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authorEugene Sandulenko2010-07-29 19:53:02 +0000
committerEugene Sandulenko2010-10-12 21:38:20 +0000
commita683a420a9e43705c972b5e74d55e319729e1a81 (patch)
treebde6e4abd417bdfaec120aa951da9a19be36b654 /engines/sword25/gfx/opengl/glimage.cpp
parent7723d91c957d07205c51be32498d45cd0a78568f (diff)
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SWORD25: Importing original sources
svn-id: r53171
Diffstat (limited to 'engines/sword25/gfx/opengl/glimage.cpp')
-rwxr-xr-xengines/sword25/gfx/opengl/glimage.cpp208
1 files changed, 208 insertions, 0 deletions
diff --git a/engines/sword25/gfx/opengl/glimage.cpp b/engines/sword25/gfx/opengl/glimage.cpp
new file mode 100755
index 0000000000..1f5322516b
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+++ b/engines/sword25/gfx/opengl/glimage.cpp
@@ -0,0 +1,208 @@
+// -----------------------------------------------------------------------------
+// This file is part of Broken Sword 2.5
+// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer
+//
+// Broken Sword 2.5 is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 2 of the License, or
+// (at your option) any later version.
+//
+// Broken Sword 2.5 is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Broken Sword 2.5; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+// -----------------------------------------------------------------------------
+
+// -----------------------------------------------------------------------------
+// INCLUDES
+// -----------------------------------------------------------------------------
+
+#include "util/glsprites/glsprites.h"
+#include "package/packagemanager.h"
+#include "gfx/image/imageloader.h"
+#include "openglgfx.h"
+#include "glimage.h"
+
+#define BS_LOG_PREFIX "GLIMAGE"
+
+// -----------------------------------------------------------------------------
+// CONSTRUCTION / DESTRUCTION
+// -----------------------------------------------------------------------------
+
+BS_GLImage::BS_GLImage(const std::string & Filename, bool & Result) :
+ m_Sprite(0),
+ m_Width(0),
+ m_Height(0)
+{
+ Result = false;
+
+ BS_PackageManager * pPackage = static_cast<BS_PackageManager*>(BS_Kernel::GetInstance()->GetService("package"));
+ BS_ASSERT(pPackage);
+
+ // Datei laden
+ char* pFileData;
+ unsigned int FileSize;
+ if (!(pFileData = (char*) pPackage->GetFile(Filename, &FileSize)))
+ {
+ BS_LOG_ERRORLN("File \"%s\" could not be loaded.", Filename.c_str());
+ return;
+ }
+
+ // Bildeigenschaften bestimmen
+ BS_GraphicEngine::COLOR_FORMATS ColorFormat;
+ int Pitch;
+ if (!BS_ImageLoader::ExtractImageProperties(pFileData, FileSize, ColorFormat, m_Width, m_Height))
+ {
+ BS_LOG_ERRORLN("Could not read image properties.");
+ return;
+ }
+
+ // Das Bild dekomprimieren
+ char * pUncompressedData;
+ if (!BS_ImageLoader::LoadImage(pFileData, FileSize, BS_GraphicEngine::CF_ABGR32, pUncompressedData, m_Width, m_Height, Pitch))
+ {
+ BS_LOG_ERRORLN("Could not decode image.");
+ return;
+ }
+
+ // Dateidaten freigeben
+ delete[] pFileData;
+
+ // GLS-Sprite mit den Bilddaten erstellen
+ GLS_Result GLSResult = GLS_NewSprite(m_Width, m_Height,
+ (ColorFormat == BS_GraphicEngine::CF_ARGB32) ? GLS_True : GLS_False,
+ pUncompressedData,
+ &m_Sprite);
+ if (Result != GLS_OK)
+ {
+ BS_LOG_ERRORLN("Could not create GLS_Sprite. Reason: %s", GLS_ResultString(GLSResult));
+ return;
+ }
+
+ // Bilddaten freigeben
+ delete[] pUncompressedData;
+
