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author | Nipun Garg | 2019-03-09 02:41:35 +0530 |
---|---|---|
committer | Eugene Sandulenko | 2019-08-13 10:18:02 +0200 |
commit | c1f029c6dcd606b3dbe8e3952ac55f89968ab6c4 (patch) | |
tree | 251016525019b20ca6c41a95d4a584483724daee /engines/sword25/util/lua/luaconf.h | |
parent | f019afa94a4638e6132551a570ce3b1d67b62b54 (diff) | |
download | scummvm-rg350-c1f029c6dcd606b3dbe8e3952ac55f89968ab6c4.tar.gz scummvm-rg350-c1f029c6dcd606b3dbe8e3952ac55f89968ab6c4.tar.bz2 scummvm-rg350-c1f029c6dcd606b3dbe8e3952ac55f89968ab6c4.zip |
COMMON: Move Lua into Common and make it into...
an engine feature
Diffstat (limited to 'engines/sword25/util/lua/luaconf.h')
-rw-r--r-- | engines/sword25/util/lua/luaconf.h | 724 |
1 files changed, 0 insertions, 724 deletions
diff --git a/engines/sword25/util/lua/luaconf.h b/engines/sword25/util/lua/luaconf.h deleted file mode 100644 index 53d0f55290..0000000000 --- a/engines/sword25/util/lua/luaconf.h +++ /dev/null @@ -1,724 +0,0 @@ -/* -** $Id$ -** Configuration file for Lua -** See Copyright Notice in lua.h -*/ - - -#ifndef lconfig_h -#define lconfig_h - -#include <limits.h> -#include <stddef.h> - - -/* -** ================================================================== -** Search for "@@" to find all configurable definitions. -** =================================================================== -*/ - - -/* -@@ LUA_ANSI controls the use of non-ansi features. -** CHANGE it (define it) if you want Lua to avoid the use of any -** non-ansi feature or library. -*/ -#if defined(__STRICT_ANSI__) -#define LUA_ANSI -#endif - - -#if !defined(LUA_ANSI) && defined(_WIN32) -#define LUA_WIN -#endif - -#if defined(LUA_USE_LINUX) -#define LUA_USE_POSIX -#define LUA_USE_DLOPEN /* needs an extra library: -ldl */ -#define LUA_USE_READLINE /* needs some extra libraries */ -#endif - -#if defined(LUA_USE_MACOSX) -#define LUA_USE_POSIX -#define LUA_DL_DYLD /* does not need extra library */ -#endif - - - -/* -@@ LUA_USE_POSIX includes all functionallity listed as X/Open System -@* Interfaces Extension (XSI). -** CHANGE it (define it) if your system is XSI compatible. -*/ -#if defined(LUA_USE_POSIX) -#define LUA_USE_MKSTEMP -#define LUA_USE_ISATTY -#define LUA_USE_POPEN -#define LUA_USE_ULONGJMP -#endif - - -/* -@@ LUA_PATH and LUA_CPATH are the names of the environment variables that -@* Lua check to set its paths. -@@ LUA_INIT is the name of the environment variable that Lua -@* checks for initialization code. -** CHANGE them if you want different names. -*/ -#define LUA_PATH "LUA_PATH" -#define LUA_CPATH "LUA_CPATH" -#define LUA_INIT "LUA_INIT" - - -/* -@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for -@* Lua libraries. -@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for -@* C libraries. -** CHANGE them if your machine has a non-conventional directory -** hierarchy or if you want to install your libraries in -** non-conventional directories. -*/ -#if defined(_WIN32) -/* -** In Windows, any exclamation mark ('!') in the path is replaced by the -** path of the directory of the executable file of the current process. -*/ -#define LUA_LDIR "!\\lua\\" -#define LUA_CDIR "!\\" -#define LUA_PATH_DEFAULT \ - ".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \ - LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua" -#define LUA_CPATH_DEFAULT \ - ".