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author | Eugene Sandulenko | 2010-08-07 20:09:40 +0000 |
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committer | Eugene Sandulenko | 2010-10-12 22:37:13 +0000 |
commit | ab85540a1bb59d7f69b89868805d1fe2a2adc89c (patch) | |
tree | 174c8976b018ecf939f6d1a6c67d84665d9623a8 /engines/sword25/gfx/screenshot.cpp | |
parent | 7257ee345b9c71e0aa0677061de0a0466c183cb9 (diff) | |
download | scummvm-rg350-ab85540a1bb59d7f69b89868805d1fe2a2adc89c.tar.gz scummvm-rg350-ab85540a1bb59d7f69b89868805d1fe2a2adc89c.tar.bz2 scummvm-rg350-ab85540a1bb59d7f69b89868805d1fe2a2adc89c.zip |
SWORD25: More compilation fixes
Now almost everything compiles fine. Several files were tricked
and there are references to tinyxml.h and of course fmod and agg.
OpenGL gfx renderer removed from the project, we need to create
our own from the scratch.
svn-id: r53224
Diffstat (limited to 'engines/sword25/gfx/screenshot.cpp')
-rw-r--r-- | engines/sword25/gfx/screenshot.cpp | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/engines/sword25/gfx/screenshot.cpp b/engines/sword25/gfx/screenshot.cpp index 59e52e1ab4..0c48966d0b 100644 --- a/engines/sword25/gfx/screenshot.cpp +++ b/engines/sword25/gfx/screenshot.cpp @@ -59,7 +59,8 @@ struct RGB_PIXEL { unsigned char Blue; }; -bool BS_Screenshot::SaveToFile(unsigned int Width, unsigned int Height, const vector<unsigned int> & Data, const string &Filename) { +bool BS_Screenshot::SaveToFile(unsigned int Width, unsigned int Height, const byte *Data, const Common::String &Filename) { +#if 0 BS_ASSERT(Data.size() == Width * Height); // Buffer für Bildschirminhalt in RGB reservieren @@ -146,13 +147,17 @@ bool BS_Screenshot::SaveToFile(unsigned int Width, unsigned int Height, const ve BS_LOG_ERRORLN("Could not create screenshot (\"%s\").", Filename.c_str()); return false; } +#else + warning("STUB: BS_Screenshot::SaveToFile(%d, %d, .., %s)", Width, Height, Filename.c_str()); +#endif return true; } // ----------------------------------------------------------------------------- -bool BS_Screenshot::SaveThumbnailToFile(unsigned int Width, unsigned int Height, const vector<unsigned int> & Data, const string &Filename) { +bool BS_Screenshot::SaveThumbnailToFile(unsigned int Width, unsigned int Height, const byte *Data, const Common::String &Filename) { +#if 0 // // Diese Methode nimmt ein Screenshot mit den Maßen von 800x600 und erzeugt einen Screenshot mit den Maßen von 200x125. // Dabei werden je 50 Pixel oben und unten abgeschnitten (die Interface-Leisten im Spiel). Das verbleibende Bild von 800x500 wird auf @@ -199,6 +204,11 @@ bool BS_Screenshot::SaveThumbnailToFile(unsigned int Width, unsigned int Height, // Bild als PNG Speichern. return SaveToFile(200, 125, ThumbnailData, Filename); +#else + warning("STUB: BS_Screenshot::SaveThumbnailToFile(%d, %d, .., %s)", Width, Height, Filename.c_str()); + + return true; +#endif } } // End of namespace Sword25 |