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author | Max Horn | 2010-10-28 00:24:53 +0000 |
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committer | Max Horn | 2010-10-28 00:24:53 +0000 |
commit | 7e1d78cab1f25bf15c67d523dab1891067bd07f7 (patch) | |
tree | 68dddc77004044bc354a8a1af4963723ac25a1e6 /engines/sword25/input | |
parent | dac9493069509518c0f508f93630584765bac5df (diff) | |
download | scummvm-rg350-7e1d78cab1f25bf15c67d523dab1891067bd07f7.tar.gz scummvm-rg350-7e1d78cab1f25bf15c67d523dab1891067bd07f7.tar.bz2 scummvm-rg350-7e1d78cab1f25bf15c67d523dab1891067bd07f7.zip |
SWORD25: Simplify InputEngine::(un)persist
svn-id: r53897
Diffstat (limited to 'engines/sword25/input')
-rw-r--r-- | engines/sword25/input/inputengine.cpp | 138 | ||||
-rw-r--r-- | engines/sword25/input/inputengine.h | 33 | ||||
-rw-r--r-- | engines/sword25/input/inputengine_script.cpp | 15 |
3 files changed, 43 insertions, 143 deletions
diff --git a/engines/sword25/input/inputengine.cpp b/engines/sword25/input/inputengine.cpp index 0226458f5f..7c110a92bb 100644 --- a/engines/sword25/input/inputengine.cpp +++ b/engines/sword25/input/inputengine.cpp @@ -39,7 +39,6 @@ #include "common/system.h" #include "common/util.h" #include "sword25/kernel/kernel.h" -#include "sword25/kernel/callbackregistry.h" #include "sword25/kernel/inputpersistenceblock.h" #include "sword25/kernel/outputpersistenceblock.h" #include "sword25/input/inputengine.h" @@ -221,135 +220,62 @@ void InputEngine::setMouseY(int posY) { g_system->warpMouse(_mouseX, _mouseY); } -bool InputEngine::registerCharacterCallback(CharacterCallback callback) { - if (Common::find(_characterCallbacks.begin(), _characterCallbacks.end(), callback) == _characterCallbacks.end()) { - _characterCallbacks.push_back(callback); - return true; - } else { - BS_LOG_WARNINGLN("Tried to register an CharacterCallback that was already registered."); - return false; - } -} - -bool InputEngine::unregisterCharacterCallback(CharacterCallback callback) { - Common::List<CharacterCallback>::iterator callbackIter = Common::find(_characterCallbacks.begin(), - _characterCallbacks.end(), callback); - if (callbackIter != _characterCallbacks.end()) { - _characterCallbacks.erase(callbackIter); - return true; - } else { - BS_LOG_WARNINGLN("Tried to unregister an CharacterCallback that was not previously registered."); - return false; - } +void InputEngine::setCharacterCallback(CharacterCallback callback) { + _characterCallback = callback; } -bool InputEngine::registerCommandCallback(CommandCallback callback) { - if (Common::find(_commandCallbacks.begin(), _commandCallbacks.end(), callback) == _commandCallbacks.end()) { - _commandCallbacks.push_back(callback); - return true; - } else { - BS_LOG_WARNINGLN("Tried to register an CommandCallback that was already registered."); - return false; - } -} - -bool InputEngine::unregisterCommandCallback(CommandCallback callback) { - Common::List<CommandCallback>::iterator callbackIter = - Common::find(_commandCallbacks.begin(), _commandCallbacks.end(), callback); - if (callbackIter != _commandCallbacks.end()) { - _commandCallbacks.erase(callbackIter); - return true; - } else { - BS_LOG_WARNINGLN("Tried to unregister an CommandCallback that was not previously registered."); - return false; - } +void InputEngine::setCommandCallback(CommandCallback callback) { + _commandCallback = callback; } void InputEngine::reportCharacter(byte character) { - Common::List<CharacterCallback>::const_iterator callbackIter = _characterCallbacks.begin(); - while (callbackIter != _characterCallbacks.end()) { - // Iterator vor dem Aufruf erhöhen und im Folgendem auf einer Kopie arbeiten. - // Dieses Vorgehen ist notwendig da der Iterator möglicherweise von der Callbackfunktion durch das Deregistrieren des Callbacks - // invalidiert wird. - Common::List<CharacterCallback>::const_iterator curCallbackIter = callbackIter; - ++callbackIter; - - (*curCallbackIter)(character); - } + if (_characterCallback) + (*_characterCallback)(character); } void InputEngine::reportCommand(KEY_COMMANDS command) { - Common::List<CommandCallback>::const_iterator