diff options
author | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
---|---|---|
committer | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
commit | 75e8452b6e6a2bf4fb2f588aa00b428a60d873b5 (patch) | |
tree | f29541d55309487a94bd1d38e8b53bb3dde9aec6 /engines/sword25/script/luascript.h | |
parent | 48ee83b88957dab86bc763e9ef21a70179fa8679 (diff) | |
parent | e9f50882ea5b6beeefa994040be9d3bab6a1f107 (diff) | |
download | scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.gz scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.bz2 scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.zip |
OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
Diffstat (limited to 'engines/sword25/script/luascript.h')
-rw-r--r-- | engines/sword25/script/luascript.h | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/engines/sword25/script/luascript.h b/engines/sword25/script/luascript.h new file mode 100644 index 0000000000..f557ae45f1 --- /dev/null +++ b/engines/sword25/script/luascript.h @@ -0,0 +1,116 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +#ifndef SWORD25_LUASCRIPT_H +#define SWORD25_LUASCRIPT_H + +#include "common/str.h" +#include "common/str-array.h" +#include "sword25/kernel/common.h" +#include "sword25/script/script.h" + +namespace Lua { + +struct lua_State; + +} + +using namespace Lua; + +namespace Sword25 { + +class Kernel; + +class LuaScriptEngine : public ScriptEngine { +public: + LuaScriptEngine(Kernel *KernelPtr); + virtual ~LuaScriptEngine(); + + /** + * Initialises the scripting engine + * @return Returns true if successful, otherwise false. + */ + virtual bool init(); + + /** + * Loads a script file and executes it + * @param FileName The filename of the script + * @return Returns true if successful, otherwise false. + */ + virtual bool executeFile(const Common::String &fileName); + + /** + * Execute a string of script code + * @param Code A string of script code + * @return Returns true if successful, otherwise false. + */ + virtual bool executeString(const Common::String &code); + + /** + * Returns a pointer to the main object of the scripting language + * @remark Using this method breaks the encapsulation of the language + */ + virtual void *getScriptObject() { + return _state; + } + + /** + * Makes the command line parameters for the scripting environment available + * @param CommandLineParameters An array containing all the command line parameters + * @remark How the command line parameters will be used by scripts is + * dependant on the particular implementation. + */ + virtual void setCommandLine(const Common::StringArray &commandLineParameters); + + /** + * @remark The Lua stack is cleared by this method + */ + virtual bool persist(OutputPersistenceBlock &writer); + /** + * @remark The Lua stack is cleared by this method + */ + virtual bool unpersist(InputPersistenceBlock &reader); + +private: + lua_State *_state; + int _pcallErrorhandlerRegistryIndex; + + bool registerStandardLibs(); + bool registerStandardLibExtensions(); + bool executeBuffer(const byte *data, uint size, const Common::String &name) const; +}; + +} // End of namespace Sword25 + +#endif |