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author | Yotam Barnoy | 2010-10-31 11:08:43 +0000 |
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committer | Yotam Barnoy | 2010-10-31 11:08:43 +0000 |
commit | 94c8d0a14df429a1b25bd9f5c5d75497fd0ddbd1 (patch) | |
tree | 3df2a4ae7967c56d464729669fc06ce4e93dff36 /engines/sword25/gfx/image | |
parent | 8df4278ba8cfbf71228e1927f9db635a9a30a57f (diff) | |
parent | dca3c8d8bfc6c4db38cf8e8291818dd472041d4e (diff) | |
download | scummvm-rg350-94c8d0a14df429a1b25bd9f5c5d75497fd0ddbd1.tar.gz scummvm-rg350-94c8d0a14df429a1b25bd9f5c5d75497fd0ddbd1.tar.bz2 scummvm-rg350-94c8d0a14df429a1b25bd9f5c5d75497fd0ddbd1.zip |
Updated with latest from trunk
svn-id: r53976
Diffstat (limited to 'engines/sword25/gfx/image')
-rw-r--r-- | engines/sword25/gfx/image/art.cpp | 2653 | ||||
-rw-r--r-- | engines/sword25/gfx/image/art.h | 279 | ||||
-rw-r--r-- | engines/sword25/gfx/image/image.h | 222 | ||||
-rw-r--r-- | engines/sword25/gfx/image/pngloader.cpp | 255 | ||||
-rw-r--r-- | engines/sword25/gfx/image/pngloader.h | 93 | ||||
-rw-r--r-- | engines/sword25/gfx/image/renderedimage.cpp | 397 | ||||
-rw-r--r-- | engines/sword25/gfx/image/renderedimage.h | 121 | ||||
-rw-r--r-- | engines/sword25/gfx/image/swimage.cpp | 115 | ||||
-rw-r--r-- | engines/sword25/gfx/image/swimage.h | 99 | ||||
-rw-r--r-- | engines/sword25/gfx/image/vectorimage.cpp | 636 | ||||
-rw-r--r-- | engines/sword25/gfx/image/vectorimage.h | 237 | ||||
-rw-r--r-- | engines/sword25/gfx/image/vectorimagerenderer.cpp | 461 |
12 files changed, 5568 insertions, 0 deletions
diff --git a/engines/sword25/gfx/image/art.cpp b/engines/sword25/gfx/image/art.cpp new file mode 100644 index 0000000000..064ca333e7 --- /dev/null +++ b/engines/sword25/gfx/image/art.cpp @@ -0,0 +1,2653 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Libart_LGPL - library of basic graphic primitives + * + * Copyright (c) 1998 Raph Levien + * + * Licensed under GNU LGPL v2 + * + */ + +/* Various utility functions RLL finds useful. */ + +#include "sword25/gfx/image/art.h" + +namespace Sword25 { + +/** + * art_die: Print the error message to stderr and exit with a return code of 1. + * @fmt: The printf-style format for the error message. + * + * Used for dealing with severe errors. + **/ +void art_die(const char *fmt, ...) { + va_list ap; + + va_start(ap, fmt); + vfprintf(stderr, fmt, ap); + va_end(ap); + exit(1); +} + +/** + * art_warn: Print the warning message to stderr. + * @fmt: The printf-style format for the warning message. + * + * Used for generating warnings. + **/ +void art_warn(const char *fmt, ...) { + va_list ap; + + va_start(ap, fmt); + vfprintf(stderr, fmt, ap); + va_end(ap); +} + +/** + * art_svp_free: Free an #ArtSVP structure. + * @svp: #ArtSVP to free. + * + * Frees an #ArtSVP structure and all the segments in it. + **/ +void art_svp_free(ArtSVP *svp) { + int n_segs = svp->n_segs; + int i; + + for (i = 0; i < n_segs; i++) + free(svp->segs[i].points); + free(svp); +} + +#define EPSILON 0 + +/** + * art_svp_seg_compare: Compare two segments of an svp. + * @seg1: First segment to compare. + * @seg2: Second segment to compare. + * + * Compares two segments of an svp. Return 1 if @seg2 is below or to the + * right of @seg1, -1 otherwise. + **/ +int art_svp_seg_compare(const void *s1, const void *s2) { + const ArtSVPSeg *seg1 = (const ArtSVPSeg *)s1; + const ArtSVPSeg *seg2 = (const ArtSVPSeg *)s2; + + if (seg1->points[0].y - EPSILON > seg2->points[0].y) return 1; + else if (seg1->points[0].y + EPSILON < seg2->points[0].y) return -1; + else if (seg1->points[0].x - EPSILON > seg2->points[0].x) return 1; + else if (seg1->points[0].x + EPSILON < seg2->points[0].x) return -1; + else if ((seg1->points[1].x - seg1->points[0].x) * + (seg2->points[1].y - seg2->points[0].y) - + (seg1->points[1].y - seg1->points[0].y) * + (seg2->points[1].x - seg2->points[0].x) > 0) return 1; + else return -1; +} + +/** + * art_vpath_add_point: Add point to vpath. + * @p_vpath: Where the pointer to the #ArtVpath structure is stored. + * @pn_points: Pointer to the number of points in *@p_vpath. + * @pn_points_max: Pointer to the number of points allocated. + * @code: The pathcode for the new point. + * @x: The X coordinate of the new point. + * @y: The Y coordinate of the new point. + * + * Adds a new point to *@p_vpath, reallocating and updating *@p_vpath + * and *@pn_points_max as necessary. *@pn_points is incremented. + * + * This routine always adds the point after all points already in the + * vpath. Thus, it should be called in the order the points are + * desired. + **/ +void art_vpath_add_point(ArtVpath **p_vpath, int *pn_points, int *pn_points_max, + ArtPathcode code, double x, double y) { + int i; + + i = (*pn_points)++; + if (i == *pn_points_max) + art_expand(*p_vpath, ArtVpath, *pn_points_max); + (*p_vpath)[i].code = code; + (*p_vpath)[i].x = x; + (*p_vpath)[i].y = y; +} + +/* Sort vector paths into sorted vector paths */ + +/* reverse a list of points in place */ +static void reverse_points(ArtPoint *points, int n_points) { + int i; + ArtPoint tmp_p; + + for (i = 0; i < (n_points >> 1); i++) { + tmp_p = points[i]; + points[i] = points[n_points - (i + 1)]; + points[n_points - (i + 1)] = tmp_p; + } +} + +/** + * art_svp_from_vpath: Convert a vpath to a sorted vector path. + * @vpath: #ArtVPath to convert. + * + * Converts a vector path into sorted vector path form. The svp form is + * more efficient for rendering and other vector operations. + * + * Basically, the implementation is to traverse the vector path, + * generating a new segment for each "run" of points in the vector + * path with monotonically increasing Y values. All the resulting + * values are then sorted. + * + * Note: I'm not sure that the sorting rule is correct with respect + * to numerical stability issues. + * + * Return value: Resulting sorted vector path. + **/ +ArtSVP *art_svp_from_vpath(ArtVpath *vpath) { + int n_segs, n_segs_max; + ArtSVP *svp; + int dir; + int new_dir; + int i; + ArtPoint *points; + int n_points, n_points_max; + double x, y; + double x_min, x_max; + + n_segs = 0; + n_segs_max = 16; + svp = (ArtSVP *)malloc(sizeof(ArtSVP) + + (n_segs_max - 1) * sizeof(ArtSVPSeg)); + + dir = 0; + n_points = 0; + n_points_max = 0; + points = NULL; + i = 0; + + x = y = 0; /* unnecessary, given "first code must not be LINETO" invariant, + but it makes gcc -Wall -ansi -pedantic happier */ + x_min = x_max = 0; /* same */ + + while (vpath[i].code != ART_END) { + if (vpath[i].code == ART_MOVETO || vpath[i].code == ART_MOVETO_OPEN) { + if (points != NULL && n_points >= 2) { + if (n_segs == n_segs_max) { + n_segs_max <<= 1; + svp = (ArtSVP *)realloc(svp, sizeof(ArtSVP) + + (n_segs_max - 1) * + sizeof(ArtSVPSeg)); + } + svp->segs[n_segs].n_points = n_points; + svp->segs[n_segs].dir = (dir > 0); + if (dir < 0) + reverse_points(points, n_points); + svp->segs[n_segs].points = points; + svp->segs[n_segs].bbox.x0 = x_min; + svp->segs[n_segs].bbox.x1 = x_max; + svp->segs[n_segs].bbox.y0 = points[0].y; + svp->segs[n_segs].bbox.y1 = points[n_points - 1].y; + n_segs++; + points = NULL; + } + + if (points == NULL) { + n_points_max = 4; + points = art_new(ArtPoint, n_points_max); + } + + n_points = 1; + points[0].x = x = vpath[i].x; + points[0].y = y = vpath[i].y; + x_min = x; + x_max = x; + dir = 0; + } else { /* must be LINETO */ + new_dir = (vpath[i].y > y || + (vpath[i].y == y && vpath[i].x > x)) ? 1 : -1; + if (dir && dir != new_dir) { + /* new segment */ + x = points[n_points - 1].x; + y = points[n_points - 1].y; + if (n_segs == n_segs_max) { + n_segs_max <<= 1; + svp = (ArtSVP *)realloc(svp, sizeof(ArtSVP) + + (n_segs_max - 1) * + sizeof(ArtSVPSeg)); + } + svp->segs[n_segs].n_points = n_points; + svp->segs[n_segs].dir = (dir > 0); + if (dir < 0) + reverse_points(points, n_points); + svp->segs[n_segs].points = points; + svp->segs[n_segs].bbox.x0 = x_min; + svp->segs[n_segs].bbox.x1 = x_max; + svp->segs[n_segs].bbox.y0 = points[0].y; + svp->segs[n_segs].bbox.y1 = points[n_points - 1].y; + n_segs++; + + n_points = 1; + n_points_max = 4; + points = art_new(ArtPoint, n_points_max); + points[0].x = x; + points[0].y = y; + x_min = x; + x_max = x; + } + + if (points != NULL) { + if (n_points == n_points_max) + art_expand(points, ArtPoint, n_points_max); + points[n_points].x = x = vpath[i].x; + points[n_points].y = y = vpath[i].y; + if (x < x_min) x_min = x; + else if (x > x_max) x_max = x; + n_points++; + } + dir = new_dir; + } + i++; + } + + if (points != NULL) { + if (n_points >= 2) { + if (n_segs == n_segs_max) { + n_segs_max <<= 1; + svp = (ArtSVP *)realloc(svp, sizeof(ArtSVP) + + (n_segs_max - 1) * + sizeof(ArtSVPSeg)); + } + svp->segs[n_segs].n_points = n_points; + svp->segs[n_segs].dir = (dir > 0); + if (dir < 0) + reverse_points(points, n_points); + svp->segs[n_segs].points = points; + svp->segs[n_segs].bbox.x0 = x_min; + svp->segs[n_segs].bbox.x1 = x_max; + svp->segs[n_segs].bbox.y0 = points[0].y; + svp->segs[n_segs].bbox.y1 = points[n_points - 1].y; + n_segs++; + } else + free(points); + } + + svp->n_segs = n_segs; + + qsort(&svp->segs, n_segs, sizeof(ArtSVPSeg), art_svp_seg_compare); + + return svp; +} + + +/* Basic constructors and operations for bezier paths */ + +#define RENDER_LEVEL 4 +#define RENDER_SIZE (1 << (RENDER_LEVEL)) + +/** + * art_vpath_render_bez: Render a bezier segment into the vpath. + * @p_vpath: Where the pointer to the #ArtVpath structure is stored. + * @pn_points: Pointer to the number of points in *@p_vpath. + * @pn_points_max: Pointer to the number of points allocated. + * @x0: X coordinate of starting bezier point. + * @y0: Y coordinate of starting bezier point. + * @x1: X coordinate of first bezier control point. + * @y1: Y coordinate of first bezier control point. + * @x2: X coordinate of second bezier control point. + * @y2: Y coordinate of second bezier control point. + * @x3: X coordinate of ending bezier point. + * @y3: Y coordinate of ending bezier point. + * @flatness: Flatness control. + * + * Renders a bezier segment into the vector path, reallocating and + * updating *@p_vpath and *@pn_vpath_max as necessary. *@pn_vpath is + * incremented by the number of vector points added. + * + * This step includes (@x0, @y0) but not (@x3, @y3). + * + * The @flatness argument guides the amount of subdivision. The Adobe + * PostScript reference manual defines flatness as the maximum + * deviation between the any point on the vpath approximation and the + * corresponding point on the "true" curve, and we follow this + * definition here. A value of 0.25 should ensure high quality for aa + * rendering. +**/ +static void art_vpath_render_bez(ArtVpath **p_vpath, int *pn, int *pn_max, + double x0, double y0, + double x1, double y1, + double x2, double y2, + double x3, double y3, + double flatness) { + double x3_0, y3_0; + double z3_0_dot; + double z1_dot, z2_dot; + double z1_perp, z2_perp; + double max_perp_sq; + + double x_m, y_m; + double xa1, ya1; + double xa2, ya2; + double xb1, yb1; + double xb2, yb2; + + /* It's possible to optimize this routine a fair amount. + + First, once the _dot conditions are met, they will also be met in + all further subdivisions. So we might recurse to a different + routine that only checks the _perp conditions. + + Second, the distance _should_ decrease according to fairly + predictable rules (a factor of 4 with each subdivision). So it might + be possible to note that the distance is within a factor of 4 of + acceptable, and subdivide once. But proving this might be hard. + + Third, at the last subdivision, x_m and y_m can be computed more + expeditiously (as in the routine above). + + Finally, if we were able to subdivide by, say 2 or 3, this would + allow considerably finer-grain control, i.e. fewer points for the + same flatness tolerance. This would speed things up downstream. + + In any case, this routine is unlikely to be the bottleneck. It's + just that I have this undying quest for more speed... + + */ + + x3_0 = x3 - x0; + y3_0 = y3 - y0; + + /* z3_0_dot is dist z0-z3 squared */ + z3_0_dot = x3_0 * x3_0 + y3_0 * y3_0; + + if (z3_0_dot < 0.001) { + /* if start and end point are almost identical, the flatness tests + * don't work properly, so fall back on testing whether both of + * the other two control points are the same as the start point, + * too. + */ + if (hypot(x1 - x0, y1 - y0) < 0.001 + && hypot(x2 - x0, y2 - y0) < 0.001) + goto nosubdivide; + else + goto subdivide; + } + + /* we can avoid subdivision if: + + z1 has distance no more than flatness from the z0-z3 line + + z1 is no more z0'ward than flatness past z0-z3 + + z1 is more z0'ward than z3'ward on the line traversing z0-z3 + + and correspondingly for z2 */ + + /* perp is distance from line, multiplied by dist z0-z3 */ + max_perp_sq = flatness * flatness * z3_0_dot; + + z1_perp = (y1 - y0) * x3_0 - (x1 - x0) * y3_0; + if (z1_perp * z1_perp > max_perp_sq) + goto subdivide; + + z2_perp = (y3 - y2) * x3_0 - (x3 - x2) * y3_0; + if (z2_perp * z2_perp > max_perp_sq) + goto subdivide; + + z1_dot = (x1 - x0) * x3_0 + (y1 - y0) * y3_0; + if (z1_dot < 0 && z1_dot * z1_dot > max_perp_sq) + goto subdivide; + + z2_dot = (x3 - x2) * x3_0 + (y3 - y2) * y3_0; + if (z2_dot < 0 && z2_dot * z2_dot > max_perp_sq) + goto subdivide; + + if (z1_dot + z1_dot > z3_0_dot) + goto subdivide; + + if (z2_dot + z2_dot > z3_0_dot) + goto subdivide; + + +nosubdivide: + /* don't subdivide */ + art_vpath_add_point(p_vpath, pn, pn_max, + ART_LINETO, x3, y3); + return; + +subdivide: + + xa1 = (x0 + x1) * 0.5; + ya1 = (y0 + y1) * 0.5; + xa2 = (x0 + 2 * x1 + x2) * 0.25; + ya2 = (y0 + 2 * y1 + y2) * 0.25; + xb1 = (x1 + 2 * x2 + x3) * 0.25; + yb1 = (y1 + 2 * y2 + y3) * 0.25; + xb2 = (x2 + x3) * 0.5; + yb2 = (y2 + y3) * 0.5; + x_m = (xa2 + xb1) * 0.5; + y_m = (ya2 + yb1) * 0.5; + + art_vpath_render_bez(p_vpath, pn, pn_max, + x0, y0, xa1, ya1, xa2, ya2, x_m, y_m, flatness); + art_vpath_render_bez(p_vpath, pn, pn_max, + x_m, y_m, xb1, yb1, xb2, yb2, x3, y3, flatness); +} + +/** + * art_bez_path_to_vec: Create vpath from bezier path. + * @bez: Bezier path. + * @flatness: Flatness control. + * + * Creates a vector path closely approximating the bezier path defined by + * @bez. The @flatness argument controls the amount of subdivision. In + * general, the resulting vpath deviates by at most @flatness pixels + * from the "ideal" path described by @bez. + * + * Return value: Newly allocated vpath. + **/ +ArtVpath *art_bez_path_to_vec(const ArtBpath *bez, double flatness) { + ArtVpath *vec; + int vec_n, vec_n_max; + int bez_index; + double x, y; + + vec_n = 0; + vec_n_max = RENDER_SIZE; + vec = art_new(ArtVpath, vec_n_max); + + /* Initialization is unnecessary because of the precondition that the + bezier path does not begin with LINETO or CURVETO, but is here + to make the code warning-free. */ + x = 0; + y = 0; + + bez_index = 0; + do { + /* make sure space for at least one more code */ + if (vec_n >= vec_n_max) + art_expand(vec, ArtVpath, vec_n_max); + switch (bez[bez_index].code) { + case ART_MOVETO_OPEN: + case ART_MOVETO: + case ART_LINETO: + x = bez[bez_index].x3; + y = bez[bez_index].y3; + vec[vec_n].code = bez[bez_index].code; + vec[vec_n].x = x; + vec[vec_n].y = y; + vec_n++; + break; + case ART_END: + vec[vec_n].code = bez[bez_index].code; + vec[vec_n].x = 0; + vec[vec_n].y = 0; + vec_n++; + break; + case ART_CURVETO: + art_vpath_render_bez(&vec, &vec_n, &vec_n_max, + x, y, + bez[bez_index].x1, bez[bez_index].y1, + bez[bez_index].x2, bez[bez_index].y2, + bez[bez_index].x3, bez[bez_index].y3, + flatness); + x = bez[bez_index].x3; + y = bez[bez_index].y3; + break; + } + } while (bez[bez_index++].code != ART_END); + return vec; +} + + +#define EPSILON_6 1e-6 +#define EPSILON_2 1e-12 + +/* Render an arc segment starting at (xc + x0, yc + y0) to (xc + x1, + yc + y1), centered at (xc, yc), and with given radius. Both x0^2 + + y0^2 and x1^2 + y1^2 should be equal to radius^2. + + A positive value of radius means curve to the left, negative means + curve to the right. +*/ +static void art_svp_vpath_stroke_arc(ArtVpath **p_vpath, int *pn, int *pn_max, + double xc, double yc, + double x0, double y0, + double x1, double y1, + double radius, + double flatness) { + double theta; + double th_0, th_1; + int n_pts; + int i; + double aradius; + + aradius = fabs(radius); + theta = 2 * M_SQRT2 * sqrt(flatness / aradius); + th_0 = atan2(y0, x0); + th_1 = atan2(y1, x1); + if (radius > 0) { + /* curve to the left */ + if (th_0 < th_1) th_0 += M_PI * 2; + n_pts = (int)ceil((th_0 - th_1) / theta); + } else { + /* curve to the right */ + if (th_1 < th_0) th_1 += M_PI * 2; + n_pts = (int)ceil((th_1 - th_0) / theta); + } + art_vpath_add_point(p_vpath, pn, pn_max, + ART_LINETO, xc + x0, yc + y0); + for (i = 1; i < n_pts; i++) { + theta = th_0 + (th_1 - th_0) * i / n_pts; + art_vpath_add_point(p_vpath, pn, pn_max, + ART_LINETO, xc + cos(theta) * aradius, + yc + sin(theta) * aradius); + } + art_vpath_add_point(p_vpath, pn, pn_max, + ART_LINETO, xc + x1, yc + y1); +} + +/* Assume that forw and rev are at point i0. Bring them to i1, + joining with the vector i1 - i2. + + This used to be true, but isn't now that the stroke_raw code is + filtering out (near)zero length vectors: {It so happens that all + invocations of this function maintain the precondition i1 = i0 + 1, + so we could decrease the number of arguments by one. We haven't + done that here, though.