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authorEugene Sandulenko2010-10-19 21:03:33 +0000
committerEugene Sandulenko2010-10-19 21:03:33 +0000
commit6629efc676ca48e958dcfa0ee4e66e6aba1c6597 (patch)
tree3e76022f90ca9590c1ec376fc436461eaeee11ef /engines/sword25/input
parentae78107e2a8732977313e208f1d08e65d50ec8e8 (diff)
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SWORD25: Enforced code formatting rules in rest of the engine
svn-id: r53626
Diffstat (limited to 'engines/sword25/input')
-rw-r--r--engines/sword25/input/inputengine.cpp296
-rw-r--r--engines/sword25/input/inputengine.h79
-rw-r--r--engines/sword25/input/inputengine_script.cpp248
3 files changed, 260 insertions, 363 deletions
diff --git a/engines/sword25/input/inputengine.cpp b/engines/sword25/input/inputengine.cpp
index 9936a20127..181e13b7ff 100644
--- a/engines/sword25/input/inputengine.cpp
+++ b/engines/sword25/input/inputengine.cpp
@@ -51,24 +51,24 @@ namespace Sword25 {
InputEngine::InputEngine(Kernel *pKernel) :
Service(pKernel),
- m_CurrentState(0),
- m_LeftMouseDown(false),
- m_RightMouseDown(false),
- m_MouseX(0),
- m_MouseY(0),
- m_LeftDoubleClick(false),
- m_DoubleClickTime(DOUBLE_CLICK_TIME),
- m_DoubleClickRectWidth(DOUBLE_CLICK_RECT_SIZE),
- m_DoubleClickRectHeight(DOUBLE_CLICK_RECT_SIZE),
- m_LastLeftClickTime(0),
- m_LastLeftClickMouseX(0),
- m_LastLeftClickMouseY(0) {
- memset(m_KeyboardState[0], 0, sizeof(m_KeyboardState[0]));
- memset(m_KeyboardState[1], 0, sizeof(m_KeyboardState[1]));
- m_LeftMouseState[0] = false;
- m_LeftMouseState[1] = false;
- m_RightMouseState[0] = false;
- m_RightMouseState[1] = false;
+ _currentState(0),
+ _leftMouseDown(false),
+ _rightMouseDown(false),
+ _mouseX(0),
+ _mouseY(0),
+ _leftDoubleClick(false),
+ _doubleClickTime(DOUBLE_CLICK_TIME),
+ _doubleClickRectWidth(DOUBLE_CLICK_RECT_SIZE),
+ _doubleClickRectHeight(DOUBLE_CLICK_RECT_SIZE),
+ _lastLeftClickTime(0),
+ _lastLeftClickMouseX(0),
+ _lastLeftClickMouseY(0) {
+ memset(_keyboardState[0], 0, sizeof(_keyboardState[0]));
+ memset(_keyboardState[1], 0, sizeof(_keyboardState[1]));
+ _leftMouseState[0] = false;
+ _leftMouseState[1] = false;
+ _rightMouseState[0] = false;
+ _rightMouseState[1] = false;
if (!registerScriptBindings())
BS_LOG_ERRORLN("Script bindings could not be registered.");
@@ -80,18 +80,14 @@ Service *InputEngine_CreateObject(Kernel *pKernel) {
return new InputEngine(pKernel);
}
-// -----------------------------------------------------------------------------
-
-bool InputEngine::Init() {
+bool InputEngine::init() {
// No initialisation needed
return true;
}
-// -----------------------------------------------------------------------------
-
-void InputEngine::Update() {
+void InputEngine::update() {
Common::Event event;
- m_CurrentState ^= 1;
+ _currentState ^= 1;
// Loop through processing any pending events
bool handleEvents = true;
@@ -99,31 +95,31 @@ void InputEngine::Update() {
switch (event.type) {
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_LBUTTONUP:
- m_LeftMouseDown = event.type == Common::EVENT_LBUTTONDOWN;
- m_MouseX = event.mouse.x;
- m_MouseY = event.mouse.y;
+ _leftMouseDown = event.type == Common::EVENT_LBUTTONDOWN;
+ _mouseX = event.mouse.x;
+ _mouseY = event.mouse.y;
handleEvents = false;
break;
case Common::EVENT_RBUTTONDOWN:
case Common::EVENT_RBUTTONUP:
- m_RightMouseDown = event.type == Common::EVENT_RBUTTONDOWN;
- m_MouseX = event.mouse.x;
- m_MouseY = event.mouse.y;
+ _rightMouseDown = event.type == Common::EVENT_RBUTTONDOWN;
+ _mouseX = event.mouse.x;
+ _mouseY = event.mouse.y;
handleEvents = false;
break;
case Common::EVENT_MOUSEMOVE:
- m_MouseX = event.mouse.x;
- m_MouseY = event.mouse.y;
+ _mouseX = event.mouse.x;
+ _mouseY = event.mouse.y;
break;
case Common::EVENT_KEYDOWN:
case Common::EVENT_KEYUP:
- AlterKeyboardState(event.kbd.keycode, (event.type == Common::EVENT_KEYDOWN) ? 0x80 : 0);
+ alterKeyboardState(event.kbd.keycode, (event.type == Common::EVENT_KEYDOWN) ? 0x80 : 0);
break;
case Common::EVENT_QUIT:
- Kernel::GetInstance()->GetWindow()->SetWindowAlive(false);
+ Kernel::getInstance()->getWindow()->setWindowAlive(false);
break;
default:
@@ -131,125 +127,97 @@ void InputEngine::Update() {
}
}
- m_LeftMouseState[m_CurrentState] = m_LeftMouseDown;
- m_RightMouseState[m_CurrentState] = m_RightMouseDown;
+ _leftMouseState[_currentState] = _leftMouseDown;
+ _rightMouseState[_currentState] = _rightMouseDown;
- TestForLeftDoubleClick();
+ testForLeftDoubleClick();
}
