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| author | Max Horn | 2010-10-25 21:51:11 +0000 | 
|---|---|---|
| committer | Max Horn | 2010-10-25 21:51:11 +0000 | 
| commit | 90dcc8c91ad9419e521d2f7917fe4854bf7dcb89 (patch) | |
| tree | b0418d4c880b5b7419c3c7a2f2bec5c73905c865 /engines/sword25/kernel/scummvmwindow.cpp | |
| parent | b42faf72e8840d235346a636a0f5be721f775a03 (diff) | |
| download | scummvm-rg350-90dcc8c91ad9419e521d2f7917fe4854bf7dcb89.tar.gz scummvm-rg350-90dcc8c91ad9419e521d2f7917fe4854bf7dcb89.tar.bz2 scummvm-rg350-90dcc8c91ad9419e521d2f7917fe4854bf7dcb89.zip | |
SWORD25: Get rid of classes ScummVMWindow and Window
svn-id: r53832
Diffstat (limited to 'engines/sword25/kernel/scummvmwindow.cpp')
| -rw-r--r-- | engines/sword25/kernel/scummvmwindow.cpp | 297 | 
1 files changed, 0 insertions, 297 deletions
| diff --git a/engines/sword25/kernel/scummvmwindow.cpp b/engines/sword25/kernel/scummvmwindow.cpp deleted file mode 100644 index 8669280da3..0000000000 --- a/engines/sword25/kernel/scummvmwindow.cpp +++ /dev/null @@ -1,297 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -/* - * This code is based on Broken Sword 2.5 engine - * - * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer - * - * Licensed under GNU GPL v2 - * - */ - -#include "common/system.h" -#include "engines/util.h" -#include "graphics/pixelformat.h" -#include "sword25/kernel/scummvmwindow.h" -#include "sword25/kernel/kernel.h" -#include "sword25/input/inputengine.h" - -#define BS_LOG_PREFIX "WIN32WINDOW" - -namespace Sword25 { - -bool ScummVMWindow::_classRegistered = false; - -// Constructor / Destructor -// ------------------------ -ScummVMWindow::ScummVMWindow(int x, int y, int width, int height, bool visible) { -	// Presume that init will fail -	_initSuccess = false; - -	// We don't support any window creation except at the origin 0,0 -	assert(x == 0); -	assert(y == 0); - -	if (!_classRegistered) { -		// Nothing here currently - -		_classRegistered = true; -	} - -	// Fenstersichtbarkeit setzen -	setVisible(visible); - -	// Indicate success -	_initSuccess = true; -	_windowAlive = true; -	_closeWanted = false; -} - -ScummVMWindow::~ScummVMWindow() { -} - -// Get Methods -// ------------ -int ScummVMWindow::getX() { -	return 0; -} - -int ScummVMWindow::getY() { -	return 0; -} - -int ScummVMWindow::getClientX() { -	return 0; -} - -int ScummVMWindow::getClientY() { -	return 0; -} - -int ScummVMWindow::getWidth() { -	return g_system->getWidth(); -} - -int ScummVMWindow::getHeight() { -	return g_system->getHeight(); -} - -Common::String ScummVMWindow::getTitle() { -	return Common::String(""); -} - -bool ScummVMWindow::isVisible() { -	return true; -} - -bool ScummVMWindow::hasFocus() { -	// FIXME: Is there a way to tell if ScummVM has the focus in Windowed mode? -	return true; -} - -uint ScummVMWindow::getWindowHandle() { -	return 0; -} - -void ScummVMWindow::setWindowAlive(bool v) { -	_windowAlive = v; -} - - -// Set Methods -// ------------ - -void ScummVMWindow::setX(int X) { -	// No implementation -} - -void ScummVMWindow::setY(int Y) { -	// No implementation -} - -void ScummVMWindow::setWidth(int width) { -	// No implementation -} - -void ScummVMWindow::setHeight(int height) { -	// No implementation -} - -void ScummVMWindow::setVisible(bool visible) { -	// No implementation -} - -void ScummVMWindow::setTitle(const Common::String &title) { -	// No implementation -} - -bool ScummVMWindow::processMessages() { -	// All messages are handled separately in the input manager. The only thing we -	// need to do here is to keep returning whether the window/game is still alive -	return _windowAlive; -} - -bool ScummVMWindow::waitForFocus() { -	// No implementation -	return true; -} - -// FIXME: Special keys detected here need to be moved into the Input Engine -/* -// Die WindowProc aller Fenster der Klasse -LRESULT CALLBACK BS_ScummVMWindow::WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) -{ -    switch(uMsg) -    { -    case WM_PAINT: -        ValidateRect(hwnd, NULL); -        break; - -    case WM_DESTROY: -        // Das Fenster wird zerstört -        