} + + forw is to the line's right and rev is to its left. + + Precondition: no zero-length vectors, otherwise a divide by + zero will happen. */ +static void render_seg(ArtVpath **p_forw, int *pn_forw, int *pn_forw_max, + ArtVpath **p_rev, int *pn_rev, int *pn_rev_max, + ArtVpath *vpath, int i0, int i1, int i2, + ArtPathStrokeJoinType join, + double line_width, double miter_limit, double flatness) { + double dx0, dy0; + double dx1, dy1; + double dlx0, dly0; + double dlx1, dly1; + double dmx, dmy; + double dmr2; + double scale; + double cross; + + /* The vectors of the lines from i0 to i1 and i1 to i2. */ + dx0 = vpath[i1].x - vpath[i0].x; + dy0 = vpath[i1].y - vpath[i0].y; + + dx1 = vpath[i2].x - vpath[i1].x; + dy1 = vpath[i2].y - vpath[i1].y; + + /* Set dl[xy]0 to the vector from i0 to i1, rotated counterclockwise + 90 degrees, and scaled to the length of line_width. */ + scale = line_width / sqrt(dx0 * dx0 + dy0 * dy0); + dlx0 = dy0 * scale; + dly0 = -dx0 * scale; + + /* Set dl[xy]1 to the vector from i1 to i2, rotated counterclockwise + 90 degrees, and scaled to the length of line_width. */ + scale = line_width / sqrt(dx1 * dx1 + dy1 * dy1); + dlx1 = dy1 * scale; + dly1 = -dx1 * scale; + + /* now, forw's last point is expected to be colinear along d[xy]0 + to point i0 - dl[xy]0, and rev with i0 + dl[xy]0. */ + + /* positive for positive area (i.e. left turn) */ + cross = dx1 * dy0 - dx0 * dy1; + + dmx = (dlx0 + dlx1) * 0.5; + dmy = (dly0 + dly1) * 0.5; + dmr2 = dmx * dmx + dmy * dmy; + + if (join == ART_PATH_STROKE_JOIN_MITER && + dmr2 * miter_limit * miter_limit < line_width * line_width) + join = ART_PATH_STROKE_JOIN_BEVEL; + + /* the case when dmr2 is zero or very small bothers me + (i.e. near a 180 degree angle) + ALEX: So, we avoid the optimization when dmr2 is very small. This should + be safe since dmx/y is only used in optimization and in MITER case, and MITER + should be converted to BEVEL when dmr2 is very small. */ + if (dmr2 > EPSILON_2) { + scale = line_width * line_width / dmr2; + dmx *= scale; + dmy *= scale; + } + + if (cross *cross < EPSILON_2 && dx0 *dx1 + dy0 *dy1 >= 0) { + /* going straight */ + art_vpath_add_point(p_forw, pn_forw, pn_forw_max, + ART_LINETO, vpath[i1].x - dlx0, vpath[i1].y - dly0); + art_vpath_add_point(p_rev, pn_rev, pn_rev_max, + ART_LINETO, vpath[i1].x + dlx0, vpath[i1].y + dly0); + } else if (cross > 0) { + /* left turn, forw is outside and rev is inside */ + + if ( + (dmr2 > EPSILON_2) && + /* check that i1 + dm[xy] is inside i0-i1 rectangle */ + (dx0 + dmx) * dx0 + (dy0 + dmy) * dy0 > 0 && + /* and that i1 + dm[xy] is inside i1-i2 rectangle */ + ((dx1 - dmx) * dx1 + (dy1 - dmy) * dy1 > 0) +#ifdef PEDANTIC_INNER + && + /* check that i1 + dl[xy]1 is inside i0-i1 rectangle */ + (dx0 + dlx1) * dx0 + (dy0 + dly1) * dy0 > 0 && + /* and that i1 + dl[xy]0 is inside i1-i2 rectangle */ + ((dx1 - dlx0) * dx1 + (dy1 - dly0) * dy1 > 0) +#endif + ) { + /* can safely add single intersection point */ + art_vpath_add_point(p_rev, pn_rev, pn_rev_max, + ART_LINETO, vpath[i1].x + dmx, vpath[i1].y + dmy); + } else { + /* need to loop-de-loop the inside */ + art_vpath_add_point(p_rev, pn_rev, pn_rev_max, + ART_LINETO, vpath[i1].x + dlx0, vpath[i1].y + dly0); + art_vpath_add_point(p_rev, pn_rev, pn_rev_max, + ART_LINETO, vpath[i1].x, vpath[i1].y); + art_vpath_add_point(p_rev, pn_rev, pn_rev_max, + ART_LINETO, vpath[i1].x + dlx1, vpath[i1].y + dly1); + } + + if (join == ART_PATH_STROKE_JOIN_BEVEL) { + /* bevel */ + art_vpath_add_point(p_forw, pn_forw, pn_forw_max, + ART_LINETO, vpath[i1].x - dlx0, vpath[i1].y - dly0); + art_vpath_add_point(p_forw, pn_forw, pn_forw_max, + ART_LINETO, vpath[i1].x - dlx1, vpath[i1].y - dly1); + } else if (join == ART_PATH_STROKE_JOIN_MITER) { + art_vpath_add_point(p_forw, pn_forw, pn_forw_max, + ART_LINETO, vpath[i1].x - dmx, vpath[i1].y - dmy); + } else if (join == ART_PATH_STROKE_JOIN_ROUND) + art_svp_vpath_stroke_arc(p_forw, pn_forw, pn_forw_max, + vpath[i1].x, vpath[i1].y, + -dlx0, -dly0, + -dlx1, -dly1, + line_width, + flatness); + } else { + /* right turn, rev is outside and forw is inside */ + + if ( + (dmr2 > EPSILON_2) && + /* check that i1 - dm[xy] is inside i0-i1 rectangle */ + (dx0 - dmx) * dx0 + (dy0 - dmy) * dy0 > 0 && + /* and that i1 - dm[xy] is inside i1-i2 rectangle */ + ((dx1 + dmx) * dx1 + (dy1 + dmy) * dy1 > 0) +#ifdef PEDANTIC_INNER + && + /* check that i1 - dl[xy]1 is inside i0-i1 rectangle */ + (dx0 - dlx1) * dx0 + (dy0 - dly1) * dy0 > 0 && + /* and that i1 - dl[xy]0 is inside i1-i2 rectangle */ + ((dx1 + dlx0) * dx1 + (dy1 + dly0) * dy1 > 0) +#endif + ) { + /* can safely add single intersection point */ + art_vpath_add_point(p_forw, pn_forw, pn_forw_max, + ART_LINETO, vpath[i1].x - dmx, vpath[i1].y - dmy); + } else { + /* need to loop-de-loop the inside */ + art_vpath_add_point(p_forw, pn_forw, pn_forw_max, + ART_LINETO, vpath[i1].x - dlx0, vpath[i1].y - dly0); + art_vpath_add_point(p_forw, pn_forw, pn_forw_max, + ART_LINETO, vpath[i1].x, vpath[i1].y); + art_vpath_add_point(p_forw, pn_forw, pn_forw_max, + ART_LINETO, vpath[i1].x - dlx1, vpath[i1].y - dly1); + } + + if (join == ART_PATH_STROKE_JOIN_BEVEL) { + /* bevel */ + art_vpath_add_point(p_rev, pn_rev, pn_rev_max, + ART_LINETO, vpath[i1].x + dlx0, vpath[i1].y + dly0); + art_vpath_add_point(p_rev, pn_rev, pn_rev_max, + ART_LINETO, vpath[i1].x + dlx1, vpath[i1].y + dly1); + } else if (join == ART_PATH_STROKE_JOIN_MITER) { + art_vpath_add_point(p_rev, pn_rev, pn_rev_max, + ART_LINETO, vpath[i1].x + dmx, vpath[i1].y + dmy); + } else if (join == ART_PATH_STROKE_JOIN_ROUND) + art_svp_vpath_stroke_arc(p_rev, pn_rev, pn_rev_max, + vpath[i1].x, vpath[i1].y, + dlx0, dly0, + dlx1, dly1, + -line_width, + flatness); + + } +} + +/* caps i1, under the assumption of a vector from i0 */ +static void render_cap(ArtVpath **p_result, int *pn_result, int *pn_result_max, + ArtVpath *vpath, int i0, int i1, + ArtPathStrokeCapType cap, double line_width, double flatness) { + double dx0, dy0; + double dlx0, dly0; + double scale; + int n_pts; + int i; + + dx0 = vpath[i1].x - vpath[i0].x; + dy0 = vpath[i1].y - vpath[i0].y; + + /* Set dl[xy]0 to the vector from i0 to i1, rotated counterclockwise + 90 degrees, and scaled to the length of line_width. */ + scale = line_width / sqrt(dx0 * dx0 + dy0 * dy0); + dlx0 = dy0 * scale; + dly0 = -dx0 * scale; + + switch (cap) { + case ART_PATH_STROKE_CAP_BUTT: + art_vpath_add_point(p_result, pn_result, pn_result_max, + ART_LINETO, vpath[i1].x - dlx0, vpath[i1].y - dly0); + art_vpath_add_point(p_result, pn_result, pn_result_max, + ART_LINETO, vpath[i1].x + dlx0, vpath[i1].y + dly0); + break; + case ART_PATH_STROKE_CAP_ROUND: + n_pts = (int)ceil(M_PI / (2.0 * M_SQRT2 * sqrt(flatness / line_width))); + art_vpath_add_point(p_result, pn_result, pn_result_max, + ART_LINETO, vpath[i1].x - dlx0, vpath[i1].y - dly0); + for (i = 1; i < n_pts; i++) { + double theta, c_th, s_th; + + theta = M_PI * i / n_pts; + c_th = cos(theta); + s_th = sin(theta); + art_vpath_add_point(p_result, pn_result, pn_result_max, + ART_LINETO, + vpath[i1].x - dlx0 * c_th - dly0 * s_th, + vpath[i1].y - dly0 * c_th + dlx0 * s_th); + } + art_vpath_add_point(p_result, pn_result, pn_result_max, + ART_LINETO, vpath[i1].x + dlx0, vpath[i1].y + dly0); + break; + case ART_PATH_STROKE_CAP_SQUARE: + art_vpath_add_point(p_result, pn_result, pn_result_max, + ART_LINETO, + vpath[i1].x - dlx0 - dly0, + vpath[i1].y - dly0 + dlx0); + art_vpath_add_point(p_result, pn_result, pn_result_max, + ART_LINETO, + vpath[i1].x + dlx0 - dly0, + vpath[i1].y + dly0 + dlx0); + break; + } +} + +/** + * art_svp_from_vpath_raw: Stroke a vector path, raw version + * @vpath: #ArtVPath to stroke. + * @join: Join style. + * @cap: Cap style. + * @line_width: Width of stroke. + * @miter_limit: Miter limit. + * @flatness: Flatness. + * + * Exactly the same as art_svp_vpath_stroke(), except that the resulting + * stroke outline may self-intersect and have regions of winding number + * greater than 1. + * + * Return value: Resulting raw stroked outline in svp format. + **/ +ArtVpath *art_svp_vpath_stroke_raw(ArtVpath *vpath, + ArtPathStrokeJoinType join, + ArtPathStrokeCapType cap, + double line_width, + double miter_limit, + double flatness) { + int begin_idx, end_idx; + int i; + ArtVpath *forw, *rev; + int n_forw, n_rev; + int n_forw_max, n_rev_max; + ArtVpath *result; + int n_result, n_result_max; + double half_lw = 0.5 * line_width; + int closed; + int last, this_, next, second; + double dx, dy; + + n_forw_max = 16; + forw = art_new(ArtVpath, n_forw_max); + + n_rev_max = 16; + rev = art_new(ArtVpath, n_rev_max); + + n_result = 0; + n_result_max = 16; + result = art_new(ArtVpath, n_result_max); + + for (begin_idx = 0; vpath[begin_idx].code != ART_END; begin_idx = end_idx) { + n_forw = 0; + n_rev = 0; + + closed = (vpath[begin_idx].code == ART_MOVETO); + + /* we don't know what the first point joins with until we get to the + last point and see if it's closed. So we start with the second + line in the path. + + Note: this is not strictly true (we now know it's closed from + the opening pathcode), but why fix code that isn't broken? + */ + + this_ = begin_idx; + /* skip over identical points at the beginning of the subpath */ + for (i = this_ + 1; vpath[i].code == ART_LINETO; i++) { + dx = vpath[i].x - vpath[this_].x; + dy = vpath[i].y - vpath[this_].y; + if (dx * dx + dy * dy > EPSILON_2) + break; + } + next = i; + second = next; + + /* invariant: this doesn't coincide with next */ + while (vpath[next].code == ART_LINETO) { + last = this_; + this_ = next; + /* skip over identical points after the beginning of the subpath */ + for (i = this_ + 1; vpath[i].code == ART_LINETO; i++) { + dx = vpath[i].x - vpath[this_].x; + dy = vpath[i].y - vpath[this_].y; + if (dx * dx + dy * dy > EPSILON_2) + break; + } + next = i; + if (vpath[next].code != ART_LINETO) { + /* reached end of path */ + /* make "closed" detection conform to PostScript + semantics (i.e. explicit closepath code rather than + just the fact that end of the path is the beginning) */ + if (closed && + vpath[this_].x == vpath[begin_idx].x && + vpath[this_].y == vpath[begin_idx].y) { + int j; + + /* path is closed, render join to beginning */ + render_seg(&forw, &n_forw, &n_forw_max, + &rev, &n_rev, &n_rev_max, + vpath, last, this_, second, + join, half_lw, miter_limit, flatness); + + /* do forward path */ + art_vpath_add_point(&result, &n_result, &n_result_max, + ART_MOVETO, forw[n_forw - 1].x, + forw[n_forw - 1].y); + for (j = 0; j < n_forw; j++) + art_vpath_add_point(&result, &n_result, &n_result_max, + ART_LINETO, forw[j].x, + forw[j].y); + + /* do reverse path, reversed */ + art_vpath_add_point(&result, &n_result, &n_result_max, + ART_MOVETO, rev[0].x, + rev[0].y); + for (j = n_rev - 1; j >= 0; j--) + art_vpath_add_point(&result, &n_result, &n_result_max, + ART_LINETO, rev[j].x, + rev[j].y); + } else { + /* path is open */ + int j; + + /* add to forw rather than result to ensure that + forw has at least one point. */ + render_cap(&forw, &n_forw, &n_forw_max, + vpath, last, this_, + cap, half_lw, flatness); + art_vpath_add_point(&result, &n_result, &n_result_max, + ART_MOVETO, forw[0].x, + forw[0].y); + for (j = 1; j < n_forw; j++) + art_vpath_add_point(&result, &n_result, &n_result_max, + ART_LINETO, forw[j].x, + forw[j].y); + for (j = n_rev - 1; j >= 0; j--) + art_vpath_add_point(&result, &n_result, &n_result_max, + ART_LINETO, rev[j].x, + rev[j].y); + render_cap(&result, &n_result, &n_result_max, + vpath, second, begin_idx, + cap, half_lw, flatness); + art_vpath_add_point(&result, &n_result, &n_result_max, + ART_LINETO, forw[0].x, + forw[0].y); + } + } else + render_seg(&forw, &n_forw, &n_forw_max, + &rev, &n_rev, &n_rev_max, + vpath, last, this_, next, + join, half_lw, miter_limit, flatness); + } + end_idx = next; + } + + free(forw); + free(rev); + art_vpath_add_point(&result, &n_result, &n_result_max, ART_END, 0, 0); + return result; +} + + +/* Render a vector path into a stroked outline. + + Status of this routine: + + Basic correctness: Only miter and bevel line joins are implemented, + and only butt line caps. Otherwise, seems to be fine. + + Numerical stability: We cheat (adding random perturbation). Thus, + it seems very likely that no numerical stability problems will be + seen in practice. + + Speed: Should be pretty good. + + Precision: The perturbation fuzzes the coordinates slightly, + but not enough to be visible. */ + +/** + * art_svp_vpath_stroke: Stroke a vector path. + * @vpath: #ArtVPath to stroke. + * @join: Join style. + * @cap: Cap style. + * @line_width: Width of stroke. + * @miter_limit: Miter limit. + * @flatness: Flatness. + * + * Computes an svp representing the stroked outline of @vpath. The + * width of the stroked line is @line_width. + * + * Lines are joined according to the @join rule. Possible values are + * ART_PATH_STROKE_JOIN_MITER (for mitered joins), + * ART_PATH_STROKE_JOIN_ROUND (for round joins), and + * ART_PATH_STROKE_JOIN_BEVEL (for bevelled joins). The mitered join + * is converted to a bevelled join if the miter would extend to a + * distance of more than @miter_limit * @line_width from the actual + * join point. + * + * If there are open subpaths, the ends of these subpaths are capped + * according to the @cap rule. Possible values are + * ART_PATH_STROKE_CAP_BUTT (squared cap, extends exactly to end + * point), ART_PATH_STROKE_CAP_ROUND (rounded half-circle centered at + * the end point), and ART_PATH_STROKE_CAP_SQUARE (squared cap, + * extending half @line_width past the end point). + * + * The @flatness parameter controls the accuracy of the rendering. It + * is most important for determining the number of points to use to + * approximate circular arcs for round lines and joins. In general, the + * resulting vector path will be within @flatness pixels of the "ideal" + * path containing actual circular arcs. I reserve the right to use + * the @flatness parameter to convert bevelled joins to miters for very + * small turn angles, as this would reduce the number of points in the + * resulting outline path. + * + * The resulting path is "clean" with respect to self-intersections, i.e. + * the winding number is 0 or 1 at each point. + * + * Return value: Resulting stroked outline in svp format. + **/ +ArtSVP *art_svp_vpath_stroke(ArtVpath *vpath, + ArtPathStrokeJoinType join, + ArtPathStrokeCapType cap, + double line_width, + double miter_limit, + double flatness) { + ArtVpath *vpath_stroke; + ArtSVP *svp, *svp2; + ArtSvpWriter *swr; + + vpath_stroke = art_svp_vpath_stroke_raw(vpath, join, cap, + line_width, miter_limit, flatness); + svp = art_svp_from_vpath(vpath_stroke); + free(vpath_stroke); + + swr = art_svp_writer_rewind_new(ART_WIND_RULE_NONZERO); + art_svp_intersector(svp, swr); + + svp2 = art_svp_writer_rewind_reap(swr); + art_svp_free(svp); + return svp2; +} + + +/* Testbed implementation of the new intersection code. +*/ + +typedef struct _ArtPriQ ArtPriQ; +typedef struct _ArtPriPoint ArtPriPoint; + +struct _ArtPriQ { + int n_items; + int n_items_max; + ArtPriPoint **items; +}; + +struct _ArtPriPoint { + double x; + double y; + void *user_data; +}; + +static ArtPriQ *art_pri_new(void) { + ArtPriQ *result = art_new(ArtPriQ, 1); + + result->n_items = 0; + result->n_items_max = 16; + result->items = art_new(ArtPriPoint *, result->n_items_max); + return result; +} + +static void art_pri_free(ArtPriQ *pq) { + free(pq->items); + free(pq); +} + +static art_boolean art_pri_empty(ArtPriQ *pq) { + return pq->n_items == 0; +} + +/* This heap implementation is based on Vasek Chvatal's course notes: + http://www.cs.rutgers.edu/~chvatal/notes/pq.html#heap */ + +static void art_pri_bubble_up(ArtPriQ *pq, int vacant, ArtPriPoint *missing) { + ArtPriPoint **items = pq->items; + int parent; + + parent = (vacant - 1) >> 1; + while (vacant > 0 && (missing->y < items[parent]->y || + (missing->y == items[parent]->y && + missing->x < items[parent]->x))) { + items[vacant] = items[parent]; + vacant = parent; + parent = (vacant - 1) >> 1; + } + + items[vacant] = missing; +} + +static void art_pri_insert(ArtPriQ *pq, ArtPriPoint *point) { + if (pq->n_items == pq->n_items_max) + art_expand(pq->items, ArtPriPoint *, pq->n_items_max); + + art_pri_bubble_up(pq, pq->n_items++, point); +} + +static void art_pri_sift_down_from_root(ArtPriQ *pq, ArtPriPoint *missing) { + ArtPriPoint **items = pq->items; + int vacant = 0, child = 2; + int n = pq->n_items; + + while (child < n) { + if (items[child - 1]->y < items[child]->y || + (items[child - 1]->y == items[child]->y && + items[child - 1]->x < items[child]->x)) + child--; + items[vacant] = items[child]; + vacant = child; + child = (vacant + 1) << 1; + } + if (child == n) { + items[vacant] = items[n - 1]; + vacant = n - 1; + } + + art_pri_bubble_up(pq, vacant, missing); +} + +static ArtPriPoint *art_pri_choose(ArtPriQ *pq) { + ArtPriPoint *result = pq->items[0]; + + art_pri_sift_down_from_root(pq, pq->items[--pq->n_items]); + return result; +} + +/* A virtual class for an "svp writer". A client of this object creates an + SVP by repeatedly calling "add segment" and "add point" methods on it. +*/ + +typedef struct _ArtSvpWriterRewind ArtSvpWriterRewind; + +/* An implementation of the svp writer virtual class that applies the + winding rule. */ + +struct _ArtSvpWriterRewind { + ArtSvpWriter super; + ArtWindRule rule; + ArtSVP *svp; + int n_segs_max; + int *n_points_max; +}; + +static int art_svp_writer_rewind_add_segment(ArtSvpWriter *self, int wind_left, + int delta_wind, double x, double y) { + ArtSvpWriterRewind *swr = (ArtSvpWriterRewind *)self; + ArtSVP *svp; + ArtSVPSeg *seg; + art_boolean left_filled = 0, right_filled = 0; + int wind_right = wind_left + delta_wind; + int seg_num; + const int init_n_points_max = 4; + + switch (swr->rule) { + case ART_WIND_RULE_NONZERO: + left_filled = (wind_left != 0); + right_filled = (wind_right != 0); + break; + case ART_WIND_RULE_INTERSECT: + left_filled = (wind_left > 1); + right_filled = (wind_right > 1); + break; + case ART_WIND_RULE_ODDEVEN: + left_filled = (wind_left & 1); + right_filled = (wind_right & 1); + break; + case ART_WIND_RULE_POSITIVE: + left_filled = (wind_left > 0); + right_filled = (wind_right > 0); + break; + default: + art_die("Unknown wind rule %d\n", swr->rule); + } + if (left_filled == right_filled) { + /* discard segment now */ + return -1; + } + + svp = swr->svp; + seg_num = svp->n_segs++; + if (swr->n_segs_max == seg_num) { + swr->n_segs_max <<= 1; + svp = (ArtSVP *)realloc(svp, sizeof(ArtSVP) + + (swr->n_segs_max - 1) * + sizeof(ArtSVPSeg)); + swr->svp = svp; + swr->n_points_max = art_renew(swr->n_points_max, int, + swr->n_segs_max); + } + seg = &svp->segs[seg_num]; + seg->n_points = 1; + seg->dir = right_filled; + swr->n_points_max[seg_num] = init_n_points_max; + seg->bbox.x0 = x; + seg->bbox.y0 = y; + seg->bbox.x1 = x; + seg->bbox.y1 = y; + seg->points = art_new(ArtPoint, init_n_points_max); + seg->points[0].x = x; + seg->points[0].y = y; + return seg_num; +} + +static void art_svp_writer_rewind_add_point(ArtSvpWriter *self, int seg_id, + double x, double y) { + ArtSvpWriterRewind *swr = (ArtSvpWriterRewind *)self; + ArtSVPSeg *seg; + int n_points; + + if (seg_id < 0) + /* omitted segment */ + return; + + seg = &swr->svp->segs[seg_id]; + n_points = seg->n_points++; + if (swr->n_points_max[seg_id] == n_points) + art_expand(seg->points, ArtPoint, swr->n_points_max[seg_id]); + seg->points[n_points].x = x; + seg->points[n_points].y = y; + if (x < seg->bbox.x0) + seg->bbox.x0 = x; + if (x > seg->bbox.x1) + seg->bbox.x1 = x; + seg->bbox.y1 = y; +} + +static void art_svp_writer_rewind_close_segment(ArtSvpWriter *self, int seg_id) { + /* Not needed for this simple implementation. A potential future + optimization is to