-// -----------------------------------------------------------------------------
-
-bool InputEngine::IsLeftMouseDown() {
- return m_LeftMouseDown;
+bool InputEngine::isLeftMouseDown() {
+ return _leftMouseDown;
}
-// -----------------------------------------------------------------------------
-
-bool InputEngine::IsRightMouseDown() {
- return m_RightMouseDown;
+bool InputEngine::isRightMouseDown() {
+ return _rightMouseDown;
}
-// -----------------------------------------------------------------------------
-
-void InputEngine::TestForLeftDoubleClick() {
- m_LeftDoubleClick = false;
+void InputEngine::testForLeftDoubleClick() {
+ _leftDoubleClick = false;
// Only bother checking for a double click if the left mouse button was clicked
- if (WasLeftMouseDown()) {
+ if (wasLeftMouseDown()) {
// Get the time now
- uint Now = Kernel::GetInstance()->GetMilliTicks();
+ uint now = Kernel::getInstance()->getMilliTicks();
// A double click is signalled if
// 1. The two clicks are close enough together
// 2. The mouse cursor hasn't moved much
- if (Now - m_LastLeftClickTime <= m_DoubleClickTime &&
- ABS(m_MouseX - m_LastLeftClickMouseX) <= m_DoubleClickRectWidth / 2 &&
- ABS(m_MouseY - m_LastLeftClickMouseY) <= m_DoubleClickRectHeight / 2) {
- m_LeftDoubleClick = true;
+ if (now - _lastLeftClickTime <= _doubleClickTime &&
+ ABS(_mouseX - _lastLeftClickMouseX) <= _doubleClickRectWidth / 2 &&
+ ABS(_mouseY - _lastLeftClickMouseY) <= _doubleClickRectHeight / 2) {
+ _leftDoubleClick = true;
// Reset the time and position of the last click, so that clicking is not
// interpreted as the first click of a further double-click
- m_LastLeftClickTime = 0;
- m_LastLeftClickMouseX = 0;
- m_LastLeftClickMouseY = 0;
+ _lastLeftClickTime = 0;
+ _lastLeftClickMouseX = 0;
+ _lastLeftClickMouseY = 0;
} else {
// There is no double click. Remember the position and time of the click,
// in case it's the first click of a double-click sequence
- m_LastLeftClickTime = Now;
- m_LastLeftClickMouseX = m_MouseX;
- m_LastLeftClickMouseY = m_MouseY;
+ _lastLeftClickTime = now;
+ _lastLeftClickMouseX = _mouseX;
+ _lastLeftClickMouseY = _mouseY;
}
}
}
-// -----------------------------------------------------------------------------
-
-void InputEngine::AlterKeyboardState(int keycode, byte newState) {
- m_KeyboardState[m_CurrentState][keycode] = newState;
+void InputEngine::alterKeyboardState(int keycode, byte newState) {
+ _keyboardState[_currentState][keycode] = newState;
}
-// -----------------------------------------------------------------------------
-
-bool InputEngine::IsLeftDoubleClick() {
- return m_LeftDoubleClick;
+bool InputEngine::isLeftDoubleClick() {
+ return _leftDoubleClick;
}
-// -----------------------------------------------------------------------------
-
-bool InputEngine::WasLeftMouseDown() {
- return (m_LeftMouseState[m_CurrentState] == false) && (m_LeftMouseState[m_CurrentState ^ 1] == true);
+bool InputEngine::wasLeftMouseDown() {
+ return (_leftMouseState[_currentState] == false) && (_leftMouseState[_currentState ^ 1] == true);
}
-// -----------------------------------------------------------------------------
-
-bool InputEngine::WasRightMouseDown() {
- return (m_RightMouseState[m_CurrentState] == false) && (m_RightMouseState[m_CurrentState ^ 1] == true);
+bool InputEngine::wasRightMouseDown() {
+ return (_rightMouseState[_currentState] == false) && (_rightMouseState[_currentState ^ 1] == true);
}
-// -----------------------------------------------------------------------------
-
-int InputEngine::GetMouseX() {
- return m_MouseX;
+int InputEngine::getMouseX() {
+ return _mouseX;
}
-// -----------------------------------------------------------------------------
-
-int InputEngine::GetMouseY() {
- return m_MouseY;
+int InputEngine::getMouseY() {
+ return _mouseY;
}
-// -----------------------------------------------------------------------------
-
-bool InputEngine::IsKeyDown(uint KeyCode) {
- return (m_KeyboardState[m_CurrentState][KeyCode] & 0x80) != 0;
+bool InputEngine::isKeyDown(uint keyCode) {
+ return (_keyboardState[_currentState][keyCode] & 0x80) != 0;
}
-// -----------------------------------------------------------------------------
-
-bool InputEngine::WasKeyDown(uint KeyCode) {
- return ((m_KeyboardState[m_CurrentState][KeyCode] & 0x80) == 0) &&
- ((m_KeyboardState[m_CurrentState ^ 1][KeyCode] & 0x80) != 0);
+bool InputEngine::wasKeyDown(uint keyCode) {
+ return ((_keyboardState[_currentState][keyCode] & 0x80) == 0) &&
+ ((_keyboardState[_currentState ^ 1][keyCode] & 0x80) != 0);
