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authorEugene Sandulenko2010-08-06 13:13:25 +0000
committerEugene Sandulenko2010-10-12 22:35:55 +0000
commit47904bc7b2992189bb554833f00a79ff0fea9fb8 (patch)
tree1cec51758c6741b970bd064fafee77607b9f884f /engines/sword25/input/inputengine.h
parentca17def625154e5f758b797e4fc48c76b0566320 (diff)
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SWORD25: Mass-astyle.
svn-id: r53222
Diffstat (limited to 'engines/sword25/input/inputengine.h')
-rw-r--r--engines/sword25/input/inputengine.h120
1 files changed, 60 insertions, 60 deletions
diff --git a/engines/sword25/input/inputengine.h b/engines/sword25/input/inputengine.h
index f88f67de38..c0f2b47bf5 100644
--- a/engines/sword25/input/inputengine.h
+++ b/engines/sword25/input/inputengine.h
@@ -23,7 +23,7 @@
*
*/
-/*
+/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
@@ -57,15 +57,15 @@ namespace Sword25 {
class BS_InputEngine : public BS_Service, public BS_Persistable {
public:
- BS_InputEngine(BS_Kernel* pKernel);
- virtual ~BS_InputEngine(){};
+ BS_InputEngine(BS_Kernel *pKernel);
+ virtual ~BS_InputEngine() {};
// NOTE: These codes are registered in inputengine_script.cpp
// Any changes to these enums must also adjust the above file.
- enum KEY_CODES {
- KEY_BACKSPACE = 0x08,
- KEY_TAB = 0x09,
- KEY_CLEAR = 0x0C,
+ enum KEY_CODES {
+ KEY_BACKSPACE = 0x08,
+ KEY_TAB = 0x09,
+ KEY_CLEAR = 0x0C,
KEY_RETURN = 0x0D,
KEY_PAUSE = 0x13,
KEY_CAPSLOCK = 0x14,
@@ -79,45 +79,45 @@ public:
KEY_UP = 0x26,
KEY_RIGHT = 0x27,
KEY_DOWN = 0x28,
- KEY_PRINTSCREEN = 0x2C,
+ KEY_PRINTSCREEN = 0x2C,
KEY_INSERT = 0x2D,
KEY_DELETE = 0x2E,
- KEY_0 = 0x30,
- KEY_1 = 0x31,
- KEY_2 = 0x32,
- KEY_3 = 0x33,
- KEY_4 = 0x34,
- KEY_5 = 0x35,
- KEY_6 = 0x36,
- KEY_7 = 0x37,
- KEY_8 = 0x38,
- KEY_9 = 0x39,
- KEY_A = 0x41,
- KEY_B = 0x42,
- KEY_C = 0x43,
- KEY_D = 0x44,
- KEY_E = 0x45,
- KEY_F = 0x46,
- KEY_G = 0x47,
- KEY_H = 0x48,
- KEY_I = 0x49,
- KEY_J = 0x4A,
- KEY_K = 0x4B,
- KEY_L = 0x4C,
- KEY_M = 0x4D,
- KEY_N = 0x4E,
- KEY_O = 0x4F,
- KEY_P = 0x50,
- KEY_Q = 0x51,
- KEY_R = 0x52,
- KEY_S = 0x53,
- KEY_T = 0x54,
- KEY_U = 0x55,
- KEY_V = 0x56,
- KEY_W = 0x57,
- KEY_X = 0x58,
- KEY_Y = 0x59,
- KEY_Z = 0x5A,
+ KEY_0 = 0x30,
+ KEY_1 = 0x31,
+ KEY_2 = 0x32,
+ KEY_3 = 0x33,
+ KEY_4 = 0x34,
+ KEY_5 = 0x35,
+ KEY_6 = 0x36,
+ KEY_7 = 0x37,
+ KEY_8 = 0x38,
+ KEY_9 = 0x39,
+ KEY_A = 0x41,
+ KEY_B = 0x42,
+ KEY_C = 0x43,
+ KEY_D = 0x44,
+ KEY_E = 0x45,
+ KEY_F = 0x46,
+ KEY_G = 0x47,
+ KEY_H = 0x48,
+ KEY_I = 0x49,
+ KEY_J = 0x4A,
+ KEY_K = 0x4B,
+ KEY_L = 0x4C,
+ KEY_M = 0x4D,
+ KEY_N = 0x4E,
+ KEY_O = 0x4F,
+ KEY_P = 0x50,
+ KEY_Q = 0x51,
+ KEY_R = 0x52,
+ KEY_S = 0x53,
+ KEY_T = 0x54,
+ KEY_U = 0x55,
+ KEY_V = 0x56,
+ KEY_W = 0x57,
+ KEY_X = 0x58,
+ KEY_Y = 0x59,
+ KEY_Z = 0x5A,
KEY_NUMPAD0 = 0x60,
KEY_NUMPAD1 = 0x61,
KEY_NUMPAD2 = 0x62,
@@ -154,7 +154,7 @@ public:
KEY_RCONTROL = 0xA3
};
- // NOTE: These codes are registered in inputengine_script.cpp.