+ Result = true;
+ return;
+}
+
+// -----------------------------------------------------------------------------
+
+BS_GLImage::BS_GLImage(unsigned int Width, unsigned int Height, bool & Result) :
+ m_Sprite(0),
+ m_Width(Width),
+ m_Height(Height)
+{
+ Result = false;
+
+ // GLS-Sprite mit den Bilddaten erstellen
+ GLS_Result GLSResult = GLS_NewSprite(m_Width, m_Height,
+ GLS_True,
+ 0,
+ &m_Sprite);
+ if (GLSResult != GLS_OK)
+ {
+ BS_LOG_ERRORLN("Could not create GLS_Sprite. Reason: %s", GLS_ResultString(GLSResult));
+ return;
+ }
+
+ Result = true;
+ return;
+}
+
+// -----------------------------------------------------------------------------
+
+BS_GLImage::~BS_GLImage()
+{
+ if (m_Sprite) GLS_DeleteSprite(m_Sprite);
+}
+
+// -----------------------------------------------------------------------------
+
+bool BS_GLImage::Fill(const BS_Rect* pFillRect, unsigned int Color)
+{
+ BS_LOG_ERRORLN("Fill() is not supported.");
+ return false;
+}
+
+// -----------------------------------------------------------------------------
+
+bool BS_GLImage::SetContent(const std::vector<unsigned char> & Pixeldata, unsigned int Offset, unsigned int Stride)
+{
+ // Überprüfen, ob PixelData ausreichend viele Pixel enthält um ein Bild der Größe Width * Height zu erzeugen
+ if (Pixeldata.size() < static_cast<unsigned int>(m_Width * m_Height * 4))
+ {
+ BS_LOG_ERRORLN("PixelData vector is too small to define a 32 bit %dx%d image.", m_Width, m_Height);
+ return false;
+ }
+
+ // GLS-Sprite mit den Bilddaten füllen
+ GLS_Result GLSResult = GLS_SetSpriteData(m_Sprite, m_Width, m_Height, &Pixeldata[Offset], Stride / 4);
+ if (GLSResult != GLS_OK)
+ {
+ BS_LOG_ERRORLN("CGLS_SetSpriteData() failed. Reason: %s", GLS_ResultString(GLSResult));
+ return false;
+ }
+
+ return true;
+}
+
+// -----------------------------------------------------------------------------
+
+unsigned int BS_GLImage::GetPixel(int X, int Y)
+{
+ BS_LOG_ERRORLN("GetPixel() is not supported. Returning black.");
+ return 0;
+}
+
+// -----------------------------------------------------------------------------
+
+bool BS_GLImage::Blit(int PosX, int PosY,
+ int Flipping,
+ BS_Rect* pPartRect,
+ unsigned int Color,
+ int Width, int Height)
+{
+ // BS_Rect nach GLS_Rect konvertieren
+ GLS_Rect SubImage;
+ if (pPartRect)
+ {
+ SubImage.x1 = pPartRect->left;
+ SubImage.y1 = pPartRect->top;
+ SubImage.x2 = pPartRect->right;
+ SubImage.y2 = pPartRect->bottom;
+ }
+
+ // Farbe nach GLS_Color konvertieren
+ GLS_Color GLSColor;
+ GLSColor.a = Color >> 24;
+ GLSColor.r = (Color >> 16) & 0xff;
+ GLSColor.g = (Color >> 8) & 0xff;
+ GLSColor.b = Color & 0xff;
+
+ // Skalierungen berechnen
+ GLS_Float ScaleX, ScaleY;
+ if (Width == -1) Width = m_Width;
+ ScaleX = (GLS_Float) Width / (GLS_Float) m_Width;
+
+ if (Height == -1) Height = m_Height;
+ ScaleY = (GLS_Float) Height / (GLS_Float) m_Height;
+
+ // Rendern
+ // TODO:
+ // Die Bedeutung von FLIP_V und FLIP_H ist vertauscht. Allerdings glaubt der Rest der Engine auch daran, daher war es einfacher diesen Fehler
+ // weiterzuführen. Bei Gelegenheit ist dieses aber zu ändern.
+ GLS_Result Result = GLS_Blit(m_Sprite,
+ PosX, PosY,
+ pPartRect ? &SubImage : 0, &GLSColor,
+ (Flipping & BS_Image::FLIP_V) ? GLS_True : GLS_False,
+ (Flipping & BS_Image::FLIP_H) ? GLS_True : GLS_False,
+ ScaleX, ScaleY);
+ if (Result != GLS_OK) BS_LOG_ERRORLN("GLS_Blit() failed. Reason: %s", GLS_ResultString(Result));
+
+ return Result == GLS_OK;
+}