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author | Eugene Sandulenko | 2010-10-03 13:25:36 +0000 |
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committer | Eugene Sandulenko | 2010-10-13 00:09:32 +0000 |
commit | 063cb5d84ca5846ac0eff9388759a9b6662e764f (patch) | |
tree | 74193513e5a4a2d8d5f415597b0267339be89de3 /engines/sword25/math/vertex.cpp | |
parent | 54ccc8f4c906cd4f84c955581c0368886a7a9c78 (diff) | |
download | scummvm-rg350-063cb5d84ca5846ac0eff9388759a9b6662e764f.tar.gz scummvm-rg350-063cb5d84ca5846ac0eff9388759a9b6662e764f.tar.bz2 scummvm-rg350-063cb5d84ca5846ac0eff9388759a9b6662e764f.zip |
SWORD25: Enforced code naming conventions in math/*
svn-id: r53392
Diffstat (limited to 'engines/sword25/math/vertex.cpp')
-rw-r--r-- | engines/sword25/math/vertex.cpp | 26 |
1 files changed, 11 insertions, 15 deletions
diff --git a/engines/sword25/math/vertex.cpp b/engines/sword25/math/vertex.cpp index 058f1c5cd1..4997da09d3 100644 --- a/engines/sword25/math/vertex.cpp +++ b/engines/sword25/math/vertex.cpp @@ -44,30 +44,28 @@ extern "C" } -// ----------------------------------------------------------------------------- - namespace Sword25 { -Vertex &Vertex::LuaVertexToVertex(lua_State *L, int StackIndex, Vertex &vertex) { +Vertex &Vertex::luaVertexToVertex(lua_State *L, int stackIndex, Vertex &vertex) { #ifdef DEBUG int __startStackDepth = lua_gettop(L); #endif // Ensure that we actually consider a table - luaL_checktype(L, StackIndex, LUA_TTABLE); + luaL_checktype(L, stackIndex, LUA_TTABLE); // Read X Component lua_pushstring(L, "X"); - lua_gettable(L, StackIndex); - if (!lua_isnumber(L, -1)) luaL_argcheck(L, 0, StackIndex, "the X component has to be a number"); - vertex.X = static_cast<int>(lua_tonumber(L, -1)); + lua_gettable(L, stackIndex); + if (!lua_isnumber(L, -1)) luaL_argcheck(L, 0, stackIndex, "the X component has to be a number"); + vertex.x = static_cast<int>(lua_tonumber(L, -1)); lua_pop(L, 1); // Read Y Component lua_pushstring(L, "Y"); - lua_gettable(L, StackIndex); - if (!lua_isnumber(L, -1)) luaL_argcheck(L, 0, StackIndex, "the Y component has to be a number"); - vertex.Y = static_cast<int>(lua_tonumber(L, -1)); + lua_gettable(L, stackIndex); + if (!lua_isnumber(L, -1)) luaL_argcheck(L, 0, stackIndex, "the Y component has to be a number"); + vertex.y = static_cast<int>(lua_tonumber(L, -1)); lua_pop(L, 1); #ifdef DEBUG @@ -77,20 +75,18 @@ Vertex &Vertex::LuaVertexToVertex(lua_State *L, int StackIndex, Vertex &vertex) return vertex; } -// ----------------------------------------------------------------------------- - -void Vertex::VertexToLuaVertex(lua_State *L, const Vertex &vertex) { +void Vertex::vertexToLuaVertex(lua_State *L, const Vertex &vertex) { // Create New Table lua_newtable(L); // X value is written to table lua_pushstring(L, "X"); - lua_pushnumber(L, vertex.X); + lua_pushnumber(L, vertex.x); lua_settable(L, -3); // Y value is written to table lua_pushstring(L, "Y"); - lua_pushnumber(L, vertex.Y); + lua_pushnumber(L, vertex.y); lua_settable(L, -3); } |