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authorWillem Jan Palenstijn2015-07-22 22:37:40 +0200
committerWillem Jan Palenstijn2015-07-22 22:43:42 +0200
commit6ec9c81b575f13b2c4b30aeac592ebf2557b5890 (patch)
tree503d50902bad2d800165593039d08d5ccf0c98ab /engines/sword25/util/lua_unpersist.cpp
parent5ec05f6b647c5ea41418be7ed19ad381f97cabd8 (diff)
parent4e5c8d35f7e133e2e72a846fdbd54900c91eeb73 (diff)
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Merge branch 'master' into mm
Conflicts: engines/access/access.cpp engines/access/asurface.h engines/access/bubble_box.cpp engines/access/bubble_box.h engines/access/martian/martian_game.cpp engines/access/player.cpp engines/access/player.h engines/access/resources.cpp engines/access/screen.cpp engines/access/screen.h engines/access/sound.cpp engines/access/sound.h
Diffstat (limited to 'engines/sword25/util/lua_unpersist.cpp')
-rw-r--r--engines/sword25/util/lua_unpersist.cpp722
1 files changed, 722 insertions, 0 deletions
diff --git a/engines/sword25/util/lua_unpersist.cpp b/engines/sword25/util/lua_unpersist.cpp
new file mode 100644
index 0000000000..ef0ef31041
--- /dev/null
+++ b/engines/sword25/util/lua_unpersist.cpp
@@ -0,0 +1,722 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/**
+ * This code is heavily based on the Pluto code base. Copyright below
+ */
+
+/* Tamed Pluto - Heavy-duty persistence for Lua
+ * Copyright (C) 2004 by Ben Sunshine-Hill, and released into the public
+ * domain. People making use of this software as part of an application
+ * are politely requested to email the author at sneftel@gmail.com
+ * with a brief description of the application, primarily to satisfy his
+ * curiosity.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Instrumented by Stefan Reich (info@luaos.net)
+ * for Mobile Lua (http://luaos.net/pages/mobile-lua.php)
+ */
+
+
+#include "sword25/util/lua_persistence.h"
+
+#include "sword25/util/double_serialization.h"
+#include "sword25/util/lua_persistence_util.h"
+
+#include "common/stream.h"
+
+#include "lua/lobject.h"
+#include "lua/lstate.h"
+#include "lua/lgc.h"
+#include "lua/lopcodes.h"
+
+
+namespace Lua {
+
+struct UnSerializationInfo {
+ lua_State *luaState;
+ Common::ReadStream *readStream;
+};
+
+static void unpersist(UnSerializationInfo *info);
+
+static void unpersistBoolean(UnSerializationInfo *info);
+static void unpersistNumber(UnSerializationInfo *info);
+static void unpersistString(UnSerializationInfo *info);
+static void unpersistTable(UnSerializationInfo *info, int index);
+static void unpersistFunction(UnSerializationInfo *info, int index);
+static void unpersistThread(UnSerializationInfo *info, int index);
+static void unpersistProto(UnSerializationInfo *info, int index);
+static void unpersistUpValue(UnSerializationInfo *info, int index);
+static void unpersistUserData(UnSerializationInfo *info, int index);
+static void unpersistPermanent(UnSerializationInfo *info, int index);
+
+
+void unpersistLua(lua_State *luaState, Common::ReadStream *readStream) {
+ UnSerializationInfo info;
+ info.luaState = luaState;
+ info.readStream = readStream;
+
+ // The process starts with the lua stack as follows:
+ // >>>>> permTbl
+ // That's the table of permanents
+
+ // Make sure there is enough room on the stack
+ lua_checkstack(luaState, 3);
+
+ // Create a table to hold indexes of everything thats already been read
+ lua_newtable(luaState);
+ // >>>>> permTbl indexTbl
+
+ // Prevent garbage collection while we unserialize
+ lua_gc(luaState, LUA_GCSTOP, 0);
+
+ // Unserialize the root object
+ unpersist(&info);
+ // >>>>> permTbl indexTbl rootObj
+
+ // Re-start garbage collection
+ lua_gc(luaState, LUA_GCRESTART, 0);
+
+ // Remove the indexTbl
+ lua_replace(luaState, 2);
+ // >>>>> permTbl rootObj
+}
+
+/* The object is left on the stack. This is primarily used by unserialize, but
+ * may be used by GCed objects that may incur cycles in order to preregister
+ * the object. */
+static void registerObjectInIndexTable(UnSerializationInfo *info, int index) {
+ // >>>>> permTbl indexTbl ...... obj
+
+ // Make sure there is enough room on the stack
+ lua_checkstack(info->luaState, 2);
+
+ lua_pushlightuserdata(info->luaState, (void *)index);
+ // >>>>> permTbl indexTbl ...... obj index
+
+ lua_pushvalue(info->luaState, -2);
+ // >>>>> permTbl indexTbl ...... obj index obj
+
+ // Push the k/v pair into the indexTbl
+ lua_settable(info->luaState, 2);
+ // >>>>> permTbl indexTbl ...... obj
+}
+
+static void unpersist(UnSerializationInfo *info) {
+ // >>>>> permTbl indexTbl ......
