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authorJohannes Schickel2010-10-13 03:57:44 +0000
committerJohannes Schickel2010-10-13 03:57:44 +0000
commit75e8452b6e6a2bf4fb2f588aa00b428a60d873b5 (patch)
treef29541d55309487a94bd1d38e8b53bb3dde9aec6 /engines/sword25/gfx/screenshot.cpp
parent48ee83b88957dab86bc763e9ef21a70179fa8679 (diff)
parente9f50882ea5b6beeefa994040be9d3bab6a1f107 (diff)
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OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend changes into the branch. I suppose the gp2x backend and probably all new backends, i.e. gph, dingux etc., might not compile anymore. Since I have no way of testing those it would be nice if porters could look into getting those up to speed in this branch. svn-id: r53399
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+#define BS_LOG_PREFIX "SCREENSHOT"
+
+// -----------------------------------------------------------------------------
+// Includes
+// -----------------------------------------------------------------------------
+
+#include "common/system.h"
+#include "common/savefile.h"
+#include "sword25/gfx/screenshot.h"
+#include "sword25/kernel/filesystemutil.h"
+#include <png.h>
+
+namespace Sword25 {
+
+// -----------------------------------------------------------------------------
+
+#include "common/pack-start.h"
+struct RGB_PIXEL {
+ byte Red;
+ byte Green;
+ byte Blue;
+} PACKED_STRUCT;
+#include "common/pack-end.h"
+
+void userWriteFn(png_structp png_ptr, png_bytep data, png_size_t length) {
+ static_cast<Common::WriteStream *>(png_ptr->io_ptr)->write(data, length);
+}
+
+void userFlushFn(png_structp png_ptr) {
+}
+
+
+bool Screenshot::SaveToFile(Graphics::Surface *Data, Common::WriteStream *Stream) {
+ // Reserve buffer space
+ RGB_PIXEL *pixelBuffer = new RGB_PIXEL[Data->w * Data->h];
+
+ // Convert the RGBA data to RGB
+ const byte *pSrc = (const byte *)Data->getBasePtr(0, 0);
+ RGB_PIXEL *pDest = pixelBuffer;
+
+ for (uint y = 0; y < Data->h; y++) {
+ for (uint x = 0; x < Data->w; x++) {
+ uint32 srcPixel = READ_LE_UINT32(pSrc);
+ pSrc += sizeof(uint32);
+ pDest->Red = (srcPixel >> 16) & 0xff;
+ pDest->Green = (srcPixel >> 8) & 0xff;
+ pDest->Blue = srcPixel & 0xff;
+ ++pDest;
+ }
+ }
+
+ png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
+ if (!png_ptr)
+ error("Could not create PNG write-struct.");
+
+ png_infop info_ptr = png_create_info_struct(png_ptr);
+ if (!info_ptr)
+ error("Could not create PNG info-struct.");
+
+ // The compression buffer must be large enough to the entire image.
+ // This ensures that only an IDAT chunk is created.
+ // When buffer size is used 110% of the raw data size to be sure.
+ png_set_compression_buffer_size(png_ptr, (Data->w * Data->h * 3 * 110) / 100);
+
+ // Initialise PNG-Info structure
+ png_set_IHDR(png_ptr, info_ptr,
+ Data->w, // Width
+ Data->h, // Height
+ 8, // Bits depth
+ PNG_COLOR_TYPE_RGB, // Colour type
+ PNG_INTERLACE_NONE, // No interlacing
+ PNG_COMPRESSION_TYPE_DEFAULT, // Compression type
+ PNG_FILTER_TYPE_DEFAULT); // Filter Type
+
+ // Rowpointer erstellen
+ png_bytep *rowPointers = new png_bytep[Data->h];
+ for (uint i = 0; i < Data->h; i++) {
+ rowPointers[i] = (png_bytep)&pixelBuffer[Data->w * i];
+ }
+ png_set_rows(png_ptr, info_ptr, &rowPointers[0]);
+
+ // Write out the png data to the file
+ png_set_write_fn(png_ptr, (void *)Stream, userWriteFn, userFlushFn);
+ png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL);
+
+ png_destroy_write_struct(&png_ptr, &info_ptr);
+
+ delete[] pixelBuffer;
+ delete[] rowPointers;
+
+ return true;
+}
+
+// -----------------------------------------------------------------------------
+
+Common::MemoryReadStream *Screenshot::createThumbnail(Graphics::Surface *Data) {
+ // This method takes a screen image with a dimension of 800x600, and creates a screenshot with a dimension of 200x125.
+ // First 50 pixels are cut off the top and bottom (the interface boards in the game). The remaining image of 800x500
+ // will be on a 16th of its size, reduced by being handed out in 4x4 pixel blocks and the average of each block
+ // generates a pixel of the target image. Finally, the result as a PNG file is stored as a file.
+
+ // The source image must be 800x600.
+ if (Data->w != 800 || Data->h != 600 || Data->bytesPerPixel != 4) {
+ BS_LOG_ERRORLN("The sreenshot dimensions have to be 800x600 in order to be saved as a thumbnail.");
+ return false;
+ }
+
+ // Buffer for the output thumbnail
+ Graphics::Surface thumbnail;
+ thumbnail.create(200, 125, 4);
+
+ // Über das Zielbild iterieren und einen Pixel zur Zeit berechnen.
+ uint x, y;
+ x = y = 0;
+
+ for (byte *pDest = (byte *)thumbnail.pixels; pDest < ((byte *)thumbnail.pixels + thumbnail.pitch * thumbnail.h); ) {
+ // Get an average over a 4x4 pixel block in the source image
+ int alpha, red, green, blue;
+ alpha = red = green = blue = 0;
+ for (int j = 0; j < 4; ++j) {
+ const uint32 *srcP = (const uint32 *)Data->getBasePtr(x * 4, y * 4 + j + 50);
+ for (int i = 0; i < 4; ++i) {
+ uint32 pixel = READ_LE_UINT32(srcP + i);
+ alpha += (pixel >> 24);
+ red += (pixel >> 16) & 0xff;
+ green += (pixel >> 8) & 0xff;
+ blue += pixel & 0xff;
+ }
+ }
+
+ // Write target pixel
+ *pDest++ = blue / 16;
+ *pDest++ = green / 16;
+ *pDest++ = red / 16;
+ *pDest++ = alpha / 16;
+
+ // Move to next block
+ ++x;
+ if (x == thumbnail.w) {
+ x = 0;
+ ++y;
+ }
+ }
+
+ // Create a PNG representation of the thumbnail data
+ Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic();
+ SaveToFile(&thumbnail, stream);
+
+ // Output a MemoryReadStream that encompasses the written data
+ Common::MemoryReadStream *result = new Common::MemoryReadStream(stream->getData(), stream->size(),
+ DisposeAfterUse::YES);
+ return result;
+}
+
+} // End of namespace Sword25