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll" - -#else -#define LUA_ROOT "/usr/local/" -#define LUA_LDIR LUA_ROOT "share/lua/5.1/" -#define LUA_CDIR LUA_ROOT "lib/lua/5.1/" -#define LUA_PATH_DEFAULT \ - "./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \ - LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua" -#define LUA_CPATH_DEFAULT \ - "./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so" -#endif - - -/* -@@ LUA_DIRSEP is the directory separator (for submodules). -** CHANGE it if your machine does not use "/" as the directory separator -** and is not Windows. (On Windows Lua automatically uses "\".) -*/ -#if defined(_WIN32) -#define LUA_DIRSEP "\\" -#else -#define LUA_DIRSEP "/" -#endif - - -/* -@@ LUA_PATHSEP is the character that separates templates in a path. -@@ LUA_PATH_MARK is the string that marks the substitution points in a -@* template. -@@ LUA_EXECDIR in a Windows path is replaced by the executable's -@* directory. -@@ LUA_IGMARK is a mark to ignore all before it when bulding the -@* luaopen_ function name. -** CHANGE them if for some reason your system cannot use those -** characters. (E.g., if one of those characters is a common character -** in file/directory names.) Probably you do not need to change them. -*/ -#define LUA_PATHSEP ";" -#define LUA_PATH_MARK "?" -#define LUA_EXECDIR "!" -#define LUA_IGMARK "-" - - -/* -@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger. -** CHANGE that if ptrdiff_t is not adequate on your machine. (On most -** machines, ptrdiff_t gives a good choice between int or long.) -*/ -#define LUA_INTEGER ptrdiff_t - - -/* -@@ LUA_API is a mark for all core API functions. -@@ LUALIB_API is a mark for all standard library functions. -** CHANGE them if you need to define those functions in some special way. -** For instance, if you want to create one Windows DLL with the core and -** the libraries, you may want to use the following definition (define -** LUA_BUILD_AS_DLL to get it). -*/ -#if defined(LUA_BUILD_AS_DLL) - -#if defined(LUA_CORE) || defined(LUA_LIB) -#define LUA_API __declspec(dllexport) -#else -#define LUA_API __declspec(dllimport) -#endif - -#else - -#define LUA_API extern - -#endif - -/* more often than not the libs go together with the core */ -#define LUALIB_API LUA_API - - -/* -@@ LUAI_FUNC is a mark for all extern functions that are not to be -@* exported to outside modules. -@@ LUAI_DATA is a mark for all extern (const) variables that are not to -@* be exported to outside modules. -** CHANGE them if you need to mark them in some special way. Elf/gcc -** (versions 3.2 and later) mark them as "hidden" to optimize access -** when Lua is compiled as a shared library. -*/ -#if defined(luaall_c) -#define LUAI_FUNC static -#define LUAI_DATA /* empty */ - -#elif GCC_ATLEAST(3, 2) && defined(__ELF__) && !defined(__PLAYSTATION2__) -/* -** The PS2 gcc compiler doesn't like the visibility attribute, so -** we use the normal "extern" definitions in the block below -*/ -#define LUAI_FUNC __attribute__((visibility("hidden"))) extern -#define LUAI_DATA LUAI_FUNC - -#else -#define LUAI_FUNC extern -#define LUAI_DATA extern -#endif - - - -/* -@@ LUA_QL describes how error messages quote program elements. -** CHANGE it if you want a different appearance. -*/ -#define LUA_QL(x) "'" x "'" -#define LUA_QS LUA_QL("%s") - - -/* -@@ LUA_IDSIZE gives the maximum size for the description of the source -@* of a function in debug information. -** CHANGE it if you want a different size. -*/ -#define LUA_IDSIZE 60 - - -/* -** {================================================================== -** Stand-alone configuration -** =================================================================== -*/ - -#if defined(lua_c) || defined(luaall_c) - -/* -@@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that -@* is, whether we're running lua interactively). -** CHANGE it if you have a better definition for non-POSIX/non-Windows -** systems. -*/ -#if defined(LUA_USE_ISATTY) -#include <unistd.h> -#define lua_stdin_is_tty() isatty(0) -#elif defined(LUA_WIN) -#include <io.h> -#include <stdio.h> -#define lua_stdin_is_tty() _isatty(_fileno(stdin)) -#else -#define lua_stdin_is_tty() 1 /* assume stdin is a