merge segments that can be merged safely. */ +} + +ArtSVP *art_svp_writer_rewind_reap(ArtSvpWriter *self) { + ArtSvpWriterRewind *swr = (ArtSvpWriterRewind *)self; + ArtSVP *result = swr->svp; + + free(swr->n_points_max); + free(swr); + return result; +} + +ArtSvpWriter *art_svp_writer_rewind_new(ArtWindRule rule) { + ArtSvpWriterRewind *result = art_new(ArtSvpWriterRewind, 1); + + result->super.add_segment = art_svp_writer_rewind_add_segment; + result->super.add_point = art_svp_writer_rewind_add_point; + result->super.close_segment = art_svp_writer_rewind_close_segment; + + result->rule = rule; + result->n_segs_max = 16; + result->svp = (ArtSVP *)malloc(sizeof(ArtSVP) + + (result->n_segs_max - 1) * sizeof(ArtSVPSeg)); + result->svp->n_segs = 0; + result->n_points_max = art_new(int, result->n_segs_max); + + return &result->super; +} + +/* Now, data structures for the active list */ + +typedef struct _ArtActiveSeg ArtActiveSeg; + +/* Note: BNEG is 1 for \ lines, and 0 for /. Thus, + x[(flags & BNEG) ^ 1] <= x[flags & BNEG] */ +#define ART_ACTIVE_FLAGS_BNEG 1 + +/* This flag is set if the segment has been inserted into the active + list. */ +#define ART_ACTIVE_FLAGS_IN_ACTIVE 2 + +/* This flag is set when the segment is to be deleted in the + horiz commit process. */ +#define ART_ACTIVE_FLAGS_DEL 4 + +/* This flag is set if the seg_id is a valid output segment. */ +#define ART_ACTIVE_FLAGS_OUT 8 + +/* This flag is set if the segment is in the horiz list. */ +#define ART_ACTIVE_FLAGS_IN_HORIZ 16 + +struct _ArtActiveSeg { + int flags; + int wind_left, delta_wind; + ArtActiveSeg *left, *right; /* doubly linked list structure */ + + const ArtSVPSeg *in_seg; + int in_curs; + + double x[2]; + double y0, y1; + double a, b, c; /* line equation; ax+by+c = 0 for the line, a^2 + b^2 = 1, + and a>0 */ + + /* bottom point and intersection point stack */ + int n_stack; + int n_stack_max; + ArtPoint *stack; + + /* horiz commit list */ + ArtActiveSeg *horiz_left, *horiz_right; + double horiz_x; + int horiz_delta_wind; + int seg_id; +}; + +typedef struct _ArtIntersectCtx ArtIntersectCtx; + +struct _ArtIntersectCtx { + const ArtSVP *in; + ArtSvpWriter *out; + + ArtPriQ *pq; + + ArtActiveSeg *active_head; + + double y; + ArtActiveSeg *horiz_first; + ArtActiveSeg *horiz_last; + + /* segment index of next input segment to be added to pri q */ + int in_curs; +}; + +#define EPSILON_A 1e-5 /* Threshold for breaking lines at point insertions */ + +/** + * art_svp_intersect_setup_seg: Set up an active segment from input segment. + * @seg: Active segment. + * @pri_pt: Priority queue point to initialize. + * + * Sets the x[], a, b, c, flags, and stack fields according to the + * line from the current cursor value. Sets the priority queue point + * to the bottom point of this line. Also advances the input segment + * cursor. + **/ +static void art_svp_intersect_setup_seg(ArtActiveSeg *seg, ArtPriPoint *pri_pt) { + const ArtSVPSeg *in_seg = seg->in_seg; + int in_curs = seg->in_curs++; + double x0, y0, x1, y1; + double dx, dy, s; + double a, b, r2; + + x0 = in_seg->points[in_curs].x; + y0 = in_seg->points[in_curs].y; + x1 = in_seg->points[in_curs + 1].x; + y1 = in_seg->points[in_curs + 1].y; + pri_pt->x = x1; + pri_pt->y = y1; + dx = x1 - x0; + dy = y1 - y0; + r2 = dx * dx + dy * dy; + s = r2 == 0 ? 1 : 1 / sqrt(r2); + seg->a = a = dy * s; + seg->b = b = -dx * s; + seg->c = -(a * x0 + b * y0); + seg->flags = (seg->flags & ~ART_ACTIVE_FLAGS_BNEG) | (dx > 0); + seg->x[0] = x0; + seg->x[1] = x1; + seg->y0 = y0; + seg->y1 = y1; + seg->n_stack = 1; + seg->stack[0].x = x1; + seg->stack[0].y = y1; +} + +/** + * art_svp_intersect_add_horiz: Add point to horizontal list. + * @ctx: Intersector context. + * @seg: Segment with point to insert into horizontal list. + * + * Inserts @seg into horizontal list, keeping it in ascending horiz_x + * order. + * + * Note: the horiz_commit routine processes "clusters" of segs in the + * horiz list, all sharing the same horiz_x value. The cluster is + * processed in active list order, rather than horiz list order. Thus, + * the order of segs in the horiz list sharing the same horiz_x + * _should_ be irrelevant. Even so, we use b as a secondary sorting key, + * as a "belt and suspenders" defensive coding tactic. + **/ +static void art_svp_intersect_add_horiz(ArtIntersectCtx *ctx, ArtActiveSeg *seg) { + ArtActiveSeg **pp = &ctx->horiz_last; + ArtActiveSeg *place; + ArtActiveSeg *place_right = NULL; + + if (seg->flags & ART_ACTIVE_FLAGS_IN_HORIZ) { + art_warn("*** attempt to put segment in horiz list twice\n"); + return; + } + seg->flags |= ART_ACTIVE_FLAGS_IN_HORIZ; + + for (place = *pp; place != NULL && (place->horiz_x > seg->horiz_x || + (place->horiz_x == seg->horiz_x && + place->b < seg->b)); + place = *pp) { + place_right = place; + pp = &place->horiz_left; + } + *pp = seg; + seg->horiz_left = place; + seg->horiz_right = place_right; + if (place == NULL) + ctx->horiz_first = seg; + else + place->horiz_right = seg; +} + +static void art_svp_intersect_push_pt(ArtIntersectCtx *ctx, ArtActiveSeg *seg, + double x, double y) { + ArtPriPoint *pri_pt; + int n_stack = seg->n_stack; + + if (n_stack == seg->n_stack_max) + art_expand(seg->stack, ArtPoint, seg->n_stack_max); + seg->stack[n_stack].x = x; + seg->stack[n_stack].y = y; + seg->n_stack++; + + seg->x[1] = x; + seg->y1 = y; + + pri_pt = art_new(ArtPriPoint, 1); + pri_pt->x = x; + pri_pt->y = y; + pri_pt->user_data = seg; + art_pri_insert(ctx->pq, pri_pt); +} + +typedef enum { + ART_BREAK_LEFT = 1, + ART_BREAK_RIGHT = 2 +} ArtBreakFlags; + +/** + * art_svp_intersect_break: Break an active segment. + * + * Note: y must be greater than the top point's y, and less than + * the bottom's. + * + * Return value: x coordinate of break point. + */ +static double art_svp_intersect_break(ArtIntersectCtx *ctx, ArtActiveSeg *seg, + double x_ref, double y, ArtBreakFlags break_flags) { + double x0, y0, x1, y1; + const ArtSVPSeg *in_seg = seg->in_seg; + int in_curs = seg->in_curs; + double x; + + x0 = in_seg->points[in_curs - 1].x; + y0 = in_seg->points[in_curs - 1].y; + x1 = in_seg->points[in_curs].x; + y1 = in_seg->points[in_curs].y; + x = x0 + (x1 - x0) * ((y - y0) / (y1 - y0)); + if ((break_flags == ART_BREAK_LEFT && x > x_ref) || + (break_flags == ART_BREAK_RIGHT && x < x_ref)) { + } + + /* I think we can count on min(x0, x1) <= x <= max(x0, x1) with sane + arithmetic, but it might be worthwhile to check just in case. */ + + if (y > ctx->y) + art_svp_intersect_push_pt(ctx, seg, x, y); + else { + seg->x[0] = x; + seg->y0 = y; + seg->horiz_x = x; + art_svp_intersect_add_horiz(ctx, seg); + } + + return x; +} + +/** + * art_svp_intersect_add_point: Add a point, breaking nearby neighbors. + * @ctx: Intersector context. + * @x: X coordinate of point to add. + * @y: Y coordinate of point to add. + * @seg: "nearby" segment, or NULL if leftmost. + * + * Return value: Segment immediately to the left of the new point, or + * NULL if the new point is leftmost. + **/ +static ArtActiveSeg *art_svp_intersect_add_point(ArtIntersectCtx *ctx, double x, double y, + ArtActiveSeg *seg, ArtBreakFlags break_flags) { + ArtActiveSeg *left, *right; + double x_min = x, x_max = x; + art_boolean left_live, right_live; + double d; + double new_x; + ArtActiveSeg *test, *result = NULL; + double x_test; + + left = seg; + if (left == NULL) + right = ctx->active_head; + else + right = left->right; + left_live = (break_flags & ART_BREAK_LEFT) && (left != NULL); + right_live = (break_flags & ART_BREAK_RIGHT) && (right != NULL); + while (left_live || right_live) { + if (left_live) { + if (x <= left->x[left->flags & ART_ACTIVE_FLAGS_BNEG] && + /* It may be that one of these conjuncts turns out to be always + true. We test both anyway, to be defensive. */ + y != left->y0 && y < left->y1) { + d = x_min * left->a + y * left->b + left->c; + if (d < EPSILON_A) { + new_x = art_svp_intersect_break(ctx, left, x_min, y, + ART_BREAK_LEFT); + if (new_x > x_max) { + x_max = new_x; + right_live = (right != NULL); + } else if (new_x < x_min) + x_min = new_x; + left = left->left; + left_live = (left != NULL); + } else + left_live = ART_FALSE; + } else + left_live = ART_FALSE; + } else if (right_live) { + if (x >= right->x[(right->flags & ART_ACTIVE_FLAGS_BNEG) ^ 1] && + /* It may be that one of these conjuncts turns out to be always + true. We test both anyway, to be defensive. */ + y != right->y0 && y < right->y1) { + d = x_max * right->a + y * right->b + right->c; + if (d > -EPSILON_A) { + new_x = art_svp_intersect_break(ctx, right, x_max, y, + ART_BREAK_RIGHT); + if (new_x < x_min) { + x_min = new_x; + left_live = (left != NULL); + } else if (new_x >= x_max) + x_max = new_x; + right = right->right; + right_live = (right != NULL); + } else + right_live = ART_FALSE; + } else + right_live = ART_FALSE; + } + } + + /* Ascending order is guaranteed by break_flags. Thus, we don't need + to actually fix up non-ascending pairs. */ + + /* Now, (left, right) defines an interval of segments broken. Sort + into ascending x order. */ + test = left == NULL ? ctx->active_head : left->right; + result = left; + if (test != NULL && test != right) { + if (y == test->y0) + x_test = test->x[0]; + else /* assert y == test->y1, I think */ + x_test = test->x[1]; + for (;;) { + if (x_test <= x) + result = test; + test = test->right; + if (test == right) + break; + new_x = x_test; + if (new_x < x_test) { + art_warn("art_svp_intersect_add_point: non-ascending x\n"); + } + x_test = new_x; + } + } + return result; +} + +static void art_svp_intersect_swap_active(ArtIntersectCtx *ctx, + ArtActiveSeg *left_seg, ArtActiveSeg *right_seg) { + right_seg->left = left_seg->left; + if (right_seg->left != NULL) + right_seg->left->right = right_seg; + else + ctx->active_head = right_seg; + left_seg->right = right_seg->right; + if (left_seg->right != NULL) + left_seg->right->left = left_seg; + left_seg->left = right_seg; + right_seg->right = left_seg; +} + +/** + * art_svp_intersect_test_cross: Test crossing of a pair of active segments. + * @ctx: Intersector context. + * @left_seg: Left segment of the pair. + * @right_seg: Right segment of the pair. + * @break_flags: Flags indicating whether to break neighbors. + * + * Tests crossing of @left_seg and @right_seg. If there is a crossing, + * inserts the intersection point into both segments. + * + * Return value: True if the intersection took place at the current + * scan line, indicating further iteration is needed. + **/ +static art_boolean art_svp_intersect_test_cross(ArtIntersectCtx *ctx, + ArtActiveSeg *left_seg, ArtActiveSeg *right_seg, + ArtBreakFlags break_flags) { + double left_x0, left_y0, left_x1; + double left_y1 = left_seg->y1; + double right_y1 = right_seg->y1; + double d; + + const ArtSVPSeg *in_seg; + int in_curs; + double d0, d1, t; + double x, y; /* intersection point */ + + if (left_seg->y0 == right_seg->y0 && left_seg->x[0] == right_seg->x[0]) { + /* Top points of left and right segments coincide. This case + feels like a bit of duplication - we may want to merge it + with the cases below. However, this way, we're sure that this + logic makes only localized changes. */ + + if (left_y1 < right_y1) { + /* Test left (x1, y1) against right segment */ + left_x1 = left_seg->x[1]; + + if (left_x1 < + right_seg->x[(right_seg->flags & ART_ACTIVE_FLAGS_BNEG) ^ 1] || + left_y1 == right_seg->y0) + return ART_FALSE; + d = left_x1 * right_seg->a + left_y1 * right_seg->b + right_seg->c; + if (d < -EPSILON_A) + return ART_FALSE; + else if (d < EPSILON_A) { + /* I'm unsure about the break flags here. */ + double right_x1 = art_svp_intersect_break(ctx, right_seg, + left_x1, left_y1, + ART_BREAK_RIGHT); + if (left_x1 <= right_x1) + return ART_FALSE; + } + } else if (left_y1 > right_y1) { + /* Test right (x1, y1) against left segment */ + double right_x1 = right_seg->x[1]; + + if (right_x1 > left_seg->x[left_seg->flags & ART_ACTIVE_FLAGS_BNEG] || + right_y1 == left_seg->y0) + return ART_FALSE; + d = right_x1 * left_seg->a + right_y1 * left_seg->b + left_seg->c; + if (d > EPSILON_A) + return ART_FALSE; + else if (d > -EPSILON_A) { + /* See above regarding break flags. */ + left_x1 = art_svp_intersect_break(ctx, left_seg, + right_x1, right_y1, + ART_BREAK_LEFT); + if (left_x1 <= right_x1) + return ART_FALSE; + } + } else { /* left_y1 == right_y1 */ + left_x1 = left_seg->x[1]; + double right_x1 = right_seg->x[1]; + + if (left_x1 <= right_x1) + return ART_FALSE; + } + art_svp_intersect_swap_active(ctx, left_seg, right_seg); + return ART_TRUE; + } + + if (left_y1 < right_y1) { + /* Test left (x1, y1) against right segment */ + left_x1 = left_seg->x[1]; + + if (left_x1 < + right_seg->x[(right_seg->flags & ART_ACTIVE_FLAGS_BNEG) ^ 1] || + left_y1 == right_seg->y0) + return ART_FALSE; + d = left_x1 * right_seg->a + left_y1 * right_seg->b + right_seg->c; + if (d < -EPSILON_A) + return ART_FALSE; + else if (d < EPSILON_A) { + double right_x1 = art_svp_intersect_break(ctx, right_seg, + left_x1, left_y1, + ART_BREAK_RIGHT); + if (left_x1 <= right_x1) + return ART_FALSE; + } + } else if (left_y1 > right_y1) { + /* Test right (x1, y1) against left segment */ + double right_x1 = right_seg->x[1]; + + if (right_x1 > left_seg->x[left_seg->flags & ART_ACTIVE_FLAGS_BNEG] || + right_y1 == left_seg->y0) + return ART_FALSE; + d = right_x1 * left_seg->a + right_y1 * left_seg->b + left_seg->c; + if (d > EPSILON_A) + return ART_FALSE; + else if (d > -EPSILON_A) { + left_x1 = art_svp_intersect_break(ctx, left_seg, + right_x1, right_y1, + ART_BREAK_LEFT); + if (left_x1 <= right_x1) + return ART_FALSE; + } + } else { /* left_y1 == right_y1 */ + left_x1 = left_seg->x[1]; + double right_x1 = right_seg->x[1]; + + if (left_x1 <= right_x1) + return ART_FALSE; + } + + /* The segments cross. Find the intersection point. */ + + in_seg = left_seg->in_seg; + in_curs = left_seg->in_curs; + left_x0 = in_seg->points[in_curs - 1].x; + left_y0 = in_seg->points[in_curs - 1].y; + left_x1 = in_seg->points[in_curs].x; + left_y1 = in_seg->points[in_curs].y; + d0 = left_x0 * right_seg->a + left_y0 * right_seg->b + right_seg->c; + d1 = left_x1 * right_seg->a + left_y1 * right_seg->b + right_seg->c; + if (d0 == d1) { + x = left_x0; + y = left_y0; + } else { + /* Is this division always safe? It could possibly overflow. */ + t = d0 / (d0 - d1); + if (t <= 0) { + x = left_x0; + y = left_y0; + } else if (t >= 1) { + x = left_x1; + y = left_y1; + } else { + x = left_x0 + t * (left_x1 - left_x0); + y = left_y0 + t * (left_y1 - left_y0); + } + } + + /* Make sure intersection point is within bounds of right seg. */ + if (y < right_seg->y0) { + x = right_seg->x[0]; + y = right_seg->y0; + } else if (y > right_seg->y1) { + x = right_seg->x[1]; + y = right_seg->y1; + } else if (x < right_seg->x[(right_seg->flags & ART_ACTIVE_FLAGS_BNEG) ^ 1]) + x = right_seg->x[(right_seg->flags & ART_ACTIVE_FLAGS_BNEG) ^ 1]; + else if (x > right_seg->x[right_seg->flags & ART_ACTIVE_FLAGS_BNEG]) + x = right_seg->x[right_seg->flags & ART_ACTIVE_FLAGS_BNEG]; + + if (y == left_seg->y0) { + if (y != right_seg->y0) { + art_svp_intersect_push_pt(ctx, right_seg, x, y); + if ((break_flags & ART_BREAK_RIGHT) && right_seg->right != NULL) + art_svp_intersect_add_point(ctx, x, y, right_seg->right, + break_flags); + } else { + /* Intersection takes place at current scan line; process + immediately rather than queueing intersection point into + priq. */ + ArtActiveSeg *winner, *loser; + + /* Choose "most vertical" segement */ + if (left_seg->a > right_seg->a) { + winner = left_seg; + loser = right_seg; + } else { + winner = right_seg; + loser = left_seg; + } + + loser->x[0] = winner->x[0]; + loser->horiz_x = loser->x[0]; + loser->horiz_delta_wind += loser->delta_wind; + winner->horiz_delta_wind -= loser->delta_wind; + + art_svp_intersect_swap_active(ctx, left_seg, right_seg); + return ART_TRUE; + } + } else if (y == right_seg->y0) { + art_svp_intersect_push_pt(ctx, left_seg, x, y); + if ((break_flags & ART_BREAK_LEFT) && left_seg->left != NULL) + art_svp_intersect_add_point(ctx, x, y, left_seg->left, + break_flags); + } else { + /* Insert the intersection point into both segments. */ + art_svp_intersect_push_pt(ctx, left_seg, x, y); + art_svp_intersect_push_pt(ctx, right_seg, x, y); + if ((break_flags & ART_BREAK_LEFT) && left_seg->left != NULL) + art_svp_intersect_add_point(ctx, x, y, left_seg->left, break_flags); + if ((break_flags & ART_BREAK_RIGHT) && right_seg->right != NULL) + art_svp_intersect_add_point(ctx, x, y, right_seg->right, break_flags); + } + return ART_FALSE; +} + +/** + * art_svp_intersect_active_delete: Delete segment from active list. + * @ctx: Intersection context. + * @seg: Segment to delete. + * + * Deletes @seg from the active list. + **/ +static void art_svp_intersect_active_delete(ArtIntersectCtx *ctx, ArtActiveSeg *seg) { + ArtActiveSeg *left = seg->left, *right = seg->right; + + if (left != NULL) + left->right = right; + else + ctx->active_head = right; + if (right != NULL) + right->left = left; +} + +/** + * art_svp_intersect_active_free: Free an active segment. + * @seg: Segment to delete. + * + * Frees @seg. + **/ +static void art_svp_intersect_active_free(ArtActiveSeg *seg) { + free(seg->stack); + free(seg); +} + +/** + * art_svp_intersect_insert_cross: Test crossings of newly inserted line. + * + * Tests @seg against its left and right neighbors for intersections. + * Precondition: the line in @seg is not purely horizontal. + **/ +static void art_svp_intersect_insert_cross(ArtIntersectCtx *ctx, + ArtActiveSeg *seg) { + ArtActiveSeg *left = seg, *right = seg; + + for (;;) { + if (left != NULL) { + ArtActiveSeg *leftc; + + for (leftc = left->left; leftc != NULL; leftc = leftc->left) + if (!(leftc->flags & ART_ACTIVE_FLAGS_DEL)) + break; + if (leftc != NULL && + art_svp_intersect_test_cross(ctx, leftc, left, + ART_BREAK_LEFT)) { + if (left == right || right == NULL) + right = left->right; + } else { + left = NULL; + } + } else if (right != NULL && right->right != NULL) { + ArtActiveSeg *rightc; + + for (rightc = right->right; rightc != NULL; rightc = rightc->right) + if (!