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author | Eugene Sandulenko | 2010-08-07 20:09:40 +0000 |
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committer | Eugene Sandulenko | 2010-10-12 22:37:13 +0000 |
commit | ab85540a1bb59d7f69b89868805d1fe2a2adc89c (patch) | |
tree | 174c8976b018ecf939f6d1a6c67d84665d9623a8 /engines/sword25/gfx/renderobjectmanager.cpp | |
parent | 7257ee345b9c71e0aa0677061de0a0466c183cb9 (diff) | |
download | scummvm-rg350-ab85540a1bb59d7f69b89868805d1fe2a2adc89c.tar.gz scummvm-rg350-ab85540a1bb59d7f69b89868805d1fe2a2adc89c.tar.bz2 scummvm-rg350-ab85540a1bb59d7f69b89868805d1fe2a2adc89c.zip |
SWORD25: More compilation fixes
Now almost everything compiles fine. Several files were tricked
and there are references to tinyxml.h and of course fmod and agg.
OpenGL gfx renderer removed from the project, we need to create
our own from the scratch.
svn-id: r53224
Diffstat (limited to 'engines/sword25/gfx/renderobjectmanager.cpp')
-rw-r--r-- | engines/sword25/gfx/renderobjectmanager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword25/gfx/renderobjectmanager.cpp b/engines/sword25/gfx/renderobjectmanager.cpp index 583cc77345..0198c7be2c 100644 --- a/engines/sword25/gfx/renderobjectmanager.cpp +++ b/engines/sword25/gfx/renderobjectmanager.cpp @@ -59,7 +59,7 @@ namespace Sword25 { BS_RenderObjectManager::BS_RenderObjectManager(int Width, int Height, int FramebufferCount) : m_FrameStarted(false) { // Wurzel des BS_RenderObject-Baumes erzeugen. - m_RootPtr = new BS_RootRenderObject(this, Width, Height); + m_RootPtr = (new BS_RootRenderObject(this, Width, Height))->GetHandle(); } // ----------------------------------------------------------------------------- |