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authorMax Horn2010-10-28 00:24:53 +0000
committerMax Horn2010-10-28 00:24:53 +0000
commit7e1d78cab1f25bf15c67d523dab1891067bd07f7 (patch)
tree68dddc77004044bc354a8a1af4963723ac25a1e6 /engines/sword25/input
parentdac9493069509518c0f508f93630584765bac5df (diff)
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SWORD25: Simplify InputEngine::(un)persist
svn-id: r53897
Diffstat (limited to 'engines/sword25/input')
-rw-r--r--engines/sword25/input/inputengine.cpp138
-rw-r--r--engines/sword25/input/inputengine.h33
-rw-r--r--engines/sword25/input/inputengine_script.cpp15
3 files changed, 43 insertions, 143 deletions
diff --git a/engines/sword25/input/inputengine.cpp b/engines/sword25/input/inputengine.cpp
index 0226458f5f..7c110a92bb 100644
--- a/engines/sword25/input/inputengine.cpp
+++ b/engines/sword25/input/inputengine.cpp
@@ -39,7 +39,6 @@
#include "common/system.h"
#include "common/util.h"
#include "sword25/kernel/kernel.h"
-#include "sword25/kernel/callbackregistry.h"
#include "sword25/kernel/inputpersistenceblock.h"
#include "sword25/kernel/outputpersistenceblock.h"
#include "sword25/input/inputengine.h"
@@ -221,135 +220,62 @@ void InputEngine::setMouseY(int posY) {
g_system->warpMouse(_mouseX, _mouseY);
}
-bool InputEngine::registerCharacterCallback(CharacterCallback callback) {
- if (Common::find(_characterCallbacks.begin(), _characterCallbacks.end(), callback) == _characterCallbacks.end()) {
- _characterCallbacks.push_back(callback);
- return true;
- } else {
- BS_LOG_WARNINGLN("Tried to register an CharacterCallback that was already registered.");
- return false;
- }
-}
-
-bool InputEngine::unregisterCharacterCallback(CharacterCallback callback) {
- Common::List<CharacterCallback>::iterator callbackIter = Common::find(_characterCallbacks.begin(),
- _characterCallbacks.end(), callback);
- if (callbackIter != _characterCallbacks.end()) {
- _characterCallbacks.erase(callbackIter);
- return true;
- } else {
- BS_LOG_WARNINGLN("Tried to unregister an CharacterCallback that was not previously registered.");
- return false;
- }
+void InputEngine::setCharacterCallback(CharacterCallback callback) {
+ _characterCallback = callback;
}
-bool InputEngine::registerCommandCallback(CommandCallback callback) {
- if (Common::find(_commandCallbacks.begin(), _commandCallbacks.end(), callback) == _commandCallbacks.end()) {
- _commandCallbacks.push_back(callback);
- return true;
- } else {
- BS_LOG_WARNINGLN("Tried to register an CommandCallback that was already registered.");
- return false;
- }
-}
-
-bool InputEngine::unregisterCommandCallback(CommandCallback callback) {
- Common::List<CommandCallback>::iterator callbackIter =
- Common::find(_commandCallbacks.begin(), _commandCallbacks.end(), callback);
- if (callbackIter != _commandCallbacks.end()) {
- _commandCallbacks.erase(callbackIter);
- return true;
- } else {
- BS_LOG_WARNINGLN("Tried to unregister an CommandCallback that was not previously registered.");
- return false;
- }
+void InputEngine::setCommandCallback(CommandCallback callback) {
+ _commandCallback = callback;
}
void InputEngine::reportCharacter(byte character) {
- Common::List<CharacterCallback>::const_iterator callbackIter = _characterCallbacks.begin();
- while (callbackIter != _characterCallbacks.end()) {
- // Iterator vor dem Aufruf erhöhen und im Folgendem auf einer Kopie arbeiten.
- // Dieses Vorgehen ist notwendig da der Iterator möglicherweise von der Callbackfunktion durch das Deregistrieren des Callbacks
- // invalidiert wird.
- Common::List<CharacterCallback>::const_iterator curCallbackIter = callbackIter;
- ++callbackIter;
-
- (*curCallbackIter)(character);
- }
+ if (_characterCallback)
+ (*_characterCallback)(character);
}
void InputEngine::reportCommand(KEY_COMMANDS command) {
- Common::List<CommandCallback>::const_iterator callbackIter = _commandCallbacks.begin();
- while (callbackIter != _commandCallbacks.end()) {
- // Iterator vor dem Aufruf erhöhen und im Folgendem auf einer Kopie arbeiten.