(rightc->flags & ART_ACTIVE_FLAGS_DEL)) + break; + if (rightc != NULL && + art_svp_intersect_test_cross(ctx, right, rightc, + ART_BREAK_RIGHT)) { + if (left == right || left == NULL) + left = right->left; + } else { + right = NULL; + } + } else + break; + } +} + +/** + * art_svp_intersect_horiz: Add horizontal line segment. + * @ctx: Intersector context. + * @seg: Segment on which to add horizontal line. + * @x0: Old x position. + * @x1: New x position. + * + * Adds a horizontal line from @x0 to @x1, and updates the current + * location of @seg to @x1. + **/ +static void art_svp_intersect_horiz(ArtIntersectCtx *ctx, ArtActiveSeg *seg, + double x0, double x1) { + ArtActiveSeg *hs; + + if (x0 == x1) + return; + + hs = art_new(ArtActiveSeg, 1); + + hs->flags = ART_ACTIVE_FLAGS_DEL | (seg->flags & ART_ACTIVE_FLAGS_OUT); + if (seg->flags & ART_ACTIVE_FLAGS_OUT) { + ArtSvpWriter *swr = ctx->out; + + swr->add_point(swr, seg->seg_id, x0, ctx->y); + } + hs->seg_id = seg->seg_id; + hs->horiz_x = x0; + hs->horiz_delta_wind = seg->delta_wind; + hs->stack = NULL; + + /* Ideally, the (a, b, c) values will never be read. However, there + are probably some tests remaining that don't check for _DEL + before evaluating the line equation. For those, these + initializations will at least prevent a UMR of the values, which + can crash on some platforms. */ + hs->a = 0.0; + hs->b = 0.0; + hs->c = 0.0; + + seg->horiz_delta_wind -= seg->delta_wind; + + art_svp_intersect_add_horiz(ctx, hs); + + if (x0 > x1) { + ArtActiveSeg *left; + art_boolean first = ART_TRUE; + + for (left = seg->left; left != NULL; left = seg->left) { + int left_bneg = left->flags & ART_ACTIVE_FLAGS_BNEG; + + if (left->x[left_bneg] <= x1) + break; + if (left->x[left_bneg ^ 1] <= x1 && + x1 *left->a + ctx->y *left->b + left->c >= 0) + break; + if (left->y0 != ctx->y && left->y1 != ctx->y) { + art_svp_intersect_break(ctx, left, x1, ctx->y, ART_BREAK_LEFT); + } + art_svp_intersect_swap_active(ctx, left, seg); + if (first && left->right != NULL) { + art_svp_intersect_test_cross(ctx, left, left->right, + ART_BREAK_RIGHT); + first = ART_FALSE; + } + } + } else { + ArtActiveSeg *right; + art_boolean first = ART_TRUE; + + for (right = seg->right; right != NULL; right = seg->right) { + int right_bneg = right->flags & ART_ACTIVE_FLAGS_BNEG; + + if (right->x[right_bneg ^ 1] >= x1) + break; + if (right->x[right_bneg] >= x1 && + x1 *right->a + ctx->y *right->b + right->c <= 0) + break; + if (right->y0 != ctx->y && right->y1 != ctx->y) { + art_svp_intersect_break(ctx, right, x1, ctx->y, + ART_BREAK_LEFT); + } + art_svp_intersect_swap_active(ctx, seg, right); + if (first && right->left != NULL) { + art_svp_intersect_test_cross(ctx, right->left, right, + ART_BREAK_RIGHT); + first = ART_FALSE; + } + } + } + + seg->x[0] = x1; + seg->x[1] = x1; + seg->horiz_x = x1; + seg->flags &= ~ART_ACTIVE_FLAGS_OUT; +} + +/** + * art_svp_intersect_insert_line: Insert a line into the active list. + * @ctx: Intersector context. + * @seg: Segment containing line to insert. + * + * Inserts the line into the intersector context, taking care of any + * intersections, and adding the appropriate horizontal points to the + * active list. + **/ +static void art_svp_intersect_insert_line(ArtIntersectCtx *ctx, ArtActiveSeg *seg) { + if (seg->y1 == seg->y0) { + art_svp_intersect_horiz(ctx, seg, seg->x[0], seg->x[1]); + } else { + art_svp_intersect_insert_cross(ctx, seg); + art_svp_intersect_add_horiz(ctx, seg); + } +} + +static void art_svp_intersect_process_intersection(ArtIntersectCtx *ctx, + ArtActiveSeg *seg) { + int n_stack = --seg->n_stack; + seg->x[1] = seg->stack[n_stack - 1].x; + seg->y1 = seg->stack[n_stack - 1].y; + seg->x[0] = seg->stack[n_stack].x; + seg->y0 = seg->stack[n_stack].y; + seg->horiz_x = seg->x[0]; + art_svp_intersect_insert_line(ctx, seg); +} + +static void art_svp_intersect_advance_cursor(ArtIntersectCtx *ctx, ArtActiveSeg *seg, + ArtPriPoint *pri_pt) { + const ArtSVPSeg *in_seg = seg->in_seg; + int in_curs = seg->in_curs; + ArtSvpWriter *swr = seg->flags & ART_ACTIVE_FLAGS_OUT ? ctx->out : NULL; + + if (swr != NULL) + swr->add_point(swr, seg->seg_id, seg->x[1], seg->y1); + if (in_curs + 1 == in_seg->n_points) { + ArtActiveSeg *left = seg->left, *right = seg->right; + + seg->flags |= ART_ACTIVE_FLAGS_DEL; + art_svp_intersect_add_horiz(ctx, seg); + art_svp_intersect_active_delete(ctx, seg); + if (left != NULL && right != NULL) + art_svp_intersect_test_cross(ctx, left, right, + (ArtBreakFlags)(ART_BREAK_LEFT | ART_BREAK_RIGHT)); + free(pri_pt); + } else { + seg->horiz_x = seg->x[1]; + + art_svp_intersect_setup_seg(seg, pri_pt); + art_pri_insert(ctx->pq, pri_pt); + art_svp_intersect_insert_line(ctx, seg); + } +} + +static void art_svp_intersect_add_seg(ArtIntersectCtx *ctx, const ArtSVPSeg *in_seg) { + ArtActiveSeg *seg = art_new(ArtActiveSeg, 1); + ArtActiveSeg *test; + double x0, y0; + ArtActiveSeg *beg_range; + ArtActiveSeg *last = NULL; + ArtActiveSeg *left, *right; + ArtPriPoint *pri_pt = art_new(ArtPriPoint, 1); + + seg->flags = 0; + seg->in_seg = in_seg; + seg->in_curs = 0; + + seg->n_stack_max = 4; + seg->stack = art_new(ArtPoint, seg->n_stack_max); + + seg->horiz_delta_wind = 0; + + seg->wind_left = 0; + + pri_pt->user_data = seg; + art_svp_intersect_setup_seg(seg, pri_pt); + art_pri_insert(ctx->pq, pri_pt); + + /* Find insertion place for new segment */ + /* This is currently a left-to-right scan, but should be replaced + with a binary search as soon as it's validated. */ + + x0 = in_seg->points[0].x; + y0 = in_seg->points[0].y; + beg_range = NULL; + for (test = ctx->active_head; test != NULL; test = test->right) { + double d; + int test_bneg = test->flags & ART_ACTIVE_FLAGS_BNEG; + + if (x0 < test->x[test_bneg]) { + if (x0 < test->x[test_bneg ^ 1]) + break; + d = x0 * test->a + y0 * test->b + test->c; + if (d < 0) + break; + } + last = test; + } + + left = art_svp_intersect_add_point(ctx, x0, y0, last, (ArtBreakFlags)(ART_BREAK_LEFT | ART_BREAK_RIGHT)); + seg->left = left; + if (left == NULL) { + right = ctx->active_head; + ctx->active_head = seg; + } else { + right = left->right; + left->right = seg; + } + seg->right = right; + if (right != NULL) + right->left = seg; + + seg->delta_wind = in_seg->dir ? 1 : -1; + seg->horiz_x = x0; + + art_svp_intersect_insert_line(ctx, seg); +} + +/** + * art_svp_intersect_horiz_commit: Commit points in horiz list to output. + * @ctx: Intersection context. + * + * The main function of the horizontal commit is to output new + * points to the output writer. + * + * This "commit" pass is also where winding numbers are assigned, + * because doing it here provides much greater tolerance for inputs + * which are not in strict SVP order. + * + * Each cluster in the horiz_list contains both segments that are in + * the active list (ART_ACTIVE_FLAGS_DEL is false) and that are not, + * and are scheduled to be deleted (ART_ACTIVE_FLAGS_DEL is true). We + * need to deal with both. + **/ +static void art_svp_intersect_horiz_commit(ArtIntersectCtx *ctx) { + ArtActiveSeg *seg; + int winding_number = 0; /* initialization just to avoid warning */ + int horiz_wind = 0; + double last_x = 0; /* initialization just to avoid warning */ + + /* Output points to svp writer. */ + for (seg = ctx->horiz_first; seg != NULL;) { + /* Find a cluster with common horiz_x, */ + ArtActiveSeg *curs; + double x = seg->horiz_x; + + /* Generate any horizontal segments. */ + if (horiz_wind != 0) { + ArtSvpWriter *swr = ctx->out; + int seg_id; + + seg_id = swr->add_segment(swr, winding_number, horiz_wind, + last_x, ctx->y); + swr->add_point(swr, seg_id, x, ctx->y); + swr->close_segment(swr, seg_id); + } + + /* Find first active segment in cluster. */ + + for (curs = seg; curs != NULL && curs->horiz_x == x; + curs = curs->horiz_right) + if (!(curs->flags & ART_ACTIVE_FLAGS_DEL)) + break; + + if (curs != NULL && curs->horiz_x == x) { + /* There exists at least one active segment in this cluster. */ + + /* Find beginning of cluster. */ + for (; curs->left != NULL; curs = curs->left) + if (curs->left->horiz_x != x) + break; + + if (curs->left != NULL) + winding_number = curs->left->wind_left + curs->left->delta_wind; + else + winding_number = 0; + + do { + if (!(curs->flags & ART_ACTIVE_FLAGS_OUT) || + curs->wind_left != winding_number) { + ArtSvpWriter *swr = ctx->out; + + if (curs->flags & ART_ACTIVE_FLAGS_OUT) { + swr->add_point(swr, curs->seg_id, + curs->horiz_x, ctx->y); + swr->close_segment(swr, curs->seg_id); + } + + curs->seg_id = swr->add_segment(swr, winding_number, + curs->delta_wind, + x, ctx->y); + curs->flags |= ART_ACTIVE_FLAGS_OUT; + } + curs->wind_left = winding_number; + winding_number += curs->delta_wind; + curs = curs->right; + } while (curs != NULL && curs->horiz_x == x); + } + + /* Skip past cluster. */ + do { + ArtActiveSeg *next = seg->horiz_right; + + seg->flags &= ~ART_ACTIVE_FLAGS_IN_HORIZ; + horiz_wind += seg->horiz_delta_wind; + seg->horiz_delta_wind = 0; + if (seg->flags & ART_ACTIVE_FLAGS_DEL) { + if (seg->flags & ART_ACTIVE_FLAGS_OUT) { + ArtSvpWriter *swr = ctx->out; + swr->close_segment(swr, seg->seg_id); + } + art_svp_intersect_active_free(seg); + } + seg = next; + } while (seg != NULL && seg->horiz_x == x); + + last_x = x; + } + ctx->horiz_first = NULL; + ctx->horiz_last = NULL; +} + +void art_svp_intersector(const ArtSVP *in, ArtSvpWriter *out) { + ArtIntersectCtx *ctx; + ArtPriQ *pq; + ArtPriPoint *first_point; + + if (in->n_segs == 0) + return; + + ctx = art_new(ArtIntersectCtx, 1); + ctx->in = in; + ctx->out = out; + pq = art_pri_new(); + ctx->pq = pq; + + ctx->active_head = NULL; + + ctx->horiz_first = NULL; + ctx->horiz_last = NULL; + + ctx->in_curs = 0; + first_point = art_new(ArtPriPoint, 1); + first_point->x = in->segs[0].points[0].x; + first_point->y = in->segs[0].points[0].y; + first_point->user_data = NULL; + ctx->y = first_point->y; + art_pri_insert(pq, first_point); + + while (!art_pri_empty(pq)) { + ArtPriPoint *pri_point = art_pri_choose(pq); + ArtActiveSeg *seg = (ArtActiveSeg *)pri_point->user_data; + + if (ctx->y != pri_point->y) { + art_svp_intersect_horiz_commit(ctx); + ctx->y = pri_point->y; + } + + if (seg == NULL) { + /* Insert new segment from input */ + const ArtSVPSeg *in_seg = &in->segs[ctx->in_curs++]; + art_svp_intersect_add_seg(ctx, in_seg); + if (ctx->in_curs < in->n_segs) { + const ArtSVPSeg *next_seg = &in->segs[ctx->in_curs]; + pri_point->x = next_seg->points[0].x; + pri_point->y = next_seg->points[0].y; + /* user_data is already NULL */ + art_pri_insert(pq, pri_point); + } else + free(pri_point); + } else { + int n_stack = seg->n_stack; + + if (n_stack > 1) { + art_svp_intersect_process_intersection(ctx, seg); + free(pri_point); + } else { + art_svp_intersect_advance_cursor(ctx, seg, pri_point); + } + } + } + + art_svp_intersect_horiz_commit(ctx); + + art_pri_free(pq); + free(ctx); +} + + +/* The spiffy antialiased renderer for sorted vector paths. */ + +typedef double artfloat; + +struct _ArtSVPRenderAAIter { + const ArtSVP *svp; + int x0, x1; + int y; + int seg_ix; + + int *active_segs; + int n_active_segs; + int *cursor; + artfloat *seg_x; + artfloat *seg_dx; + + ArtSVPRenderAAStep *steps; +}; + +static void art_svp_render_insert_active(int i, int *active_segs, int n_active_segs, + artfloat *seg_x, artfloat *seg_dx) { + int j; + artfloat x; + int tmp1, tmp2; + + /* this is a cheap hack to get ^'s sorted correctly */ + x = seg_x[i] + 0.001 * seg_dx[i]; + for (j = 0; j < n_active_segs && seg_x[active_segs[j]] < x; j++) + ; + + tmp1 = i; + while (j < n_active_segs) { + tmp2 = active_segs[j]; + active_segs[j] = tmp1; + tmp1 = tmp2; + j++; + } + active_segs[j] = tmp1; +} + +static void art_svp_render_delete_active(int *active_segs, int j, int n_active_segs) { + int k; + + for (k = j; k < n_active_segs; k++) + active_segs[k] = active_segs[k + 1]; +} + +/* Render the sorted vector path in the given rectangle, antialiased. + + This interface uses a callback for the actual pixel rendering. The + callback is called y1 - y0 times (once for each scan line). The y + coordinate is given as an argument for convenience (it could be + stored in the callback's private data and incremented on each + call). + + The rendered polygon is represented in a semi-runlength format: a + start value and a sequence of "steps". Each step has an x + coordinate and a value delta. The resulting value at position x is + equal to the sum of the start value and all step delta values for + which the step x coordinate is less than or equal to x. An + efficient algorithm will traverse the steps left to right, keeping + a running sum. + + All x coordinates in the steps are guaranteed to be x0 <= x < x1. + (This guarantee is a change from the gfonted vpaar renderer, and is + designed to simplify the callback). + + There is now a further guarantee that no two steps will have the + same x value. This may allow for further speedup and simplification + of renderers. + + The value 0x8000 represents 0% coverage by the polygon, while + 0xff8000 represents 100% coverage. This format is designed so that + >> 16 results in a standard 0x00..0xff value range, with nice + rounding. + + Status of this routine: + + Basic correctness: OK + + Numerical stability: pretty good, although probably not + bulletproof. + + Speed: Needs more aggressive culling of bounding boxes. Can + probably speed up the [x0,x1) clipping of step values. Can do more + of the step calculation in fixed point. + + Precision: No known problems, although it should be tested + thoroughly, especially for symmetry. + +*/ + +ArtSVPRenderAAIter *art_svp_render_aa_iter(const ArtSVP *svp, + int x0, int y0, int x1, int y1) { + ArtSVPRenderAAIter *iter = art_new(ArtSVPRenderAAIter, 1); + + iter->svp = svp; + iter->y = y0; + iter->x0 = x0; + iter->x1 = x1; + iter->seg_ix = 0; + + iter->active_segs = art_new(int, svp->n_segs); + iter->cursor = art_new(int, svp->n_segs); + iter->seg_x = art_new(artfloat, svp->n_segs); + iter->seg_dx = art_new(artfloat, svp->n_segs); + iter->steps = art_new(ArtSVPRenderAAStep, x1 - x0); + iter->n_active_segs = 0; + + return iter; +} + +#define ADD_STEP(xpos, xdelta) \ + /* stereotype code fragment for adding a step */ \ + if (n_steps == 0 || steps[n_steps - 1].x < xpos) \ + { \ + sx = n_steps; \ + steps[sx].x = xpos; \ + steps[sx].delta = xdelta; \ + n_steps++; \ + } \ + else \ + { \ + for (sx = n_steps; sx > 0; sx--) \ + { \ + if (steps[sx - 1].x == xpos) \ + { \ + steps[sx - 1].delta += xdelta; \ + sx = n_steps; \ + break; \ + } \ + else if (steps[sx - 1].x < xpos) \ + { \ + break; \ + } \ + } \ + if (sx < n_steps) \ + { \ + memmove (&steps[sx + 1], &steps[sx], \ + (n_steps - sx) * sizeof(steps[0])); \ + steps[sx].x = xpos; \ + steps[sx].delta = xdelta; \ + n_steps++; \ + } \ + } + +void art_svp_render_aa_iter_step(ArtSVPRenderAAIter *iter, int *p_start, + ArtSVPRenderAAStep **p_steps, int *p_n_steps) { + const ArtSVP *svp = iter->svp; + int *active_segs = iter->active_segs; + int n_active_segs = iter->n_active_segs; + int *cursor = iter->cursor; + artfloat *seg_x = iter->seg_x; + artfloat *seg_dx = iter->seg_dx; + int i = iter->seg_ix; + int j; + int x0 = iter->x0; + int x1 = iter->x1; + int y = iter->y; + int seg_index; + + int x; + ArtSVPRenderAAStep *steps = iter->steps; + int n_steps; + artfloat y_top, y_bot; + artfloat x_top, x_bot; + artfloat x_min, x_max; + int ix_min, ix_max; + artfloat delta; /* delta should be int too? */ + int last, this_; + int xdelta; + artfloat rslope, drslope; + int start; + const ArtSVPSeg *seg; + int curs; + artfloat dy; + + int sx; + + /* insert new active segments */ + for (; i < svp->n_segs && svp->segs[i].bbox.y0 < y + 1; i++) { + if (svp->segs[i].bbox.y1 > y && + svp->segs[i].bbox.x0 < x1) { + seg = &svp->segs[i]; + /* move cursor to topmost vector which overlaps [y,y+1) */ + for (curs = 0; seg->points[curs + 1].y < y; curs++) + ; + cursor[i] = curs; + dy = seg->points[curs + 1].y - seg->points[curs].y; + if (fabs(dy) >= EPSILON_6) + seg_dx[i] = (seg->points[curs + 1].x - seg->points[curs].x) / + dy; + else + seg_dx[i] = 1e12; + seg_x[i] = seg->points[curs].x + + (y - seg->points[curs].y) * seg_dx[i]; + art_svp_render_insert_active(i, active_segs, n_active_segs++, + seg_x, seg_dx); + } + } + + n_steps = 0; + + /* render the runlengths, advancing and deleting as we go */ + start = 0x8000; + + for (j = 0; j < n_active_segs; j++) { + seg_index = active_segs[j]; + seg = &svp->segs[seg_index]; + curs = cursor[seg_index]; + while (curs != seg->n_points - 1 && + seg->points[curs].y < y + 1) { + y_top = y; + if (y_top < seg->points[curs].y) + y_top = seg->points[curs].y; + y_bot = y + 1; + if (y_bot > seg->points[curs + 1].y) + y_bot = seg->points[curs + 1].y; + if (y_top != y_bot) { + delta = (seg->dir ? 16711680.0 : -16711680.0) * + (y_bot - y_top); + x_top = seg_x[seg_index] + (y_top - y) * seg_dx[seg_index]; + x_bot = seg_x[seg_index] + (y_bot - y) * seg_dx[seg_index]; + if (x_top < x_bot) { + x_min = x_top; + x_max = x_bot; + } else { + x_min = x_bot; + x_max = x_top; + } + ix_min = (int)floor(x_min); + ix_max = (int)floor(x_max); + if (ix_min >= x1) { + /* skip; it starts to the right of the render region */ + } else if (ix_max < x0) + /* it ends to the left of the render region */ + start += (int)delta; + else if (ix_min == ix_max) { + /* case 1, antialias a single pixel */ + xdelta = (int)((ix_min + 1 - (x_min + x_max) * 0.5) * delta); + + ADD_STEP(ix_min, xdelta) + + if (ix_min + 1 < x1) { + xdelta = (int)(delta - xdelta); + + ADD_STEP(ix_min + 1, xdelta) + } + } else { + /* case 2, antialias a run */ + rslope = 1.0 / fabs(seg_dx[seg_index]); + drslope = delta * rslope; + last = + (int)(drslope * 0.5 * + (ix_min + 1 - x_min) * (ix_min + 1 - x_min)); + xdelta = last; + if (ix_min >= x0) { + ADD_STEP(ix_min, xdelta) + + x = ix_min + 1; + } else { + start += last; + x = x0; + } + if (ix_max > x1) + ix_max = x1; + for (; x < ix_max; x++) { + this_ = (int)((seg->dir ? 