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author | Eugene Sandulenko | 2011-06-28 22:55:14 +0300 |
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committer | Eugene Sandulenko | 2011-06-29 17:16:25 +0300 |
commit | 15a16e556ca03b51b1fc03f135834bf57f592b52 (patch) | |
tree | 33b1fab3325c2ed4b7cc55e559526a2d08b9672a /engines/sword25/kernel/persistenceservice.h | |
parent | c32a3ea0d30336771bab460ecccb58c4614e6294 (diff) | |
download | scummvm-rg350-15a16e556ca03b51b1fc03f135834bf57f592b52.tar.gz scummvm-rg350-15a16e556ca03b51b1fc03f135834bf57f592b52.tar.bz2 scummvm-rg350-15a16e556ca03b51b1fc03f135834bf57f592b52.zip |
SWORD25: Implement persistence functions for soundengine
Now sound is properly saved/restored. Implemented savegame versioning.
Compatibility with old saves pertained.
Diffstat (limited to 'engines/sword25/kernel/persistenceservice.h')
-rw-r--r-- | engines/sword25/kernel/persistenceservice.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sword25/kernel/persistenceservice.h b/engines/sword25/kernel/persistenceservice.h index f73962892c..59e0a3661d 100644 --- a/engines/sword25/kernel/persistenceservice.h +++ b/engines/sword25/kernel/persistenceservice.h @@ -57,6 +57,7 @@ public: void reloadSlots(); bool isSlotOccupied(uint slotID); bool isSavegameCompatible(uint slotID); + int getSavegameVersion(uint slotID); Common::String &getSavegameDescription(uint slotID); Common::String &getSavegameFilename(uint slotID); |