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authorEugene Sandulenko2010-08-18 10:52:24 +0000
committerEugene Sandulenko2010-10-12 22:53:49 +0000
commit485ff15d23b3ae9545f5c9df794f1326185eae7a (patch)
tree9994c94429c09f152bd7c017b6f74961a26b2e87 /engines/sword25/gfx/renderobjectmanager.cpp
parente71337861ffece83ca8fe254e411557249118d43 (diff)
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SWORD25: Mass-eliminating of BS_ prefix in fmv/ and gfx/
svn-id: r53258
Diffstat (limited to 'engines/sword25/gfx/renderobjectmanager.cpp')
-rw-r--r--engines/sword25/gfx/renderobjectmanager.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/sword25/gfx/renderobjectmanager.cpp b/engines/sword25/gfx/renderobjectmanager.cpp
index 0198c7be2c..5d1147ea88 100644
--- a/engines/sword25/gfx/renderobjectmanager.cpp
+++ b/engines/sword25/gfx/renderobjectmanager.cpp
@@ -56,15 +56,15 @@ namespace Sword25 {
// Konstruktion / Desktruktion
// -----------------------------------------------------------------------------
-BS_RenderObjectManager::BS_RenderObjectManager(int Width, int Height, int FramebufferCount) :
+RenderObjectManager::RenderObjectManager(int Width, int Height, int FramebufferCount) :
m_FrameStarted(false) {
// Wurzel des BS_RenderObject-Baumes erzeugen.
- m_RootPtr = (new BS_RootRenderObject(this, Width, Height))->GetHandle();
+ m_RootPtr = (new RootRenderObject(this, Width, Height))->GetHandle();
}
// -----------------------------------------------------------------------------
-BS_RenderObjectManager::~BS_RenderObjectManager() {
+RenderObjectManager::~RenderObjectManager() {
// Die Wurzel des Baumes löschen, damit werden alle BS_RenderObjects mitgelöscht.
m_RootPtr.Erase();
}
@@ -73,7 +73,7 @@ BS_RenderObjectManager::~BS_RenderObjectManager() {
// Interface
// -----------------------------------------------------------------------------
-void BS_RenderObjectManager::StartFrame() {
+void RenderObjectManager::StartFrame() {
m_FrameStarted = true;
// Verstrichene Zeit bestimmen
@@ -87,7 +87,7 @@ void BS_RenderObjectManager::StartFrame() {
// -----------------------------------------------------------------------------
-bool BS_RenderObjectManager::Render() {
+bool RenderObjectManager::Render() {
// Den Objekt-Status des Wurzelobjektes aktualisieren. Dadurch werden rekursiv alle Baumelemente aktualisiert.
// Beim aktualisieren des Objekt-Status werden auch die Update-Rects gefunden, so dass feststeht, was neu gezeichnet
// werden muss.
@@ -101,13 +101,13 @@ bool BS_RenderObjectManager::Render() {
// -----------------------------------------------------------------------------
-void BS_RenderObjectManager::AttatchTimedRenderObject(BS_RenderObjectPtr<BS_TimedRenderObject> RenderObjectPtr) {
+void RenderObjectManager::AttatchTimedRenderObject(RenderObjectPtr<TimedRenderObject> RenderObjectPtr) {
m_TimedRenderObjects.push_back(RenderObjectPtr);
}
// -----------------------------------------------------------------------------
-void BS_RenderObjectManager::DetatchTimedRenderObject(BS_RenderObjectPtr<BS_TimedRenderObject> RenderObjectPtr) {
+void RenderObjectManager::DetatchTimedRenderObject(RenderObjectPtr<TimedRenderObject> RenderObjectPtr) {
for (uint i = 0; i < m_TimedRenderObjects.size(); i++)
if (m_TimedRenderObjects[i] == RenderObjectPtr) {
m_TimedRenderObjects.remove_at(i);
@@ -119,7 +119,7 @@ void BS_RenderObjectManager::DetatchTimedRenderObject(BS_RenderObjectPtr<BS_Time
// Persistenz
// -----------------------------------------------------------------------------
-bool BS_RenderObjectManager::Persist(BS_OutputPersistenceBlock &Writer) {
+bool RenderObjectManager::Persist(BS_OutputPersistenceBlock &Writer) {
bool Result = true;
// Alle Kinder des Wurzelknotens speichern. Dadurch werden alle BS_RenderObjects gespeichert rekursiv gespeichert.
@@ -136,14 +136,14 @@ bool BS_RenderObjectManager::Persist(BS_OutputPersistenceBlock &Writer) {
}
// Alle BS_AnimationTemplates persistieren.
- Result &= BS_AnimationTemplateRegistry::GetInstance().Persist(Writer);
+ Result &= AnimationTemplateRegistry::GetInstance().Persist(Writer);
return Result;
}
// -----------------------------------------------------------------------------
-bool BS_RenderObjectManager::Unpersist(BS_InputPersistenceBlock &Reader) {
+bool RenderObjectManager::Unpersist(BS_InputPersistenceBlock &Reader) {
bool Result = true;
// Alle Kinder des Wurzelknotens löschen. Damit werden alle BS_RenderObjects gelöscht.
@@ -167,7 +167,7 @@ bool BS_RenderObjectManager::Unpersist(BS_InputPersistenceBlock &Reader) {
}
// Alle BS_AnimationTemplates wieder herstellen.
- Result &= BS_AnimationTemplateRegistry::GetInstance().Unpersist(Reader);
+ Result &= AnimationTemplateRegistry::GetInstance().Unpersist(Reader);
return Result;
}