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authorEugene Sandulenko2010-09-20 13:34:12 +0000
committerEugene Sandulenko2010-10-13 00:00:20 +0000
commit7c1b37e150e154a8259e8bc820c6af3ae2a5e7c9 (patch)
tree42a0c285f813ab012008888d234e7e72dc00bc49 /engines/sword25/gfx/image/renderedimage.cpp
parent3e84d4fe73ac36bcfb36bbe8a26ce99ab71e92db (diff)
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SWORD25: Fix transparency effects
svn-id: r53375
Diffstat (limited to 'engines/sword25/gfx/image/renderedimage.cpp')
-rw-r--r--engines/sword25/gfx/image/renderedimage.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/sword25/gfx/image/renderedimage.cpp b/engines/sword25/gfx/image/renderedimage.cpp
index 5ba31c4835..e6afffe3b0 100644
--- a/engines/sword25/gfx/image/renderedimage.cpp
+++ b/engines/sword25/gfx/image/renderedimage.cpp
@@ -275,6 +275,10 @@ bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRe
int a = in[3];
in += inStep;
+ if (ca != 255) {
+ a = a * ca >> 8;
+ }
+
switch (a) {
case 0: // Full transparency
out += 4;