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authorEugene Sandulenko2010-08-06 13:13:25 +0000
committerEugene Sandulenko2010-10-12 22:35:55 +0000
commit47904bc7b2992189bb554833f00a79ff0fea9fb8 (patch)
tree1cec51758c6741b970bd064fafee77607b9f884f /engines/sword25/gfx/opengl/openglgfx.h
parentca17def625154e5f758b797e4fc48c76b0566320 (diff)
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SWORD25: Mass-astyle.
svn-id: r53222
Diffstat (limited to 'engines/sword25/gfx/opengl/openglgfx.h')
-rw-r--r--engines/sword25/gfx/opengl/openglgfx.h50
1 files changed, 24 insertions, 26 deletions
diff --git a/engines/sword25/gfx/opengl/openglgfx.h b/engines/sword25/gfx/opengl/openglgfx.h
index df0d81cb04..5a7ca8a85e 100644
--- a/engines/sword25/gfx/opengl/openglgfx.h
+++ b/engines/sword25/gfx/opengl/openglgfx.h
@@ -23,7 +23,7 @@
*
*/
-/*
+/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
@@ -67,58 +67,56 @@ class BS_RenderObjectManager;
// CLASS DECLARATION
// -----------------------------------------------------------------------------
-class BS_OpenGLGfx : public BS_GraphicEngine
-{
+class BS_OpenGLGfx : public BS_GraphicEngine {
public:
- BS_OpenGLGfx(BS_Kernel* pKernel);
+ BS_OpenGLGfx(BS_Kernel *pKernel);
virtual ~BS_OpenGLGfx();
// Interface
// ---------
- virtual bool Init(int Width, int Height, int BitDepth, int BackbufferCount, bool Windowed);
- virtual bool StartFrame(bool UpdateAll);
- virtual bool EndFrame();
+ virtual bool Init(int Width, int Height, int BitDepth, int BackbufferCount, bool Windowed);
+ virtual bool StartFrame(bool UpdateAll);
+ virtual bool EndFrame();
virtual BS_RenderObjectPtr<BS_Panel> GetMainPanel();
- virtual void SetVsync(bool Vsync);
- virtual bool GetVsync() const;
+ virtual void SetVsync(bool Vsync);
+ virtual bool GetVsync() const;
- virtual bool Fill(const BS_Rect* FillRectPtr = 0, unsigned int Color = BS_RGB(0, 0, 0));
- virtual bool GetScreenshot(unsigned int & Width, unsigned int & Height, Common::Array<unsigned int> & Data);
+ virtual bool Fill(const BS_Rect *FillRectPtr = 0, unsigned int Color = BS_RGB(0, 0, 0));
+ virtual bool GetScreenshot(unsigned int &Width, unsigned int &Height, Common::Array<unsigned int> & Data);
// Resource-Managing Methoden
// --------------------------
- virtual BS_Resource* LoadResource(const Common::String& FileName);
- virtual bool CanLoadResource(const Common::String& FileName);
+ virtual BS_Resource *LoadResource(const Common::String &FileName);
+ virtual bool CanLoadResource(const Common::String &FileName);
// Debugging Methoden
// ------------------
- virtual void DrawDebugLine(const BS_Vertex & Start, const BS_Vertex & End, unsigned int Color);
- static const char * GetGLSResultString(GLS_Result Result);
+ virtual void DrawDebugLine(const BS_Vertex &Start, const BS_Vertex &End, unsigned int Color);
+ static const char *GetGLSResultString(GLS_Result Result);
// Persistenz Methoden
// -------------------
- virtual bool Persist(BS_OutputPersistenceBlock & Writer);
- virtual bool Unpersist(BS_InputPersistenceBlock & Reader);
+ virtual bool Persist(BS_OutputPersistenceBlock &Writer);
+ virtual bool Unpersist(BS_InputPersistenceBlock &Reader);
private:
- bool m_GLspritesInitialized;
+ bool m_GLspritesInitialized;
BS_RenderObjectPtr<BS_Panel> m_MainPanelPtr;
- std::auto_ptr<BS_RenderObjectManager> m_RenderObjectManagerPtr;
+ std::auto_ptr<BS_RenderObjectManager> m_RenderObjectManagerPtr;
- struct DebugLine
- {
- DebugLine(const BS_Vertex & _Start, const BS_Vertex & _End, unsigned int _Color) :
+ struct DebugLine {
+ DebugLine(const BS_Vertex &_Start, const BS_Vertex &_End, unsigned int _Color) :
Start(_Start),
End(_End),
Color(_Color) {};
-
- BS_Vertex Start;
- BS_Vertex End;
- unsigned int Color;
+
+ BS_Vertex Start;
+ BS_Vertex End;
+ unsigned int Color;
};
Common::Array<DebugLine> m_DebugLines;