16711680.0 : -16711680.0) * rslope * + (x + 0.5 - x_min)); + xdelta = this_ - last; + last = this_; + + ADD_STEP(x, xdelta) + } + if (x < x1) { + this_ = + (int)(delta * (1 - 0.5 * + (x_max - ix_max) * (x_max - ix_max) * + rslope)); + xdelta = this_ - last; + last = this_; + + ADD_STEP(x, xdelta) + + if (x + 1 < x1) { + xdelta = (int)(delta - last); + + ADD_STEP(x + 1, xdelta) + } + } + } + } + curs++; + if (curs != seg->n_points - 1 && + seg->points[curs].y < y + 1) { + dy = seg->points[curs + 1].y - seg->points[curs].y; + if (fabs(dy) >= EPSILON_6) + seg_dx[seg_index] = (seg->points[curs + 1].x - + seg->points[curs].x) / dy; + else + seg_dx[seg_index] = 1e12; + seg_x[seg_index] = seg->points[curs].x + + (y - seg->points[curs].y) * seg_dx[seg_index]; + } + /* break here, instead of duplicating predicate in while? */ + } + if (seg->points[curs].y >= y + 1) { + curs--; + cursor[seg_index] = curs; + seg_x[seg_index] += seg_dx[seg_index]; + } else { + art_svp_render_delete_active(active_segs, j--, + --n_active_segs); + } + } + + *p_start = start; + *p_steps = steps; + *p_n_steps = n_steps; + + iter->seg_ix = i; + iter->n_active_segs = n_active_segs; + iter->y++; +} + +void art_svp_render_aa_iter_done(ArtSVPRenderAAIter *iter) { + free(iter->steps); + + free(iter->seg_dx); + free(iter->seg_x); + free(iter->cursor); + free(iter->active_segs); + free(iter); +} + +/** + * art_svp_render_aa: Render SVP antialiased. + * @svp: The #ArtSVP to render. + * @x0: Left coordinate of destination rectangle. + * @y0: Top coordinate of destination rectangle. + * @x1: Right coordinate of destination rectangle. + * @y1: Bottom coordinate of destination rectangle. + * @callback: The callback which actually paints the pixels. + * @callback_data: Private data for @callback. + * + * Renders the sorted vector path in the given rectangle, antialiased. + * + * This interface uses a callback for the actual pixel rendering. The + * callback is called @y1 - @y0 times (once for each scan line). The y + * coordinate is given as an argument for convenience (it could be + * stored in the callback's private data and incremented on each + * call). + * + * The rendered polygon is represented in a semi-runlength format: a + * start value and a sequence of "steps". Each step has an x + * coordinate and a value delta. The resulting value at position x is + * equal to the sum of the start value and all step delta values for + * which the step x coordinate is less than or equal to x. An + * efficient algorithm will traverse the steps left to right, keeping + * a running sum. + * + * All x coordinates in the steps are guaranteed to be @x0 <= x < @x1. + * (This guarantee is a change from the gfonted vpaar renderer from + * which this routine is derived, and is designed to simplify the + * callback). + * + * The value 0x8000 represents 0% coverage by the polygon, while + * 0xff8000 represents 100% coverage. This format is designed so that + * >> 16 results in a standard 0x00..0xff value range, with nice + * rounding. + * + **/ +void art_svp_render_aa(const ArtSVP *svp, + int x0, int y0, int x1, int y1, + void (*callback)(void *callback_data, + int y, + int start, + ArtSVPRenderAAStep *steps, int n_steps), + void *callback_data) { + ArtSVPRenderAAIter *iter; + int y; + int start; + ArtSVPRenderAAStep *steps; + int n_steps; + + iter = art_svp_render_aa_iter(svp, x0, y0, x1, y1); + + + for (y = y0; y < y1; y++) { + art_svp_render_aa_iter_step(iter, &start, &steps, &n_steps); + (*callback)(callback_data, y, start, steps, n_steps); + } + + art_svp_render_aa_iter_done(iter); +} + +} // End of namespace Sword25 diff --git a/engines/sword25/gfx/image/art.h b/engines/sword25/gfx/image/art.h new file mode 100644 index 0000000000..90baa770cf --- /dev/null +++ b/engines/sword25/gfx/image/art.h @@ -0,0 +1,279 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Libart_LGPL - library of basic graphic primitives + * + * Copyright (c) 1998 Raph Levien + * + * Licensed under GNU LGPL v2 + * + */ + +/* Simple macros to set up storage allocation and basic types for libart + functions. */ + +#ifndef __ART_H__ +#define __ART_H__ + +#include "common/scummsys.h" + +namespace Sword25 { + +typedef byte art_u8; +typedef uint16 art_u16; +typedef uint32 art_u32; + +/* These aren't, strictly speaking, configuration macros, but they're + damn handy to have around, and may be worth playing with for + debugging. */ +#define art_new(type, n) ((type *)malloc ((n) * sizeof(type))) + +#define art_renew(p, type, n) ((type *)realloc (p, (n) * sizeof(type))) + +/* This one must be used carefully - in particular, p and max should + be variables. They can also be pstruct->el lvalues. */ +#define art_expand(p, type, max) do { if(max) { p = art_renew (p, type, max <<= 1); } else { max = 1; p = art_new(type, 1); } } while (0) + +typedef int art_boolean; +#define ART_FALSE 0 +#define ART_TRUE 1 + +/* define pi */ +#ifndef M_PI +#define M_PI 3.14159265358979323846 +#endif /* M_PI */ + +#ifndef M_SQRT2 +#define M_SQRT2 1.41421356237309504880 /* sqrt(2) */ +#endif /* M_SQRT2 */ + +/* Provide macros to feature the GCC function attribute. + */ +#if defined(__GNUC__) && (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ > 4)) +#define ART_GNUC_PRINTF( format_idx, arg_idx ) \ + __attribute__((__format__ (__printf__, format_idx, arg_idx))) +#define ART_GNUC_NORETURN \ + __attribute__((__noreturn__)) +#else /* !__GNUC__ */ +#define ART_GNUC_PRINTF( format_idx, arg_idx ) +#define ART_GNUC_NORETURN +#endif /* !__GNUC__ */ + +void ART_GNUC_NORETURN +art_die(const char *fmt, ...) ART_GNUC_PRINTF(1, 2); + +void +art_warn(const char *fmt, ...) ART_GNUC_PRINTF(1, 2); + +typedef struct _ArtDRect ArtDRect; +typedef struct _ArtIRect ArtIRect; + +struct _ArtDRect { + /*< public >*/ + double x0, y0, x1, y1; +}; + +struct _ArtIRect { + /*< public >*/ + int x0, y0, x1, y1; +}; + +typedef struct _ArtPoint ArtPoint; + +struct _ArtPoint { + /*< public >*/ + double x, y; +}; + +/* Basic data structures and constructors for sorted vector paths */ + +typedef struct _ArtSVP ArtSVP; +typedef struct _ArtSVPSeg ArtSVPSeg; + +struct _ArtSVPSeg { + int n_points; + int dir; /* == 0 for "up", 1 for "down" */ + ArtDRect bbox; + ArtPoint *points; +}; + +struct _ArtSVP { + int n_segs; + ArtSVPSeg segs[1]; +}; + +void +art_svp_free(ArtSVP *svp); + +int +art_svp_seg_compare(const void *s1, const void *s2); + +/* Basic data structures and constructors for bezier paths */ + +typedef enum { + ART_MOVETO, + ART_MOVETO_OPEN, + ART_CURVETO, + ART_LINETO, + ART_END +} ArtPathcode; + +typedef struct _ArtBpath ArtBpath; + +struct _ArtBpath { + /*< public >*/ + ArtPathcode code; + double x1; + double y1; + double x2; + double y2; + double x3; + double y3; +}; + +/* Basic data structures and constructors for simple vector paths */ + +typedef struct _ArtVpath ArtVpath; + +/* CURVETO is not allowed! */ +struct _ArtVpath { + ArtPathcode code; + double x; + double y; +}; + +/* Some of the functions need to go into their own modules */ + +void +art_vpath_add_point(ArtVpath **p_vpath, int *pn_points, int *pn_points_max, + ArtPathcode code, double x, double y); + +ArtVpath *art_bez_path_to_vec(const ArtBpath *bez, double flatness); + +/* The funky new SVP intersector. */ + +#ifndef ART_WIND_RULE_DEFINED +#define ART_WIND_RULE_DEFINED +typedef enum { + ART_WIND_RULE_NONZERO, + ART_WIND_RULE_INTERSECT, + ART_WIND_RULE_ODDEVEN, + ART_WIND_RULE_POSITIVE +} ArtWindRule; +#endif + +typedef struct _ArtSvpWriter ArtSvpWriter; + +struct _ArtSvpWriter { + int (*add_segment)(ArtSvpWriter *self, int wind_left, int delta_wind, + double x, double y); + void (*add_point)(ArtSvpWriter *self, int seg_id, double x, double y); + void (*close_segment)(ArtSvpWriter *self, int seg_id); +}; + +ArtSvpWriter * +art_svp_writer_rewind_new(ArtWindRule rule); + +ArtSVP * +art_svp_writer_rewind_reap(ArtSvpWriter *self); + +int +art_svp_seg_compare(const void *s1, const void *s2); + +void +art_svp_intersector(const ArtSVP *in, ArtSvpWriter *out); + + +/* Sort vector paths into sorted vector paths. */ + +ArtSVP * +art_svp_from_vpath(ArtVpath *vpath); + +/* Sort vector paths into sorted vector paths. */ + +typedef enum { + ART_PATH_STROKE_JOIN_MITER, + ART_PATH_STROKE_JOIN_ROUND, + ART_PATH_STROKE_JOIN_BEVEL +} ArtPathStrokeJoinType; + +typedef enum { + ART_PATH_STROKE_CAP_BUTT, + ART_PATH_STROKE_CAP_ROUND, + ART_PATH_STROKE_CAP_SQUARE +} ArtPathStrokeCapType; + +ArtSVP * +art_svp_vpath_stroke(ArtVpath *vpath, + ArtPathStrokeJoinType join, + ArtPathStrokeCapType cap, + double line_width, + double miter_limit, + double flatness); + +/* This version may have winding numbers exceeding 1. */ +ArtVpath * +art_svp_vpath_stroke_raw(ArtVpath *vpath, + ArtPathStrokeJoinType join, + ArtPathStrokeCapType cap, + double line_width, + double miter_limit, + double flatness); + + +/* The spiffy antialiased renderer for sorted vector paths. */ + +typedef struct _ArtSVPRenderAAStep ArtSVPRenderAAStep; +typedef struct _ArtSVPRenderAAIter ArtSVPRenderAAIter; + +struct _ArtSVPRenderAAStep { + int x; + int delta; /* stored with 16 fractional bits */ +}; + +ArtSVPRenderAAIter * +art_svp_render_aa_iter(const ArtSVP *svp, + int x0, int y0, int x1, int y1); + +void +art_svp_render_aa_iter_step(ArtSVPRenderAAIter *iter, int *p_start, + ArtSVPRenderAAStep **p_steps, int *p_n_steps); + +void +art_svp_render_aa_iter_done(ArtSVPRenderAAIter *iter); + +void +art_svp_render_aa(const ArtSVP *svp, + int x0, int y0, int x1, int y1, + void (*callback)(void *callback_data, + int y, + int start, + ArtSVPRenderAAStep *steps, int n_steps), + void *callback_data); + +} // End of namespace Sword25 + +#endif /* __ART_H__ */ diff --git a/engines/sword25/gfx/image/image.h b/engines/sword25/gfx/image/image.h new file mode 100644 index 0000000000..5ac6d1ac25 --- /dev/null +++ b/engines/sword25/gfx/image/image.h @@ -0,0 +1,222 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +/* + BS_Image + -------- + + Autor: Malte Thiesen +*/ + +#ifndef SWORD25_IMAGE_H +#define SWORD25_IMAGE_H + +// Includes +#include "sword25/kernel/common.h" +#include "common/rect.h" +#include "sword25/gfx/graphicengine.h" + +namespace Sword25 { + +class Image { +public: + virtual ~Image() {} + + // Enums + /** + @brief Die möglichen Flippingparameter für die Blit-Methode. + */ + enum FLIP_FLAGS { + /// Das Bild wird nicht gespiegelt. + FLIP_NONE = 0, + /// Das Bild wird an der horizontalen Achse gespiegelt. + FLIP_H = 1, + /// Das Bild wird an der vertikalen Achse gespiegelt. + FLIP_V = 2, + /// Das Bild wird an der horizontalen und vertikalen Achse gespiegelt. + FLIP_HV = FLIP_H | FLIP_V, + /// Das Bild wird an der horizontalen und vertikalen Achse gespiegelt. + FLIP_VH = FLIP_H | FLIP_V + }; + + //@{ + /** @name Accessor-Methoden */ + + /** + @brief Gibt die Breite des Bildes in Pixeln zurück + */ + virtual int getWidth() const = 0; + + /** + @brief Gibt die Höhe des Bildes in Pixeln zurück + */ + virtual int getHeight() const = 0; + + /** + @brief Gibt das Farbformat des Bildes zurück + */ + virtual GraphicEngine::COLOR_FORMATS getColorFormat() const = 0; + + //@} + + //@{ + /** @name Render-Methoden */ + + /** + @brief Rendert das Bild in den Framebuffer. + @param pDest ein Pointer auf das Zielbild. In den meisten Fällen ist dies der Framebuffer. + @param PosX die Position auf der X-Achse im Zielbild in Pixeln, an der das Bild gerendert werden soll.<br> + Der Standardwert ist 0. + @param PosY die Position auf der Y-Achse im Zielbild in Pixeln, an der das Bild gerendert werden soll.<br> + Der Standardwert ist 0. + @param Flipping gibt an, wie das Bild gespiegelt werden soll.<br> + Der Standardwert ist BS_Image::FLIP_NONE (keine Spiegelung) + @param pSrcPartRect Pointer auf ein Common::Rect, welches den Ausschnitt des Quellbildes spezifiziert, der gerendert + werden soll oder NULL, falls das gesamte Bild gerendert werden soll.<br> + Dieser Ausschnitt bezieht sich auf das ungespiegelte und unskalierte Bild.<br> + Der Standardwert ist NULL. + @param Color ein ARGB Farbwert, der die Parameter für die Farbmodulation und fürs Alphablending festlegt.<br> + Die Alpha-Komponente der Farbe bestimmt den Alphablending Parameter (0 = keine Deckung, 255 = volle Deckung).<br> + Die Farbkomponenten geben die Farbe für die Farbmodulation an.<br> + Der Standardwert is BS_ARGB(255, 255, 255, 255) (volle Deckung, keine Farbmodulation). + Zum Erzeugen des Farbwertes können die Makros BS_RGB und BS_ARGB benutzt werden. + @param Width gibt die Ausgabebreite des Bildausschnittes an. + Falls diese von der Breite des Bildausschnittes abweicht wird + das Bild entsprechend Skaliert.<br> + Der Wert -1 gibt an, dass das Bild nicht Skaliert werden soll.<br> + Der Standardwert ist -1. + @param Width gibt die Ausgabehöhe des Bildausschnittes an. + Falls diese von der Höhe des Bildauschnittes abweicht, wird + das Bild entsprechend Skaliert.<br> + Der Wert -1 gibt an, dass das Bild nicht Skaliert werden soll.<br> + Der Standardwert ist -1. + @return Gibt false zurück, falls das Rendern fehlgeschlagen ist. + @remark Er werden nicht alle Blitting-Operationen von allen BS_Image-Klassen unterstützt.<br> + Mehr Informationen gibt es in der Klassenbeschreibung von BS_Image und durch folgende Methoden: + - IsBlitTarget() + - IsScalingAllowed() + - IsFillingAllowed() + - IsAlphaAllowed() + - IsColorModulationAllowed() + - IsSetContentAllowed() + */ + virtual bool blit(int posX = 0, int posY = 0, + int flipping = FLIP_NONE, + Common::Rect *pPartRect = NULL, + uint color = BS_ARGB(255, 255, 255, 255), + int width = -1, int height = -1) = 0; + + /** + @brief Füllt einen Rechteckigen Bereich des Bildes mit einer Farbe. + @param pFillRect Pointer auf ein Common::Rect, welches den Ausschnitt des Bildes spezifiziert, der gefüllt + werden soll oder NULL, falls das gesamte Bild gefüllt werden soll.<br> + Der Standardwert ist NULL. + @param Color der 32 Bit Farbwert mit dem der Bildbereich gefüllt werden soll. + @remark Es ist möglich über die Methode transparente Rechtecke darzustellen, indem man eine Farbe mit einem Alphawert ungleich + 255 angibt. + @remark Unabhängig vom Farbformat des Bildes muss ein 32 Bit Farbwert angegeben werden. Zur Erzeugung, können die Makros + BS_RGB und BS_ARGB benutzt werden. + @remark Falls das Rechteck nicht völlig innerhalb des Bildschirms ist, wird es automatisch zurechtgestutzt. + */ + virtual bool fill(const Common::Rect *pFillRect = 0, uint color = BS_RGB(0, 0, 0)) = 0; + + /** + @brief Füllt den Inhalt des Bildes mit Pixeldaten. + @param Pixeldata ein Vector der die Pixeldaten enthält. Sie müssen in dem Farbformat des Bildes vorliegen und es müssen genügend Daten + vorhanden sein, um das ganze Bild zu füllen. + @param Offset der Offset in Byte im Pixeldata-Vector an dem sich der erste zu schreibende Pixel befindet.<br> + Der Standardwert ist 0. + @param Stride der Abstand in Byte zwischen dem Zeilenende und dem Beginn einer neuen Zeile im Pixeldata-Vector.<br> + Der Standardwert ist 0. + @return Gibt false zurück, falls der Aufruf fehlgeschlagen ist. + @remark Ein Aufruf dieser Methode ist nur erlaubt, wenn IsSetContentAllowed() true zurückgibt. + */ + virtual bool setContent(const byte *pixeldata, uint size, uint offset, uint stride) = 0; + + /** + @brief Liest einen Pixel des Bildes. + @param X die X-Koordinate des Pixels. + @param Y die Y-Koordinate des Pixels + @return Gibt den 32-Bit Farbwert des Pixels an der übergebenen Koordinate zurück. + @remark Diese Methode sollte auf keine Fall benutzt werden um größere Teile des Bildes zu lesen, da sie sehr langsam ist. Sie ist + eher dafür gedacht einzelne Pixel des Bildes auszulesen. + */ + virtual uint getPixel(int x, int y) = 0; + + //@{ + /** @name Auskunfts-Methoden */ + + /** + @brief Überprüft, ob an dem BS_Image Blit() aufgerufen werden darf. + @return Gibt false zurück, falls ein Blit()-Aufruf an diesem Objekt nicht gestattet ist. + */ + virtual bool isBlitSource() const = 0; + + /** + @brief Überprüft, ob das BS_Image ein Zielbild für einen Blit-Aufruf sein kann. + @return Gibt false zurück, falls ein Blit-Aufruf mit diesem Objekt als Ziel nicht gestattet ist. + */ + virtual bool isBlitTarget() const = 0; + + /** + @brief Gibt true zurück, falls das BS_Image bei einem Aufruf von Blit() skaliert dargestellt werden kann. + */ + virtual bool isScalingAllowed() const = 0; + + /** + @brief Gibt true zurück, wenn das BS_Image mit einem Aufruf von Fill() gefüllt werden kann. + */ + virtual bool isFillingAllowed() const = 0; + + /** + @brief Gibt true zurück, wenn das BS_Image bei einem Aufruf von Blit() mit einem Alphawert dargestellt werden kann. + */ + virtual bool isAlphaAllowed() const = 0; + + /** + @brief Gibt true zurück, wenn das BS_Image bei einem Aufruf von Blit() mit Farbmodulation dargestellt werden kann. + */ + virtual bool isColorModulationAllowed() const = 0; + + /** + @brief Gibt true zurück, wenn der Inhalt des BS_Image durch eine Aufruf von SetContent() ausgetauscht werden kann. + */ + virtual bool isSetContentAllowed() const = 0; + + //@} +}; + +} // End of namespace Sword25 + +#endif diff --git a/engines/sword25/gfx/image/pngloader.cpp b/engines/sword25/gfx/image/pngloader.cpp new file mode 100644 index 0000000000..1b72595a8f --- /dev/null +++ b/engines/sword25/gfx/image/pngloader.cpp @@ -0,0 +1,255 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +// Disable symbol overrides so that we can use png.h +#define FORBIDDEN_SYMBOL_ALLOW_ALL + +#include "sword25/gfx/image/image.h" +#include "sword25/gfx/image/pngloader.h" +#include <png.h> + +namespace Sword25 { + +#define BS_LOG_PREFIX "PNGLOADER" + + +/** + * Load a NULL-terminated string from the given stream. + */ +static Common::String loadString(Common::ReadStream &in, uint maxSize = 999) { + Common::String result; + + while (!in.eos() && (result.size() < maxSize)) { + char ch = (char)in.readByte(); + if (ch == '\0') + break; + + result += ch; + } + + return result; +} + +/** + * Check if the given data is a savegame, and if so, locate the + * offset to the image data. + * @return offset to image data if fileDataPtr contains a savegame; 0 otherwise + */ +static uint findEmbeddedPNG(const byte *fileDataPtr, uint fileSize) { + if (fileSize < 100) + return 0; + if (memcmp(fileDataPtr, "BS25SAVEGAME", 12)) + return 0; + + // Read in the header + Common::MemoryReadStream stream(fileDataPtr, fileSize); + stream.seek(0, SEEK_SET); + + // Headerinformationen der Spielstandes einlesen. + uint compressedGamedataSize; + loadString(stream); // Marker + loadString(stream); // Version + loadString(stream); // Description + Common::String gameSize = loadString(stream); + compressedGamedataSize = atoi(gameSize.c_str()); + loadString(stream); + + // Return the offset of where the thumbnail starts + return static_cast<uint>(stream.pos() + compressedGamedataSize); +} + +static void png_user_read_data(png_structp png_ptr, png_bytep data, png_size_t length) { + const byte **ref = (const byte **)png_get_io_ptr(png_ptr); + memcpy(data, *ref, length); + *ref += length; +} + +static bool doIsCorrectImageFormat(const byte *fileDataPtr, uint fileSize) { + return (fileSize > 8) && png_check_sig(const_cast<byte *>(fileDataPtr), 8); +} + + +bool PNGLoader::doDecodeImage(const byte *fileDataPtr, uint fileSize, byte *&uncompressedDataPtr, int &width, int &height, int &pitch) { + png_structp png_ptr = NULL; + png_infop info_ptr = NULL; + + int bitDepth; + int colorType; + int interlaceType; + int i; + + // Check for valid PNG signature + if (!doIsCorrectImageFormat(fileDataPtr, fileSize)) { + error("png_check_sig failed"); + } + + // Die beiden PNG Strukturen erstellen + png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); + if (!png_ptr) { + error("Could not create libpng read struct."); + } + + info_ptr = png_create_info_struct(png_ptr); + if (!info_ptr) { + error("Could not create libpng info struct."); + } + + // Alternative Lesefunktion benutzen + const byte **ref = &fileDataPtr; + png_set_read_fn(png_ptr, (void *)ref, png_user_read_data); + + // PNG Header einlesen + png_read_info(png_ptr, info_ptr); + + // PNG Informationen auslesen + png_get_IHDR(png_ptr, info_ptr, (png_uint_32 *)&width, (png_uint_32 *)&height, &bitDepth, &colorType, &interlaceType, NULL, NULL); + + // Pitch des Ausgabebildes berechnen + pitch = GraphicEngine::calcPitch(GraphicEngine::CF_ARGB32, width); + + // Speicher für die endgültigen Bilddaten reservieren + // Dieses geschieht vor dem reservieren von Speicher für temporäre Bilddaten um die Fragmentierung des Speichers gering zu halten + uncompressedDataPtr = new byte[pitch * height]; + if (!uncompressedDataPtr) { + error("Could not allocate memory for output image."); + } + + // Bilder jeglicher Farbformate werden zunächst in ARGB Bilder umgewandelt + if (bitDepth == 16) + png_set_strip_16(png_ptr); + if (colorType == PNG_COLOR_TYPE_PALETTE) + png_set_expand(png_ptr); + if (bitDepth < 8) + png_set_expand(png_ptr); + if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) + png_set_expand(png_ptr); + if (colorType == PNG_COLOR_TYPE_GRAY || + colorType == PNG_COLOR_TYPE_GRAY_ALPHA) + png_set_gray_to_rgb(png_ptr); + + png_set_bgr(png_ptr); + + if (colorType != PNG_COLOR_TYPE_RGB_ALPHA) + png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER); + + // Nachdem die Transformationen registriert wurden, werden die Bilddaten erneut eingelesen + png_read_update_info(png_ptr, info_ptr); + png_get_IHDR(png_ptr, info_ptr, (png_uint_32 *)&width, (png_uint_32 *)&height, &bitDepth, &colorType, NULL, NULL, NULL); + + if (interlaceType == PNG_INTERLACE_NONE) { + // PNGs without interlacing can simply be read row by row. + for (i = 0; i < height; i++) { + png_read_row(png_ptr, uncompressedDataPtr + i * pitch, NULL); + } + } else { + // PNGs with interlacing require us to allocate an auxillary + // buffer with pointers to all row starts. + + // Allocate row pointer buffer + png_bytep *pRowPtr = new png_bytep[height]; + if (!pRowPtr) { + error("Could not allocate memory for row pointers."); + } + + // Initialize row pointers + for (i = 0; i < height; i++) + pRowPtr[i] = uncompressedDataPtr + i * pitch; + + // Read image data + png_read_image(png_ptr, pRowPtr); + + // Free row pointer buffer + delete[] pRowPtr; + } + + // Read additional data at the end. + png_read_end(png_ptr, NULL); + + // Destroy libpng structures + png_destroy_read_struct(&png_ptr, &info_ptr, NULL); + + // Signal success + return true; +} + +bool PNGLoader::decodeImage(const byte *fileDataPtr, uint fileSize, byte *&uncompressedDataPtr, int &width, int &height, int &pitch) { + uint pngOffset = findEmbeddedPNG(fileDataPtr, fileSize); + return doDecodeImage(fileDataPtr + pngOffset, fileSize - pngOffset, uncompressedDataPtr, width, height, pitch); +} + +bool PNGLoader::doImageProperties(const byte *fileDataPtr, uint fileSize, int &width, int &height) { + // Check for valid PNG signature + if (!doIsCorrectImageFormat(fileDataPtr, fileSize)) + return false; + + png_structp png_ptr = NULL; + png_infop info_ptr = NULL; + + // Die beiden PNG Strukturen erstellen + png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); + if (!png_ptr) { + error("Could not create libpng read struct."); + } + + info_ptr = png_create_info_struct(png_ptr); + if (!info_ptr) { + error("Could not create libpng info struct."); + } + + // Alternative Lesefunktion benutzen + const byte **ref = &fileDataPtr; + png_set_read_fn(png_ptr, (void *)ref, png_user_read_data); + + // PNG Header einlesen + png_read_info(png_ptr, info_ptr); + + // PNG Informationen auslesen + int bitDepth; + int colorType; + png_get_IHDR(png_ptr, info_ptr, (png_uint_32 *)&width, (png_uint_32 *)&height, &bitDepth, &colorType, NULL, NULL, NULL); + + // Die Strukturen freigeben + png_destroy_read_struct(&png_ptr, &info_ptr, NULL); + + return true; + +} + +bool PNGLoader::imageProperties(const byte *fileDataPtr, uint fileSize, int &width, int &height) { + uint pngOffset = findEmbeddedPNG(fileDataPtr, fileSize); + return doImageProperties(fileDataPtr + pngOffset, fileSize - pngOffset, width, height); +} + + +} // End of namespace Sword25 diff --git a/engines/sword25/gfx/image/pngloader.h b/engines/sword25/gfx/image/pngloader.h new file mode 100644 index 0000000000..e0d68ff8b9 --- /dev/null +++ b/engines/sword25/gfx/image/pngloader.h @@ -0,0 +1,93 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +#ifndef SWORD25_PNGLOADER2_H +#define SWORD25_PNGLOADER2_H + +#include "sword25/kernel/common.h" +#include "sword25/gfx/graphicengine.h" + +namespace Sword25 { + +/** + * Class for loading PNG files, and PNG data embedded into savegames. + * + * Originally written by Malte Thiesen. + */ +class PNGLoader { +protected: + PNGLoader() {} // Protected constructor to prevent instances + + static bool doDecodeImage(const byte *fileDataPtr, uint fileSize, byte *&uncompressedDataPtr, int &width, int &height, int &pitch); + static bool doImageProperties(const byte *fileDataPtr, uint fileSize, int &width, int &height); + +public: + + /** + * Decode an image. + * @param[in] fileDatePtr pointer to the image data + * @param[in] fileSize size of the image data in bytes + * @param[out] pUncompressedData if successful, this is set to a pointer containing the decoded image data + * @param[out] width if successful, this is set to the width of the image + * @param[out] height if successful, this is set to the height of the image + * @param[out] pitch if successful, this is set to the number of bytes per scanline in the image + * @return false in case of an error + * + * @remark The size of the output data equals pitch * height. + * @remark This function does not free the image buffer passed to it, + * it is the callers responsibility to do so. + */ + static bool decodeImage(const byte *pFileData, uint fileSize, + byte *&pUncompressedData, + int &width, int &height, + int &pitch); + /** + * Extract the properties of an image. + * @param[in] fileDatePtr pointer to the image data + * @param[in] fileSize size of the image data in bytes + * @param[out] width if successful, this is set to the width of the image + * @param[out] height if successful, this is set to the height of the image + * @return returns true if extraction of the properties was successful, false in case of an error + * + * @remark This function does not free the image buffer passed to it, + * it is the callers responsibility to do so. + */ + static bool imageProperties(const byte *fileDatePtr, uint fileSize, + int &width, + int &height); +}; + +} // End of namespace Sword25 + +#endif diff --git a/engines/sword25/gfx/image/renderedimage.cpp b/engines/sword25/gfx/image/renderedimage.cpp new file mode 100644 index 0000000000..9392eca044 --- /dev/null +++ b/engines/sword25/gfx/image/renderedimage.cpp @@ -0,0 +1,397 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +// ----------------------------------------------------------------------------- +// INCLUDES +// ----------------------------------------------------------------------------- + +#include "sword25/package/packagemanager.h" +#include "sword25/gfx/image/pngloader.h" +#include "sword25/gfx/image/renderedimage.h" + +#include "common/system.h" + +namespace Sword25 { + +#define BS_LOG_PREFIX "RENDEREDIMAGE" + +// ----------------------------------------------------------------------------- +// CONSTRUCTION / DESTRUCTION +// ----------------------------------------------------------------------------- + +RenderedImage::RenderedImage(const Common::String &filename, bool &result) : + _data(0), + _width(0), + _height(0) { + result = false; + + PackageManager *pPackage = Kernel::getInstance()->getPackage(); + BS_ASSERT(pPackage); + + _backSurface = Kernel::getInstance()->getGfx()->getSurface(); + + // Datei laden + byte *pFileData; + uint fileSize; + if (!(pFileData = (byte *)pPackage->getFile(filename, &fileSize))) { + BS_LOG_ERRORLN("File \"%s\" could not be loaded.", filename.c_str()); + return; + } + + // Bildeigenschaften bestimmen + int pitch; + if (!PNGLoader::imageProperties(pFileData, fileSize, _width, _height)) { + BS_LOG_ERRORLN("Could not read image properties."); + delete[] pFileData; + return; + } + + // Das Bild dekomprimieren + if (!PNGLoader::decodeImage(pFileData, fileSize, _data, _width, _height, pitch)) { + BS_LOG_ERRORLN("Could not decode image."); + delete[] pFileData; + return; + } + + // Dateidaten freigeben + delete[] pFileData; + + _doCleanup = true; + + result = true; + return; +} + +// ----------------------------------------------------------------------------- + +RenderedImage::RenderedImage(uint width, uint height, bool &result) : + _width(width), + _height(height) { + + _data = new byte[width * height * 4]; + Common::set_to(_data, &_data[width * height * 4], 0); + + _backSurface = Kernel::getInstance()->getGfx()->getSurface(); + + _doCleanup = true; + + result = true; + return; +} + +RenderedImage::RenderedImage() : _width(0), _height(0), _data(0) { + _backSurface = Kernel::getInstance()->getGfx()->getSurface(); + + _doCleanup = false; + + return; +} + +// ----------------------------------------------------------------------------- + +RenderedImage::~RenderedImage() { + if (_doCleanup) + delete[] _data; +} + +// ----------------------------------------------------------------------------- + +bool RenderedImage::fill(const Common::Rect *pFillRect, uint color) { + BS_LOG_ERRORLN("Fill() is not supported."); + return false; +} + +// ----------------------------------------------------------------------------- + +bool RenderedImage::setContent(const byte *pixeldata, uint size, uint offset, uint stride) { + // Überprüfen, ob PixelData ausreichend viele Pixel enthält um ein Bild der Größe Width * Height zu erzeugen + if (size < static_cast<uint>(_width * _height * 4)) { + BS_LOG_ERRORLN("PixelData vector is too small to define a 32 bit %dx%d image.", _width, _height); + return false; + } + + const byte *in = &pixeldata[offset]; + byte *out = _data; + + for (int i = 0; i < _height; i++) { + memcpy(out, in, _width * 4); + out += _width * 4; + in += stride; + } + + return true; +} + +void RenderedImage::replaceContent(byte *pixeldata, int width, int height) { + _width = width; + _height = height; + _data = pixeldata; +} +// ----------------------------------------------------------------------------- + +uint RenderedImage::getPixel(int x, int y) { + BS_LOG_ERRORLN("GetPixel() is not supported. Returning black."); + return 0; +} + +// ----------------------------------------------------------------------------- + +bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRect, uint color, int width, int height) { + int ca = (color >> 24) & 0xff; + + // Check if we need to draw anything at all + if (ca == 0) + return true; + + int cr = (color >> 16) & 0xff; + int cg = (color >> 8) & 0xff; + int cb = (color >> 0) & 0xff; + + // Compensate for transparency. Since we're coming + // down to 255 alpha, we just compensate for the colors here + if (ca != 255) { + cr = cr * ca >> 8; + cg = cg * ca >> 8; + cb = cb * ca >> 8; + } + + // Create an encapsulating surface for the data + Graphics::Surface srcImage; + srcImage.bytesPerPixel = 4; + srcImage.pitch = _width * 4; + srcImage.w = _width; + srcImage.h = _height; + srcImage.pixels = _data; + + if (pPartRect) { + srcImage.pixels = &_data[pPartRect->top * srcImage.pitch + pPartRect->left * 4]; + srcImage.w = pPartRect->right - pPartRect->left; + srcImage.h = pPartRect->bottom - pPartRect->top; + + debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping, + pPartRect->left, pPartRect->top, pPartRect->width(), pPartRect->height(), color, width, height); + } else { + + debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping, 0, 0, + srcImage.w, srcImage.h, color, width, height); + } + + if (width == -1) + width = srcImage.w; + if (height == -1) + height = srcImage.h; + +#ifdef SCALING_TESTING + // Hardcode scaling to 66% to test scaling + width = width * 2 / 3; + height = height * 2 / 3; +#endif + + Graphics::Surface *img; + Graphics::Surface *imgScaled = NULL; + byte *savedPixels = NULL; + if ((width != srcImage.w) || (height != srcImage.h)) { + // Scale the image + img = imgScaled = scale(srcImage, width, height); + savedPixels = (byte *)img->pixels; + } else { + img = &srcImage; + } + + // Handle off-screen clipping + if (posY < 0) { + img->h = MAX(0, (int)img->h - -posY); + img->pixels = (byte *)img->pixels + img->pitch * -posY; + posY = 0; + } + + if (posX < 0) { + img->w = MAX(0, (int)img->w - -posX); + img->pixels = (byte *)img->pixels + (-posX * 4); + posX = 0; + } + + img->w = CLIP((int)img->w, 0, (int)MAX((int)_backSurface->w - posX, 0)); + img->h = CLIP((int)img->h, 0, (int)MAX((int)_backSurface->h - posY, 0)); + + if ((img->w > 0) && (img->h > 0)) { + int xp = 0, yp = 0; + + int inStep = 4; + int inoStep = img->pitch; + if (flipping & Image::FLIP_V) { + inStep = -inStep; + xp = img->w - 1; + } + + if (flipping & Image::FLIP_H) { + inoStep = -inoStep; + yp = img->h - 1; + } + + byte *ino = (byte *)img->getBasePtr(xp, yp); + byte *outo = (byte *)_backSurface->getBasePtr(posX, posY); + byte *in, *out; + + for (int i = 0; i < img->h; i++) { + out = outo; + in = ino; + for (int j = 0; j < img->w; j++) { + int r = in[0]; + int g = in[1]; + int b = in[2]; + int a = in[3]; + in += inStep; + + if (ca != 255) { + a = a * ca >> 8; + } + + switch (a) { + case 0: // Full transparency + out += 4; + break; + case 255: // Full opacity + if (cr != 255) + *out++ = (r * cr) >> 8; + else + *out++ = r; + + if (cg != 255) + *out++ = (g * cg) >> 8; + else + *out++ = g; + + if (cb != 255) + *out++ = (b * cb) >> 8; + else + *out++ = b; + + *out++ = a; + break; + + default: // alpha blending + if (cr != 255) + *out += ((r - *out) * a * cr) >> 16; + else + *out += ((r - *out) * a) >> 8; + out++; + if (cg != 255) + *out += ((g - *out) * a * cg) >> 16; + else + *out += ((g - *out) * a) >> 8; + out++; + if (cb != 255) + *out += ((b - *out) * a * cb) >> 16; + else + *out += ((b - *out) * a) >> 8; + out++; + *out = 255; + out++; + } + } + outo += _backSurface->pitch; + ino += inoStep; + } + + g_system->copyRectToScreen((byte *)_backSurface->getBasePtr(posX, posY), _backSurface->pitch, posX, posY, + img->w, img->h); + } + + if (imgScaled) { + imgScaled->pixels = savedPixels; + imgScaled->free(); + delete imgScaled; + } + + return true; +} + +/** + * Scales a passed surface, creating a new surface with the result + * @param srcImage Source image to scale + * @param scaleFactor Scale amount. Must be between 0 and 1.0 (but not zero) + * @remarks Caller is responsible for freeing the returned surface + */ +Graphics::Surface *RenderedImage::scale(const Graphics::Surface &srcImage, int xSize, int ySize) { + Graphics::Surface *s = new Graphics::Surface(); + s->create(xSize, ySize, srcImage.bytesPerPixel); + + int *horizUsage = scaleLine(xSize, srcImage.w); + int *vertUsage = scaleLine(ySize, srcImage.h); + + // Loop to create scaled version + for (int yp = 0; yp < ySize; ++yp) { + const byte *srcP = (const byte *)srcImage.getBasePtr(0, vertUsage[yp]); + byte *destP = (byte *)s->getBasePtr(0, yp); + + for (int xp = 0; xp < xSize; ++xp) { + const byte *tempSrcP = srcP + (horizUsage[xp] * srcImage.bytesPerPixel); + for (int byteCtr = 0; byteCtr < srcImage.bytesPerPixel; ++byteCtr) { + *destP++ = *tempSrcP++; + } + } + } + + // Delete arrays and return surface + delete[] horizUsage; + delete[] vertUsage; + return s; +} + +/** + * Returns an array indicating which pixels of a source image horizontally or vertically get + * included in a scaled image + */ +int *RenderedImage::scaleLine(int size, int srcSize) { + int scale = 100 * size / srcSize; + assert(scale > 0); + int *v = new int[size]; + Common::set_to(v, &v[size], 0); + + int distCtr = 0; + int *destP = v; + for (int distIndex = 0; distIndex < srcSize; ++distIndex) { + distCtr += scale; + while (distCtr >= 100) { + assert(destP < &v[size]); + *destP++ = distIndex; + distCtr -= 100; + } + } + + return v; +} + +} // End of namespace Sword25 diff --git a/engines/sword25/gfx/image/renderedimage.h b/engines/sword25/gfx/image/renderedimage.h new file mode 100644 index 0000000000..a9f2f1823c --- /dev/null +++ b/engines/sword25/gfx/image/renderedimage.h @@ -0,0 +1,121 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +#ifndef SWORD25_RENDERED_IMAGE_H +#define SWORD25_RENDERED_IMAGE_H + +// ----------------------------------------------------------------------------- +// INCLUDES +// ----------------------------------------------------------------------------- + +#include "sword25/kernel/common.h" +#include "sword25/gfx/image/image.h" +#include "sword25/gfx/graphicengine.h" + +namespace Sword25 { + +class RenderedImage : public Image { +public: + RenderedImage(const Common::String &filename, bool &result); + + /** + @brief Erzeugt ein leeres BS_RenderedImage + + @param Width die Breite des zu erzeugenden Bildes. + @param Height die Höhe des zu erzeugenden Bildes + @param Result gibt dem Aufrufer bekannt, ob der Konstruktor erfolgreich ausgeführt wurde. Wenn es nach dem Aufruf false enthalten sollte, + dürfen keine Methoden am Objekt aufgerufen werden und das Objekt ist sofort zu zerstören. + */ + RenderedImage(uint width, uint height, bool &result); + RenderedImage(); + + virtual ~RenderedImage(); + + virtual int getWidth() const { + return _width; + } + virtual int getHeight() const { + return _height; + } + virtual GraphicEngine::COLOR_FORMATS getColorFormat() const { + return GraphicEngine::CF_ARGB32; + } + + virtual bool blit(int posX = 0, int posY = 0, + int flipping = Image::FLIP_NONE, + Common::Rect *pPartRect = NULL, + uint color = BS_ARGB(255, 255, 255, 255), + int width = -1, int height = -1); + virtual bool fill(const Common::Rect *pFillRect, uint color); + virtual bool setContent(const byte *pixeldata, uint size, uint offset = 0, uint stride = 0); + void replaceContent(byte *pixeldata, int width, int height); + virtual uint getPixel(int x, int y); + + virtual bool isBlitSource() const { + return true; + } + virtual bool isBlitTarget() const { + return false; + } + virtual bool isScalingAllowed() const { + return true; + } + virtual bool isFillingAllowed() const { + return false; + } + virtual bool isAlphaAllowed() const { + return true; + } + virtual bool isColorModulationAllowed() const { + return true; + } + virtual bool isSetContentAllowed() const { + return true; + } + + static Graphics::Surface *scale(const Graphics::Surface &srcImage, int xSize, int ySize); +private: + byte *_data; + int _width; + int _height; + bool _doCleanup; + + Graphics::Surface *_backSurface; + + static int *scaleLine(int size, int srcSize); +}; + +} // End of namespace Sword25 + +#endif diff --git a/engines/sword25/gfx/image/swimage.cpp b/engines/sword25/gfx/image/swimage.cpp new file mode 100644 index 0000000000..f0a8899bb6 --- /dev/null +++ b/engines/sword25/gfx/image/swimage.cpp @@ -0,0 +1,115 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +#include "sword25/package/packagemanager.h" +#include "sword25/gfx/image/pngloader.h" +#include "sword25/gfx/image/swimage.h" + +namespace Sword25 { + +#define BS_LOG_PREFIX "SWIMAGE" + + +SWImage::SWImage(const Common::String &filename, bool &result) : + _imageDataPtr(0), + _width(0), + _height(0) { + result = false; + + PackageManager *pPackage = Kernel::getInstance()->getPackage(); + BS_ASSERT(pPackage); + + // Datei laden + byte *pFileData; + uint fileSize; + if (!