}
-// -----------------------------------------------------------------------------
-
-void InputEngine::SetMouseX(int PosX) {
- m_MouseX = PosX;
- g_system->warpMouse(m_MouseX, m_MouseY);
+void InputEngine::setMouseX(int posX) {
+ _mouseX = posX;
+ g_system->warpMouse(_mouseX, _mouseY);
}
-// -----------------------------------------------------------------------------
-
-void InputEngine::SetMouseY(int PosY) {
- m_MouseY = PosY;
- g_system->warpMouse(m_MouseX, m_MouseY);
+void InputEngine::setMouseY(int posY) {
+ _mouseY = posY;
+ g_system->warpMouse(_mouseX, _mouseY);
}
-// -----------------------------------------------------------------------------
-
-bool InputEngine::RegisterCharacterCallback(CharacterCallback Callback) {
- if (Common::find(m_CharacterCallbacks.begin(), m_CharacterCallbacks.end(), Callback) == m_CharacterCallbacks.end()) {
- m_CharacterCallbacks.push_back(Callback);
+bool InputEngine::registerCharacterCallback(CharacterCallback callback) {
+ if (Common::find(_characterCallbacks.begin(), _characterCallbacks.end(), callback) == _characterCallbacks.end()) {
+ _characterCallbacks.push_back(callback);
return true;
} else {
BS_LOG_WARNINGLN("Tried to register an CharacterCallback that was already registered.");
@@ -257,13 +225,11 @@ bool InputEngine::RegisterCharacterCallback(CharacterCallback Callback) {
}
}
-// -----------------------------------------------------------------------------
-
-bool InputEngine::UnregisterCharacterCallback(CharacterCallback Callback) {
- Common::List<CharacterCallback>::iterator CallbackIter = Common::find(m_CharacterCallbacks.begin(),
- m_CharacterCallbacks.end(), Callback);
- if (CallbackIter != m_CharacterCallbacks.end()) {
- m_CharacterCallbacks.erase(CallbackIter);
+bool InputEngine::unregisterCharacterCallback(CharacterCallback callback) {
+ Common::List<CharacterCallback>::iterator callbackIter = Common::find(_characterCallbacks.begin(),
+ _characterCallbacks.end(), callback);
+ if (callbackIter != _characterCallbacks.end()) {
+ _characterCallbacks.erase(callbackIter);
return true;
} else {
BS_LOG_WARNINGLN("Tried to unregister an CharacterCallback that was not previously registered.");
@@ -271,11 +237,9 @@ bool InputEngine::UnregisterCharacterCallback(CharacterCallback Callback) {
}
}
-// -----------------------------------------------------------------------------
-
-bool InputEngine::RegisterCommandCallback(CommandCallback Callback) {
- if (Common::find(m_CommandCallbacks.begin(), m_CommandCallbacks.end(), Callback) == m_CommandCallbacks.end()) {
- m_CommandCallbacks.push_back(Callback);
+bool InputEngine::registerCommandCallback(CommandCallback callback) {
+ if (Common::find(_commandCallbacks.begin(), _commandCallbacks.end(), callback) == _commandCallbacks.end()) {
+ _commandCallbacks.push_back(callback);
return true;
} else {
BS_LOG_WARNINGLN("Tried to register an CommandCallback that was already registered.");
@@ -283,13 +247,11 @@ bool InputEngine::RegisterCommandCallback(CommandCallback Callback) {
}
}
-// -----------------------------------------------------------------------------
-
-bool InputEngine::UnregisterCommandCallback(CommandCallback Callback) {
- Common::List<CommandCallback>::iterator CallbackIter =
- Common::find(m_CommandCallbacks.begin(), m_CommandCallbacks.end(), Callback);
- if (CallbackIter != m_CommandCallbacks.end()) {
- m_CommandCallbacks.erase(CallbackIter);
+bool InputEngine::unregisterCommandCallback(CommandCallback callback) {
+ Common::List<CommandCallback>::iterator callbackIter =
+ Common::find(_commandCallbacks.begin(), _commandCallbacks.end(), callback);
+ if (callbackIter != _commandCallbacks.end()) {
+ _commandCallbacks.erase(callbackIter);
return true;
} else {
BS_LOG_WARNINGLN("Tried to unregister an CommandCallback that was not previously registered.");
@@ -297,60 +259,52 @@ bool InputEngine::UnregisterCommandCallback(CommandCallback Callback) {
}
}
-// -----------------------------------------------------------------------------
-
-void InputEngine::ReportCharacter(byte Character) {
- Common::List<CharacterCallback>::const_iterator CallbackIter = m_CharacterCallbacks.begin();
- while (CallbackIter != m_CharacterCallbacks.end()) {
+void InputEngine::reportCharacter(byte character) {
+ Common::List<CharacterCallback>::const_iterator callbackIter = _characterCallbacks.begin();
+ while (callbackIter != _characterCallbacks.end()) {
// Iterator vor dem Aufruf erhöhen und im Folgendem auf einer Kopie arbeiten.
