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authorDavid Turner2010-11-10 04:30:24 +0000
committerDavid Turner2010-11-10 04:30:24 +0000
commit7ad677afc8ad3768a8c903afed5881403e1a026d (patch)
tree1eb5eb729a46ef2bfa086d510ff05fd6de9c7cab /engines/sword25/module.mk
parentc9969d2be02f640026a1be229c16527e953de83e (diff)
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SWORD25: Added basic debugging console to engine (Command Key Disabled)
Since SWORD25 uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands. However, this is not currently usable as the command key code is commented out. This is due to the event loop which reads keyboard input being buried 2 object layers below the Engine VM object and I am unsure how the engine development team would want this exposed / interfaced. svn-id: r54184
Diffstat (limited to 'engines/sword25/module.mk')
-rw-r--r--engines/sword25/module.mk1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sword25/module.mk b/engines/sword25/module.mk
index f10c6be5a9..944e2c49c3 100644
--- a/engines/sword25/module.mk
+++ b/engines/sword25/module.mk
@@ -1,6 +1,7 @@
MODULE := engines/sword25
MODULE_OBJS := \
+ console.o \
detection.o \
sword25.o \
fmv/movieplayer.o \