tty */ -#endif - - -/* -@@ LUA_PROMPT is the default prompt used by stand-alone Lua. -@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua. -** CHANGE them if you want different prompts. (You can also change the -** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.) -*/ -#define LUA_PROMPT "> " -#define LUA_PROMPT2 ">> " - - -/* -@@ LUA_PROGNAME is the default name for the stand-alone Lua program. -** CHANGE it if your stand-alone interpreter has a different name and -** your system is not able to detect that name automatically. -*/ -#define LUA_PROGNAME "lua" - - -/* -@@ LUA_MAXINPUT is the maximum length for an input line in the -@* stand-alone interpreter. -** CHANGE it if you need longer lines. -*/ -#define LUA_MAXINPUT 512 - - -/* -@@ lua_readline defines how to show a prompt and then read a line from -@* the standard input. -@@ lua_saveline defines how to "save" a read line in a "history". -@@ lua_freeline defines how to free a line read by lua_readline. -** CHANGE them if you want to improve this functionality (e.g., by using -** GNU readline and history facilities). -*/ -#if defined(LUA_USE_READLINE) -#include <stdio.h> -#include <readline/readline.h> -#include <readline/history.h> -#define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL) -#define lua_saveline(L,idx) \ - if (lua_strlen(L,idx) > 0) /* non-empty line? */ \ - add_history(lua_tostring(L, idx)); /* add it to history */ -#define lua_freeline(L,b) ((void)L, free(b)) -#else -#define lua_readline(L,b,p) \ - ((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \ - fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */ -#define lua_saveline(L,idx) { (void)L; (void)idx; } -#define lua_freeline(L,b) { (void)L; (void)b; } -#endif - -#endif - -/* }================================================================== */ - - -/* -@@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles -@* as a percentage. -** CHANGE it if you want the GC to run faster or slower (higher values -** mean larger pauses which mean slower collection.) You can also change -** this value dynamically. -*/ -#define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */ - - -/* -@@ LUAI_GCMUL defines the default speed of garbage collection relative to -@* memory allocation as a percentage. -** CHANGE it if you want to change the granularity of the garbage -** collection. (Higher values mean coarser collections. 0 represents -** infinity, where each step performs a full collection.) You can also -** change this value dynamically. -*/ -#define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */ - - - -/* -@@ LUA_COMPAT_GETN controls compatibility with old getn behavior. -** CHANGE it (define it) if you want exact compatibility with the -** behavior of setn/getn in Lua 5.0. -*/ -#define LUA_COMPAT_GETN /* BS25 #undef LUA_COMPAT_GETN */ - -/* -@@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib. -** CHANGE it to undefined as soon as you do not need a global 'loadlib' -** function (the function is still available as 'package.loadlib'). -*/ -#undef LUA_COMPAT_LOADLIB - -/* -@@ LUA_COMPAT_VARARG controls compatibility with old vararg feature. -** CHANGE it to undefined as soon as your programs use only '...' to -** access vararg parameters (instead of the old 'arg' table). -*/ -#define LUA_COMPAT_VARARG - -/* -@@ LUA_COMPAT_MOD controls compatibility with old math.mod function. -** CHANGE it to undefined as soon as your programs use 'math.fmod' or -** the new '%' operator instead of 'math.mod'. -*/ -#define LUA_COMPAT_MOD - -/* -@@ LUA_COMPAT_LSTR controls compatibility with old long string nesting -@* facility. -** CHANGE it to 2 if you want the old behavior, or undefine it to turn -** off the advisory error when nesting [[...]]