+
+ // Make sure there is enough room on the stack
+ lua_checkstack(info->luaState, 2);
+
+ byte isARealValue = info->readStream->readByte();
+ if (isARealValue) {
+ int index = info->readStream->readSint32LE();
+ int type = info->readStream->readSint32LE();
+
+ switch (type) {
+ case LUA_TBOOLEAN:
+ unpersistBoolean(info);
+ break;
+ case LUA_TLIGHTUSERDATA:
+ // You can't serialize a pointer
+ // It would be meaningless on the next run
+ assert(0);
+ break;
+ case LUA_TNUMBER:
+ unpersistNumber(info);
+ break;
+ case LUA_TSTRING:
+ unpersistString(info);
+ break;
+ case LUA_TTABLE:
+ unpersistTable(info, index);
+ break;
+ case LUA_TFUNCTION:
+ unpersistFunction(info, index);
+ break;
+ case LUA_TTHREAD:
+ unpersistThread(info, index);
+ break;
+ case LUA_TPROTO:
+ unpersistProto(info, index);
+ break;
+ case LUA_TUPVAL:
+ unpersistUpValue(info, index);
+ break;
+ case LUA_TUSERDATA:
+ unpersistUserData(info, index);
+ break;
+ case PERMANENT_TYPE:
+ unpersistPermanent(info, index);
+ break;
+ default:
+ assert(0);
+ }
+
+
+ // >>>>> permTbl indexTbl ...... obj
+ assert(lua_type(info->luaState, -1) == type ||
+ type == PERMANENT_TYPE ||
+ // Remember, upvalues get a special dispensation, as described in boxUpValue
+ (lua_type(info->luaState, -1) == LUA_TFUNCTION && type == LUA_TUPVAL));
+
+ registerObjectInIndexTable(info, index);
+ // >>>>> permTbl indexTbl ...... obj
+ } else {
+ int index = info->readStream->readSint32LE();
+
+ if (index == 0) {
+ lua_pushnil(info->luaState);
+ // >>>>> permTbl indexTbl ...... nil
+ } else {
+ // Fetch the object from the indexTbl
+
+ lua_pushlightuserdata(info->luaState, (void *)index);
+ // >>>>> permTbl indexTbl ...... index
+
+ lua_gettable(info->luaState, 2);
+ // >>>>> permTbl indexTbl ...... ?obj?
+
+ assert(!lua_isnil(info->luaState, -1));
+ }
+ // >>>>> permTbl indexTbl ...... obj/nil
+ }
+
+ // >>>>> permTbl indexTbl ...... obj/nil
+}
+
+static void unpersistBoolean(UnSerializationInfo *info) {
+ // >>>>> permTbl indexTbl ......
+
+ // Make sure there is enough room on the stack
+ lua_checkstack(info->luaState, 1);
+
+ int value = info->readStream->readSint32LE();
+
+ lua_pushboolean(info->luaState, value);
+ // >>>>> permTbl indexTbl ...... bool
+}
+
+static void unpersistNumber(UnSerializationInfo *info) {
+ // >>>>> permTbl indexTbl ......
+
+ // Make sure there is enough room on the stack
+ lua_checkstack(info->luaState, 1);
+
+ // Read the serialized double
+ Util::SerializedDouble serializedValue;
+ serializedValue.significandOne = info->readStream->readUint32LE();
+ serializedValue.signAndSignificandTwo = info->readStream->readUint32LE();
+ serializedValue.exponent = info->readStream->readSint16LE();
+
+ lua_Number value = Util::decodeDouble(serializedValue);
+
+ lua_pushnumber(info->luaState, value);
+ // >>>>> permTbl indexTbl ...... num
+}
+
+static void unpersistString(UnSerializationInfo *info) {
+ // >>>>> permTbl indexTbl ......
+
+ // Make sure there is enough room on the stack
+ lua_checkstack(info->luaState, 1);
+
+ uint32 length = info->readStream->readUint32LE();
+ char *string = new char[length];
+
+ info->readStream->read(string, length);
+ lua_pushlstring(info->luaState, string, length);
+
+ // >>>>> permTbl indexTbl ...... string
+
+ delete[] string;
+}
+
+static void unserializeSpecialTable(UnSerializationInfo *info, int index) {
+ // >>>>> permTbl indexTbl ......