- // Dieses Vorgehen ist notwendig da der Iterator möglicherweise von der Callbackfunktion durch das Deregistrieren des Callbacks
- // invalidiert wird.
- Common::List<CommandCallback>::const_iterator curCallbackIter = callbackIter;
- ++callbackIter;
-
- (*curCallbackIter)(command);
- }
+ if (_commandCallback)
+ (*_commandCallback)(command);
}
bool InputEngine::persist(OutputPersistenceBlock &writer) {
- // Anzahl an Command-Callbacks persistieren.
- writer.write(_commandCallbacks.size());
-
- // Alle Command-Callbacks einzeln persistieren.
- {
- Common::List<CommandCallback>::const_iterator It = _commandCallbacks.begin();
- while (It != _commandCallbacks.end()) {
- writer.write(CallbackRegistry::instance().resolveCallbackPointer(*It));
- ++It;
- }
- }
-
- // Anzahl an Character-Callbacks persistieren.
- writer.write(_characterCallbacks.size());
-
- // Alle Character-Callbacks einzeln persistieren.
- {
- Common::List<CharacterCallback>::const_iterator It = _characterCallbacks.begin();
- while (It != _characterCallbacks.end()) {
- writer.write(CallbackRegistry::instance().resolveCallbackPointer(*It));
- ++It;
- }
- }
+ // Write out the number of command callbacks and their names.
+ // Note: We do this only for compatibility with older engines resp.
+ // the original engine.
+ writer.write((uint)1);
+ writer.write(Common::String("LuaCommandCB"));
+
+ // Write out the number of command callbacks and their names.
+ // Note: We do this only for compatibility with older engines resp.
+ // the original engine.
+ writer.write((uint)1);
+ writer.write(Common::String("LuaCharacterCB"));
return true;
}
bool InputEngine::unpersist(InputPersistenceBlock &reader) {
- // Command-Callbackliste leeren.
- _commandCallbacks.clear();
+ Common::String callbackFunctionName;
- // Anzahl an Command-Callbacks lesen.
+ // Read number of command callbacks and their names.
+ // Note: We do this only for compatibility with older engines resp.
+ // the original engine.
uint commandCallbackCount;
reader.read(commandCallbackCount);
+ assert(commandCallbackCount == 1);
- // Alle Command-Callbacks wieder herstellen.
- for (uint i = 0; i < commandCallbackCount; ++i) {
- Common::String callbackFunctionName;
- reader.read(callbackFunctionName);
+ reader.read(callbackFunctionName);
+ assert(callbackFunctionName == "LuaCommandCB");
- _commandCallbacks.push_back(reinterpret_cast<CommandCallback>(
- CallbackRegistry::instance().resolveCallbackFunction(callbackFunctionName)));
- }
-
- // Character-Callbackliste leeren.
- _characterCallbacks.clear();
-
- // Anzahl an Character-Callbacks lesen.
+ // Read number of character callbacks and their names.
+ // Note: We do this only for compatibility with older engines resp.
+ // the original engine.
uint characterCallbackCount;
reader.read(characterCallbackCount);
+ assert(characterCallbackCount == 1);
- // Alle Character-Callbacks wieder herstellen.
- for (uint i = 0; i < characterCallbackCount; ++i) {
- Common::String callbackFunctionName;
- reader.read(callbackFunctionName);
-
- _characterCallbacks.push_back(reinterpret_cast<CharacterCallback>(CallbackRegistry::instance().resolveCallbackFunction(callbackFunctionName)));
- }
+ reader.read(callbackFunctionName);
+ assert(callbackFunctionName == "LuaCharacterCB");
return reader.isGood();
}
diff --git a/engines/sword25/input/inputengine.h b/engines/sword25/input/inputengine.h
index 4ed0bd993b..946d6a8e5e 100644
--- a/engines/sword25/input/inputengine.h
+++ b/engines/sword25/input/inputengine.h
@@ -50,7 +50,6 @@
#include "sword25/kernel/common.h"
#include "sword25/kernel/service.h"
#include "sword25/kernel/persistable.h"
-#include "sword25/kernel/callbackregistry.h"
namespace Sword25 {
@@ -258,46 +257,32 @@ public:
*/
bool wasKeyDown(uint keyCode);
- typedef CallbackPtr CharacterCallback;
+ typedef void (*CharacterCallback)(int command);
/**
* Registers a callback function for keyboard input.
