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author | Paul Gilbert | 2010-08-05 10:16:21 +0000 |
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committer | Eugene Sandulenko | 2010-10-12 22:23:24 +0000 |
commit | 49ea23c532cb0d8ab6e27d290484a1e2daadb347 (patch) | |
tree | 97dff77ee4deeb81f600288d30abb3413300180f /engines/sword25/input/inputengine.h | |
parent | 1e3b3af5c09ef5b9168436b2276bce612f74c0d2 (diff) | |
download | scummvm-rg350-49ea23c532cb0d8ab6e27d290484a1e2daadb347.tar.gz scummvm-rg350-49ea23c532cb0d8ab6e27d290484a1e2daadb347.tar.bz2 scummvm-rg350-49ea23c532cb0d8ab6e27d290484a1e2daadb347.zip |
SWORD25: Fix for void * conversion errors
It turns out that strict C++ doesn't allow function pointers to be converted to void pointers and vice versa. Since there are two callback function pointer types - one with a KEY_COMMANDS enum parameter, and the other with an unsigned char type, I changed all void * occurances to a function pointer type with an 'int' parameter, and changed all implementation methods to take in an int parameter.
svn-id: r53208
Diffstat (limited to 'engines/sword25/input/inputengine.h')
-rw-r--r-- | engines/sword25/input/inputengine.h | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/engines/sword25/input/inputengine.h b/engines/sword25/input/inputengine.h index 3cd1ce6e3f..f88f67de38 100644 --- a/engines/sword25/input/inputengine.h +++ b/engines/sword25/input/inputengine.h @@ -49,6 +49,7 @@ #include "sword25/kernel/common.h" #include "sword25/kernel/service.h" #include "sword25/kernel/persistable.h" +#include "sword25/kernel/callbackregistry.h" namespace Sword25 { @@ -254,7 +255,7 @@ public: */ virtual bool WasKeyDown(unsigned int KeyCode) = 0; - typedef void (*CharacterCallback)(unsigned char Character); + typedef CallbackPtr CharacterCallback; /** * Registers a callback function for keyboard input. @@ -268,15 +269,15 @@ public: * The input of strings by the user through use of callbacks should be implemented. * @return Returns true if the function was registered, otherwise false. */ - virtual bool RegisterCharacterCallback(CharacterCallback Callback) = 0; + virtual bool RegisterCharacterCallback(CallbackPtr Callback) = 0; /** * De-registeres a previously registered callback function. * @return Returns true if the function could be de-registered, otherwise false. */ - virtual bool UnregisterCharacterCallback(CharacterCallback Callback) = 0; + virtual bool UnregisterCharacterCallback(CallbackPtr Callback) = 0; - typedef void (*CommandCallback)(KEY_COMMANDS Command); + typedef CallbackPtr CommandCallback; /** * Registers a callback function for the input of commands that can have influence on the string input @@ -287,7 +288,7 @@ public: * The input of strings by the user through the use of callbacks should be implemented. * @return Returns true if the function was registered, otherwise false. */ - virtual bool RegisterCommandCallback(CommandCallback Callback) = 0; + virtual bool RegisterCommandCallback(CallbackPtr Callback) = 0; /** * Un-register a callback function for the input of commands that can have an influence on the string input. |