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authorEugene Sandulenko2010-07-29 19:53:02 +0000
committerEugene Sandulenko2010-10-12 21:38:20 +0000
commita683a420a9e43705c972b5e74d55e319729e1a81 (patch)
treebde6e4abd417bdfaec120aa951da9a19be36b654 /engines/sword25/script/script.h
parent7723d91c957d07205c51be32498d45cd0a78568f (diff)
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SWORD25: Importing original sources
svn-id: r53171
Diffstat (limited to 'engines/sword25/script/script.h')
-rwxr-xr-xengines/sword25/script/script.h99
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diff --git a/engines/sword25/script/script.h b/engines/sword25/script/script.h
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+// -----------------------------------------------------------------------------
+// This file is part of Broken Sword 2.5
+// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer
+//
+// Broken Sword 2.5 is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 2 of the License, or
+// (at your option) any later version.
+//
+// Broken Sword 2.5 is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Broken Sword 2.5; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+// -----------------------------------------------------------------------------
+
+#ifndef SCRIPT_H
+#define SCRIPT_H
+
+// -----------------------------------------------------------------------------
+// Includes
+// -----------------------------------------------------------------------------
+
+#include "kernel/common.h"
+#include "kernel/service.h"
+#include "kernel/persistable.h"
+
+#include "kernel/memlog_off.h"
+#include <vector>
+#include <string>
+#include "kernel/memlog_on.h"
+
+// -----------------------------------------------------------------------------
+// Forward declarations
+// -----------------------------------------------------------------------------
+
+class BS_Kernel;
+class BS_OutputPersistenceBlock;
+class BS_InputPersistenceBlock;
+
+// -----------------------------------------------------------------------------
+// Class declaration
+// -----------------------------------------------------------------------------
+
+class BS_ScriptEngine : public BS_Service, public BS_Persistable
+{
+public:
+ // -----------------------------------------------------------------------------
+ // Konstruktion / Destruktion
+ // -----------------------------------------------------------------------------
+
+ BS_ScriptEngine(BS_Kernel * KernelPtr) : BS_Service(KernelPtr) {};
+ virtual ~BS_ScriptEngine() {};
+
+ // -----------------------------------------------------------------------------
+ // DIESE METHODEN MÜSSEN VON DER SCRIPTENGINE IMPLEMENTIERT WERDEN
+ // -----------------------------------------------------------------------------
+
+ /**
+ @brief Initialisiert die Scriptengine.
+ @return Gibt true bei Erfolg zurück, ansonsten false.
+ */
+ virtual bool Init() = 0;
+
+ /**
+ @brief Lädt eine Skriptdatei und führt diese aus.
+ @param FileName der Dateiname der Skriptdatei
+ @return Gibt true bei Erfolg zurück, ansonsten false.
+ */
+ virtual bool ExecuteFile(const std::string & FileName) = 0;
+
+ /**
+ @brief Führt einen String mit Skriptcode aus.
+ @param Code ein String der Skriptcode enthält.
+ @return Gibt true bei Erfolg zurück, ansonsten false.
+ */
+ virtual bool ExecuteString(const std::string & Code) = 0;
+
+ /**
+ @brief Gibt einen Pointer auf das Hauptobjekt der Skriptsprache zurück.
+ @remark Durch die Benutzung dieser Methode wird die Kapselung der Sprache vom Rest der Engine aufgehoben.
+ */
+ virtual void * GetScriptObject() = 0;
+
+ /**
+ @brief Macht die Kommandozeilen-Parameter für die Skriptumgebung zugänglich.
+ @param CommandLineParameters ein string vector der alle Kommandozeilenparameter enthält.
+ @remark Auf welche Weise die Kommandozeilen-Parameter durch Skripte zugegriffen werden können hängt von der jeweiligen Implementierung ab.
+ */
+ virtual void SetCommandLine(const std::vector<std::string> & CommandLineParameters) = 0;
+
+ virtual bool Persist(BS_OutputPersistenceBlock & Writer) = 0;
+ virtual bool Unpersist(BS_InputPersistenceBlock & Reader) = 0;
+};
+
+#endif