(pFileData = (byte *)pPackage->getFile(filename, &fileSize))) { + BS_LOG_ERRORLN("File \"%s\" could not be loaded.", filename.c_str()); + return; + } + + // Bildeigenschaften bestimmen + int pitch; + if (!PNGLoader::imageProperties(pFileData, fileSize, _width, _height)) { + BS_LOG_ERRORLN("Could not read image properties."); + return; + } + + // Das Bild dekomprimieren + byte *pUncompressedData; + if (!PNGLoader::decodeImage(pFileData, fileSize, pUncompressedData, _width, _height, pitch)) { + BS_LOG_ERRORLN("Could not decode image."); + return; + } + + // Dateidaten freigeben + delete[] pFileData; + + _imageDataPtr = (uint *)pUncompressedData; + + result = true; + return; +} + +SWImage::~SWImage() { + delete[] _imageDataPtr; +} + + +bool SWImage::blit(int posX, int posY, + int flipping, + Common::Rect *pPartRect, + uint color, + int width, int height) { + BS_LOG_ERRORLN("Blit() is not supported."); + return false; +} + +bool SWImage::fill(const Common::Rect *pFillRect, uint color) { + BS_LOG_ERRORLN("Fill() is not supported."); + return false; +} + +bool SWImage::setContent(const byte *pixeldata, uint size, uint offset, uint stride) { + BS_LOG_ERRORLN("SetContent() is not supported."); + return false; +} + +uint SWImage::getPixel(int x, int y) { + BS_ASSERT(x >= 0 && x < _width); + BS_ASSERT(y >= 0 && y < _height); + + return _imageDataPtr[_width * y + x]; +} + +} // End of namespace Sword25 diff --git a/engines/sword25/gfx/image/swimage.h b/engines/sword25/gfx/image/swimage.h new file mode 100644 index 0000000000..a914c4f41f --- /dev/null +++ b/engines/sword25/gfx/image/swimage.h @@ -0,0 +1,99 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +#ifndef SWORD25_SWIMAGE_H +#define SWORD25_SWIMAGE_H + +#include "sword25/kernel/common.h" +#include "sword25/gfx/image/image.h" +#include "sword25/gfx/graphicengine.h" + + +namespace Sword25 { + +class SWImage : public Image { +public: + SWImage(const Common::String &filename, bool &result); + virtual ~SWImage(); + + virtual int getWidth() const { + return _width; + } + virtual int getHeight() const { + return _height; + } + virtual GraphicEngine::COLOR_FORMATS getColorFormat() const { + return GraphicEngine::CF_ARGB32; + } + + virtual bool blit(int posX = 0, int posY = 0, + int flipping = Image::FLIP_NONE, + Common::Rect *pPartRect = NULL, + uint color = BS_ARGB(255, 255, 255, 255), + int width = -1, int height = -1); + virtual bool fill(const Common::Rect *fillRectPtr, uint color); + virtual bool setContent(const byte *pixeldata, uint size, uint offset, uint stride); + virtual uint getPixel(int x, int y); + + virtual bool isBlitSource() const { + return false; + } + virtual bool isBlitTarget() const { + return false; + } + virtual bool isScalingAllowed() const { + return false; + } + virtual bool isFillingAllowed() const { + return false; + } + virtual bool isAlphaAllowed() const { + return false; + } + virtual bool isColorModulationAllowed() const { + return false; + } + virtual bool isSetContentAllowed() const { + return false; + } +private: + uint *_imageDataPtr; + + int _width; + int _height; +}; + +} // End of namespace Sword25 + +#endif diff --git a/engines/sword25/gfx/image/vectorimage.cpp b/engines/sword25/gfx/image/vectorimage.cpp new file mode 100644 index 0000000000..5c15c4771a --- /dev/null +++ b/engines/sword25/gfx/image/vectorimage.cpp @@ -0,0 +1,636 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +// ----------------------------------------------------------------------------- +// Includes +// ----------------------------------------------------------------------------- + +#include "sword25/gfx/image/art.h" +#include "sword25/gfx/image/vectorimage.h" +#include "sword25/gfx/image/renderedimage.h" + +#include "graphics/colormasks.h" + +namespace Sword25 { + +#define BS_LOG_PREFIX "VECTORIMAGE" + +#define BEZSMOOTHNESS 0.5 + +// ----------------------------------------------------------------------------- +// SWF Datentypen +// ----------------------------------------------------------------------------- + +// ----------------------------------------------------------------------------- +// Bitstream Hilfsklasse +// ----------------------------------------------------------------------------- +// Das Parsen von SWF-Dateien erfordert sowohl bitweises Auslesen als auch an +// Bytegrenzen ausgerichtetes Lesen. +// Diese Klasse ist speziell dafür ausgestattet. +// ----------------------------------------------------------------------------- + +class VectorImage::SWFBitStream { +public: + SWFBitStream(const byte *pData, uint dataSize) : + m_Pos(pData), m_End(pData + dataSize), m_WordMask(0) + {} + + inline uint32 getBits(uint bitCount) { + if (bitCount == 0 || bitCount > 32) { + error("SWFBitStream::GetBits() must read at least 1 and at most 32 bits at a time"); + } + + uint32 value = 0; + while (bitCount) { + if (m_WordMask == 0) + flushByte(); + + value <<= 1; + value |= ((m_Word & m_WordMask) != 0) ? 1 : 0; + m_WordMask >>= 1; + + --bitCount; + } + + return value; + } + + inline int32 getSignedBits(uint bitCount) { + // Bits einlesen + uint32 temp = getBits(bitCount); + + // Falls das Sign-Bit gesetzt ist, den Rest des Rückgabewertes mit 1-Bits auffüllen (Sign Extension) + if (temp & 1 << (bitCount - 1)) + return (0xffffffff << bitCount) | temp; + else + return temp; + } + + inline uint32 getUInt32() { + uint32 byte1 = getByte(); + uint32 byte2 = getByte(); + uint32 byte3 = getByte(); + uint32 byte4 = getByte(); + + return byte1 | (byte2 << 8) | (byte3 << 16) | (byte4 << 24); + } + + inline uint16 getUInt16() { + uint32 byte1 = getByte(); + uint32 byte2 = getByte(); + + return byte1 | (byte2 << 8); + } + + inline byte getByte() { + flushByte(); + byte value = m_Word; + m_WordMask = 0; + flushByte(); + + return value; + } + + inline void flushByte() { + if (m_WordMask != 128) { + if (m_Pos >= m_End) { + error("Attempted to read past end of file"); + } else { + m_Word = *m_Pos++; + m_WordMask = 128; + } + } + } + + inline void skipBytes(uint skipLength) { + flushByte(); + if (m_Pos + skipLength >= m_End) { + error("Attempted to read past end of file"); + } else { + m_Pos += skipLength; + m_Word = *(m_Pos - 1); + } + } + +private: + const byte *m_Pos; + const byte *m_End; + + byte m_Word; + uint m_WordMask; +}; + + +// ----------------------------------------------------------------------------- +// Konstanten und Hilfsfunktionen +// ----------------------------------------------------------------------------- + +namespace { +// ----------------------------------------------------------------------------- +// Konstanten +// ----------------------------------------------------------------------------- + +const uint32 MAX_ACCEPTED_FLASH_VERSION = 3; // Die höchste Flash-Dateiversion, die vom Lader akzeptiert wird + + +// ----------------------------------------------------------------------------- +// Konvertiert SWF-Rechteckdaten in einem Bitstrom in Common::Rect-Objekte +// ----------------------------------------------------------------------------- + +Common::Rect flashRectToBSRect(VectorImage::SWFBitStream &bs) { + bs.flushByte(); + + // Feststellen mit wie vielen Bits die einzelnen Komponenten kodiert sind + uint32 bitsPerValue = bs.getBits(5); + + // Die einzelnen Komponenten einlesen + int32 xMin = bs.getSignedBits(bitsPerValue); + int32 xMax = bs.getSignedBits(bitsPerValue); + int32 yMin = bs.getSignedBits(bitsPerValue); + int32 yMax = bs.getSignedBits(bitsPerValue); + + return Common::Rect(xMin, yMin, xMax + 1, yMax + 1); +} + +// ----------------------------------------------------------------------------- +// Berechnet die Bounding-Box eines BS_VectorImageElement +// ----------------------------------------------------------------------------- + +Common::Rect CalculateBoundingBox(const VectorImageElement &vectorImageElement) { + double x0 = 0.0, y0 = 0.0, x1 = 0.0, y1 = 0.0; + + for (int j = vectorImageElement.getPathCount() - 1; j >= 0; j--) { + ArtBpath *bez = vectorImageElement.getPathInfo(j).getVec(); + ArtVpath *vec = art_bez_path_to_vec(bez, 0.5); + + if (vec[0].code == ART_END) { + continue; + } else { + x0 = x1 = vec[0].x; + y0 = y1 = vec[0].y; + for (int i = 1; vec[i].code != ART_END; i++) { + if (vec[i].x < x0) x0 = vec[i].x; + if (vec[i].x > x1) x1 = vec[i].x; + if (vec[i].y < y0) y0 = vec[i].y; + if (vec[i].y > y1) y1 = vec[i].y; + } + } + free(vec); + } + + return Common::Rect(static_cast<int>(x0), static_cast<int>(y0), static_cast<int>(x1) + 1, static_cast<int>(y1) + 1); +} + +} + + +// ----------------------------------------------------------------------------- +// Konstruktion +// ----------------------------------------------------------------------------- + +VectorImage::VectorImage(const byte *pFileData, uint fileSize, bool &success, const Common::String &fname) : _pixelData(0), _fname(fname) { + success = false; + + // Bitstream-Objekt erzeugen + // Im Folgenden werden die Dateidaten aus diesem ausgelesen. + SWFBitStream bs(pFileData, fileSize); + + // SWF-Signatur überprüfen + uint32 signature[3]; + signature[0] = bs.getByte(); + signature[1] = bs.getByte(); + signature[2] = bs.getByte(); + if (signature[0] != 'F' || + signature[1] != 'W' || + signature[2] != 'S') { + BS_LOG_ERRORLN("File is not a valid SWF-file"); + return; + } + + // Versionsangabe überprüfen + uint32 version = bs.getByte(); + if (version > MAX_ACCEPTED_FLASH_VERSION) { + BS_LOG_ERRORLN("File is of version %d. Highest accepted version is %d.", version, MAX_ACCEPTED_FLASH_VERSION); + return; + } + + // Dateigröße auslesen und mit der tatsächlichen Größe vergleichen + uint32 storedFileSize = bs.getUInt32(); + if (storedFileSize != fileSize) { + BS_LOG_ERRORLN("File is not a valid SWF-file"); + return; + } + + // SWF-Maße auslesen + Common::Rect movieRect = flashRectToBSRect(bs); + + // Framerate und Frameanzahl auslesen + /* uint32 frameRate = */ + bs.getUInt16(); + /* uint32 frameCount = */ + bs.getUInt16(); + + // Tags parsen + // Da wir uns nur für das erste DefineShape-Tag interessieren + bool keepParsing = true; + while (keepParsing) { + // Tags beginnen immer an Bytegrenzen + bs.flushByte(); + + // Tagtyp und Länge auslesen + uint16 tagTypeAndLength = bs.getUInt16(); + uint32 tagType = tagTypeAndLength >> 6; + uint32 tagLength = tagTypeAndLength & 0x3f; + if (tagLength == 0x3f) + tagLength = bs.getUInt32(); + + switch (tagType) { + case 2: + // DefineShape + success = parseDefineShape(2, bs); + return; + case 22: + // DefineShape2 + success = parseDefineShape(2, bs); + return; + case 32: + success = parseDefineShape(3, bs); + return; + default: + // Unbekannte Tags ignorieren + bs.skipBytes(tagLength); + } + } + + // Die Ausführung darf nicht an dieser Stelle ankommen: Entweder es wird ein Shape gefunden, dann wird die Funktion mit vorher verlassen, oder + // es wird keines gefunden, dann tritt eine Exception auf sobald über das Ende der Datei hinaus gelesen wird. + BS_ASSERT(false); +} + +VectorImage::~VectorImage() { + for (int j = _elements.size() - 1; j >= 0; j--) + for (int i = _elements[j].getPathCount() - 1; i >= 0; i--) + if (_elements[j].getPathInfo(i).getVec()) + free(_elements[j].getPathInfo(i).getVec()); + + if (_pixelData) + free(_pixelData); +} + + +ArtBpath *ensureBezStorage(ArtBpath *bez, int nodes, int *allocated) { + if (*allocated <= nodes) { + (*allocated) += 20; + + return art_renew(bez, ArtBpath, *allocated); + } + + return bez; +} + +ArtBpath *VectorImage::storeBez(ArtBpath *bez, int lineStyle, int fillStyle0, int fillStyle1, int *bezNodes, int *bezAllocated) { + (*bezNodes)++; + + bez = ensureBezStorage(bez, *bezNodes, bezAllocated); + bez[*bezNodes].code = ART_END; + + ArtBpath *bez1 = art_new(ArtBpath, *bezNodes + 1); + + for (int i = 0; i <= *bezNodes; i++) + bez1[i] = bez[i]; + + _elements.back()._pathInfos.push_back(VectorPathInfo(bez1, *bezNodes, lineStyle, fillStyle0, fillStyle1)); + + return bez; +} + +bool VectorImage::parseDefineShape(uint shapeType, SWFBitStream &bs) { + /*uint32 shapeID = */bs.getUInt16(); + + // Bounding Box auslesen + _boundingBox = flashRectToBSRect(bs); + + // Erstes Image-Element erzeugen + _elements.resize(1); + + // Styles einlesen + uint numFillBits; + uint numLineBits; + if (!parseStyles(shapeType, bs, numFillBits, numLineBits)) + return false; + + uint lineStyle = 0; + uint fillStyle0 = 0; + uint fillStyle1 = 0; + + // Shaperecord parsen + // ------------------ + + double curX = 0; + double curY = 0; + int bezNodes = 0; + int bezAllocated = 10; + ArtBpath *bez = art_new(ArtBpath, bezAllocated); + + bool endOfShapeDiscovered = false; + while (!endOfShapeDiscovered) { + uint32 typeFlag = bs.getBits(1); + + // Non-Edge Record + if (typeFlag == 0) { + // Feststellen welche Parameter gesetzt werden + uint32 stateNewStyles = bs.getBits(1); + uint32 stateLineStyle = bs.getBits(1); + uint32 stateFillStyle1 = bs.getBits(1); + uint32 stateFillStyle0 = bs.getBits(1); + uint32 stateMoveTo = bs.getBits(1); + + uint prevLineStyle = lineStyle; + uint prevFillStyle0 = fillStyle0; + uint prevFillStyle1 = fillStyle1; + + // End der Shape-Definition erreicht? + if (!stateNewStyles && !stateLineStyle && !stateFillStyle0 && !stateFillStyle1 && !stateMoveTo) { + endOfShapeDiscovered = true; + // Parameter dekodieren + } else { + if (stateMoveTo) { + uint32 moveToBits = bs.getBits(5); + curX = bs.getSignedBits(moveToBits); + curY = bs.getSignedBits(moveToBits); + } + + if (stateFillStyle0) { + if (numFillBits > 0) + fillStyle0 = bs.getBits(numFillBits); + else + fillStyle0 = 0; + } + + if (stateFillStyle1) { + if (numFillBits > 0) + fillStyle1 = bs.getBits(numFillBits); + else + fillStyle1 = 0; + } + + if (stateLineStyle) { + if (numLineBits) + lineStyle = bs.getBits(numLineBits); + else + numLineBits = 0; + } + + // Ein neuen Pfad erzeugen, es sei denn, es wurden nur neue Styles definiert + if (stateLineStyle || stateFillStyle0 || stateFillStyle1 || stateMoveTo) { + // Store previous curve if any + if (bezNodes) { + bez = storeBez(bez, prevLineStyle, prevFillStyle0, prevFillStyle1, &bezNodes, &bezAllocated); + } + + // Start new curve + bez = ensureBezStorage(bez, 1, &bezAllocated); + bez[0].code = ART_MOVETO_OPEN; + bez[0].x3 = curX; + bez[0].y3 = curY; + bezNodes = 0; + } + + if (stateNewStyles) { + // An dieser Stelle werden in Flash die alten Style-Definitionen verworfen und mit den neuen überschrieben. + // Es wird ein neues Element begonnen. + _elements.resize(_elements.size() + 1); + if (!parseStyles(shapeType, bs, numFillBits, numLineBits)) + return false; + } + } + } else { + // Edge Record + uint32 edgeFlag = bs.getBits(1); + uint32 numBits = bs.getBits(4) + 2; + + // Curved edge + if (edgeFlag == 0) { + double controlDeltaX = bs.getSignedBits(numBits); + double controlDeltaY = bs.getSignedBits(numBits); + double anchorDeltaX = bs.getSignedBits(numBits); + double anchorDeltaY = bs.getSignedBits(numBits); + + double controlX = curX + controlDeltaX; + double controlY = curY + controlDeltaY; + double newX = controlX + anchorDeltaX; + double newY = controlY + anchorDeltaY; + +#define WEIGHT (2.0/3.0) + + bezNodes++; + bez = ensureBezStorage(bez, bezNodes, &bezAllocated); + bez[bezNodes].code = ART_CURVETO; + bez[bezNodes].x1 = WEIGHT * controlX + (1 - WEIGHT) * curX; + bez[bezNodes].y1 = WEIGHT * controlY + (1 - WEIGHT) * curY; + bez[bezNodes].x2 = WEIGHT * controlX + (1 - WEIGHT) * newX; + bez[bezNodes].y2 = WEIGHT * controlY + (1 - WEIGHT) * newY; + bez[bezNodes].x3 = newX; + bez[bezNodes].y3 = newY; + + curX = newX; + curY = newY; + } else { + // Staight edge + int32 deltaX = 0; + int32 deltaY = 0; + + uint32 generalLineFlag = bs.getBits(1); + if (generalLineFlag) { + deltaX = bs.getSignedBits(numBits); + deltaY = bs.getSignedBits(numBits); + } else { + uint32 vertLineFlag = bs.getBits(1); + if (vertLineFlag) + deltaY = bs.getSignedBits(numBits); + else + deltaX = bs.getSignedBits(numBits); + } + + curX += deltaX; + curY += deltaY; + + bezNodes++; + bez = ensureBezStorage(bez, bezNodes, &bezAllocated); + bez[bezNodes].code = ART_LINETO; + bez[bezNodes].x3 = curX; + bez[bezNodes].y3 = curY; + } + } + } + + // Store last curve + if (bezNodes) + bez = storeBez(bez, lineStyle, fillStyle0, fillStyle1, &bezNodes, &bezAllocated); + + free(bez); + + // Bounding-Boxes der einzelnen Elemente berechnen + Common::Array<VectorImageElement>::iterator it = _elements.begin(); + for (; it != _elements.end(); ++it) + it->_boundingBox = CalculateBoundingBox(*it); + + return true; +} + + +// ----------------------------------------------------------------------------- + +bool VectorImage::parseStyles(uint shapeType, SWFBitStream &bs, uint &numFillBits, uint &numLineBits) { + bs.flushByte(); + + // Fillstyles parsen + // ----------------- + + // Anzahl an Fillstyles bestimmen + uint fillStyleCount = bs.getByte(); + if (fillStyleCount == 0xff) + fillStyleCount = bs.getUInt16(); + + // Alle Fillstyles einlesen, falls ein Fillstyle mit Typ != 0 gefunden wird, wird das Parsen abgebrochen. + // Es wird nur "solid fill" (Typ 0) unterstützt. + _elements.back()._fillStyles.reserve(fillStyleCount); + for (uint i = 0; i < fillStyleCount; ++i) { + byte type = bs.getByte(); + uint32 color; + byte r = bs.getByte(); + byte g = bs.getByte(); + byte b = bs.getByte(); + byte a = 0xff; + + if (shapeType == 3) + a = bs.getByte(); + + color = Graphics::ARGBToColor<Graphics::ColorMasks<8888> >(a, r, g, b); + + if (type != 0) + return false; + + _elements.back()._fillStyles.push_back(color); + } + + // Linestyles parsen + // ----------------- + + // Anzahl an Linestyles bestimmen + uint lineStyleCount = bs.getByte(); + if (lineStyleCount == 0xff) + lineStyleCount = bs.getUInt16(); + + // Alle Linestyles einlesen + _elements.back()._lineStyles.reserve(lineStyleCount); + for (uint i = 0; i < lineStyleCount; ++i) { + double width = bs.getUInt16(); + uint32 color; + byte r = bs.getByte(); + byte g = bs.getByte(); + byte b = bs.getByte(); + byte a = 0xff; + + if (shapeType == 3) + a = bs.getByte(); + + color = Graphics::ARGBToColor<Graphics::ColorMasks<8888> >(a, r, g, b); + + _elements.back()._lineStyles.push_back(VectorImageElement::LineStyleType(width, color)); + } + + // Bitbreite für die folgenden Styleindizes auslesen + numFillBits = bs.getBits(4); + numLineBits = bs.getBits(4); + + return true; +} + + +// ----------------------------------------------------------------------------- + +bool VectorImage::fill(const Common::Rect *pFillRect, uint color) { + BS_LOG_ERRORLN("Fill() is not supported."); + return false; +} + + +// ----------------------------------------------------------------------------- + +uint VectorImage::getPixel(int x, int y) { + BS_LOG_ERRORLN("GetPixel() is not supported. Returning black."); + return 0; +} + +// ----------------------------------------------------------------------------- + +bool VectorImage::setContent(const byte *pixeldata, uint size, uint offset, uint stride) { + BS_LOG_ERRORLN("SetContent() is not supported."); + return 0; +} + +bool VectorImage::blit(int posX, int posY, + int flipping, + Common::Rect *pPartRect, + uint color, + int width, int height) { + static VectorImage *oldThis = 0; + static int oldWidth = -2; + static int oldHeight = -2; + + // Falls Breite oder Höhe 0 sind, muss nichts dargestellt werden. + if (width == 0 || height == 0) + return true; + + // Feststellen, ob das alte Bild im Cache nicht wiederbenutzt werden kann und neu Berechnet werden muss + if (!