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authorPaul Gilbert2010-08-03 09:47:45 +0000
committerEugene Sandulenko2010-10-12 22:21:24 +0000
commit86bef1508c3fb3c21a10e3f35305f6eaf641a33e (patch)
treec2a47a3cca578ba5b9b6a156ddbc576221f14beb /engines/sword25/input/scummvminput.h
parentfab86ba22250c282139fb0c94a250499abdc875f (diff)
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SWORD25: Converted the input engine to use the ScummVM event manager
svn-id: r53203
Diffstat (limited to 'engines/sword25/input/scummvminput.h')
-rw-r--r--engines/sword25/input/scummvminput.h103
1 files changed, 103 insertions, 0 deletions
diff --git a/engines/sword25/input/scummvminput.h b/engines/sword25/input/scummvminput.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+#ifndef SWORD25_STDWININPUT_H
+#define SWORD25_STDWININPUT_H
+
+/// Includes
+#include "common/scummsys.h"
+#include "common/list.h"
+#include "sword25/kernel/common.h"
+#include "sword25/input/inputengine.h"
+
+namespace Sword25 {
+
+/// Forward class definitions
+class BS_Kernel;
+
+/// Class definitions
+class ScummVMInput : public BS_InputEngine {
+public:
+ ScummVMInput(BS_Kernel *pKernel);
+ virtual ~ScummVMInput();
+
+ virtual bool Init();
+ virtual void Update();
+ virtual bool IsLeftMouseDown();
+ virtual bool IsRightMouseDown();
+ virtual bool WasLeftMouseDown();
+ virtual bool WasRightMouseDown();
+ virtual bool IsLeftDoubleClick();
+ virtual int GetMouseX();
+ virtual int GetMouseY();
+ virtual bool IsKeyDown(unsigned int KeyCode);
+ virtual bool WasKeyDown(unsigned int KeyCode);
+ virtual void SetMouseX(int PosX);
+ virtual void SetMouseY(int PosY);
+ virtual bool RegisterCharacterCallback(CharacterCallback Callback);
+ virtual bool UnregisterCharacterCallback(CharacterCallback Callback);
+ virtual bool RegisterCommandCallback(CommandCallback Callback);
+ virtual bool UnregisterCommandCallback(CommandCallback Callback);
+ virtual void ReportCharacter(unsigned char Character);
+ virtual void ReportCommand(KEY_COMMANDS Command);
+
+ bool Persist(BS_OutputPersistenceBlock &Writer);
+ bool Unpersist(BS_InputPersistenceBlock &Reader);
+
+private:
+ void TestForLeftDoubleClick();
+ void AlterKeyboardState(int keycode, byte newState);
+
+ byte m_KeyboardState[2][256];
+ bool m_LeftMouseState[2];
+ bool m_RightMouseState[2];
+ unsigned int m_CurrentState;
+ int m_MouseX;
+ int m_MouseY;
+ bool m_LeftMouseDown;
+ bool m_RightMouseDown;
+ bool m_LeftDoubleClick;
+ unsigned int m_DoubleClickTime;
+ int m_DoubleClickRectWidth;
+ int m_DoubleClickRectHeight;
+ unsigned int m_LastLeftClickTime;
+ int m_LastLeftClickMouseX;
+ int m_LastLeftClickMouseY;
+ Common::List<CommandCallback> m_CommandCallbacks;
+ Common::List<CharacterCallback> m_CharacterCallbacks;
+};
+
+} // End of namespace Sword25
+
+#endif