// Dieses Vorgehen ist notwendig da der Iterator möglicherweise von der Callbackfunktion durch das Deregistrieren des Callbacks
// invalidiert wird.
- Common::List<CharacterCallback>::const_iterator CurCallbackIter = CallbackIter;
- ++CallbackIter;
+ Common::List<CharacterCallback>::const_iterator curCallbackIter = callbackIter;
+ ++callbackIter;
- (*CurCallbackIter)(Character);
+ (*curCallbackIter)(character);
}
}
-// -----------------------------------------------------------------------------
-
-void InputEngine::ReportCommand(KEY_COMMANDS Command) {
- Common::List<CommandCallback>::const_iterator CallbackIter = m_CommandCallbacks.begin();
- while (CallbackIter != m_CommandCallbacks.end()) {
+void InputEngine::reportCommand(KEY_COMMANDS command) {
+ Common::List<CommandCallback>::const_iterator callbackIter = _commandCallbacks.begin();
+ while (callbackIter != _commandCallbacks.end()) {
// Iterator vor dem Aufruf erhöhen und im Folgendem auf einer Kopie arbeiten.
// Dieses Vorgehen ist notwendig da der Iterator möglicherweise von der Callbackfunktion durch das Deregistrieren des Callbacks
// invalidiert wird.
- Common::List<CommandCallback>::const_iterator CurCallbackIter = CallbackIter;
- ++CallbackIter;
+ Common::List<CommandCallback>::const_iterator curCallbackIter = callbackIter;
+ ++callbackIter;
- (*CurCallbackIter)(Command);
+ (*curCallbackIter)(command);
}
}
-// -----------------------------------------------------------------------------
-// Persistenz
-// -----------------------------------------------------------------------------
-
bool InputEngine::persist(OutputPersistenceBlock &writer) {
// Anzahl an Command-Callbacks persistieren.
- writer.write(m_CommandCallbacks.size());
+ writer.write(_commandCallbacks.size());
// Alle Command-Callbacks einzeln persistieren.
{
- Common::List<CommandCallback>::const_iterator It = m_CommandCallbacks.begin();
- while (It != m_CommandCallbacks.end()) {
+ Common::List<CommandCallback>::const_iterator It = _commandCallbacks.begin();
+ while (It != _commandCallbacks.end()) {
writer.write(CallbackRegistry::instance().resolveCallbackPointer(*It));
++It;
}
}
// Anzahl an Character-Callbacks persistieren.
- writer.write(m_CharacterCallbacks.size());
+ writer.write(_characterCallbacks.size());
// Alle Character-Callbacks einzeln persistieren.
{
- Common::List<CharacterCallback>::const_iterator It = m_CharacterCallbacks.begin();
- while (It != m_CharacterCallbacks.end()) {
+ Common::List<CharacterCallback>::const_iterator It = _characterCallbacks.begin();
+ while (It != _characterCallbacks.end()) {
writer.write(CallbackRegistry::instance().resolveCallbackPointer(*It));
++It;
}
@@ -359,38 +313,36 @@ bool InputEngine::persist(OutputPersistenceBlock &writer) {
return true;
}
-// -----------------------------------------------------------------------------
-
bool InputEngine::unpersist(InputPersistenceBlock &reader) {
// Command-Callbackliste leeren.
- m_CommandCallbacks.clear();
+ _commandCallbacks.clear();
// Anzahl an Command-Callbacks lesen.
- uint CommandCallbackCount;
- reader.read(CommandCallbackCount);
+ uint commandCallbackCount;
+ reader.read(commandCallbackCount);
// Alle Command-Callbacks wieder herstellen.
- for (uint i = 0; i < CommandCallbackCount; ++i) {
- Common::String CallbackFunctionName;
- reader.read(CallbackFunctionName);
+ for (uint i = 0; i < commandCallbackCount; ++i) {
+ Common::String callbackFunctionName;
+ reader.read(callbackFunctionName);
- m_CommandCallbacks.push_back(reinterpret_cast<CommandCallback>(
- CallbackRegistry::instance().resolveCallbackFunction(CallbackFunctionName)));
+ _commandCallbacks.push_back(reinterpret_cast<CommandCallback>(
+ CallbackRegistry::instance().resolveCallbackFunction(callbackFunctionName)));
}
// Character-Callbackliste leeren.
- m_CharacterCallbacks.clear();
+ _characterCallbacks.clear();
// Anzahl an Character-Callbacks lesen.
- uint CharacterCallbackCount;
- reader.read(CharacterCallbackCount);
+ uint characterCallbackCount;
+ reader.read(characterCallbackCount);
// Alle Character-Callbacks wieder herstellen.