. -*/ -#define LUA_COMPAT_LSTR 1 - -/* -@@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name. -** CHANGE it to undefined as soon as you rename 'string.gfind' to -** 'string.gmatch'. -*/ -#define LUA_COMPAT_GFIND - -/* -@@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib' -@* behavior. -** CHANGE it to undefined as soon as you replace to 'luaL_register' -** your uses of 'luaL_openlib' -*/ -#define LUA_COMPAT_OPENLIB - - - -/* -@@ luai_apicheck is the assert macro used by the Lua-C API. -** CHANGE luai_apicheck if you want Lua to perform some checks in the -** parameters it gets from API calls. This may slow down the interpreter -** a bit, but may be quite useful when debugging C code that interfaces -** with Lua. A useful redefinition is to use assert.h. -*/ -#if defined(LUA_USE_APICHECK) -#include <assert.h> -#define luai_apicheck(L,o) { (void)L; assert(o); } -#else -#define luai_apicheck(L,o) { (void)L; } -#endif - - -/* -@@ LUAI_BITSINT defines the number of bits in an int. -** CHANGE here if Lua cannot automatically detect the number of bits of -** your machine. Probably you do not need to change this. -*/ -/* avoid overflows in comparison */ -#if INT_MAX-20 < 32760 -#define LUAI_BITSINT 16 -#elif INT_MAX > 2147483640L -/* int has at least 32 bits */ -#define LUAI_BITSINT 32 -#else -#error "you must define LUA_BITSINT with number of bits in an integer" -#endif - - -/* -@@ LUAI_UINT32 is an unsigned integer with at least 32 bits. -@@ LUAI_INT32 is an signed integer with at least 32 bits. -@@ LUAI_UMEM is an unsigned integer big enough to count the total -@* memory used by Lua. -@@ LUAI_MEM is a signed integer big enough to count the total memory -@* used by Lua. -** CHANGE here if for some weird reason the default definitions are not -** good enough for your machine. (The definitions in the 'else' -** part always works, but may waste space on machines with 64-bit -** longs.) Probably you do not need to change this. -*/ -#if LUAI_BITSINT >= 32 -#define LUAI_UINT32 unsigned int -#define LUAI_INT32 int -#define LUAI_MAXINT32 INT_MAX -#define LUAI_UMEM size_t -#define LUAI_MEM ptrdiff_t -#else -/* 16-bit ints */ -#define LUAI_UINT32 unsigned long -#define LUAI_INT32 long -#define LUAI_MAXINT32 LONG_MAX -#define LUAI_UMEM unsigned long -#define LUAI_MEM long -#endif - - -/* -@@ LUAI_MAXCALLS limits the number of nested calls. -** CHANGE it if you need really deep recursive calls. This limit is -** arbitrary; its only purpose is to stop infinite recursion before -** exhausting memory. -*/ -#define LUAI_MAXCALLS 20000 - - -/* -@@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function -@* can use. -** CHANGE it if you need lots of (Lua) stack space for your C -** functions. This limit is arbitrary; its only purpose is to stop C -** functions to consume unlimited stack space. -*/ -#define LUAI_MCS_AUX ((int)(INT_MAX / (4*sizeof(LUA_NUMBER)))) -#define LUAI_MAXCSTACK (LUAI_MCS_AUX > SHRT_MAX ? SHRT_MAX : LUAI_MCS_AUX) - - - -/* -** {================================================================== -** CHANGE (to smaller values) the following definitions if your system -** has a small C stack. (Or you may want to change them to larger -** values if your system has a large C stack and these limits are -** too rigid for you.) Some of these constants control the size of -** stack-allocated arrays used by the compiler or the interpreter, while -** others limit the maximum number of recursive calls that the compiler -** or the interpreter can perform. Values too large may cause a C stack -** overflow for some forms of deep constructs. -** =================================================================== -*/ - - -/* -@@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and -@* syntactical nested non-terminals in a program. -*/ -#define LUAI_MAXCCALLS 200 - - -/* -@@ LUAI_MAXVARS is the maximum