diff options
author | D G Turner | 2012-02-21 22:30:29 +0000 |
---|---|---|
committer | D G Turner | 2012-02-21 22:30:29 +0000 |
commit | aa26d5def4265d496c03ef81fb2aa128020b08d4 (patch) | |
tree | b84bb88c601c92c5bda73f37fba0ec0ebe0c1760 /engines/sword25/script/luascript.cpp | |
parent | 7986f1709d77a84df92ba86ecf04a0cb1e88e0cf (diff) | |
download | scummvm-rg350-aa26d5def4265d496c03ef81fb2aa128020b08d4.tar.gz scummvm-rg350-aa26d5def4265d496c03ef81fb2aa128020b08d4.tar.bz2 scummvm-rg350-aa26d5def4265d496c03ef81fb2aa128020b08d4.zip |
ENGINES: Add error handling for GMM Gamestate Load/Save Usage.
As indicated by wjp, the Global Main Menu (GMM) did not check or report
on the returned error state from saveGameState() and loadGameState() usage.
This corrects this and adds a MessageDialog report of any failure.
Diffstat (limited to 'engines/sword25/script/luascript.cpp')
0 files changed, 0 insertions, 0 deletions