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authorEugene Sandulenko2010-07-29 19:53:02 +0000
committerEugene Sandulenko2010-10-12 21:38:20 +0000
commita683a420a9e43705c972b5e74d55e319729e1a81 (patch)
treebde6e4abd417bdfaec120aa951da9a19be36b654 /engines/sword25/kernel/window.cpp
parent7723d91c957d07205c51be32498d45cd0a78568f (diff)
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SWORD25: Importing original sources
svn-id: r53171
Diffstat (limited to 'engines/sword25/kernel/window.cpp')
-rwxr-xr-xengines/sword25/kernel/window.cpp53
1 files changed, 53 insertions, 0 deletions
diff --git a/engines/sword25/kernel/window.cpp b/engines/sword25/kernel/window.cpp
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+++ b/engines/sword25/kernel/window.cpp
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+// -----------------------------------------------------------------------------
+// This file is part of Broken Sword 2.5
+// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer
+//
+// Broken Sword 2.5 is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 2 of the License, or
+// (at your option) any later version.
+//
+// Broken Sword 2.5 is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Broken Sword 2.5; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+// -----------------------------------------------------------------------------
+
+#include "window.h"
+
+// Alle Implementationen von BS_Window müssen hier eingetragen werden
+#include "win32window.h"
+
+// Erstellt ein Fenster des GUI des aktuellen Betriebssystems
+BS_Window* BS_Window::CreateBSWindow(int X, int Y, int Width, int Height, bool Visible)
+{
+ // Fenster erstellen
+ BS_Window* pWindow = (BS_Window*) new BS_Win32Window(X, Y, Width, Height, Visible);
+
+ // Falls das Fenster erfolgreich initialisiert wurde, wird ein Pointer auf das Fensterobjekt
+ // zurückgegeben
+ if (pWindow->_InitSuccess)
+ return pWindow;
+
+ // Ansonsten wird das Fensterobjekt zerstört und NULL zurückgegeben
+ delete pWindow;
+ return NULL;
+}
+
+// Gibt True zurück wenn das Fenster WM_CLOSE empfangen hat -
+// solange, bis RejectClose() aufgerufen wurde.
+bool BS_Window::CloseWanted()
+{
+ bool result = _CloseWanted;
+ _CloseWanted = false;
+ return result;
+}
+
+void BS_Window::SetCloseWanted(bool Wanted)
+{
+ _CloseWanted = Wanted;
+}