diff options
author | Eugene Sandulenko | 2010-10-03 13:25:22 +0000 |
---|---|---|
committer | Eugene Sandulenko | 2010-10-13 00:08:28 +0000 |
commit | 54ccc8f4c906cd4f84c955581c0368886a7a9c78 (patch) | |
tree | 04b7ce0ef984565e4824ad4b73dc32493e65f018 /engines/sword25/script/luacallback.h | |
parent | 1e15d8efb73503d9f613cc60023771b0c11f0dd6 (diff) | |
download | scummvm-rg350-54ccc8f4c906cd4f84c955581c0368886a7a9c78.tar.gz scummvm-rg350-54ccc8f4c906cd4f84c955581c0368886a7a9c78.tar.bz2 scummvm-rg350-54ccc8f4c906cd4f84c955581c0368886a7a9c78.zip |
SWORD25: Enforced code naming conventions in script/*
svn-id: r53391
Diffstat (limited to 'engines/sword25/script/luacallback.h')
-rw-r--r-- | engines/sword25/script/luacallback.h | 28 |
1 files changed, 8 insertions, 20 deletions
diff --git a/engines/sword25/script/luacallback.h b/engines/sword25/script/luacallback.h index e8f4a9cf02..0a5dec17d9 100644 --- a/engines/sword25/script/luacallback.h +++ b/engines/sword25/script/luacallback.h @@ -35,16 +35,8 @@ #ifndef SWORD25_LUACALLBACK_H #define SWORD25_LUACALLBACK_H -// ----------------------------------------------------------------------------- -// Includes -// ----------------------------------------------------------------------------- - #include "sword25/kernel/common.h" -// ----------------------------------------------------------------------------- -// Forward Declarations -// ----------------------------------------------------------------------------- - namespace Lua { struct lua_State; @@ -55,34 +47,30 @@ using namespace Lua; namespace Sword25 { -// ----------------------------------------------------------------------------- -// Class definitions -// ----------------------------------------------------------------------------- - class LuaCallback { public: LuaCallback(lua_State *L); virtual ~LuaCallback(); // Funktion muss auf dem Lua-Stack liegen. - void RegisterCallbackFunction(lua_State *L, uint ObjectHandle); + void registerCallbackFunction(lua_State *L, uint objectHandle); // Funktion muss auf dem Lua-Stack liegen. - void UnregisterCallbackFunction(lua_State *L, uint ObjectHandle); + void unregisterCallbackFunction(lua_State *L, uint objectHandle); - void RemoveAllObjectCallbacks(lua_State *L, uint ObjectHandle); + void removeAllObjectCallbacks(lua_State *L, uint objectHandle); - void InvokeCallbackFunctions(lua_State *L, uint ObjectHandle); + void invokeCallbackFunctions(lua_State *L, uint objectHandle); protected: - virtual int PreFunctionInvokation(lua_State *L) { + virtual int preFunctionInvokation(lua_State *L) { return 0; } private: - void EnsureObjectCallbackTableExists(lua_State *L, uint ObjectHandle); - void PushCallbackTable(lua_State *L); - void PushObjectCallbackTable(lua_State *L, uint ObjectHandle); + void ensureObjectCallbackTableExists(lua_State *L, uint objectHandle); + void pushCallbackTable(lua_State *L); + void pushObjectCallbackTable(lua_State *L, uint objectHandle); }; } // End of namespace Sword25 |