callbackIter = _commandCallbacks.begin(); - while (callbackIter != _commandCallbacks.end()) { - // Iterator vor dem Aufruf erhöhen und im Folgendem auf einer Kopie arbeiten. - // Dieses Vorgehen ist notwendig da der Iterator möglicherweise von der Callbackfunktion durch das Deregistrieren des Callbacks - // invalidiert wird. - Common::List<CommandCallback>::const_iterator curCallbackIter = callbackIter; - ++callbackIter; - - (*curCallbackIter)(command); - } + if (_commandCallback) + (*_commandCallback)(command); } bool InputEngine::persist(OutputPersistenceBlock &writer) { - // Anzahl an Command-Callbacks persistieren. - writer.write(_commandCallbacks.size()); - - // Alle Command-Callbacks einzeln persistieren. - { - Common::List<CommandCallback>::const_iterator It = _commandCallbacks.begin(); - while (It != _commandCallbacks.end()) { - writer.write(CallbackRegistry::instance().resolveCallbackPointer(*It)); - ++It; - } - } - - // Anzahl an Character-Callbacks persistieren. - writer.write(_characterCallbacks.size()); - - // Alle Character-Callbacks einzeln persistieren. - { - Common::List<CharacterCallback>::const_iterator It = _characterCallbacks.begin(); - while (It != _characterCallbacks.end()) { - writer.write(CallbackRegistry::instance().resolveCallbackPointer(*It)); - ++It; - } - } + // Write out the number of command callbacks and their names. + // Note: We do this only for compatibility with older engines resp. + // the original engine. + writer.write((uint)1); + writer.write(Common::String("LuaCommandCB")); + + // Write out the number of command callbacks and their names. + // Note: We do this only for compatibility with older engines resp. + // the original engine. + writer.write((uint)1); + writer.write(Common::String("LuaCharacterCB")); return true; } bool InputEngine::unpersist(InputPersistenceBlock &reader) { - // Command-Callbackliste leeren. - _commandCallbacks.clear(); + Common::String callbackFunctionName; - // Anzahl an Command-Callbacks lesen. + // Read number of command callbacks and their names. + // Note: We do this only for compatibility with older engines resp. + // the original engine. uint commandCallbackCount; reader.read(commandCallbackCount); + assert(commandCallbackCount == 1); - // Alle Command-Callbacks wieder herstellen. - for (uint i = 0; i < commandCallbackCount; ++i) { - Common::String callbackFunctionName; - reader.read(callbackFunctionName); + reader.read(callbackFunctionName); + assert(callbackFunctionName == "LuaCommandCB"); - _commandCallbacks.push_back(reinterpret_cast<CommandCallback>( - CallbackRegistry::instance().resolveCallbackFunction(callbackFunctionName))); - } - - // Character-Callbackliste leeren. - _characterCallbacks.clear(); - - // Anzahl an Character-Callbacks lesen. + // Read number of character callbacks and their names. + // Note: We do this only for compatibility with older engines resp. + // the original engine. uint characterCallbackCount; reader.read(characterCallbackCount); + assert(characterCallbackCount == 1); - // Alle Character-Callbacks wieder herstellen. - for (uint i = 0; i < characterCallbackCount; ++i) { - Common::String callbackFunctionName; - reader.read(callbackFunctionName); - - _characterCallbacks.push_back(reinterpret_cast<CharacterCallback>(CallbackRegistry::instance().resolveCallbackFunction(callbackFunctionName))); - } + reader.read(callbackFunctionName); + assert(callbackFunctionName == "LuaCharacterCB"); return reader.isGood(); } diff --git a/engines/sword25/input/inputengine.h b/engines/sword25/input/inputengine.h index 4ed0bd993b..946d6a8e5e 100644 --- a/engines/sword25/input/inputengine.h +++ b/engines/sword25/input/inputengine.h @@ -50,7 +50,6 @@ #include "sword25/kernel/common.h" #include "sword25/kernel/service.h" #include "sword25/kernel/persistable.h" -#include "sword25/kernel/callbackregistry.h" namespace Sword25 { @@ -258,46 +257,32 @@ public: */ bool wasKeyDown(uint keyCode); - typedef CallbackPtr CharacterCallback; + typedef void (*CharacterCallback)(int command); /** * Registers a callback function for keyboard input. * - * The callbacks that are registered with this