(oldThis == this && oldWidth == width && oldHeight == height)) { + render(width, height); + + oldThis = this; + oldHeight = height; + oldWidth = width; + } + + RenderedImage *rend = new RenderedImage(); + + rend->replaceContent(_pixelData, width, height); + rend->blit(posX, posY, flipping, pPartRect, color, width, height); + + delete rend; + + return true; +} + +} // End of namespace Sword25 diff --git a/engines/sword25/gfx/image/vectorimage.h b/engines/sword25/gfx/image/vectorimage.h new file mode 100644 index 0000000000..3477463b43 --- /dev/null +++ b/engines/sword25/gfx/image/vectorimage.h @@ -0,0 +1,237 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +#ifndef SWORD25_VECTORIMAGE_H +#define SWORD25_VECTORIMAGE_H + +// ----------------------------------------------------------------------------- +// Includes +// ----------------------------------------------------------------------------- + +#include "sword25/kernel/common.h" +#include "sword25/gfx/image/image.h" +#include "common/rect.h" + +#include "art.h" + +namespace Sword25 { + +class VectorImage; + +/** + @brief Pfadinformationen zu BS_VectorImageElement Objekten + + Jedes BS_VectorImageElement besteht aus Kantenzügen, oder auch Pfaden. Jeder dieser Pfad hat Eigenschaften, die in Objekten diesen Typs + gespeichert werden. +*/ + +class VectorPathInfo { +public: + VectorPathInfo(ArtBpath *vec, int len, uint lineStyle, uint fillStyle0, uint fillStyle1) : + _vec(vec), _lineStyle(lineStyle), _fillStyle0(fillStyle0), _fillStyle1(fillStyle1), _len(len) {} + + VectorPathInfo() { + _lineStyle = _fillStyle0 = _fillStyle1 = _len = 0; + _vec = 0; + } + + ArtBpath *getVec() const { + return _vec; + } + int getVecLen() const { + return _len; + } + uint getLineStyle() const { + return _lineStyle; + } + uint getFillStyle0() const { + return _fillStyle0; + } + uint getFillStyle1() const { + return _fillStyle1; + } + +private: + ArtBpath *_vec; + uint _lineStyle; + uint _fillStyle0; + uint _fillStyle1; + uint _len; +}; + +/** + @brief Ein Element eines Vektorbild. Ein BS_VectorImage besteht aus diesen Elementen, die jeweils einen Teil der Graphik definieren. + Werden alle Elemente eines Vektorbildes übereinandergelegt, ergibt sich das komplette Bild. +*/ +class VectorImageElement { + friend class VectorImage; +public: + uint getPathCount() const { + return _pathInfos.size(); + } + const VectorPathInfo &getPathInfo(uint pathNr) const { + BS_ASSERT(pathNr < getPathCount()); + return _pathInfos[pathNr]; + } + + double getLineStyleWidth(uint lineStyle) const { + BS_ASSERT(lineStyle < _lineStyles.size()); + return _lineStyles[lineStyle].width; + } + + uint getLineStyleCount() const { + return _lineStyles.size(); + } + + uint32 getLineStyleColor(uint lineStyle) const { + BS_ASSERT(lineStyle < _lineStyles.size()); + return _lineStyles[lineStyle].color; + } + + uint getFillStyleCount() const { + return _fillStyles.size(); + } + + uint32 getFillStyleColor(uint fillStyle) const { + BS_ASSERT(fillStyle < _fillStyles.size()); + return _fillStyles[fillStyle]; + } + + const Common::Rect &getBoundingBox() const { + return _boundingBox; + } + +private: + struct LineStyleType { + LineStyleType(double width_, uint32 color_) : width(width_), color(color_) {} + LineStyleType() { + width = 0; + color = 0; + } + double width; + uint32 color; + }; + + Common::Array<VectorPathInfo> _pathInfos; + Common::Array<LineStyleType> _lineStyles; + Common::Array<uint32> _fillStyles; + Common::Rect _boundingBox; +}; + + +/** + @brief Eine Vektorgraphik + + Objekte dieser Klasse enthalten die Informationen eines SWF-Shapes. +*/ + +class VectorImage : public Image { +public: + VectorImage(const byte *pFileData, uint fileSize, bool &success, const Common::String &fname); + ~VectorImage(); + + uint getElementCount() const { + return _elements.size(); + } + const VectorImageElement &getElement(uint elementNr) const { + BS_ASSERT(elementNr < _elements.size()); + return _elements[elementNr]; + } + const Common::Rect &getBoundingBox() const { + return _boundingBox; + } + + // + // Die abstrakten Methoden von BS_Image + // + virtual int getWidth() const { + return _boundingBox.width(); + } + virtual int getHeight() const { + return _boundingBox.height(); + } + virtual GraphicEngine::COLOR_FORMATS getColorFormat() const { + return GraphicEngine::CF_ARGB32; + } + virtual bool fill(const Common::Rect *pFillRect = 0, uint color = BS_RGB(0, 0, 0)); + + void render(int width, int height); + + virtual uint getPixel(int x, int y); + virtual bool isBlitSource() const { + return true; + } + virtual bool isBlitTarget() const { + return false; + } + virtual bool isScalingAllowed() const { + return true; + } + virtual bool isFillingAllowed() const { + return false; + } + virtual bool isAlphaAllowed() const { + return true; + } + virtual bool isColorModulationAllowed() const { + return true; + } + virtual bool isSetContentAllowed() const { + return false; + } + virtual bool setContent(const byte *pixeldata, uint size, uint offset, uint stride); + virtual bool blit(int posX = 0, int posY = 0, + int flipping = FLIP_NONE, + Common::Rect *pPartRect = NULL, + uint color = BS_ARGB(255, 255, 255, 255), + int width = -1, int height = -1); + + class SWFBitStream; + +private: + bool parseDefineShape(uint shapeType, SWFBitStream &bs); + bool parseStyles(uint shapeType, SWFBitStream &bs, uint &numFillBits, uint &numLineBits); + + ArtBpath *storeBez(ArtBpath *bez, int lineStyle, int fillStyle0, int fillStyle1, int *bezNodes, int *bezAllocated); + Common::Array<VectorImageElement> _elements; + Common::Rect _boundingBox; + + byte *_pixelData; + + Common::String _fname; +}; + +} // End of namespace Sword25 + +#endif diff --git a/engines/sword25/gfx/image/vectorimagerenderer.cpp b/engines/sword25/gfx/image/vectorimagerenderer.cpp new file mode 100644 index 0000000000..43ac8683ac --- /dev/null +++ b/engines/sword25/gfx/image/vectorimagerenderer.cpp @@ -0,0 +1,461 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code contains portions of Libart_LGPL - library of basic graphic primitives + * + * Copyright (c) 1998 Raph Levien + * + * Licensed under GNU LGPL v2 + * + */ + +/* + * This code contains portions of Swfdec + * + * Copyright (c) 2004-2006 David Schleef <ds@schleef.org> + * + * Licensed under GNU GPL v2 + * + */ + +#include "art.h" + +#include "sword25/gfx/image/vectorimage.h" +#include "graphics/colormasks.h" + +namespace Sword25 { + +void art_rgb_fill_run1(art_u8 *buf, art_u8 r, art_u8 g, art_u8 b, int n) { + int i; + + if (r == g && g == b && r == 255) { + memset(buf, g, n + n + n + n); + } else { + uint32 *alt = (uint32 *)buf; + uint32 color = Graphics::ARGBToColor<Graphics::ColorMasks<8888> >(0xff, r, g, b); + + for (i = 0; i < n; i++) + *alt++ = color; + } +} + +void art_rgb_run_alpha1(art_u8 *buf, art_u8 r, art_u8 g, art_u8 b, int alpha, int n) { + int i; + int v; + + for (i = 0; i < n; i++) { + v = *buf; + *buf++ = v + (((b - v) * alpha + 0x80) >> 8); + v = *buf; + *buf++ = v + (((g - v) * alpha + 0x80) >> 8); + v = *buf; + *buf++ = v + (((r - v) * alpha + 0x80) >> 8); + v = *buf; + *buf++ = MIN(v + alpha, 0xff); + } +} + +typedef struct _ArtRgbSVPAlphaData ArtRgbSVPAlphaData; + +struct _ArtRgbSVPAlphaData { + int alphatab[256]; + art_u8 r, g, b, alpha; + art_u8 *buf; + int rowstride; + int x0, x1; +}; + +static void art_rgb_svp_alpha_callback1(void *callback_data, int y, + int start, ArtSVPRenderAAStep *steps, int n_steps) { + ArtRgbSVPAlphaData *data = (ArtRgbSVPAlphaData *)callback_data; + art_u8 *linebuf; + int run_x0, run_x1; + art_u32 running_sum = start; + int x0, x1; + int k; + art_u8 r, g, b; + int *alphatab; + int alpha; + + linebuf = data->buf; + x0 = data->x0; + x1 = data->x1; + + r = data->r; + g = data->g; + b = data->b; + alphatab = data->alphatab; + + if (n_steps > 0) { + run_x1 = steps[0].x; + if (run_x1 > x0) { + alpha = (running_sum >> 16) & 0xff; + if (alpha) + art_rgb_run_alpha1(linebuf, r, g, b, alphatab[alpha], run_x1 - x0); + } + + for (k = 0; k < n_steps - 1; k++) { + running_sum += steps[k].delta; + run_x0 = run_x1; + run_x1 = steps[k + 1].x; + if (run_x1 > run_x0) { + alpha = (running_sum >> 16) & 0xff; + if (alpha) + art_rgb_run_alpha1(linebuf + (run_x0 - x0) * 4, r, g, b, alphatab[alpha], run_x1 - run_x0); + } + } + running_sum += steps[k].delta; + if (x1 > run_x1) { + alpha = (running_sum >> 16) & 0xff; + if (alpha) + art_rgb_run_alpha1(linebuf + (run_x1 - x0) * 4, r, g, b, alphatab[alpha], x1 - run_x1); + } + } else { + alpha = (running_sum >> 16) & 0xff; + if (alpha) + art_rgb_run_alpha1(linebuf, r, g, b, alphatab[alpha], x1 - x0); + } + + data->buf += data->rowstride; +} + +static void art_rgb_svp_alpha_opaque_callback1(void *callback_data, int y, + int start, + ArtSVPRenderAAStep *steps, int n_steps) { + ArtRgbSVPAlphaData *data = (ArtRgbSVPAlphaData *)callback_data; + art_u8 *linebuf; + int run_x0, run_x1; + art_u32 running_sum = start; + int x0, x1; + int k; + art_u8 r, g, b; + int *alphatab; + int alpha; + + linebuf = data->buf; + x0 = data->x0; + x1 = data->x1; + + r = data->r; + g = data->g; + b = data->b; + alphatab = data->alphatab; + + if (n_steps > 0) { + run_x1 = steps[0].x; + if (run_x1 > x0) { + alpha = running_sum >> 16; + if (alpha) { + if (alpha >= 255) + art_rgb_fill_run1(linebuf, r, g, b, run_x1 - x0); + else + art_rgb_run_alpha1(linebuf, r, g, b, alphatab[alpha], run_x1 - x0); + } + } + + for (k = 0; k < n_steps - 1; k++) { + running_sum += steps[k].delta; + run_x0 = run_x1; + run_x1 = steps[k + 1].x; + if (run_x1 > run_x0) { + alpha = running_sum >> 16; + if (alpha) { + if (alpha >= 255) + art_rgb_fill_run1(linebuf + (run_x0 - x0) * 4, r, g, b, run_x1 - run_x0); + else + art_rgb_run_alpha1(linebuf + (run_x0 - x0) * 4, r, g, b, alphatab[alpha], run_x1 - run_x0); + } + } + } + running_sum += steps[k].delta; + if (x1 > run_x1) { + alpha = running_sum >> 16; + if (alpha) { + if (alpha >= 255) + art_rgb_fill_run1(linebuf + (run_x1 - x0) * 4, r, g, b, x1 - run_x1); + else + art_rgb_run_alpha1(linebuf + (run_x1 - x0) * 4, r, g, b, alphatab[alpha], x1 - run_x1); + } + } + } else { + alpha = running_sum >> 16; + if (alpha) { + if (alpha >= 255) + art_rgb_fill_run1(linebuf, r, g, b, x1 - x0); + else + art_rgb_run_alpha1(linebuf, r, g, b, alphatab[alpha], x1 - x0); + } + } + + data->buf += data->rowstride; +} + +void art_rgb_svp_alpha1(const ArtSVP *svp, + int x0, int y0, int x1, int y1, + uint32 color, + art_u8 *buf, int rowstride) { + ArtRgbSVPAlphaData data; + byte r, g, b, alpha; + int i; + int a, da; + + Graphics::colorToARGB<Graphics::ColorMasks<8888> >(color, alpha, r, g, b); + + data.r = r; + data.g = g; + data.b = b; + data.alpha = alpha; + + a = 0x8000; + da = (alpha * 66051 + 0x80) >> 8; /* 66051 equals 2 ^ 32 / (255 * 255) */ + + for (i = 0; i < 256; i++) { + data.alphatab[i] = a >> 16; + a += da; + } + + data.buf = buf; + data.rowstride = rowstride; + data.x0 = x0; + data.x1 = x1; + if (alpha == 255) + art_svp_render_aa(svp, x0, y0, x1, y1, art_rgb_svp_alpha_opaque_callback1, &data); + else + art_svp_render_aa(svp, x0, y0, x1, y1, art_rgb_svp_alpha_callback1, &data); +} + +static int art_vpath_len(ArtVpath *a) { + int i = 0; + while (a[i].code != ART_END) + i++; + return i; +} + +ArtVpath *art_vpath_cat(ArtVpath *a, ArtVpath *b) { + ArtVpath *dest; + ArtVpath *p; + int len_a, len_b; + + len_a = art_vpath_len(a); + len_b = art_vpath_len(b); + dest = art_new(ArtVpath, len_a + len_b + 1); + p = dest; + + for (int i = 0; i < len_a; i++) + *p++ = *a++; + for (int i = 0; i <= len_b; i++) + *p++ = *b++; + + return dest; +} + +void art_svp_make_convex(ArtSVP *svp) { + int i; + + if (svp->n_segs > 0 && svp->segs[0].dir == 0) { + for (i = 0; i < svp->n_segs; i++) { + svp->segs[i].dir = !svp->segs[i].dir; + } + } +} + +ArtVpath *art_vpath_reverse(ArtVpath *a) { + ArtVpath *dest; + ArtVpath it; + int len; + int state = 0; + int i; + + len = art_vpath_len(a); + dest = art_new(ArtVpath, len + 1); + + for (i = 0; i < len; i++) { + it = a[len - i - 1]; + if (state) { + it.code = ART_LINETO; + } else { + it.code = ART_MOVETO_OPEN; + state = 1; + } + if (a[len - i - 1].code == ART_MOVETO || + a[len - i - 1].code == ART_MOVETO_OPEN) { + state = 0; + } + dest[i] = it; + } + dest[len] = a[len]; + + return dest; +} + +ArtVpath *art_vpath_reverse_free(ArtVpath *a) { + ArtVpath *dest; + + dest = art_vpath_reverse(a); + free(a); + + return dest; +} + +void drawBez(ArtBpath *bez1, ArtBpath *bez2, art_u8 *buffer, int width, int height, int deltaX, int deltaY, double scaleX, double scaleY, double penWidth, unsigned int color) { + ArtVpath *vec = NULL; + ArtVpath *vec1 = NULL; + ArtVpath *vec2 = NULL; + ArtSVP *svp = NULL; + +#if 0 + const char *codes[] = {"ART_MOVETO", "ART_MOVETO_OPEN", "ART_CURVETO", "ART_LINETO", "ART_END"}; + for (int i = 0;; i++) { + printf(" bez[%d].code = %s;\n", i, codes[bez[i].code]); + if (bez[i].code == ART_END) + break; + if (bez[i].code == ART_CURVETO) { + printf(" bez[%d].x1 = %f; bez[%d].y1 = %f;\n", i, bez[i].x1, i, bez[i].y1); + printf(" bez[%d].x2 = %f; bez[%d].y2 = %f;\n", i, bez[i].x2, i, bez[i].y2); + } + printf(" bez[%d].x3 = %f; bez[%d].y3 = %f;\n", i, bez[i].x3, i, bez[i].y3); + } + + printf(" drawBez(bez, buffer, 1.0, 1.0, %f, 0x%08x);\n", penWidth, color); +#endif + + // HACK: Some frames have green bounding boxes drawn. + // Perhaps they were used by original game artist Umriss + // We skip them just like the original + if (bez2 == 0 && color == Graphics::ARGBToColor<Graphics::ColorMasks<8888> >(0xff, 0x00, 0xff, 0x00)) { + return; + } + + vec1 = art_bez_path_to_vec(bez1, 0.5); + if (bez2 != 0) { + vec2 = art_bez_path_to_vec(bez2, 0.5); + vec2 = art_vpath_reverse_free(vec2); + vec = art_vpath_cat(vec1, vec2); + + free(vec1); + free(vec2); + } else { + vec = vec1; + } + + int size = art_vpath_len(vec); + ArtVpath *vect = art_new(ArtVpath, size + 1); + + int k; + for (k = 0; k < size; k++) { + vect[k].code = vec[k].code; + vect[k].x = (vec[k].x - deltaX) * scaleX; + vect[k].y = (vec[k].y - deltaY) * scaleY; + } + vect[k].code = ART_END; + + if (bez2 == 0) { // Line drawing + svp = art_svp_vpath_stroke(vect, ART_PATH_STROKE_JOIN_ROUND, ART_PATH_STROKE_CAP_ROUND, penWidth, 1.0, 0.5); + } else { + svp = art_svp_from_vpath(vect); + art_svp_make_convex(svp); + } + + art_rgb_svp_alpha1(svp, 0, 0, width, height, color, buffer, width * 4); + + free(vect); + art_svp_free(svp); + free(vec); +} + +void VectorImage::render(int width, int height) { + double scaleX = (width == - 1) ? 1 : static_cast<double>(width) / static_cast<double>(getWidth()); + double scaleY = (height == - 1) ? 1 : static_cast<double>(height) / static_cast<double>(getHeight()); + + debug(3, "VectorImage::render(%d, %d) %s", width, height, _fname.c_str()); + + if (_pixelData) + free(_pixelData); + + _pixelData = (byte *)malloc(width * height * 4); + memset(_pixelData, 0, width * height * 4); + + for (uint e = 0; e < _elements.size(); e++) { + + //// Draw shapes + for (uint s = 0; s < _elements[e].getFillStyleCount(); s++) { + int fill0len = 0; + int fill1len = 0; + + // Count vector sizes in order to minimize memory + // fragmentation + for (uint p = 0; p < _elements[e].getPathCount(); p++) { + if (_elements[e].getPathInfo(p).getFillStyle0() == s + 1) + fill0len += _elements[e].getPathInfo(p).getVecLen(); + + if (_elements[e].getPathInfo(p).getFillStyle1() == s + 1) + fill1len += _elements[e].getPathInfo(p).getVecLen(); + } + + // Now lump together vectors + ArtBpath *fill1 = art_new(ArtBpath, fill1len + 1); + ArtBpath *fill0 = art_new(ArtBpath, fill0len + 1); + ArtBpath *fill1pos = fill1; + ArtBpath *fill0pos = fill0; + + for (uint p = 0; p < _elements[e].getPathCount(); p++) { + if (_elements[e].getPathInfo(p).getFillStyle0() == s + 1) { + for (int i = 0; i < _elements[e].getPathInfo(p).getVecLen(); i++) + *fill0pos++ = _elements[e].getPathInfo(p).getVec()[i]; + } + + if (_elements[e].getPathInfo(p).getFillStyle1() == s + 1) { + for (int i = 0; i < _elements[e].getPathInfo(p).getVecLen(); i++) + *fill1pos++ = _elements[e].getPathInfo(p).getVec()[i]; + } + } + + // Close vectors + (*fill0pos).code = ART_END; + (*fill1pos).code = ART_END; + + drawBez(fill1, fill0, _pixelData, width, height, _boundingBox.left, _boundingBox.top, scaleX, scaleY, -1, _elements[e].getFillStyleColor(s)); + + free(fill0); + free(fill1); + } + + //// Draw strokes + for (uint s = 0; s < _elements[e].getLineStyleCount(); s++) { + double penWidth = _elements[e].getLineStyleWidth(s); + penWidth *= sqrt(fabs(scaleX * scaleY)); + + for (uint p = 0; p < _elements[e].getPathCount(); p++) { + if (_elements[e].getPathInfo(p).getLineStyle() == s + 1) { + drawBez(_elements[e].getPathInfo(p).getVec(), 0, _pixelData, width, height, _boundingBox.left, _boundingBox.top, scaleX, scaleY, penWidth, _elements[e].getLineStyleColor(s)); + } + } + } + } +} + + +} // End of namespace Sword25 |