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author | Eugene Sandulenko | 2010-09-02 12:14:04 +0000 |
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committer | Eugene Sandulenko | 2010-10-12 23:30:00 +0000 |
commit | 086f5961b6575c50bb386750b6e9a3ed1efdd8cd (patch) | |
tree | 75c532790d67ccd3b8fdc5c371a3ce3bf0705dca /engines/sword25/kernel/kernel_script.cpp | |
parent | 0cdb2ded85d17150cb108a5d63dd8957c29af2a5 (diff) | |
download | scummvm-rg350-086f5961b6575c50bb386750b6e9a3ed1efdd8cd.tar.gz scummvm-rg350-086f5961b6575c50bb386750b6e9a3ed1efdd8cd.tar.bz2 scummvm-rg350-086f5961b6575c50bb386750b6e9a3ed1efdd8cd.zip |
SWORD25: unsigned int -> uint
svn-id: r53309
Diffstat (limited to 'engines/sword25/kernel/kernel_script.cpp')
-rw-r--r-- | engines/sword25/kernel/kernel_script.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/sword25/kernel/kernel_script.cpp b/engines/sword25/kernel/kernel_script.cpp index f1c75bd691..16bb2d0636 100644 --- a/engines/sword25/kernel/kernel_script.cpp +++ b/engines/sword25/kernel/kernel_script.cpp @@ -87,7 +87,7 @@ static int GetSuperclassIdentifier(lua_State *L) { BS_ASSERT(pKernel); lua_pushstring(L, pKernel->GetSuperclassIdentifier( - static_cast<unsigned int>(luaL_checknumber(L, 1))).c_str()); + static_cast<uint>(luaL_checknumber(L, 1))).c_str()); return 1; } @@ -110,7 +110,7 @@ static int GetServiceIdentifier(lua_State *L) { BS_ASSERT(pKernel); lua_pushstring(L, pKernel->GetServiceIdentifier(luaL_checkstring(L, 1), - static_cast<unsigned int>(luaL_checknumber(L, 2))).c_str()); + static_cast<uint>(luaL_checknumber(L, 2))).c_str()); return 1; } @@ -153,7 +153,7 @@ static int StartService(lua_State *L) { static int Sleep(lua_State *L) { Kernel *pKernel = Kernel::GetInstance(); BS_ASSERT(pKernel); - pKernel->Sleep(static_cast<unsigned int>(luaL_checknumber(L, 1) * 1000)); + pKernel->Sleep(static_cast<uint>(luaL_checknumber(L, 1) * 1000)); return 0; } @@ -563,7 +563,7 @@ static int SetMaxMemoryUsage(lua_State *L) { ResourceManager *pResource = pKernel->GetResourceManager(); BS_ASSERT(pResource); - pResource->SetMaxMemoryUsage(static_cast<unsigned int>(lua_tonumber(L, 1))); + pResource->SetMaxMemoryUsage(static_cast<uint>(lua_tonumber(L, 1))); return 0; } @@ -655,7 +655,7 @@ static int GetSlotCount(lua_State *L) { static int IsSlotOccupied(lua_State *L) { lua_pushbooleancpp(L, PersistenceService::GetInstance().IsSlotOccupied( - static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1)); + static_cast<uint>(luaL_checknumber(L, 1)) - 1)); return 1; } @@ -670,7 +670,7 @@ static int GetSavegameDirectory(lua_State *L) { static int IsSavegameCompatible(lua_State *L) { lua_pushbooleancpp(L, PersistenceService::GetInstance().IsSavegameCompatible( - static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1)); + static_cast<uint>(luaL_checknumber(L, 1)) - 1)); return 1; } @@ -678,28 +678,28 @@ static int IsSavegameCompatible(lua_State *L) { static int GetSavegameDescription(lua_State *L) { lua_pushstring(L, PersistenceService::GetInstance().GetSavegameDescription( - static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1).c_str()); + static_cast<uint>(luaL_checknumber(L, 1)) - 1).c_str()); return 1; } // ----------------------------------------------------------------------------- static int GetSavegameFilename(lua_State *L) { - lua_pushstring(L, PersistenceService::GetInstance().GetSavegameFilename(static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1).c_str()); + lua_pushstring(L, PersistenceService::GetInstance().GetSavegameFilename(static_cast<uint>(luaL_checknumber(L, 1)) - 1).c_str()); return 1; } // ----------------------------------------------------------------------------- static int LoadGame(lua_State *L) { - lua_pushbooleancpp(L, PersistenceService::GetInstance().LoadGame(static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1)); + lua_pushbooleancpp(L, PersistenceService::GetInstance().LoadGame(static_cast<uint>(luaL_checknumber(L, 1)) - 1)); return 1; } // ----------------------------------------------------------------------------- static int SaveGame(lua_State *L) { - lua_pushbooleancpp(L, PersistenceService::GetInstance().SaveGame(static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1, luaL_checkstring(L, 2))); + lua_pushbooleancpp(L, PersistenceService::GetInstance().SaveGame(static_cast<uint>(luaL_checknumber(L, 1)) - 1, luaL_checkstring(L, 2))); return 1; } |