 1; } @@ -515,14 +515,14 @@ static const luaL_reg GFX_FUNCTIONS[] = { // ----------------------------------------------------------------------------- -static BS_RenderObjectPtr<BS_RenderObject> CheckRenderObject(lua_State *L, bool ErrorIfRemoved = true) { +static RenderObjectPtr<RenderObject> CheckRenderObject(lua_State *L, bool ErrorIfRemoved = true) { // Der erste Parameter muss vom Typ userdata sein und die Metatable einer Klasse haben, die von Gfx.RenderObject "erbt". unsigned int *UserDataPtr; if ((UserDataPtr = (unsigned int *) my_checkudata(L, 1, BITMAP_CLASS_NAME)) != 0 || (UserDataPtr = (unsigned int *) my_checkudata(L, 1, ANIMATION_CLASS_NAME)) != 0 || (UserDataPtr = (unsigned int *) my_checkudata(L, 1, PANEL_CLASS_NAME)) != 0 || (UserDataPtr = (unsigned int *) my_checkudata(L, 1, TEXT_CLASS_NAME)) != 0) { - BS_RenderObjectPtr<BS_RenderObject> ROPtr(* UserDataPtr); + RenderObjectPtr<RenderObject> ROPtr(* UserDataPtr); if (ROPtr.IsValid()) return ROPtr; else { @@ -533,13 +533,13 @@ static BS_RenderObjectPtr<BS_RenderObject> CheckRenderObject(lua_State *L, bool luaL_argcheck(L, 0, 1, "'" RENDEROBJECT_CLASS_NAME "' expected"); } - return BS_RenderObjectPtr<BS_RenderObject>(); + return RenderObjectPtr<RenderObject>(); } // ----------------------------------------------------------------------------- static int RO_SetPos(lua_State *L) { - BS_RenderObjectPtr<BS_RenderObject> ROPtr = CheckRenderObject(L); + RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); BS_ASSERT(ROPtr.IsValid()); BS_Vertex Pos; BS_Vertex::LuaVertexToVertex(L, 2, Pos); @@ -550,7 +550,7 @@ static int RO_SetPos(lua_State *L) { // ----------------------------------------------------------------------------- static int RO_SetX(lua_State *L) { - BS_RenderObjectPtr<BS_RenderObject> ROPtr = CheckRenderObject(L); + RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); BS_ASSERT(ROPtr.IsValid()); ROPtr->SetX(static_cast<int>(luaL_checknumber(L, 2))); return 0; @@ -559,7 +559,7 @@ static int RO_SetX(lua_State *L) { // ----------------------------------------------------------------------------- static int RO_SetY(lua_State *L) { - BS_RenderObjectPtr<BS_RenderObject> ROPtr = CheckRenderObject(L); + RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); BS_ASSERT(ROPtr.IsValid()); ROPtr->SetY(static_cast<int>(luaL_checknumber(L, 2))); return 0; @@ -568,7 +568,7 @@ static int RO_SetY(lua_State *L) { // ----------------------------------------------------------------------------- static int RO_SetZ(lua_State *L) { - BS_RenderObjectPtr<BS_RenderObject> ROPtr = CheckRenderObject(L); + RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); BS_ASSERT(ROPtr.IsValid()); ROPtr->SetZ(static_cast<int>(luaL_checknumber(L, 2))); return 0; @@ -577,7 +577,7 @@ static int RO_SetZ(lua_State *L) { // ----------------------------------------------------------------------------- static int RO_SetVisible(lua_State *L) { - BS_RenderObjectPtr<BS_RenderObject> ROPtr = CheckRenderObject(L); + RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); BS_ASSERT(ROPtr.IsValid()); ROPtr->SetVisible(lua_tobooleancpp(L, 2)); return 0; @@ -586,7 +586,7 @@ static int RO_SetVisible(lua_State *L) { // ----------------------------------------------------------------------------- static int RO_GetX(lua_State *L) { - BS_RenderObjectPtr<BS_RenderObject> ROPtr = CheckRenderObject(L); + RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); BS_ASSERT(ROPtr.IsValid()); lua_pushnumber(L, ROPtr->GetX()); @@ -596,7 +596,7 @@ static int RO_GetX(lua_State *L) { // ----------------------------------------------------------------------------- static int RO_GetY(lua_State *L) { - BS_RenderObjectPtr<BS_RenderObject> ROPtr = CheckRenderObject(L); + RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); BS_ASSERT(ROPtr.IsValid()); lua_pushnumber(L, ROPtr->GetY()); @@ -606,7 +606,7 @@ static int RO_GetY(lua_State *L) { // ----------------------------------------------------------------------------- static int RO_GetZ(lua_State *L) { - BS_RenderObjectPtr<BS_RenderObject> ROPtr = CheckRenderObject(L); + RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); BS_ASSERT(ROPtr.IsValid()); lua_pushnumber(L, ROPtr->GetZ()); @@ -616,7 +616,7 @@ static int RO_GetZ(lua_State *L) { // ----------------------------------------------------------------------------- static int RO_GetAbsoluteX(lua_State *L) { - BS_RenderObjectPtr<BS_RenderObject> ROPtr = CheckRenderObject(L); + RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); BS_ASSERT(ROPtr.IsValid()); lua_pushnumber(L, ROPtr->GetAbsoluteX()); @@ -626,7 +626,7 @@ static int RO_GetAbsoluteX(lua_State *L) { // ----------------------------------------------------------------------------- static int RO_GetAbsoluteY(lua_State *L) { - BS_RenderObjectPtr<BS_RenderObject> ROPtr = CheckRenderObject(L); + RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); BS_ASSERT(ROPtr.IsValid()); lua_pushnumber(L, ROPtr->GetAbsoluteY()); @@ -636,7 +636,7 @@ static int RO_GetAbsoluteY(lua_State *L) { // ----------------------------------------------------------------------------- static int RO_GetWidth(lua_State *L) { - BS_RenderObjectPtr<BS_RenderObject> ROPtr = CheckRenderObject(L); + RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); BS_ASSERT(ROPtr.IsValid()); lua_pushnumber(L, ROPtr->GetWidth()); @@ -646,7 +646,7 @@ static int RO_GetWidth(lua_State *L) { // ----------------------------------------------------------------------------- static int RO_GetHeight(lua_State *L) { - BS_RenderObjectPtr<BS_RenderObject> ROPtr = CheckRenderObject(L); + RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); BS_ASSERT(ROPtr.IsValid()); lua_pushnumber(L, ROPtr->GetHeight()); @@ -656,7 +656,7 @@ static int RO_GetHeight(lua_State *L) { // ----------------------------------------------------------------------------- static int RO_IsVisible(lua_State *L) { - BS_RenderObjectPtr<BS_RenderObject> ROPtr = CheckRenderObject(L); + RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); BS_ASSERT(ROPtr.IsValid()); lua_pushbooleancpp(L, ROPtr->IsVisible()); @@ -666,11 +666,11 @@ static int RO_IsVisible(lua_State *L) { // ----------------------------------------------------------------------------- static int RO_AddPanel(lua_State *L) { - BS_RenderObjectPtr<BS_RenderObject> ROPtr = CheckRenderObject(L); + RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); BS_ASSERT(ROPtr.IsValid()); - BS_RenderObjectPtr<BS_Panel> PanelPtr = ROPtr->AddPanel(static_cast<int>(luaL_checknumber(L, 2)), + RenderObjectPtr<Panel> PanelPtr = ROPtr->AddPanel(static_cast<int>(luaL_checknumber(L, 2)), static_cast<int>(luaL_checknumber(L, 3)), - BS_GraphicEngine::LuaColorToARGBColor(L, 4)); + GraphicEngine::LuaColorToARGBColor(L, 4)); if (PanelPtr.IsValid()) { NewUintUserData(L, PanelPtr->GetHandle()); // luaL_getmetatable(L, PANEL_CLASS_NAME); @@ -686,9 +686,9 @@ static int RO_AddPanel(lua_State *L) { // ----------------------------------------------------------------------------- static int RO_AddBitmap(lua_State *L) { - BS_RenderObjectPtr<BS_RenderObject> ROPtr = CheckRenderObject(L); + RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); BS_ASSERT(ROPtr.IsValid()); - BS_RenderObjectPtr<BS_Bitmap> BitmaPtr = ROPtr->AddBitmap(luaL_checkstring(L, 2)); + RenderObjectPtr<Bitmap> BitmaPtr = ROPtr->AddBitmap(luaL_checkstring(L, 2)); if (BitmaPtr.IsValid()) { NewUintUserData(L, BitmaPtr->GetHandle()); // luaL_getmetatable(L, BITMAP_CLASS_NAME); @@ -704,10 +704,10 @@ static int RO_AddBitmap(lua_State *L) { // ----------------------------------------------------------------------------- static int RO_AddText(lua_State *L) { - BS_RenderObjectPtr<BS_RenderObject> ROPtr = CheckRenderObject(L); + RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); BS_ASSERT(ROPtr.IsValid()); - BS_RenderObjectPtr<BS_Text> TextPtr; + RenderObjectPtr<Text> TextPtr; if (lua_gettop(L) >= 3) TextPtr = ROPtr->AddText(luaL_checkstring(L, 2), luaL_checkstring(L, 3)); else TextPtr = ROPtr->AddText(luaL_checkstring(L, 2)); @@ -726,10 +726,10 @@ static int RO_AddText(lua_State *L) { // ----------------------------------------------------------------------------- static int RO_AddAnimation(lua_State *L) { - BS_RenderObjectPtr<BS_RenderObject> ROPtr = CheckRenderObject(L); + RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); BS_ASSERT(ROPtr.IsValid()); - BS_RenderObjectPtr<BS_Animation> AnimationPtr; + RenderObjectPtr<Animation> AnimationPtr; if (lua_type(L, 2) == LUA_TUSERDATA) AnimationPtr = ROPtr->AddAnimation(*CheckAnimationTemplate(L, 2)); else @@ -777,11 +777,11 @@ static const luaL_reg RENDEROBJECT_METHODS[] = { // ----------------------------------------------------------------------------- -static BS_RenderObjectPtr<BS_Panel> CheckPanel(lua_State *L) { +static RenderObjectPtr<Panel> CheckPanel(lua_State *L) { // Der erste Parameter muss vom Typ userdata sein und die Metatable der Klasse Gfx.Panel unsigned int *UserDataPtr; if ((UserDataPtr = (unsigned int *) my_checkudata(L, 1, PANEL_CLASS_NAME)) != 0) { - BS_RenderObjectPtr<BS_RenderObject> ROPtr(*UserDataPtr); + RenderObjectPtr<RenderObject> ROPtr(*UserDataPtr); if (ROPtr.IsValid()) { return