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authorEugene Sandulenko2010-08-06 13:13:25 +0000
committerEugene Sandulenko2010-10-12 22:35:55 +0000
commit47904bc7b2992189bb554833f00a79ff0fea9fb8 (patch)
tree1cec51758c6741b970bd064fafee77607b9f884f /engines/sword25/script/script.h
parentca17def625154e5f758b797e4fc48c76b0566320 (diff)
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SWORD25: Mass-astyle.
svn-id: r53222
Diffstat (limited to 'engines/sword25/script/script.h')
-rw-r--r--engines/sword25/script/script.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/sword25/script/script.h b/engines/sword25/script/script.h
index 0363daec0f..4804324226 100644
--- a/engines/sword25/script/script.h
+++ b/engines/sword25/script/script.h
@@ -23,7 +23,7 @@
*
*/
-/*
+/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
@@ -64,28 +64,28 @@ public:
// -----------------------------------------------------------------------------
// Constructor / destructor
// -----------------------------------------------------------------------------
-
- BS_ScriptEngine(BS_Kernel * KernelPtr) : BS_Service(KernelPtr) {};
+
+ BS_ScriptEngine(BS_Kernel *KernelPtr) : BS_Service(KernelPtr) {};
virtual ~BS_ScriptEngine() {};
// -----------------------------------------------------------------------------
// This method must be implemented by the script engine
// -----------------------------------------------------------------------------
-
+
/**
* Initialises the scrip tengine. Returns true if successful, false otherwise.
*/
virtual bool Init() = 0;
/**
- * Loads a script file and executes it.
- * @param FileName The script filename
+ * Loads a script file and executes it.
+ * @param FileName The script filename
*/
virtual bool ExecuteFile(const Common::String &FileName) = 0;
/**
* Executes a specified script fragment
- * @param Code String of script code
+ * @param Code String of script code
*/
virtual bool ExecuteString(const Common::String &Code) = 0;
@@ -93,13 +93,13 @@ public:
* Returns a pointer to the main object of the script engine
* Note: Using this method breaks the encapsulation of the language from the rest of the engine.
*/
- virtual void * GetScriptObject() = 0;
+ virtual void *GetScriptObject() = 0;
/**
* Makes the command line parameters for the script environment available
* Note: How the command line parameters will be used by scripts is dependant on the
* particular implementation.
- * @param CommandLineParameters List containing the command line parameters
+ * @param CommandLineParameters List containing the command line parameters
*/
virtual void SetCommandLine(const Common::Array<Common::String> &CommandLineParameters) = 0;