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author | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
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committer | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
commit | 75e8452b6e6a2bf4fb2f588aa00b428a60d873b5 (patch) | |
tree | f29541d55309487a94bd1d38e8b53bb3dde9aec6 /engines/sword25/kernel/window.h | |
parent | 48ee83b88957dab86bc763e9ef21a70179fa8679 (diff) | |
parent | e9f50882ea5b6beeefa994040be9d3bab6a1f107 (diff) | |
download | scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.gz scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.bz2 scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.zip |
OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
Diffstat (limited to 'engines/sword25/kernel/window.h')
-rw-r--r-- | engines/sword25/kernel/window.h | 177 |
1 files changed, 177 insertions, 0 deletions
diff --git a/engines/sword25/kernel/window.h b/engines/sword25/kernel/window.h new file mode 100644 index 0000000000..aee23087cb --- /dev/null +++ b/engines/sword25/kernel/window.h @@ -0,0 +1,177 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +/* + * BS_Window + * --------- + * Simple window class interface. This is being encapsulated in a class for + * reasons of portability. + * + * Autor: Malte Thiesen + */ + +#ifndef SWORD25_WINDOW_H +#define SWORD25_WINDOW_H + +// Includes +#include "sword25/kernel/common.h" + +namespace Sword25 { + +// Class definitions + +/** + * A simple window class interface + * + * Windows are exclusively created by BS_Window::CreateBSWindow(). + * BS_Windows selects the correct class for the environment. + */ +class Window { +protected: + bool _InitSuccess; + bool _CloseWanted; + +public: + virtual ~Window() {}; + + /** + * Returns the visibility of the window. + */ + virtual bool IsVisible() = 0; + + /** + * Sets the visibility of the window + * @param Visible Specifies whether the window should be visible or hidden + */ + virtual void SetVisible(bool Visible) = 0; + /** + * Returns the X position of the window + */ + virtual int GetX() = 0; + /** + * Sets the X position of the window + * @paramX The new X position for the window, or -1 for centre aligned + */ + virtual void SetX(int X) = 0; + /** + * Gets the Y position of the window + */ + virtual int GetY() = 0; + /** + * Sets the Y position of the window + * @param Y The new Y position for the window, or -1 for centre aligned + */ + virtual void SetY(int X) = 0; + /** + * Returns the X position of the window's client area + */ + virtual int GetClientX() = 0; + /** + * Returns the Y position of the window's client area + */ + virtual int GetClientY() = 0; + /** + * Returns the width of the window without the frame + */ + virtual int GetWidth() = 0; + /** + * Sets the width of the window without the frame + */ + virtual void SetWidth(int Width) = 0; + /** + * Gets the height of the window without the frame + */ + virtual int GetHeight() = 0; + /** + * Sets the height of the window without the frame + */ + virtual void SetHeight(int Height) = 0; + /** + * Returns the title of the window + */ + virtual Common::String GetTitle() = 0; + /** + * Sets the title of the window + * @param Title The new window title + */ + virtual void SetTitle(const Common::String &Title) = 0; + /** + * Handle the processing of any pending window messages. This method should be called + * during the main loop. + */ + virtual bool ProcessMessages() = 0; + /** + * Pauses the applicaiton until the window has focus, or has been closed. + * Returns false if the window was closed. + */ + virtual bool WaitForFocus() = 0; + /** + * Returns true if the window has focus, false otherwise. + */ + virtual bool HasFocus() = 0; + /** + * Returns the system handle that represents the window. Note that any use of the handle + * will not be portable code. + */ + virtual uint GetWindowHandle() = 0; + + virtual void SetWindowAlive(bool v) = 0; + + /** + * Specifies whether the window is wanted to be closed. This is used together with CloseWanted() + * to allow scripts to query when the main window should be closed, or the user is asking it to close + **/ + void SetCloseWanted(bool Wanted); + /** + * Returns the previous value set in a call to SetCloseWanted. + * Note that calling this also resets the value back to false, until such time as the SetCloseWanted() + * method is called again. + **/ + bool CloseWanted(); + + /** + * Creates a new window instance. Returns a pointer to the window, or NULL if the creation failed. + * Note: It is the responsibility of the client to free the pointer when done with it. + * @param X The X position of the window, or -1 for centre horizontal alignment + * @param Y The Y position of the window, or -1 for centre vertical alignment + * @param Width The width of the window without the frame + * @param Height The height of the window without the frame + * @param Visible Specifies whether window should be visible + */ + static Window *CreateBSWindow(int X, int Y, int Width, int Height, bool Visible); +}; + +} // End of namespace Sword25 + +#endif |