- for (uint i = 0; i < CharacterCallbackCount; ++i) {
- Common::String CallbackFunctionName;
- reader.read(CallbackFunctionName);
+ for (uint i = 0; i < characterCallbackCount; ++i) {
+ Common::String callbackFunctionName;
+ reader.read(callbackFunctionName);
- m_CharacterCallbacks.push_back(reinterpret_cast<CharacterCallback>(CallbackRegistry::instance().resolveCallbackFunction(CallbackFunctionName)));
+ _characterCallbacks.push_back(reinterpret_cast<CharacterCallback>(CallbackRegistry::instance().resolveCallbackFunction(callbackFunctionName)));
}
return reader.isGood();
diff --git a/engines/sword25/input/inputengine.h b/engines/sword25/input/inputengine.h
index 59ce8fedc4..07e56928cb 100644
--- a/engines/sword25/input/inputengine.h
+++ b/engines/sword25/input/inputengine.h
@@ -45,7 +45,6 @@
#ifndef SWORD25_INPUTENGINE_H
#define SWORD25_INPUTENGINE_H
-/// Includes
#include "sword25/kernel/common.h"
#include "sword25/kernel/service.h"
#include "sword25/kernel/persistable.h"
@@ -176,7 +175,7 @@ public:
* Initialises the input engine
* @return Returns a true on success, otherwise false.
*/
- bool Init();
+ bool init();
/**
* Performs a "tick" of the input engine.
@@ -185,17 +184,17 @@ public:
* of the input engine that are not running in their own thread, or to perform
* additional administrative tasks that are needed.
*/
- void Update();
+ void update();
/**
* Returns true if the left mouse button is pressed
*/
- bool IsLeftMouseDown();
+ bool isLeftMouseDown();
/**
* Returns true if the right mouse button is pressed.
*/
- bool IsRightMouseDown();
+ bool isRightMouseDown();
/**
* Returns true if the left mouse button was pressed and released.
@@ -203,7 +202,7 @@ public:
* The difference between this and IsLeftMouseDown() is that this only returns
* true when the left mouse button is released.
*/
- bool WasLeftMouseDown();
+ bool wasLeftMouseDown();
/**
* Returns true if the right mouse button was pressed and released.
@@ -211,39 +210,39 @@ public:
* The difference between this and IsRightMouseDown() is that this only returns
* true when the right mouse button is released.
*/
- bool WasRightMouseDown();
+ bool wasRightMouseDown();
/**
* Returns true if the left mouse button double click was done
*/
- bool IsLeftDoubleClick();
+ bool isLeftDoubleClick();
/**
* Returns the X position of the cursor in pixels
*/
- int GetMouseX();
+ int getMouseX();
/**
* Returns the Y position of the cursor in pixels
*/
- int GetMouseY();
+ int getMouseY();
/**
* Sets the X position of the cursor in pixels
*/
- void SetMouseX(int PosX);
+ void setMouseX(int posX);
/**
* Sets the Y position of the cursor in pixels
*/
- void SetMouseY(int PosY);
+ void setMouseY(int posY);
/**
* Returns true if a given key was pressed
* @param KeyCode The key code to be checked
* @return Returns true if the given key is done, otherwise false.
*/
- bool IsKeyDown(uint KeyCode);
+ bool isKeyDown(uint keyCode);
/**
* Returns true if a certain key was pushed and released.
@@ -253,7 +252,7 @@ public:
* strings that users type.
* @param KeyCode The key code to be checked
*/
- bool WasKeyDown(uint KeyCode);
+ bool wasKeyDown(uint keyCode);
typedef CallbackPtr CharacterCallback;
@@ -269,13 +268,13 @@ public:
* The input of strings by the user through use of callbacks should be implemented.
* @return Returns true if the function was registered, otherwise false.
*/
- bool RegisterCharacterCallback(CallbackPtr Callback);
+ bool registerCharacterCallback(CallbackPtr callback);
/**
* De-registeres a previously registered callback function.
* @return Returns true if the function could be de-registered, otherwise false.
*/
- bool UnregisterCharacterCallback(CallbackPtr Callback);
+ bool unregisterCharacterCallback(CallbackPtr callback);
typedef CallbackPtr CommandCallback;
@@ -288,16 +287,16 @@ public:
* The input of strings by the user through the use of callbacks should be implemented.
* @return Returns true if the function was registered, otherwise false.
*/
- bool RegisterCommandCallback(CallbackPtr Callback);
+ bool registerCommandCallback(CallbackPtr callback);
/**
* Un-register a callback function for the input of commands that can have an influence on the string input.
* @return Returns true if the function could be de-registered, otherwise false.