PostQuitMessage(0); -        break; - -    case WM_CLOSE: -        { -            BS_Window * WindowPtr = BS_Kernel::GetInstance()->GetWindow(); -            if (WindowPtr) { -                WindowPtr->SetCloseWanted(true); -            } -            break; -        } - -    case WM_KEYDOWN: -        { -            // Tastendrücke, die für das Inputmodul interessant sind, werden diesem gemeldet. -            BS_InputEngine * InputPtr = BS_Kernel::GetInstance()->GetInput(); - -            if (InputPtr) -            { -                switch (wParam) -                { -                case VK_RETURN: -                    InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_ENTER); -                    break; - -                case VK_LEFT: -                    InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_LEFT); -                    break; - -                case VK_RIGHT: -                    InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_RIGHT); -                    break; - -                case VK_HOME: -                    InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_HOME); -                    break; - -                case VK_END: -                    InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_END); -                    break; - -                case VK_BACK: -                    InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_BACKSPACE); -                    break; - -                case VK_TAB: -                    InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_TAB); -                    break; - -                case VK_INSERT: -                    InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_INSERT); -                    break; - -                case VK_DELETE: -                    InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_DELETE); -                    break; -                } -            } -            break; -        } - -    case WM_KEYUP: -    case WM_SYSKEYUP: -        // Alle Tastendrücke werden ignoriert, damit Windows per DefWindowProc() nicht darauf -        // reagieren kann und damit unerwartete Seiteneffekte auslöst. -        // Zum Beispiel würden ALT und F10 Tastendrücke das "Menü" aktivieren und somit den Message-Loop zum Stillstand bringen. -        break; - -    case WM_SYSCOMMAND: -        // Verhindern, dass der Bildschirmschoner aktiviert wird, während das Spiel läuft -        if (wParam != SC_SCREENSAVE) return DefWindowProc(hwnd,uMsg,wParam,lParam); -        break; - -    case WM_CHAR: -        { -            byte theChar = static_cast<byte>(wParam & 0xff); - -            // Alle Zeichen, die keine Steuerzeichen sind, werden als Buchstaben dem Input-Service mitgeteilt. -            if (theChar >= 32) -            { -                BS_InputEngine * InputPtr = BS_Kernel::GetInstance()->GetInput(); -                if (InputPtr) InputPtr->ReportCharacter(theChar); -            } -        } -        break; - -    case WM_SETCURSOR: -        { -            // Der Systemcursor wird in der Client-Area des Fensters nicht angezeigt, jedoch in der nicht Client-Area, damit der Benutzer das Fenster wie gewohnt -            // schließen und verschieben kann. - -            // Koordinaten des Cursors in der Client-Area berechnen. -            POINT pt; -            GetCursorPos(&pt); -            ScreenToClient(hwnd, &pt); - -            // Feststellen, ob sich der Cursor in der Client-Area befindet. -            // Get client rect -            RECT rc; -            GetClientRect(hwnd, &rc); - -            // See if cursor is in client area -            if(PtInRect(&rc, pt)) -                // In der Client-Area keinen Cursor anzeigen. -                SetCursor(NULL); -            else -                // Ausserhalb der Client-Area den Cursor anzeigen. -                SetCursor(LoadCursor(NULL, IDC_ARROW)); - -            return TRUE; -        } -        break; - -    default: -        // Um alle anderen Vorkommnisse kümmert sich Windows -        return DefWindowProc(hwnd,uMsg,wParam,lParam); -    } - -    return 0; -} -*/ - -} // End of namespace Sword25 | 