+ // NOTE: These codes are registered in inputengine_script.cpp.
// Any changes to these enums must also adjust the above file.
enum KEY_COMMANDS {
KEY_COMMAND_ENTER = 1,
@@ -171,16 +171,16 @@ public:
/// --------------------------------------------------------------
/// THESE METHODS MUST BE IMPLEMENTED BY THE INPUT ENGINE
/// --------------------------------------------------------------
-
+
/**
* Initialises the input engine
- * @return Returns a true on success, otherwise false.
+ * @return Returns a true on success, otherwise false.
*/
virtual bool Init() = 0;
/**
* Performs a "tick" of the input engine.
- *
+ *
* This method should be called once per frame. It can be used by implementations
* of the input engine that are not running in their own thread, or to perform
* additional administrative tasks that are needed.
@@ -240,8 +240,8 @@ public:
/**
* Returns true if a given key was pressed
- * @param KeyCode The key code to be checked
- * @return Returns true if the given key is done, otherwise false.
+ * @param KeyCode The key code to be checked
+ * @return Returns true if the given key is done, otherwise false.
*/
virtual bool IsKeyDown(unsigned int KeyCode) = 0;
@@ -251,7 +251,7 @@ public:
* The difference between IsKeyDown() is that this only returns true after the key
* has been released. This method facilitates the retrieval of keys, and reading
* strings that users type.
- * @param KeyCode The key code to be checked
+ * @param KeyCode The key code to be checked
*/
virtual bool WasKeyDown(unsigned int KeyCode) = 0;
@@ -261,19 +261,19 @@ public:
* Registers a callback function for keyboard input.
*
* The callbacks that are registered with this function will be called whenever an
- * input key is pressed. A letter entry is different from the query using the
- * methods IsKeyDown () and WasKeyDown () in the sense that are treated instead
- * of actual scan-coded letters. These were taken into account, among other things:
+ * input key is pressed. A letter entry is different from the query using the
+ * methods IsKeyDown () and WasKeyDown () in the sense that are treated instead
+ * of actual scan-coded letters. These were taken into account, among other things:
* the keyboard layout, the condition the Shift and Caps Lock keys and the repetition
* of longer holding the key.
* The input of strings by the user through use of callbacks should be implemented.
- * @return Returns true if the function was registered, otherwise false.
+ * @return Returns true if the function was registered, otherwise false.
*/
virtual bool RegisterCharacterCallback(CallbackPtr Callback) = 0;
/**
* De-registeres a previously registered callback function.
- * @return Returns true if the function could be de-registered, otherwise false.
+ * @return Returns true if the function could be de-registered, otherwise false.
*/
virtual bool UnregisterCharacterCallback(CallbackPtr Callback) = 0;
@@ -282,17 +282,17 @@ public:
/**
* Registers a callback function for the input of commands that can have influence on the string input
*
- * The callbacks that are registered with this function will be called whenever the input service
- * has a key that affects the character string input. This could be the following keys:
+ * The callbacks that are registered with this function will be called whenever the input service
+ * has a key that affects the character string input. This could be the following keys:
* Enter, End, Left, Right, ...
* The input of strings by the user through the use of callbacks should be implemented.
- * @return Returns true if the function was registered, otherwise false.
+ * @return Returns true if the function was registered, otherwise false.
*/
virtual bool RegisterCommandCallback(CallbackPtr Callback) = 0;
/**
* Un-register a callback function for the input of commands that can have an influence on the string input.
- * @return Returns true if the function could be de-registered, otherwise false.
+ * @return Returns true if the function could be de-registered, otherwise false.
*/
virtual bool UnregisterCommandCallback(CommandCallback Callback) = 0;