*
- * The callbacks that are registered with this function will be called whenever an
+ * The callback that is registered with this function will be called whenever an
* input key is pressed. A letter entry is different from the query using the
- * methods IsKeyDown () and WasKeyDown () in the sense that are treated instead
+ * methods isKeyDown() and wasKeyDown() in the sense that are treated instead
* of actual scan-coded letters. These were taken into account, among other things:
* the keyboard layout, the condition the Shift and Caps Lock keys and the repetition
* of longer holding the key.
* The input of strings by the user through use of callbacks should be implemented.
- * @return Returns true if the function was registered, otherwise false.
*/
- bool registerCharacterCallback(CallbackPtr callback);
+ void setCharacterCallback(CharacterCallback callback);
- /**
- * De-registeres a previously registered callback function.
- * @return Returns true if the function could be de-registered, otherwise false.
- */
- bool unregisterCharacterCallback(CallbackPtr callback);
-
- typedef CallbackPtr CommandCallback;
+ typedef void (*CommandCallback)(int command);
/**
* Registers a callback function for the input of commands that can have influence on the string input
*
- * The callbacks that are registered with this function will be called whenever the input service
+ * The callback that is registered with this function will be called whenever the input service
* has a key that affects the character string input. This could be the following keys:
* Enter, End, Left, Right, ...
* The input of strings by the user through the use of callbacks should be implemented.
- * @return Returns true if the function was registered, otherwise false.
- */
- bool registerCommandCallback(CallbackPtr callback);
-
- /**
- * Un-register a callback function for the input of commands that can have an influence on the string input.
- * @return Returns true if the function could be de-registered, otherwise false.
*/
- bool unregisterCommandCallback(CommandCallback callback);
+ void setCommandCallback(CommandCallback callback);
void reportCharacter(byte character);
void reportCommand(KEY_COMMANDS command);
@@ -328,8 +313,8 @@ private:
uint _lastLeftClickTime;
int _lastLeftClickMouseX;
int _lastLeftClickMouseY;
- Common::List<CommandCallback> _commandCallbacks;
- Common::List<CharacterCallback> _characterCallbacks;
+ CommandCallback _commandCallback;
+ CharacterCallback _characterCallback;
};
} // End of namespace Sword25
diff --git a/engines/sword25/input/inputengine_script.cpp b/engines/sword25/input/inputengine_script.cpp
index f68b265297..2f16a21377 100644
--- a/engines/sword25/input/inputengine_script.cpp
+++ b/engines/sword25/input/inputengine_script.cpp
@@ -36,7 +36,6 @@
#include "common/str.h"
#include "sword25/kernel/common.h"
#include "sword25/kernel/kernel.h"
-#include "sword25/kernel/callbackregistry.h"
#include "sword25/script/script.h"
#include "sword25/script/luabindhelper.h"
#include "sword25/script/luacallback.h"
@@ -103,16 +102,6 @@ static int init(lua_State *L) {
static int update(lua_State *L) {
InputEngine *pIE = getIE();
- // Beim ersten Aufruf der Update()-Methode werden die beiden Callbacks am Input-Objekt registriert.
- // Dieses kann nicht in _RegisterScriptBindings() passieren, da diese Funktion vom Konstruktor der abstrakten Basisklasse aufgerufen wird und die
- // Register...()-Methoden abstrakt sind, im Konstruktor der Basisklasse also nicht aufgerufen werden können.
- static bool firstCall = true;
- if (firstCall) {
- firstCall = false;
- pIE->registerCharacterCallback(theCharacterCallback);
- pIE->registerCommandCallback(theCommandCallback);
- }
-
pIE->update();
return 0;
}
@@ -291,8 +280,8 @@ bool InputEngine::registerScriptBindings() {
assert(commandCallbackPtr == 0);
commandCallbackPtr = new CommandCallbackClass(L);
- CallbackRegistry::instance().registerCallbackFunction("LuaCommandCB", theCommandCallback);
- CallbackRegistry::instance().registerCallbackFunction("LuaCharacterCB", theCharacterCallback);
+ setCharacterCallback(theCharacterCallback);
+ setCommandCallback(theCommandCallback);
return true;
}