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author | Eugene Sandulenko | 2010-09-02 12:14:04 +0000 |
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committer | Eugene Sandulenko | 2010-10-12 23:30:00 +0000 |
commit | 086f5961b6575c50bb386750b6e9a3ed1efdd8cd (patch) | |
tree | 75c532790d67ccd3b8fdc5c371a3ce3bf0705dca /engines/sword25/sfx/soundengine.h | |
parent | 0cdb2ded85d17150cb108a5d63dd8957c29af2a5 (diff) | |
download | scummvm-rg350-086f5961b6575c50bb386750b6e9a3ed1efdd8cd.tar.gz scummvm-rg350-086f5961b6575c50bb386750b6e9a3ed1efdd8cd.tar.bz2 scummvm-rg350-086f5961b6575c50bb386750b6e9a3ed1efdd8cd.zip |
SWORD25: unsigned int -> uint
svn-id: r53309
Diffstat (limited to 'engines/sword25/sfx/soundengine.h')
-rw-r--r-- | engines/sword25/sfx/soundengine.h | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/engines/sword25/sfx/soundengine.h b/engines/sword25/sfx/soundengine.h index da60f9d736..6c67c9c531 100644 --- a/engines/sword25/sfx/soundengine.h +++ b/engines/sword25/sfx/soundengine.h @@ -80,7 +80,7 @@ public: * @param Data Pointer to the data buffer * @param DataLength Length of the data to be written in bytes */ - typedef void (*DynamicSoundReadCallback)(void *UserData, void *Data, unsigned int DataLength); + typedef void (*DynamicSoundReadCallback)(void *UserData, void *Data, uint DataLength); // ----------------------------------------------------------------------------- // Constructor / destructor @@ -101,7 +101,7 @@ public: * @remark Calls to other methods may take place only if this * method was called successfully. */ - virtual bool Init(unsigned int SampleRate, unsigned int Channels = 32) = 0; + virtual bool Init(uint SampleRate, uint Channels = 32) = 0; /** * Performs a "tick" of the sound engine @@ -141,13 +141,13 @@ public: * Pauses all sounds of a given layer. * @param Layer The Sound Layer */ - virtual void PauseLayer(unsigned int Layer) = 0; + virtual void PauseLayer(uint Layer) = 0; /** * Resumes all the sounds in a layer that was previously stopped with PauseLayer() * @param Layer The Sound Layer */ - virtual void ResumeLayer(unsigned int Layer) = 0; + virtual void ResumeLayer(uint Layer) = 0; /** @@ -166,7 +166,7 @@ public: * @remark If more control is needed over the playing, eg. changing the sound parameters * for Volume and Panning, then PlaySoundEx should be used. */ - virtual bool PlaySound(const Common::String &FileName, SOUND_TYPES Type, float Volume = 1.0f, float Pan = 0.0f, bool Loop = false, int LoopStart = -1, int LoopEnd = -1, unsigned int Layer = 0) = 0; + virtual bool PlaySound(const Common::String &FileName, SOUND_TYPES Type, float Volume = 1.0f, float Pan = 0.0f, bool Loop = false, int LoopStart = -1, int LoopEnd = -1, uint Layer = 0) = 0; /** * Plays a sound @@ -183,7 +183,7 @@ public: * @remark If more control is needed over the playing, eg. changing the sound parameters * for Volume and Panning, then PlaySoundEx should be used. */ - virtual unsigned int PlaySoundEx(const Common::String &FileName, SOUND_TYPES Type, float Volume = 1.0f, float Pan = 0.0f, bool Loop = false, int LoopStart = -1, int LoopEnd = -1, unsigned int Layer = 0) = 0; + virtual uint PlaySoundEx(const Common::String &FileName, SOUND_TYPES Type, float Volume = 1.0f, float Pan = 0.0f, bool Loop = false, int LoopStart = -1, int LoopEnd = -1, uint Layer = 0) = 0; /** * Plays a sound generated at runtime @@ -202,69 +202,69 @@ public: * @return Returns a handle to the sound. With this handle, the sound can be manipulated during playback. * @remark Dynamic sounds cannot be persisted. */ - virtual unsigned int PlayDynamicSoundEx(DynamicSoundReadCallback ReadCallback, void *UserData, SOUND_TYPES Type, unsigned int SampleRate, unsigned int BitsPerSample, unsigned int Channels, float Volume = 1.0f, float Pan = 0.0f, unsigned int Layer = 0) = 0; + virtual uint PlayDynamicSoundEx(DynamicSoundReadCallback ReadCallback, void *UserData, SOUND_TYPES Type, uint SampleRate, uint BitsPerSample, uint Channels, float Volume = 1.0f, float Pan = 0.0f, uint Layer = 0) = 0; /** * Sets the volume of a playing sound * @param Handle The sound handle * @param Volume The volume of the sound (0 = off, 1 = full volume) */ - virtual void SetSoundVolume(unsigned int Handle, float Volume) = 0; + virtual void SetSoundVolume(uint Handle, float Volume) = 0; /** * Sets the panning of a playing sound * @param Handle The sound handle * @param Pan Panning (-1 = full left, 1 = right) */ - virtual void SetSoundPanning(unsigned int Handle, float Pan) = 0; + virtual void SetSoundPanning(uint Handle, float Pan) = 0; /** * Pauses a playing sound * @param Handle The sound handle */ - virtual void PauseSound(unsigned int Handle) = 0; + virtual void PauseSound(uint Handle) = 0; /** * Resumes a paused sound * @param Handle The sound handle */ - virtual void ResumeSound(unsigned int Handle) = 0; + virtual void ResumeSound(uint Handle) = 0; /** * Stops a playing sound * @param Handle The sound handle * @remark Calling this method invalidates the passed handle; it can no longer be used. */ - virtual void StopSound(unsigned int Handle) = 0; + virtual void StopSound(uint Handle) = 0; /** * Returns whether a sound is paused * @param Handle The sound handle * @return Returns true if the sound is paused, false otherwise. */ - virtual bool IsSoundPaused(unsigned int Handle) = 0; + virtual bool IsSoundPaused(uint Handle) = 0; /** * Returns whether a sound is still playing. * @param Handle The sound handle * @return Returns true if the sound is playing, false otherwise. */ - virtual bool IsSoundPlaying(unsigned int Handle) = 0; + virtual bool IsSoundPlaying(uint Handle) = 0; /** * Returns the volume of a playing sound (0 = off, 1 = full volume) */ - virtual float GetSoundVolume(unsigned int Handle) = 0; + virtual float GetSoundVolume(uint Handle) = 0; /** * Returns the panning of a playing sound (-1 = full left, 1 = right) */ - virtual float GetSoundPanning(unsigned int Handle) = 0; + virtual float GetSoundPanning(uint Handle) = 0; /** * Returns the position within a playing sound in seconds */ - virtual float GetSoundTime(unsigned int Handle) = 0; + virtual float GetSoundTime(uint Handle) = 0; private: bool _RegisterScriptBindings(); |