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authorEugene Sandulenko2011-06-28 22:55:14 +0300
committerEugene Sandulenko2011-06-29 17:16:25 +0300
commit15a16e556ca03b51b1fc03f135834bf57f592b52 (patch)
tree33b1fab3325c2ed4b7cc55e559526a2d08b9672a /engines/sword25/kernel/persistenceservice.h
parentc32a3ea0d30336771bab460ecccb58c4614e6294 (diff)
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SWORD25: Implement persistence functions for soundengine
Now sound is properly saved/restored. Implemented savegame versioning. Compatibility with old saves pertained.
Diffstat (limited to 'engines/sword25/kernel/persistenceservice.h')
-rw-r--r--engines/sword25/kernel/persistenceservice.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sword25/kernel/persistenceservice.h b/engines/sword25/kernel/persistenceservice.h
index f73962892c..59e0a3661d 100644
--- a/engines/sword25/kernel/persistenceservice.h
+++ b/engines/sword25/kernel/persistenceservice.h
@@ -57,6 +57,7 @@ public:
void reloadSlots();
bool isSlotOccupied(uint slotID);
bool isSavegameCompatible(uint slotID);
+ int getSavegameVersion(uint slotID);
Common::String &getSavegameDescription(uint slotID);
Common::String &getSavegameFilename(uint slotID);