function will be called whenever an + * The callback that is registered with this function will be called whenever an * input key is pressed. A letter entry is different from the query using the - * methods IsKeyDown () and WasKeyDown () in the sense that are treated instead + * methods isKeyDown() and wasKeyDown() in the sense that are treated instead * of actual scan-coded letters. These were taken into account, among other things: * the keyboard layout, the condition the Shift and Caps Lock keys and the repetition * of longer holding the key. * The input of strings by the user through use of callbacks should be implemented. - * @return Returns true if the function was registered, otherwise false. */ - bool registerCharacterCallback(CallbackPtr callback); + void setCharacterCallback(CharacterCallback callback); - /** - * De-registeres a previously registered callback function. - * @return Returns true if the function could be de-registered, otherwise false. - */ - bool unregisterCharacterCallback(CallbackPtr callback); - - typedef CallbackPtr CommandCallback; + typedef void (*CommandCallback)(int command); /** * Registers a callback function for the input of commands that can have influence on the string input * - * The callbacks that are registered with this function will be called whenever the input service + * The callback that is registered with this function will be called whenever the input service * has a key that affects the character string input. This could be the following keys: * Enter, End, Left, Right, ... * The input of strings by the user through the use of callbacks should be implemented. - * @return Returns true if the function was registered, otherwise false. - */ - bool registerCommandCallback(CallbackPtr callback); - - /** - * Un-register a callback function for the input of commands that can have an influence on the string input. - * @return Returns true if the function could be de-registered, otherwise false. */ - bool unregisterCommandCallback(CommandCallback callback); + void setCommandCallback(CommandCallback callback); void reportCharacter(byte character); void reportCommand(KEY_COMMANDS command); @@ -328,8 +313,8 @@ private: uint _lastLeftClickTime; int _lastLeftClickMouseX; int _lastLeftClickMouseY; - Common::List<CommandCallback> _commandCallbacks; - Common::List<CharacterCallback> _characterCallbacks; + CommandCallback _commandCallback; + CharacterCallback _characterCallback; }; } // End of namespace Sword25 diff --git a/engines/sword25/input/inputengine_script.cpp b/engines/sword25/input/inputengine_script.cpp index f68b265297..2f16a21377 100644 --- a/engines/sword25/input/inputengine_script.cpp +++ b/engines/sword25/input/inputengine_script.cpp @@ -36,7 +36,6 @@ #include "common/str.h" #include "sword25/kernel/common.h" #include "sword25/kernel/kernel.h" -#include "sword25/kernel/callbackregistry.h" #include "sword25/script/script.h" #include "sword25/script/luabindhelper.h" #include "sword25/script/luacallback.h" @@ -103,16 +102,6 @@ static int init(lua_State *L) { static int update(lua_State *L) { InputEngine *pIE = getIE(); - // Beim ersten Aufruf der Update()-Methode werden die beiden Callbacks am Input-Objekt registriert. - // Dieses kann nicht in _RegisterScriptBindings() passieren, da diese Funktion vom Konstruktor der abstrakten Basisklasse aufgerufen wird und die - // Register...()-Methoden abstrakt sind, im Konstruktor der Basisklasse also nicht aufgerufen werden können. - static bool firstCall = true; - if (firstCall) { - firstCall = false; - pIE->registerCharacterCallback(theCharacterCallback); - pIE->registerCommandCallback(theCommandCallback); - } - pIE->update(); return 0; } @@ -291,8 +280,8 @@ bool InputEngine::registerScriptBindings() { assert(commandCallbackPtr == 0); commandCallbackPtr = new CommandCallbackClass(L); - CallbackRegistry::instance().registerCallbackFunction("LuaCommandCB", theCommandCallback); - CallbackRegistry::instance().registerCallbackFunction("LuaCharacterCB", theCharacterCallback); + setCharacterCallback(theCharacterCallback); + setCommandCallback(theCommandCallback); return true; } |