ROPtr->ToPanel(); } else @@ -790,15 +790,15 @@ static BS_RenderObjectPtr<BS_Panel> CheckPanel(lua_State *L) { luaL_argcheck(L, 0, 1, "'" PANEL_CLASS_NAME "' expected"); } - return BS_RenderObjectPtr<BS_Panel>(); + return RenderObjectPtr<Panel>(); } // ----------------------------------------------------------------------------- static int P_GetColor(lua_State *L) { - BS_RenderObjectPtr<BS_Panel> PanelPtr = CheckPanel(L); + RenderObjectPtr<Panel> PanelPtr = CheckPanel(L); BS_ASSERT(PanelPtr.IsValid()); - BS_GraphicEngine::ARGBColorToLuaColor(L, PanelPtr->GetColor()); + GraphicEngine::ARGBColorToLuaColor(L, PanelPtr->GetColor()); return 1; } @@ -806,16 +806,16 @@ static int P_GetColor(lua_State *L) { // ----------------------------------------------------------------------------- static int P_SetColor(lua_State *L) { - BS_RenderObjectPtr<BS_Panel> PanelPtr = CheckPanel(L); + RenderObjectPtr<Panel> PanelPtr = CheckPanel(L); BS_ASSERT(PanelPtr.IsValid()); - PanelPtr->SetColor(BS_GraphicEngine::LuaColorToARGBColor(L, 2)); + PanelPtr->SetColor(GraphicEngine::LuaColorToARGBColor(L, 2)); return 0; } // ----------------------------------------------------------------------------- static int P_Remove(lua_State *L) { - BS_RenderObjectPtr<BS_RenderObject> ROPtr = CheckRenderObject(L); + RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); BS_ASSERT(ROPtr.IsValid()); ROPtr.Erase(); return 0; @@ -832,11 +832,11 @@ static const luaL_reg PANEL_METHODS[] = { // ----------------------------------------------------------------------------- -static BS_RenderObjectPtr<BS_Bitmap> CheckBitmap(lua_State *L) { +static RenderObjectPtr<Bitmap> CheckBitmap(lua_State *L) { // Der erste Parameter muss vom Typ userdata sein und die Metatable der Klasse Gfx.Bitmap unsigned int *UserDataPtr; if ((UserDataPtr = (unsigned int *) my_checkudata(L, 1, BITMAP_CLASS_NAME)) != 0) { - BS_RenderObjectPtr<BS_RenderObject> ROPtr(*UserDataPtr); + RenderObjectPtr<RenderObject> ROPtr(*UserDataPtr); if (ROPtr.IsValid()) { return ROPtr->ToBitmap(); } else @@ -845,13 +845,13 @@ static BS_RenderObjectPtr<BS_Bitmap> CheckBitmap(lua_State *L) { luaL_argcheck(L, 0, 1, "'" BITMAP_CLASS_NAME "' expected"); } - return BS_RenderObjectPtr<BS_Bitmap>(); + return RenderObjectPtr<Bitmap>(); } // ----------------------------------------------------------------------------- static int B_SetAlpha(lua_State *L) { - BS_RenderObjectPtr<BS_Bitmap> BitmapPtr = CheckBitmap(L); + RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); BS_ASSERT(BitmapPtr.IsValid()); BitmapPtr->SetAlpha(static_cast<unsigned int>(luaL_checknumber(L, 2))); return 0; @@ -860,16 +860,16 @@ static int B_SetAlpha(lua_State *L) { // ----------------------------------------------------------------------------- static int B_SetTintColor(lua_State *L) { - BS_RenderObjectPtr<BS_Bitmap> BitmapPtr = CheckBitmap(L); + RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); BS_ASSERT(BitmapPtr.IsValid()); - BitmapPtr->SetModulationColor(BS_GraphicEngine::LuaColorToARGBColor(L, 2)); + BitmapPtr->SetModulationColor(GraphicEngine::LuaColorToARGBColor(L, 2)); return 0; } // ----------------------------------------------------------------------------- static int B_SetScaleFactor(lua_State *L) { - BS_RenderObjectPtr<BS_Bitmap> BitmapPtr = CheckBitmap(L); + RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); BS_ASSERT(BitmapPtr.IsValid()); BitmapPtr->SetScaleFactor(static_cast<float>(luaL_checknumber(L, 2))); return 0; @@ -878,7 +878,7 @@ static int B_SetScaleFactor(lua_State *L) { // ----------------------------------------------------------------------------- static int B_SetScaleFactorX(lua_State *L) { - BS_RenderObjectPtr<BS_Bitmap> BitmapPtr = CheckBitmap(L); + RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); BS_ASSERT(BitmapPtr.IsValid()); BitmapPtr->SetScaleFactorX(static_cast<float>(luaL_checknumber(L, 2))); return 0; @@ -887,7 +887,7 @@ static int B_SetScaleFactorX(lua_State *L) { // ----------------------------------------------------------------------------- static int B_SetScaleFactorY(lua_State *L) { - BS_RenderObjectPtr<BS_Bitmap> BitmapPtr = CheckBitmap(L); + RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); BS_ASSERT(BitmapPtr.IsValid()); BitmapPtr->SetScaleFactorY(static_cast<float>(luaL_checknumber(L, 2))); return 0; @@ -896,7 +896,7 @@ static int B_SetScaleFactorY(lua_State *L) { // ----------------------------------------------------------------------------- static int B_SetFlipH(lua_State *L) { - BS_RenderObjectPtr<BS_Bitmap> BitmapPtr = CheckBitmap(L); + RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); BS_ASSERT(BitmapPtr.IsValid()); BitmapPtr->SetFlipH(lua_tobooleancpp(L, 2)); return 0; @@ -905,7 +905,7 @@ static int B_SetFlipH(lua_State *L) { // ----------------------------------------------------------------------------- static int B_SetFlipV(lua_State *L) { - BS_RenderObjectPtr<BS_Bitmap> BitmapPtr = CheckBitmap(L); + RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); BS_ASSERT(BitmapPtr.IsValid()); BitmapPtr->SetFlipV(lua_tobooleancpp(L, 2)); return 0; @@ -914,7 +914,7 @@ static int B_SetFlipV(lua_State *L) { // ----------------------------------------------------------------------------- static int B_GetAlpha(lua_State *L) { - BS_RenderObjectPtr<BS_Bitmap> BitmapPtr = CheckBitmap(L); + RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); BS_ASSERT(BitmapPtr.IsValid()); lua_pushnumber(L, BitmapPtr->GetAlpha()); return 1; @@ -923,16 +923,16 @@ static int B_GetAlpha(lua_State *L) { // ----------------------------------------------------------------------------- static int B_GetTintColor(lua_State *L) { - BS_RenderObjectPtr<BS_Bitmap> BitmapPtr = CheckBitmap(L); + RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); BS_ASSERT(BitmapPtr.IsValid()); - BS_GraphicEngine::ARGBColorToLuaColor(L, BitmapPtr->GetModulationColor()); + GraphicEngine::ARGBColorToLuaColor(L, BitmapPtr->GetModulationColor()); return 1; } // ----------------------------------------------------------------------------- static int B_GetScaleFactorX(lua_State *L) { - BS_RenderObjectPtr<BS_Bitmap> BitmapPtr = CheckBitmap(L); + RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); BS_ASSERT(BitmapPtr.IsValid()); lua_pushnumber(L, BitmapPtr->GetScaleFactorX()); return 1; @@ -941,7 +941,7 @@ static int B_GetScaleFactorX(lua_State *L) { // ----------------------------------------------------------------------------- static int B_GetScaleFactorY(lua_State *L) { - BS_RenderObjectPtr<BS_Bitmap> BitmapPtr = CheckBitmap(L); + RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); BS_ASSERT(BitmapPtr.IsValid()); lua_pushnumber(L, BitmapPtr->GetScaleFactorY()); return 1; @@ -950,7 +950,7 @@ static int B_GetScaleFactorY(lua_State *L) { // ----------------------------------------------------------------------------- static int B_IsFlipH(lua_State *L) { - BS_RenderObjectPtr<BS_Bitmap> BitmapPtr = CheckBitmap(L); + RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); BS_ASSERT(BitmapPtr.IsValid()); lua_pushbooleancpp(L, BitmapPtr->IsFlipH()); return 1; @@ -959,7 +959,7 @@ static int B_IsFlipH(lua_State *L) { // ----------------------------------------------------------------------------- static int B_IsFlipV(lua_State *L) { - BS_RenderObjectPtr<BS_Bitmap> BitmapPtr = CheckBitmap(L); + RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); BS_ASSERT(BitmapPtr.IsValid()); lua_pushbooleancpp(L, BitmapPtr->IsFlipV()); return 1; @@ -968,18 +968,18 @@ static int B_IsFlipV(lua_State *L) { // ----------------------------------------------------------------------------- static int B_GetPixel(lua_State *L) { - BS_RenderObjectPtr<BS_Bitmap> BitmapPtr = CheckBitmap(L); + RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); BS_ASSERT(BitmapPtr.IsValid()); BS_Vertex Pos; BS_Vertex::LuaVertexToVertex(L, 2, Pos); - BS_GraphicEngine::ARGBColorToLuaColor(L, BitmapPtr->GetPixel(Pos.X, Pos.Y)); + GraphicEngine::ARGBColorToLuaColor(L, BitmapPtr->GetPixel(Pos.X, Pos.Y)); return 1; } // ----------------------------------------------------------------------------- static int B_IsScalingAllowed(lua_State *L) { - BS_RenderObjectPtr<BS_Bitmap> BitmapPtr = CheckBitmap(L); + RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); BS_ASSERT(BitmapPtr.IsValid()); lua_pushbooleancpp(L, BitmapPtr->IsScalingAllowed()); return 1; @@ -988,7 +988,7 @@ static int B_IsScalingAllowed(lua_State *L) { // ----------------------------------------------------------------------------- static int B_IsAlphaAllowed(lua_State *L) { - BS_RenderObjectPtr<BS_Bitmap> BitmapPtr = CheckBitmap(L); + RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); BS_ASSERT(BitmapPtr.IsValid()); lua_pushbooleancpp(L, BitmapPtr->IsAlphaAllowed()); return 1; @@ -997,7 +997,7 @@ static int B_IsAlphaAllowed(lua_State *L) { // ----------------------------------------------------------------------------- static int B_IsTintingAllowed(lua_State *L) { - BS_RenderObjectPtr<BS_Bitmap> BitmapPtr = CheckBitmap(L); + RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); BS_ASSERT(BitmapPtr.IsValid()); lua_pushbooleancpp(L, BitmapPtr->IsColorModulationAllowed()); return 1; @@ -1005,7 +1005,7 @@ static int B_IsTintingAllowed(lua_State *L) { // ----------------------------------------------------------------------------- static int B_Remove(lua_State *L) { - BS_RenderObjectPtr<BS_RenderObject> ROPtr = CheckRenderObject(L); + RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); BS_ASSERT(ROPtr.IsValid()); ROPtr.Erase(); return 0; @@ -1037,11 +1037,11 @@ static const luaL_reg BITMAP_METHODS[] = { // ----------------------------------------------------------------------------- -static BS_RenderObjectPtr<BS_Animation> CheckAnimation(lua_State *L) { +static RenderObjectPtr<Animation> CheckAnimation(lua_State *L) { // Der erste Parameter muss vom Typ userdata sein und die Metatable der Klasse Gfx.Animation unsigned int *UserDataPtr; if ((UserDataPtr = (unsigned int *) my_checkudata(L, 1, ANIMATION_CLASS_NAME)) != 0) { - BS_RenderObjectPtr<BS_RenderObject> ROPtr(*UserDataPtr); + RenderObjectPtr<RenderObject> ROPtr(*UserDataPtr); if (ROPtr.IsValid()) return ROPtr->ToAnimation(); else { @@ -1051,13 +1051,13 @@ static BS_RenderObjectPtr<BS_Animation> CheckAnimation(lua_State *L) { luaL_argcheck(L, 0, 1, "'" ANIMATION_CLASS_NAME "' expected"); } - return BS_RenderObjectPtr<BS_Animation>(); + return RenderObjectPtr<Animation>(); } // ----------------------------------------------------------------------------- static int A_Play(lua_State *L) { - BS_RenderObjectPtr<BS_Animation> AnimationPtr = CheckAnimation(L); + RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); BS_ASSERT(AnimationPtr.IsValid()); AnimationPtr->Play(); return 0; @@ -1066,7 +1066,7 @@ static int A_Play(lua_State *L) { // ----------------------------------------------------------------------------- static int A_Pause(lua_State *L) { - BS_RenderObjectPtr<BS_Animation> AnimationPtr = CheckAnimation(L); + RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); BS_ASSERT(AnimationPtr.IsValid()); AnimationPtr->Pause(); return 0; @@ -1075,7 +1075,7 @@ static int A_Pause(lua_State *L) { // ----------------------------------------------------------------------------- static int A_Stop(lua_State *L) { - BS_RenderObjectPtr<BS_Animation> AnimationPtr = CheckAnimation(L); + RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); BS_ASSERT(AnimationPtr.IsValid()); AnimationPtr->Stop(); return 0; @@ -1084,7 +1084,7 @@ static int A_Stop(lua_State *L) { // ----------------------------------------------------------------------------- static int A_SetFrame(lua_State *L) { - BS_RenderObjectPtr<BS_Animation> AnimationPtr = CheckAnimation(L); + RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); BS_ASSERT(AnimationPtr.IsValid()); AnimationPtr->SetFrame(static_cast<unsigned int>(luaL_checknumber(L, 2))); return 0; @@ -1093,7 +1093,7 @@ static int A_SetFrame(lua_State *L) { // ----------------------------------------------------------------------------- static int A_SetAlpha(lua_State *L) { - BS_RenderObjectPtr<BS_Animation> AnimationPtr = CheckAnimation(L); + RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); BS_ASSERT(AnimationPtr.IsValid()); AnimationPtr->SetAlpha(static_cast<int>(luaL_checknumber(L, 2))); return 0; @@ -1101,16 +1101,16 @@ static int A_SetAlpha(lua_State *L) { // ----------------------------------------------------------------------------- static int A_SetTintColor(lua_State *L) { - BS_RenderObjectPtr<BS_Animation> AnimationPtr = CheckAnimation(L); + RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); BS_ASSERT(AnimationPtr.IsValid()); - AnimationPtr->SetModulationColor(BS_GraphicEngine::LuaColorToARGBColor(L, 2)); + AnimationPtr->SetModulationColor(GraphicEngine::LuaColorToARGBColor(L, 2)); return 0; } // ----------------------------------------------------------------------------- static int A_SetScaleFactor(lua_State *L) { - BS_RenderObjectPtr<BS_Animation> AnimationPtr = CheckAnimation(L); + RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); BS_ASSERT(AnimationPtr.IsValid()); AnimationPtr->SetScaleFactor(static_cast<float>(luaL_checknumber(L, 2))); return 0; @@ -1119,7 +1119,7 @@ static int A_SetScaleFactor(lua_State *L) { // ----------------------------------------------------------------------------- static int A_SetScaleFactorX(lua_State *L) { - BS_RenderObjectPtr<BS_Animation> AnimationPtr = CheckAnimation(L); + RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); BS_ASSERT(AnimationPtr.IsValid()); AnimationPtr->SetScaleFactorX(static_cast<float>(luaL_checknumber(L, 2))); return 0; @@ -1128,7 +1128,7 @@ static int A_SetScaleFactorX(lua_State *L) { // ----------------------------------------------------------------------------- static