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author | Eugene Sandulenko | 2010-08-06 13:13:25 +0000 |
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committer | Eugene Sandulenko | 2010-10-12 22:35:55 +0000 |
commit | 47904bc7b2992189bb554833f00a79ff0fea9fb8 (patch) | |
tree | 1cec51758c6741b970bd064fafee77607b9f884f /engines/sword25/sfx/fmodexsound.h | |
parent | ca17def625154e5f758b797e4fc48c76b0566320 (diff) | |
download | scummvm-rg350-47904bc7b2992189bb554833f00a79ff0fea9fb8.tar.gz scummvm-rg350-47904bc7b2992189bb554833f00a79ff0fea9fb8.tar.bz2 scummvm-rg350-47904bc7b2992189bb554833f00a79ff0fea9fb8.zip |
SWORD25: Mass-astyle.
svn-id: r53222
Diffstat (limited to 'engines/sword25/sfx/fmodexsound.h')
-rw-r--r-- | engines/sword25/sfx/fmodexsound.h | 120 |
1 files changed, 59 insertions, 61 deletions
diff --git a/engines/sword25/sfx/fmodexsound.h b/engines/sword25/sfx/fmodexsound.h index 3b1a5f640a..a32d6bb4d8 100644 --- a/engines/sword25/sfx/fmodexsound.h +++ b/engines/sword25/sfx/fmodexsound.h @@ -23,7 +23,7 @@ * */ -/* +/* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer @@ -60,54 +60,52 @@ struct FMOD_CHANNEL; // Klassendefinition // ----------------------------------------------------------------------------- -class BS_FMODExSound : public BS_SoundEngine -{ +class BS_FMODExSound : public BS_SoundEngine { public: // ----------------------------------------------------------------------------- // Konstruktion / Destruktion // ----------------------------------------------------------------------------- - - BS_FMODExSound(BS_Kernel* pKernel); + + BS_FMODExSound(BS_Kernel *pKernel); virtual ~BS_FMODExSound(); - bool Init(unsigned int SampleRate, unsigned int Channels = 32); - void Update(); - void SetVolume(float Volume, SOUND_TYPES Type); - float GetVolume(SOUND_TYPES Type); - void PauseAll(); - void ResumeAll(); - void PauseLayer(unsigned int Layer); - void ResumeLayer(unsigned int Layer); - bool PlaySound(const std::string& FileName, SOUND_TYPES Type, float Volume, float Pan, bool Loop, int LoopStart, int LoopEnd, unsigned int Layer); - unsigned int PlaySoundEx(const std::string& FileName, SOUND_TYPES Type, float Volume, float Pan, bool Loop, int LoopStart, int LoopEnd, unsigned int Layer); - unsigned int PlayDynamicSoundEx(DynamicSoundReadCallback ReadCallback, void * UserData, SOUND_TYPES Type, unsigned int SampleRate, unsigned int BitsPerSample, unsigned int Channels, float Volume = 1.0f, float Pan = 0.0f, unsigned int Layer = 0); - - void SetSoundVolume(unsigned int Handle, float Volume); - void SetSoundPanning(unsigned int Handle, float Pan); - void PauseSound(unsigned int Handle); - void ResumeSound(unsigned int Handle); - void StopSound(unsigned int Handle); - bool IsSoundPaused(unsigned int Handle); - bool IsSoundPlaying(unsigned int Handle); - float GetSoundVolume(unsigned int Handle); - float GetSoundPanning(unsigned int Handle); - float GetSoundTime(unsigned int Handle); - - BS_Resource * LoadResource(const std::string& FileName); - bool CanLoadResource(const std::string& FileName); + bool Init(unsigned int SampleRate, unsigned int Channels = 32); + void Update(); + void SetVolume(float Volume, SOUND_TYPES Type); + float GetVolume(SOUND_TYPES Type); + void PauseAll(); + void ResumeAll(); + void PauseLayer(unsigned int Layer); + void ResumeLayer(unsigned int Layer); + bool PlaySound(const std::string &FileName, SOUND_TYPES Type, float Volume, float Pan, bool Loop, int LoopStart, int LoopEnd, unsigned int Layer); + unsigned int PlaySoundEx(const std::string &FileName, SOUND_TYPES Type, float Volume, float Pan, bool Loop, int LoopStart, int LoopEnd, unsigned int Layer); + unsigned int PlayDynamicSoundEx(DynamicSoundReadCallback ReadCallback, void *UserData, SOUND_TYPES Type, unsigned int SampleRate, unsigned int BitsPerSample, unsigned int Channels, float Volume = 1.0f, float Pan = 0.0f, unsigned int Layer = 0); + + void