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authorEugene Sandulenko2010-10-03 13:25:22 +0000
committerEugene Sandulenko2010-10-13 00:08:28 +0000
commit54ccc8f4c906cd4f84c955581c0368886a7a9c78 (patch)
tree04b7ce0ef984565e4824ad4b73dc32493e65f018 /engines/sword25/script/luacallback.h
parent1e15d8efb73503d9f613cc60023771b0c11f0dd6 (diff)
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SWORD25: Enforced code naming conventions in script/*
svn-id: r53391
Diffstat (limited to 'engines/sword25/script/luacallback.h')
-rw-r--r--engines/sword25/script/luacallback.h28
1 files changed, 8 insertions, 20 deletions
diff --git a/engines/sword25/script/luacallback.h b/engines/sword25/script/luacallback.h
index e8f4a9cf02..0a5dec17d9 100644
--- a/engines/sword25/script/luacallback.h
+++ b/engines/sword25/script/luacallback.h
@@ -35,16 +35,8 @@
#ifndef SWORD25_LUACALLBACK_H
#define SWORD25_LUACALLBACK_H
-// -----------------------------------------------------------------------------
-// Includes
-// -----------------------------------------------------------------------------
-
#include "sword25/kernel/common.h"
-// -----------------------------------------------------------------------------
-// Forward Declarations
-// -----------------------------------------------------------------------------
-
namespace Lua {
struct lua_State;
@@ -55,34 +47,30 @@ using namespace Lua;
namespace Sword25 {
-// -----------------------------------------------------------------------------
-// Class definitions
-// -----------------------------------------------------------------------------
-
class LuaCallback {
public:
LuaCallback(lua_State *L);
virtual ~LuaCallback();
// Funktion muss auf dem Lua-Stack liegen.
- void RegisterCallbackFunction(lua_State *L, uint ObjectHandle);
+ void registerCallbackFunction(lua_State *L, uint objectHandle);
// Funktion muss auf dem Lua-Stack liegen.
- void UnregisterCallbackFunction(lua_State *L, uint ObjectHandle);
+ void unregisterCallbackFunction(lua_State *L, uint objectHandle);
- void RemoveAllObjectCallbacks(lua_State *L, uint ObjectHandle);
+ void removeAllObjectCallbacks(lua_State *L, uint objectHandle);
- void InvokeCallbackFunctions(lua_State *L, uint ObjectHandle);
+ void invokeCallbackFunctions(lua_State *L, uint objectHandle);
protected:
- virtual int PreFunctionInvokation(lua_State *L) {
+ virtual int preFunctionInvokation(lua_State *L) {
return 0;
}
private:
- void EnsureObjectCallbackTableExists(lua_State *L, uint ObjectHandle);
- void PushCallbackTable(lua_State *L);
- void PushObjectCallbackTable(lua_State *L, uint ObjectHandle);
+ void ensureObjectCallbackTableExists(lua_State *L, uint objectHandle);
+ void pushCallbackTable(lua_State *L);
+ void pushObjectCallbackTable(lua_State *L, uint objectHandle);
};
} // End of namespace Sword25