int A_SetScaleFactorY(lua_State *L) { - BS_RenderObjectPtr<BS_Animation> AnimationPtr = CheckAnimation(L); + RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); BS_ASSERT(AnimationPtr.IsValid()); AnimationPtr->SetScaleFactorY(static_cast<float>(luaL_checknumber(L, 2))); return 0; @@ -1137,7 +1137,7 @@ static int A_SetScaleFactorY(lua_State *L) { // ----------------------------------------------------------------------------- static int A_GetScaleFactorX(lua_State *L) { - BS_RenderObjectPtr<BS_Animation> AnimationPtr = CheckAnimation(L); + RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); BS_ASSERT(AnimationPtr.IsValid()); lua_pushnumber(L, AnimationPtr->GetScaleFactorX()); return 1; @@ -1146,7 +1146,7 @@ static int A_GetScaleFactorX(lua_State *L) { // ----------------------------------------------------------------------------- static int A_GetScaleFactorY(lua_State *L) { - BS_RenderObjectPtr<BS_Animation> AnimationPtr = CheckAnimation(L); + RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); BS_ASSERT(AnimationPtr.IsValid()); lua_pushnumber(L, AnimationPtr->GetScaleFactorY()); return 1; @@ -1155,16 +1155,16 @@ static int A_GetScaleFactorY(lua_State *L) { // ----------------------------------------------------------------------------- static int A_GetAnimationType(lua_State *L) { - BS_RenderObjectPtr<BS_Animation> AnimationPtr = CheckAnimation(L); + RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); BS_ASSERT(AnimationPtr.IsValid()); switch (AnimationPtr->GetAnimationType()) { - case BS_Animation::AT_JOJO: + case Animation::AT_JOJO: lua_pushstring(L, "jojo"); break; - case BS_Animation::AT_LOOP: + case Animation::AT_LOOP: lua_pushstring(L, "loop"); break; - case BS_Animation::AT_ONESHOT: + case Animation::AT_ONESHOT: lua_pushstring(L, "oneshot"); break; default: @@ -1176,7 +1176,7 @@ static int A_GetAnimationType(lua_State *L) { // ----------------------------------------------------------------------------- static int A_GetFPS(lua_State *L) { - BS_RenderObjectPtr<BS_Animation> AnimationPtr = CheckAnimation(L); + RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); BS_ASSERT(AnimationPtr.IsValid()); lua_pushnumber(L, AnimationPtr->GetFPS()); return 1; @@ -1186,7 +1186,7 @@ static int A_GetFPS(lua_State *L) { // ----------------------------------------------------------------------------- static int A_GetFrameCount(lua_State *L) { - BS_RenderObjectPtr<BS_Animation> AnimationPtr = CheckAnimation(L); + RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); BS_ASSERT(AnimationPtr.IsValid()); lua_pushnumber(L, AnimationPtr->GetFrameCount()); return 1; @@ -1195,7 +1195,7 @@ static int A_GetFrameCount(lua_State *L) { // ----------------------------------------------------------------------------- static int A_IsScalingAllowed(lua_State *L) { - BS_RenderObjectPtr<BS_Animation> AnimationPtr = CheckAnimation(L); + RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); BS_ASSERT(AnimationPtr.IsValid()); lua_pushbooleancpp(L, AnimationPtr->IsScalingAllowed()); return 1; @@ -1204,7 +1204,7 @@ static int A_IsScalingAllowed(lua_State *L) { // ----------------------------------------------------------------------------- static int A_IsAlphaAllowed(lua_State *L) { - BS_RenderObjectPtr<BS_Animation> AnimationPtr = CheckAnimation(L); + RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); BS_ASSERT(AnimationPtr.IsValid()); lua_pushbooleancpp(L, AnimationPtr->IsAlphaAllowed()); return 1; @@ -1213,7 +1213,7 @@ static int A_IsAlphaAllowed(lua_State *L) { // ----------------------------------------------------------------------------- static int A_IsTintingAllowed(lua_State *L) { - BS_RenderObjectPtr<BS_Animation> AnimationPtr = CheckAnimation(L); + RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); BS_ASSERT(AnimationPtr.IsValid()); lua_pushbooleancpp(L, AnimationPtr->IsColorModulationAllowed()); return 1; @@ -1222,7 +1222,7 @@ static int A_IsTintingAllowed(lua_State *L) { // ----------------------------------------------------------------------------- static int A_GetCurrentFrame(lua_State *L) { - BS_RenderObjectPtr<BS_Animation> AnimationPtr = CheckAnimation(L); + RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); BS_ASSERT(AnimationPtr.IsValid()); lua_pushnumber(L, AnimationPtr->GetCurrentFrame()); return 1; @@ -1231,7 +1231,7 @@ static int A_GetCurrentFrame(lua_State *L) { // ----------------------------------------------------------------------------- static int A_GetCurrentAction(lua_State *L) { - BS_RenderObjectPtr<BS_Animation> AnimationPtr = CheckAnimation(L); + RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); BS_ASSERT(AnimationPtr.IsValid()); lua_pushstring(L, AnimationPtr->GetCurrentAction().c_str()); return 1; @@ -1240,7 +1240,7 @@ static int A_GetCurrentAction(lua_State *L) { // ----------------------------------------------------------------------------- static int A_IsPlaying(lua_State *L) { - BS_RenderObjectPtr<BS_Animation> AnimationPtr = CheckAnimation(L); + RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); BS_ASSERT(AnimationPtr.IsValid()); lua_pushbooleancpp(L, AnimationPtr->IsRunning()); return 1; @@ -1258,7 +1258,7 @@ static bool AnimationLoopPointCallback(unsigned int Handle) { // ----------------------------------------------------------------------------- static int A_RegisterLoopPointCallback(lua_State *L) { - BS_RenderObjectPtr<BS_Animation> AnimationPtr = CheckAnimation(L); + RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); BS_ASSERT(AnimationPtr.IsValid()); luaL_checktype(L, 2, LUA_TFUNCTION); @@ -1271,7 +1271,7 @@ static int A_RegisterLoopPointCallback(lua_State *L) { // ----------------------------------------------------------------------------- static int A_UnregisterLoopPointCallback(lua_State *L) { - BS_RenderObjectPtr<BS_Animation> AnimationPtr = CheckAnimation(L); + RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); BS_ASSERT(AnimationPtr.IsValid()); luaL_checktype(L, 2, LUA_TFUNCTION); @@ -1284,7 +1284,7 @@ static int A_UnregisterLoopPointCallback(lua_State *L) { // ----------------------------------------------------------------------------- static bool AnimationActionCallback(unsigned int Handle) { - BS_RenderObjectPtr<BS_Animation> AnimationPtr(Handle); + RenderObjectPtr<Animation> AnimationPtr(Handle); if (AnimationPtr.IsValid()) { ActionCallbackPtr->Action = AnimationPtr->GetCurrentAction(); lua_State *L = static_cast<lua_State *>(BS_Kernel::GetInstance()->GetScript()->GetScriptObject()); @@ -1297,7 +1297,7 @@ static bool AnimationActionCallback(unsigned int Handle) { // ----------------------------------------------------------------------------- static int A_RegisterActionCallback(lua_State *L) { - BS_RenderObjectPtr<BS_Animation> AnimationPtr = CheckAnimation(L); + RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); BS_ASSERT(AnimationPtr.IsValid()); luaL_checktype(L, 2, LUA_TFUNCTION); @@ -1310,7 +1310,7 @@ static int A_RegisterActionCallback(lua_State *L) { // ----------------------------------------------------------------------------- static int A_UnregisterActionCallback(lua_State *L) { - BS_RenderObjectPtr<BS_Animation> AnimationPtr = CheckAnimation(L); + RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); BS_ASSERT(AnimationPtr.IsValid()); luaL_checktype(L, 2, LUA_TFUNCTION); @@ -1332,7 +1332,7 @@ static bool AnimationDeleteCallback(unsigned int Handle) { // ----------------------------------------------------------------------------- static int A_Remove(lua_State *L) { - BS_RenderObjectPtr<BS_Animation> AnimationPtr = CheckAnimation(L); + RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); BS_ASSERT(AnimationPtr.IsValid()); AnimationPtr.Erase(); return 0; @@ -1371,11 +1371,11 @@ static const luaL_reg ANIMATION_METHODS[] = { // ----------------------------------------------------------------------------- -static BS_RenderObjectPtr<BS_Text> CheckText(lua_State *L) { +static RenderObjectPtr<Text> CheckText(lua_State *L) { // Der erste Parameter muss vom Typ userdata sein und die Metatable der Klasse Gfx.Text unsigned int *UserDataPtr; if ((UserDataPtr = (unsigned int *) my_checkudata(L, 1, TEXT_CLASS_NAME)) != 0) { - BS_RenderObjectPtr<BS_RenderObject> ROPtr(*UserDataPtr); + RenderObjectPtr<RenderObject> ROPtr(*UserDataPtr); if (ROPtr.IsValid()) return ROPtr->ToText(); else @@ -1384,13 +1384,13 @@ static BS_RenderObjectPtr<BS_Text> CheckText(lua_State *L) { luaL_argcheck(L, 0, 1, "'" TEXT_CLASS_NAME "' expected"); } - return BS_RenderObjectPtr<BS_Text>(); + return RenderObjectPtr<Text>(); } // ----------------------------------------------------------------------------- static int T_SetFont(lua_State *L) { - BS_RenderObjectPtr<BS_Text> TextPtr = CheckText(L); + RenderObjectPtr<Text> TextPtr = CheckText(L); BS_ASSERT(TextPtr.IsValid()); TextPtr->SetFont(luaL_checkstring(L, 2)); return 0; @@ -1399,7 +1399,7 @@ static int T_SetFont(lua_State *L) { // ----------------------------------------------------------------------------- static int T_SetText(lua_State *L) { - BS_RenderObjectPtr<BS_Text> TextPtr = CheckText(L); + RenderObjectPtr<Text> TextPtr = CheckText(L); BS_ASSERT(TextPtr.IsValid()); TextPtr->SetText(luaL_checkstring(L, 2)); return 0; @@ -1408,7 +1408,7 @@ static int T_SetText(lua_State *L) { // ----------------------------------------------------------------------------- static int T_SetAlpha(lua_State *L) { - BS_RenderObjectPtr<BS_Text> TextPtr = CheckText(L); + RenderObjectPtr<Text> TextPtr = CheckText(L); BS_ASSERT(TextPtr.IsValid()); TextPtr->SetAlpha(static_cast<int>(luaL_checknumber(L, 2))); return 0; @@ -1417,16 +1417,16 @@ static int T_SetAlpha(lua_State *L) { // ----------------------------------------------------------------------------- static int T_SetColor(lua_State *L) { - BS_RenderObjectPtr<BS_Text> TextPtr = CheckText(L); + RenderObjectPtr<Text> TextPtr = CheckText(L); BS_ASSERT(TextPtr.IsValid()); - TextPtr->SetColor(BS_GraphicEngine::LuaColorToARGBColor(L, 2)); + TextPtr->SetColor(GraphicEngine::LuaColorToARGBColor(L, 2)); return 0; } // ----------------------------------------------------------------------------- static int T_SetAutoWrap(lua_State *L) { - BS_RenderObjectPtr<BS_Text> TextPtr = CheckText(L); + RenderObjectPtr<Text> TextPtr = CheckText(L); BS_ASSERT(TextPtr.IsValid()); TextPtr->SetAutoWrap(lua_tobooleancpp(L, 2)); return 0; @@ -1435,7 +1435,7 @@ static int T_SetAutoWrap(lua_State *L) { // ----------------------------------------------------------------------------- static int T_SetAutoWrapThreshold(lua_State *L) { - BS_RenderObjectPtr<BS_Text> TextPtr = CheckText(L); + RenderObjectPtr<Text> TextPtr = CheckText(L); BS_ASSERT(TextPtr.IsValid()); TextPtr->SetAutoWrapThreshold(static_cast<unsigned int>(luaL_checknumber(L, 2))); return 0; @@ -1444,7 +1444,7 @@ static int T_SetAutoWrapThreshold(lua_State *L) { // ----------------------------------------------------------------------------- static int T_GetText(lua_State *L) { - BS_RenderObjectPtr<BS_Text> TextPtr = CheckText(L); + RenderObjectPtr<Text> TextPtr = CheckText(L); BS_ASSERT(TextPtr.IsValid()); lua_pushstring(L, TextPtr->GetText().c_str()); return 1; @@ -1453,7 +1453,7 @@ static int T_GetText(lua_State *L) { // ----------------------------------------------------------------------------- static int T_GetFont(lua_State *L) { - BS_RenderObjectPtr<BS_Text> TextPtr = CheckText(L); + RenderObjectPtr<Text> TextPtr = CheckText(L); BS_ASSERT(TextPtr.IsValid()); lua_pushstring(L, TextPtr->GetFont().c_str()); return 1; @@ -1462,7 +1462,7 @@ static int T_GetFont(lua_State *L) { // ----------------------------------------------------------------------------- static int T_GetAlpha(lua_State *L) { - BS_RenderObjectPtr<BS_Text> TextPtr = CheckText(L); + RenderObjectPtr<Text> TextPtr = CheckText(L); BS_ASSERT(TextPtr.IsValid()); lua_pushnumber(L, TextPtr->GetAlpha()); return 1; @@ -1471,7 +1471,7 @@ static int T_GetAlpha(lua_State *L) { // ----------------------------------------------------------------------------- static int T_GetColor(lua_State *L) { - BS_RenderObjectPtr<BS_Text> TextPtr = CheckText(L); + RenderObjectPtr<Text> TextPtr = CheckText(L); BS_ASSERT(TextPtr.IsValid()); lua_pushnumber(L, TextPtr->GetColor()); return 1; @@ -1480,7 +1480,7 @@ static int T_GetColor(lua_State *L) { // ----------------------------------------------------------------------------- static int T_IsAutoWrap(lua_State *L) { - BS_RenderObjectPtr<BS_Text> TextPtr = CheckText(L); + RenderObjectPtr<Text> TextPtr = CheckText(L); BS_ASSERT(TextPtr.IsValid()); lua_pushbooleancpp(L, TextPtr->IsAutoWrapActive()); return 1; @@ -1489,7 +1489,7 @@ static int T_IsAutoWrap(lua_State *L) { // ----------------------------------------------------------------------------- static int T_GetAutoWrapThreshold(lua_State *L) { - BS_RenderObjectPtr<BS_Text> TextPtr = CheckText(L); + RenderObjectPtr<Text> TextPtr = CheckText(L); BS_ASSERT(TextPtr.IsValid()); lua_pushnumber(L, TextPtr->GetAutoWrapThreshold()); return 1; @@ -1498,7 +1498,7 @@ static int T_GetAutoWrapThreshold(lua_State *L) { // ----------------------------------------------------------------------------- static int T_Remove(lua_State *L) { - BS_RenderObjectPtr<BS_Text> TextPtr = CheckText(L); + RenderObjectPtr<Text> TextPtr = CheckText(L); BS_ASSERT(TextPtr.IsValid()); TextPtr.Erase(); return 0; @@ -1525,7 +1525,7 @@ static const luaL_reg TEXT_METHODS[] = { // ----------------------------------------------------------------------------- -bool BS_GraphicEngine::RegisterScriptBindings() { +bool GraphicEngine::RegisterScriptBindings() { BS_Kernel *pKernel = BS_Kernel::GetInstance(); BS_ASSERT(pKernel); BS_ScriptEngine *pScript = static_cast<BS_ScriptEngine *>(pKernel->GetService("script")); |