SetSoundVolume(unsigned int Handle, float Volume); + void SetSoundPanning(unsigned int Handle, float Pan); + void PauseSound(unsigned int Handle); + void ResumeSound(unsigned int Handle); + void StopSound(unsigned int Handle); + bool IsSoundPaused(unsigned int Handle); + bool IsSoundPlaying(unsigned int Handle); + float GetSoundVolume(unsigned int Handle); + float GetSoundPanning(unsigned int Handle); + float GetSoundTime(unsigned int Handle); + + BS_Resource *LoadResource(const std::string &FileName); + bool CanLoadResource(const std::string &FileName); // ----------------------------------------------------------------------------- // Persistenz // ----------------------------------------------------------------------------- - - bool Persist(BS_OutputPersistenceBlock & Writer); - bool Unpersist(BS_InputPersistenceBlock & Reader); - + + bool Persist(BS_OutputPersistenceBlock &Writer); + bool Unpersist(BS_InputPersistenceBlock &Reader); + private: - struct PlayingSoundData - { + struct PlayingSoundData { PlayingSoundData() {}; - PlayingSoundData(BS_Resource * ResourcePtr_, BS_FMODExChannel * ChannelPtr_, SOUND_TYPES Type_, unsigned int Layer_, float Volume_, DynamicSoundReadCallback ReadCallback_ = 0, void * UserData_ = 0) : + PlayingSoundData(BS_Resource *ResourcePtr_, BS_FMODExChannel *ChannelPtr_, SOUND_TYPES Type_, unsigned int Layer_, float Volume_, DynamicSoundReadCallback ReadCallback_ = 0, void *UserData_ = 0) : ResourcePtr(ResourcePtr_), ChannelPtr(ChannelPtr_), Type(Type_), @@ -118,38 +116,38 @@ private: Paused(false), PausedLayer(false), PausedGlobal(false) - {} - - BS_Resource * ResourcePtr; - BS_FMODExChannel * ChannelPtr; - SOUND_TYPES Type; - unsigned int Layer; - DynamicSoundReadCallback ReadCallback; - void * UserData; - - float Volume; - bool Paused; - bool PausedLayer; - bool PausedGlobal; + {} + + BS_Resource *ResourcePtr; + BS_FMODExChannel *ChannelPtr; + SOUND_TYPES Type; + unsigned int Layer; + DynamicSoundReadCallback ReadCallback; + void *UserData; + + float Volume; + bool Paused; + bool PausedLayer; + bool PausedGlobal; }; - typedef BS_Hashmap<unsigned int, PlayingSoundData> PSM; - typedef BS_Hashmap<unsigned int, PlayingSoundData>::iterator PSM_ITER; - typedef BS_Hashmap<unsigned int, PlayingSoundData>::const_iterator PSM_CONST_ITER; + typedef BS_Hashmap<unsigned int, PlayingSoundData> PSM; + typedef BS_Hashmap<unsigned int, PlayingSoundData>::iterator PSM_ITER; + typedef BS_Hashmap<unsigned int, PlayingSoundData>::const_iterator PSM_CONST_ITER; PSM m_PlayingSoundsMap; - FMOD_SYSTEM * m_FMOD; - float m_Volumes[3]; - unsigned int m_NextHandle; + FMOD_SYSTEM *m_FMOD; + float m_Volumes[3]; + unsigned int m_NextHandle; - void RemoveInactiveSounds(); - PlayingSoundData * GetPlayingSoundDataByHandle(unsigned int Handle); - unsigned int PlaySoundInternal(const std::string& FileName, SOUND_TYPES Type, float Volume, float Pan, bool Loop, int LoopStart, int LoopEnd, unsigned int Layer, unsigned int Handle, unsigned int Position); - unsigned int CountPlayingDynamicSounds(); + void RemoveInactiveSounds(); + PlayingSoundData *GetPlayingSoundDataByHandle(unsigned int Handle); + unsigned int PlaySoundInternal(const std::string &FileName, SOUND_TYPES Type, float Volume, float Pan, bool Loop, int LoopStart, int LoopEnd, unsigned int Layer, unsigned int Handle, unsigned int Position); + unsigned int CountPlayingDynamicSounds(); static FMOD_RESULT F_CALLBACK FMODExDynamicSoundSetPosCallback(FMOD_SOUND *sound, int subsound, unsigned int position, FMOD_TIMEUNIT postype); static FMOD_RESULT F_CALLBACK FMODExDynamicSoundReadCallback(FMOD_SOUND *sound, void *data, unsigned int datalen); - static FMOD_RESULT F_CALLBACK DSPReadCallback(FMOD_DSP_STATE * dsp_state, float * inbuffer, float * outbuffer, unsigned int length, int inchannels, int outchannels); + static FMOD_RESULT F_CALLBACK DSPReadCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int outchannels); }; #endif |