*/
- bool UnregisterCommandCallback(CommandCallback Callback);
+ bool unregisterCommandCallback(CommandCallback callback);
- void ReportCharacter(byte Character);
- void ReportCommand(KEY_COMMANDS Command);
+ void reportCharacter(byte character);
+ void reportCommand(KEY_COMMANDS command);
bool persist(OutputPersistenceBlock &writer);
bool unpersist(InputPersistenceBlock &reader);
@@ -306,26 +305,26 @@ private:
bool registerScriptBindings();
private:
- void TestForLeftDoubleClick();
- void AlterKeyboardState(int keycode, byte newState);
-
- byte m_KeyboardState[2][256];
- bool m_LeftMouseState[2];
- bool m_RightMouseState[2];
- uint m_CurrentState;
- int m_MouseX;
- int m_MouseY;
- bool m_LeftMouseDown;
- bool m_RightMouseDown;
- bool m_LeftDoubleClick;
- uint m_DoubleClickTime;
- int m_DoubleClickRectWidth;
- int m_DoubleClickRectHeight;
- uint m_LastLeftClickTime;
- int m_LastLeftClickMouseX;
- int m_LastLeftClickMouseY;
- Common::List<CommandCallback> m_CommandCallbacks;
- Common::List<CharacterCallback> m_CharacterCallbacks;
+ void testForLeftDoubleClick();
+ void alterKeyboardState(int keycode, byte newState);
+
+ byte _keyboardState[2][256];
+ bool _leftMouseState[2];
+ bool _rightMouseState[2];
+ uint _currentState;
+ int _mouseX;
+ int _mouseY;
+ bool _leftMouseDown;
+ bool _rightMouseDown;
+ bool _leftDoubleClick;
+ uint _doubleClickTime;
+ int _doubleClickRectWidth;
+ int _doubleClickRectHeight;
+ uint _lastLeftClickTime;
+ int _lastLeftClickMouseX;
+ int _lastLeftClickMouseY;
+ Common::List<CommandCallback> _commandCallbacks;
+ Common::List<CharacterCallback> _characterCallbacks;
};
} // End of namespace Sword25
diff --git a/engines/sword25/input/inputengine_script.cpp b/engines/sword25/input/inputengine_script.cpp
index 2b1f3b9ec6..303f0e69e1 100644
--- a/engines/sword25/input/inputengine_script.cpp
+++ b/engines/sword25/input/inputengine_script.cpp
@@ -32,10 +32,6 @@
*
*/
-// -----------------------------------------------------------------------------
-// Includes
-// -----------------------------------------------------------------------------
-
#include "common/ptr.h"
#include "common/str.h"
#include "sword25/kernel/common.h"
@@ -51,268 +47,218 @@
namespace Sword25 {
-// -----------------------------------------------------------------------------
-// Callback-Objekte
-// -----------------------------------------------------------------------------
-
-static void TheCharacterCallback(int Character);
-static void TheCommandCallback(int Command);
+static void theCharacterCallback(int character);
+static void theCommandCallback(int command);
namespace {
class CharacterCallbackClass : public LuaCallback {
public:
CharacterCallbackClass(lua_State *L) : LuaCallback(L) {}
- Common::String Character;
+ Common::String _character;
protected:
int PreFunctionInvokation(lua_State *L) {
- lua_pushstring(L, Character.c_str());
+ lua_pushstring(L, _character.c_str());
return 1;
}
};
-Common::SharedPtr<CharacterCallbackClass> CharacterCallbackPtr;
-
-// -----------------------------------------------------------------------------
+Common::SharedPtr<CharacterCallbackClass> characterCallbackPtr;
class CommandCallbackClass : public LuaCallback {
public:
CommandCallbackClass(lua_State *L) : LuaCallback(L) {
- Command = InputEngine::KEY_COMMAND_BACKSPACE;
+ _command = InputEngine::KEY_COMMAND_BACKSPACE;
}
- InputEngine::KEY_COMMANDS Command;
+ InputEngine::KEY_COMMANDS _command;
protected:
- int PreFunctionInvokation(lua_State *L) {
- lua_pushnumber(L, Command);
+ int preFunctionInvokation(lua_State *L) {
+ lua_pushnumber(L, _command);
return 1;
}
};
-Common::SharedPtr<CommandCallbackClass> CommandCallbackPtr;
-
-// -------------------------------------------------------------------------
+Common::SharedPtr<CommandCallbackClass> commandCallbackPtr;
struct CallbackfunctionRegisterer {
CallbackfunctionRegisterer() {
- CallbackRegistry::instance().registerCallbackFunction("LuaCommandCB", TheCommandCallback);
- CallbackRegistry::instance().registerCallbackFunction("LuaCharacterCB", TheCharacterCallback);
+ CallbackRegistry::instance().registerCallbackFunction("LuaCommandCB", theCommandCallback);
+ CallbackRegistry::instance().registerCallbackFunction("LuaCharacterCB", theCharacterCallback);
}
};
-static CallbackfunctionRegisterer Instance;
+static CallbackfunctionRegisterer instance;
}
-// -----------------------------------------------------------------------------
-
-static InputEngine *GetIE() {
- Kernel *pKernel = Kernel::GetInstance();
+static InputEngine *getIE() {
+ Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
- InputEngine *pIE = pKernel->GetInput();
+ InputEngine *pIE = pKernel->getInput();
BS_ASSERT(pIE);
return pIE;
}
-// -----------------------------------------------------------------------------
-
-static int Init(lua_State *L) {
- InputEngine *pIE = GetIE();
+static int init(lua_State *L) {
+ InputEngine *pIE = getIE();
- lua_pushbooleancpp(L, pIE->Init());
+ lua_pushbooleancpp(L, pIE->init());
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int Update(lua_State *L) {
- InputEngine *pIE = GetIE();
+static int update(lua_State *L) {
+ InputEngine *pIE = getIE();
// Beim ersten Aufruf der Update()-Methode werden die beiden Callbacks am Input-Objekt registriert.
// Dieses kann nicht in _RegisterScriptBindings() passieren, da diese Funktion vom Konstruktor der abstrakten Basisklasse aufgerufen wird und die
// Register...()-Methoden abstrakt sind, im Konstruktor der Basisklasse also nicht aufgerufen werden können.
