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authorPaul Gilbert2010-10-20 10:53:50 +0000
committerPaul Gilbert2010-10-20 10:53:50 +0000
commit66ecd08868b83d166e6e01c2e4c2b66eecdbe99a (patch)
treedd5868e84766fc5541749e2fe4163ab6b50889ce /engines/sword25/script
parent9d12ee212561b0f9b94c8fc76f48c73d35b5ced9 (diff)
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SWORD25: Fix to correctly write game state to savegame files
svn-id: r53637
Diffstat (limited to 'engines/sword25/script')
-rw-r--r--engines/sword25/script/luascript.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword25/script/luascript.cpp b/engines/sword25/script/luascript.cpp
index 4144a6a9e2..4ed4a158f9 100644
--- a/engines/sword25/script/luascript.cpp
+++ b/engines/sword25/script/luascript.cpp
@@ -423,7 +423,7 @@ bool LuaScriptEngine::persist(OutputPersistenceBlock &writer) {
pluto_persist(_state, chunkwriter, &chunkData);
// Persistenzdaten in den Writer schreiben.
- writer.write(&chunkData[0], chunkData.size());
+ writer.write(chunkData);
// Die beiden Tabellen vom Stack nehmen.
lua_pop(_state, 2);