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authorEugene Sandulenko2010-09-18 09:43:20 +0000
committerEugene Sandulenko2010-10-12 23:57:26 +0000
commit08ce5575faed22287e3133b07deec12c7739e8fe (patch)
tree8c9fb5e42363d421a2c9e9797e04029d80621603 /engines/sword25/sword25.cpp
parent017d461b3a1edcd83ba78133cb62cb943f2005c6 (diff)
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SWORD25: Put all sound-related debug output under debug flag.
svn-id: r53370
Diffstat (limited to 'engines/sword25/sword25.cpp')
-rw-r--r--engines/sword25/sword25.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sword25/sword25.cpp b/engines/sword25/sword25.cpp
index f850bfb43b..42772a86af 100644
--- a/engines/sword25/sword25.cpp
+++ b/engines/sword25/sword25.cpp
@@ -58,6 +58,8 @@ Sword25Engine::Sword25Engine(OSystem *syst, const ADGameDescription *gameDesc):
_gameDescription(gameDesc) {
DebugMan.addDebugChannel(kDebugScript, "Script", "Script debug level");
+ DebugMan.addDebugChannel(kDebugScript, "Scripts", "Script debug level");
+ DebugMan.addDebugChannel(kDebugSound, "Sound", "Sound debug level");
}
Sword25Engine::~Sword25Engine() {