- static bool FirstCall = true;
- if (FirstCall) {
- FirstCall = false;
- pIE->RegisterCharacterCallback(TheCharacterCallback);
- pIE->RegisterCommandCallback(TheCommandCallback);
+ static bool firstCall = true;
+ if (firstCall) {
+ firstCall = false;
+ pIE->registerCharacterCallback(theCharacterCallback);
+ pIE->registerCommandCallback(theCommandCallback);
}
- pIE->Update();
+ pIE->update();
return 0;
}
-// -----------------------------------------------------------------------------
+static int isLeftMouseDown(lua_State *L) {
+ InputEngine *pIE = getIE();
-static int IsLeftMouseDown(lua_State *L) {
- InputEngine *pIE = GetIE();
-
- lua_pushbooleancpp(L, pIE->IsLeftMouseDown());
+ lua_pushbooleancpp(L, pIE->isLeftMouseDown());
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int IsRightMouseDown(lua_State *L) {
- InputEngine *pIE = GetIE();
+static int isRightMouseDown(lua_State *L) {
+ InputEngine *pIE = getIE();
- lua_pushbooleancpp(L, pIE->IsRightMouseDown());
+ lua_pushbooleancpp(L, pIE->isRightMouseDown());
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int WasLeftMouseDown(lua_State *L) {
- InputEngine *pIE = GetIE();
+static int wasLeftMouseDown(lua_State *L) {
+ InputEngine *pIE = getIE();
- lua_pushbooleancpp(L, pIE->WasLeftMouseDown());
+ lua_pushbooleancpp(L, pIE->wasLeftMouseDown());
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int WasRightMouseDown(lua_State *L) {
- InputEngine *pIE = GetIE();
+static int wasRightMouseDown(lua_State *L) {
+ InputEngine *pIE = getIE();
- lua_pushbooleancpp(L, pIE->WasRightMouseDown());
+ lua_pushbooleancpp(L, pIE->wasRightMouseDown());
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int IsLeftDoubleClick(lua_State *L) {
- InputEngine *pIE = GetIE();
+static int isLeftDoubleClick(lua_State *L) {
+ InputEngine *pIE = getIE();
- lua_pushbooleancpp(L, pIE->IsLeftDoubleClick());
+ lua_pushbooleancpp(L, pIE->isLeftDoubleClick());
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int GetMouseX(lua_State *L) {
- InputEngine *pIE = GetIE();
+static int getMouseX(lua_State *L) {
+ InputEngine *pIE = getIE();
- lua_pushnumber(L, pIE->GetMouseX());
+ lua_pushnumber(L, pIE->getMouseX());
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int GetMouseY(lua_State *L) {
- InputEngine *pIE = GetIE();
+static int getMouseY(lua_State *L) {
+ InputEngine *pIE = getIE();
- lua_pushnumber(L, pIE->GetMouseY());
+ lua_pushnumber(L, pIE->getMouseY());
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int IsKeyDown(lua_State *L) {
- InputEngine *pIE = GetIE();
+static int isKeyDown(lua_State *L) {
+ InputEngine *pIE = getIE();
- lua_pushbooleancpp(L, pIE->IsKeyDown((uint) luaL_checknumber(L, 1)));
+ lua_pushbooleancpp(L, pIE->isKeyDown((uint)luaL_checknumber(L, 1)));
return 1;
}
-// -----------------------------------------------------------------------------
+static int wasKeyDown(lua_State *L) {
+ InputEngine *pIE = getIE();
-static int WasKeyDown(lua_State *L) {
- InputEngine *pIE = GetIE();
-
- lua_pushbooleancpp(L, pIE->WasKeyDown((uint) luaL_checknumber(L, 1)));
+ lua_pushbooleancpp(L, pIE->wasKeyDown((uint)luaL_checknumber(L, 1)));
return 1;
}
-// -----------------------------------------------------------------------------
-
-static int SetMouseX(lua_State *L) {
- InputEngine *pIE = GetIE();
+static int setMouseX(lua_State *L) {
+ InputEngine *pIE = getIE();
- pIE->SetMouseX((int) luaL_checknumber(L, 1));
+ pIE->setMouseX((int)luaL_checknumber(L, 1));
return 0;
}
-// -----------------------------------------------------------------------------
-
-static int SetMouseY(lua_State *L) {
- InputEngine *pIE = GetIE();
+static int setMouseY(lua_State *L) {
+ InputEngine *pIE = getIE();
- pIE->SetMouseY((int) luaL_checknumber(L, 1));
+ pIE->setMouseY((int)luaL_checknumber(L, 1));
return 0;
}
-// -----------------------------------------------------------------------------
-
-static void TheCharacterCallback(int Character) {
- CharacterCallbackPtr->Character = static_cast<byte>(Character);
- lua_State *L = static_cast<lua_State *>(Kernel::GetInstance()->GetScript()->getScriptObject());
- CharacterCallbackPtr->invokeCallbackFunctions(L, 1);
+static void theCharacterCallback(int character) {
+ characterCallbackPtr->_character = static_cast<byte>(character);
+ lua_State *L = static_cast<lua_State *>(Kernel::getInstance()->getScript()->getScriptObject());
+ characterCallbackPtr->invokeCallbackFunctions(L, 1);
}
-// -----------------------------------------------------------------------------
-
-static int RegisterCharacterCallback(lua_State *L) {