number of local variables per function -@* (must be smaller than 250). -*/ -#define LUAI_MAXVARS 200 - - -/* -@@ LUAI_MAXUPVALUES is the maximum number of upvalues per function -@* (must be smaller than 250). -*/ -#define LUAI_MAXUPVALUES 60 - - -/* -@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. -*/ -#define LUAL_BUFFERSIZE BUFSIZ - -/* }================================================================== */ - - - - -/* -** {================================================================== -@@ LUA_NUMBER is the type of numbers in Lua. -** CHANGE the following definitions only if you want to build Lua -** with a number type different from double. You may also need to -** change lua_number2int & lua_number2integer. -** =================================================================== -*/ - -#define LUA_NUMBER_DOUBLE -#define LUA_NUMBER double - -/* -@@ LUAI_UACNUMBER is the result of an 'usual argument conversion' -@* over a number. -*/ -#define LUAI_UACNUMBER double - - -/* -@@ LUA_NUMBER_SCAN is the format for reading numbers. -@@ LUA_NUMBER_FMT is the format for writing numbers. -@@ lua_number2str converts a number to a string. -@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion. -@@ lua_str2number converts a string to a number. -*/ -#define LUA_NUMBER_SCAN "%lf" -#define LUA_NUMBER_FMT "%.14g" -#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n)) -#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */ -#define lua_str2number(s,p) strtod((s), (p)) - - -/* -@@ The luai_num* macros define the primitive operations over numbers. -*/ -#if defined(LUA_CORE) -#include <math.h> -#define luai_numadd(a,b) ((a)+(b)) -#define luai_numsub(a,b) ((a)-(b)) -#define luai_nummul(a,b) ((a)*(b)) -#define luai_numdiv(a,b) ((a)/(b)) -#define luai_nummod(a,b) ((a) - floor((a)/(b))*(b)) -#define luai_numpow(a,b) (pow(a,b)) -#define luai_numunm(a) (-(a)) -#define luai_numeq(a,b) ((a)==(b)) -#define luai_numlt(a,b) ((a)<(b)) -#define luai_numle(a,b) ((a)<=(b)) -#define luai_numisnan(a) (!luai_numeq((a), (a))) -#endif - - -/* -@@ lua_number2int is a macro to convert lua_Number to int. -@@ lua_number2integer is a macro to convert lua_Number to lua_Integer. -** CHANGE them if you know a faster way to convert a lua_Number to -** int (with any rounding method and without throwing errors) in your -** system. In Pentium machines, a naive typecast from double to int -** in C is extremely slow, so any alternative is worth trying. -*/ - -/* On a Pentium, resort to a trick */ -#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \ - (defined(__i386) || defined (_M_IX86) || defined(__i386__)) - -/* On a Microsoft compiler, use assembler */ -#if defined(_MSC_VER) - -#define lua_number2int(i,d) __asm fld d __asm fistp i -#define lua_number2integer(i,n) lua_number2int(i, n) - -/* the next trick should work on any Pentium, but sometimes clashes - with a DirectX idiosyncrasy */ -#else - -union luai_Cast { double l_d; long l_l; }; -#define lua_number2int(i,d) \ - { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; } -#define lua_number2integer(i,n) lua_number2int(i, n) - -#endif - - -/* this option always works, but may be slow */ -#else -#define lua_number2int(i,d) ((i)=(int)(d)) -#define lua_number2integer(i,d) ((i)=(lua_Integer)(d)) - -#endif - -/* }================================================================== */ - - -/* -@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment. -** CHANGE it if your system requires alignments larger than double. (For -** instance, if your system supports long doubles and they must be -** aligned in 16-byte boundaries, then you should add long double in the -** union.) Probably you do not need to change this. -*/ -#define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; } - - -/* -@@ LUAI_THROW/LUAI_TRY