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author | Eugene Sandulenko | 2010-08-10 12:16:31 +0000 |
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committer | Eugene Sandulenko | 2010-10-12 22:38:23 +0000 |
commit | ad5b74c9de1eb3d6eda91e1bf21b24c87a78391e (patch) | |
tree | 8e2591e31c02ba29ad6c6927fbf1a0a4292973e0 /engines/sword25/gfx/image/vectorimagerenderer.h | |
parent | ab85540a1bb59d7f69b89868805d1fe2a2adc89c (diff) | |
download | scummvm-rg350-ad5b74c9de1eb3d6eda91e1bf21b24c87a78391e.tar.gz scummvm-rg350-ad5b74c9de1eb3d6eda91e1bf21b24c87a78391e.tar.bz2 scummvm-rg350-ad5b74c9de1eb3d6eda91e1bf21b24c87a78391e.zip |
SWORD25: Clean compile!
Under MinGW, with OpenGL and tinyxml.
svn-id: r53225
Diffstat (limited to 'engines/sword25/gfx/image/vectorimagerenderer.h')
-rw-r--r-- | engines/sword25/gfx/image/vectorimagerenderer.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/engines/sword25/gfx/image/vectorimagerenderer.h b/engines/sword25/gfx/image/vectorimagerenderer.h index ed073abb56..41e633ba76 100644 --- a/engines/sword25/gfx/image/vectorimagerenderer.h +++ b/engines/sword25/gfx/image/vectorimagerenderer.h @@ -40,8 +40,8 @@ // ----------------------------------------------------------------------------- #include "sword25/kernel/common.h" -#include <vector> +#if 0 // TODO #include "agg_rendering_buffer.h" #include "agg_pixfmt_rgba.h" #include "agg_renderer_scanline.h" @@ -51,6 +51,7 @@ #include "agg_scanline_bin.h" #include "agg_trans_affine.h" #include "agg_span_allocator.h" +#endif namespace Sword25 { @@ -68,11 +69,12 @@ public: bool Render(const BS_VectorImage &VectorImage, float ScaleFactorX, float ScaleFactorY, unsigned int &Width, unsigned int &Height, - Common::Array<char> & ImageData, + byte *ImageData, float LineScaleFactor = 1.0f, bool NoAlphaShapes = false); private: +#if 0 typedef agg::pixfmt_rgba32_pre PixelFormatType; typedef agg::renderer_base<PixelFormatType> BaseRendererType; typedef agg::renderer_scanline_aa_solid<BaseRendererType> ScanlineRendererType; @@ -87,6 +89,7 @@ private: agg::scanline_bin ScanlineBin; agg::trans_affine Scale; agg::span_allocator<agg::rgba8> Alloc; +#endif }; } // End of namespace Sword25 |