+static int registerCharacterCallback(lua_State *L) {
luaL_checktype(L, 1, LUA_TFUNCTION);
- CharacterCallbackPtr->registerCallbackFunction(L, 1);
+ characterCallbackPtr->registerCallbackFunction(L, 1);
return 0;
}
-// -----------------------------------------------------------------------------
-
-static int UnregisterCharacterCallback(lua_State *L) {
+static int unregisterCharacterCallback(lua_State *L) {
luaL_checktype(L, 1, LUA_TFUNCTION);
- CharacterCallbackPtr->unregisterCallbackFunction(L, 1);
+ characterCallbackPtr->unregisterCallbackFunction(L, 1);
return 0;
}
-// -----------------------------------------------------------------------------
-
-static void TheCommandCallback(int Command) {
- CommandCallbackPtr->Command = static_cast<InputEngine::KEY_COMMANDS>(Command);
- lua_State *L = static_cast<lua_State *>(Kernel::GetInstance()->GetScript()->getScriptObject());
- CommandCallbackPtr->invokeCallbackFunctions(L, 1);
+static void theCommandCallback(int command) {
+ commandCallbackPtr->_command = static_cast<InputEngine::KEY_COMMANDS>(command);
+ lua_State *L = static_cast<lua_State *>(Kernel::getInstance()->getScript()->getScriptObject());
+ commandCallbackPtr->invokeCallbackFunctions(L, 1);
}
-// -----------------------------------------------------------------------------
-
-static int RegisterCommandCallback(lua_State *L) {
+static int registerCommandCallback(lua_State *L) {
luaL_checktype(L, 1, LUA_TFUNCTION);
- CommandCallbackPtr->registerCallbackFunction(L, 1);
+ commandCallbackPtr->registerCallbackFunction(L, 1);
return 0;
}
-// -----------------------------------------------------------------------------
-
-static int UnregisterCommandCallback(lua_State *L) {
+static int unregisterCommandCallback(lua_State *L) {
luaL_checktype(L, 1, LUA_TFUNCTION);
- CommandCallbackPtr->unregisterCallbackFunction(L, 1);
+ commandCallbackPtr->unregisterCallbackFunction(L, 1);
return 0;
}
-// -----------------------------------------------------------------------------
-
static const char *PACKAGE_LIBRARY_NAME = "Input";
static const luaL_reg PACKAGE_FUNCTIONS[] = {
- {"Init", Init},
- {"Update", Update},
- {"IsLeftMouseDown", IsLeftMouseDown},
- {"IsRightMouseDown", IsRightMouseDown},
- {"WasLeftMouseDown", WasLeftMouseDown},
- {"WasRightMouseDown", WasRightMouseDown},
- {"IsLeftDoubleClick", IsLeftDoubleClick},
- {"GetMouseX", GetMouseX},
- {"GetMouseY", GetMouseY},
- {"SetMouseX", SetMouseX},
- {"SetMouseY", SetMouseY},
- {"IsKeyDown", IsKeyDown},
- {"WasKeyDown", WasKeyDown},
- {"RegisterCharacterCallback", RegisterCharacterCallback},
- {"UnregisterCharacterCallback", UnregisterCharacterCallback},
- {"RegisterCommandCallback", RegisterCommandCallback},
- {"UnregisterCommandCallback", UnregisterCommandCallback},
+ {"Init", init},
+ {"Update", update},
+ {"IsLeftMouseDown", isLeftMouseDown},
+ {"IsRightMouseDown", isRightMouseDown},
+ {"WasLeftMouseDown", wasLeftMouseDown},
+ {"WasRightMouseDown", wasRightMouseDown},
+ {"IsLeftDoubleClick", isLeftDoubleClick},
+ {"GetMouseX", getMouseX},
+ {"GetMouseY", getMouseY},
+ {"SetMouseX", setMouseX},
+ {"SetMouseY", setMouseY},
+ {"IsKeyDown", isKeyDown},
+ {"WasKeyDown", wasKeyDown},
+ {"RegisterCharacterCallback", registerCharacterCallback},
+ {"UnregisterCharacterCallback", unregisterCharacterCallback},
+ {"RegisterCommandCallback", registerCommandCallback},
+ {"UnregisterCommandCallback", unregisterCommandCallback},
{0, 0}
};
@@ -334,9 +280,9 @@ static const lua_constant_reg PACKAGE_CONSTANTS[] = {
// -----------------------------------------------------------------------------
bool InputEngine::registerScriptBindings() {
- Kernel *pKernel = Kernel::GetInstance();
+ Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
- ScriptEngine *pScript = pKernel->GetScript();
+ ScriptEngine *pScript = pKernel->getScript();
BS_ASSERT(pScript);
lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
BS_ASSERT(L);
@@ -344,8 +290,8 @@ bool InputEngine::registerScriptBindings() {
if (!LuaBindhelper::addFunctionsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_FUNCTIONS)) return false;
if (!LuaBindhelper::addConstantsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_CONSTANTS)) return false;
- CharacterCallbackPtr = Common::SharedPtr<CharacterCallbackClass>(new CharacterCallbackClass(L));
- CommandCallbackPtr = Common::SharedPtr<CommandCallbackClass>(new CommandCallbackClass(L));
+ characterCallbackPtr = Common::SharedPtr<CharacterCallbackClass>(new CharacterCallbackClass(L));
+ commandCallbackPtr = Common::SharedPtr<CommandCallbackClass>(new CommandCallbackClass(L));
return true;
}