define how Lua does exception handling. -** CHANGE them if you prefer to use longjmp/setjmp even with C++ -** or if want/don't to use _longjmp/_setjmp instead of regular -** longjmp/setjmp. By default, Lua handles errors with exceptions when -** compiling as C++ code, with _longjmp/_setjmp when asked to use them, -** and with longjmp/setjmp otherwise. -*/ -#if 0 /* defined(__cplusplus) */ -/* C++ exceptions */ -#define LUAI_THROW(L,c) throw(c) -#define LUAI_TRY(L,c,a) try { a } catch(...) \ - { if ((c)->status == 0) (c)->status = -1; } -#define luai_jmpbuf int /* dummy variable */ - -#elif defined(LUA_USE_ULONGJMP) -/* in Unix, try _longjmp/_setjmp (more efficient) */ -#define LUAI_THROW(L,c) _longjmp((c)->b, 1) -#define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a } -#define luai_jmpbuf jmp_buf - -#else -/* default handling with long jumps */ -#define LUAI_THROW(L,c) longjmp((c)->b, 1) -#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a } -#define luai_jmpbuf jmp_buf - -#endif - - -/* -@@ LUA_MAXCAPTURES is the maximum number of captures that a pattern -@* can do during pattern-matching. -** CHANGE it if you need more captures. This limit is arbitrary. -*/ -#define LUA_MAXCAPTURES 32 - - -/* -@@ lua_popen spawns a new process connected to the current one through -@* the file streams. -** CHANGE it if you have a way to implement it in your system. -*/ -#define lua_popen(L,c,m) ((void)((void)c, m), \ - luaL_error(L, LUA_QL("popen") " not supported"), (FILE *)0) -#define lua_pclose(L,file) ((void)((void)L, file), 0) - -/* -@@ LUA_DL_* define which dynamic-library system Lua should use. -** CHANGE here if Lua has problems choosing the appropriate -** dynamic-library system for your platform (either Windows' DLL, Mac's -** dyld, or Unix's dlopen). If your system is some kind of Unix, there -** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for -** it. To use dlopen you also need to adapt the src/Makefile (probably -** adding -ldl to the linker options), so Lua does not select it -** automatically. (When you change the makefile to add -ldl, you must -** also add -DLUA_USE_DLOPEN.) -** If you do not want any kind of dynamic library, undefine all these -** options. -** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD. -*/ -#if defined(LUA_USE_DLOPEN) -#define LUA_DL_DLOPEN -#endif - -#if defined(LUA_WIN) -#define LUA_DL_DLL -#endif - - -/* -@@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State -@* (the data goes just *before* the lua_State pointer). -** CHANGE (define) this if you really need that. This value must be -** a multiple of the maximum alignment required for your machine. -*/ -#define LUAI_EXTRASPACE 0 - - -/* -@@ luai_userstate* allow user-specific actions on threads. -** CHANGE them if you defined LUAI_EXTRASPACE and need to do something -** extra when a thread is created/deleted/resumed/yielded. -*/ -#define luai_userstateopen(L) ((void)L) -#define luai_userstateclose(L) ((void)L) -#define luai_userstatethread(L,L1) ((void)L) -#define luai_userstatefree(L) ((void)L) -#define luai_userstateresume(L,n) ((void)L) -#define luai_userstateyield(L,n) ((void)L) - - -/* -@@ LUA_INTFRMLEN is the length modifier for integer conversions -@* in 'string.format'. -@@ LUA_INTFRM_T is the integer type correspoding to the previous length -@* modifier. -** CHANGE them if your system supports long long or does not support long. -*/ - -#if defined(LUA_USELONGLONG) - -#define LUA_INTFRMLEN "ll" -#define LUA_INTFRM_T long long - -#else - -#define LUA_INTFRMLEN "l" -#define LUA_INTFRM_T long - -#endif - - - -/* =================================================================== */ - -/* -** Local configuration. You can use this space to add your redefinitions -** without modifying the main part of the file. -*/ - - - -#endif |