+
+ // Make sure there is enough room on the stack
+ lua_checkstack(info->luaState, 1);
+
+ unpersist(info);
+
+ // >>>>> permTbl indexTbl ...... spfunc
+ lua_call(info->luaState, 0, 1);
+ // >>>>> permTbl indexTbl ...... tbl
+}
+
+static void unserializeLiteralTable(UnSerializationInfo *info, int index) {
+ // >>>>> permTbl indexTbl ......
+
+ // Make sure there is enough room on the stack
+ lua_checkstack(info->luaState, 3);
+
+ // Preregister table for handling of cycles
+ lua_newtable(info->luaState);
+
+ // >>>>> permTbl indexTbl ...... tbl
+ registerObjectInIndexTable(info, index);
+ // >>>>> permTbl indexTbl ...... tbl
+
+ // Unserialize metatable
+ unpersist(info);
+ // >>>>> permTbl indexTbl ...... tbl ?metaTbl/nil?
+
+ if (lua_istable(info->luaState, -1)) {
+ // >>>>> permTbl indexTbl ...... tbl metaTbl
+ lua_setmetatable(info->luaState, -2);
+ // >>>>> permTbl indexTbl ...... tbl
+ } else {
+ // >>>>> permTbl indexTbl ...... tbl nil
+ lua_pop(info->luaState, 1);
+ // >>>>> permTbl indexTbl ...... tbl
+ }
+ // >>>>> permTbl indexTbl ...... tbl
+
+
+ while (1) {
+ // >>>>> permTbl indexTbl ...... tbl
+ unpersist(info);
+ // >>>>> permTbl indexTbl ...... tbl key/nil
+
+ // The table serialization is nil terminated
+ if (lua_isnil(info->luaState, -1)) {
+ // >>>>> permTbl indexTbl ...... tbl nil
+ lua_pop(info->luaState, 1);
+ // >>>>> permTbl indexTbl ...... tbl
+
+ break;
+ }
+
+ // >>>>> permTbl indexTbl ...... tbl key
+ unpersist(info);
+ // >>>>> permTbl indexTbl ...... tbl value
+
+ lua_rawset(info->luaState, -3);
+ // >>>>> permTbl indexTbl ...... tbl
+ }
+}
+
+void unpersistTable(UnSerializationInfo *info, int index) {
+ // >>>>> permTbl indexTbl ......
+
+ // Make sure there is enough room on the stack
+ lua_checkstack(info->luaState, 1);
+
+ int isSpecial = info->readStream->readSint32LE();
+
+ if (isSpecial) {
+ unserializeSpecialTable(info, index);
+ // >>>>> permTbl indexTbl ...... tbl
+ } else {
+ unserializeLiteralTable(info, index);
+ // >>>>> permTbl indexTbl ...... tbl
+ }
+}
+
+void unpersistFunction(UnSerializationInfo *info, int index) {
+ // >>>>> permTbl indexTbl ......
+
+ // Make sure there is enough room on the stack
+ lua_checkstack(info->luaState, 2);
+
+ byte numUpValues = info->readStream->readByte();
+
+ LClosure *lclosure = (LClosure *)lua_newLclosure(info->luaState, numUpValues, hvalue(&info->luaState->l_gt));
+ pushClosure(info->luaState, (Closure *)lclosure);
+ // >>>>> permTbl indexTbl ...... func
+
+ // Put *some* proto in the closure, before the GC can find it
+ lclosure->p = makeFakeProto(info->luaState, numUpValues);
+
+ //Also, we need to temporarily fill the upvalues
+ lua_pushnil(info->luaState);
+ // >>>>> permTbl indexTbl ...... func nil
+
+ for (byte i = 0; i < numUpValues; ++i) {
+ lclosure->upvals[i] = createUpValue(info->luaState, -1);
+ }
+
+ lua_pop(info->luaState, 1);
+ // >>>>> permTbl indexTbl ...... func
+
+ // I can't see offhand how a function would ever get to be self-
+ // referential, but just in case let's register it early
+ registerObjectInIndexTable(info, index);
+
+ // Now that it's safe, we can get the real proto
+ unpersist(info);
+ // >>>>> permTbl indexTbl ...... func proto
+
+ lclosure->p = gco2p(getObject(info->luaState, -1)->value.gc);
+
+ lua_pop(info->luaState, 1);
+ // >>>>> permTbl indexTbl ...... func
+
+ for (byte i = 0; i < numUpValues; ++i) {
+ // >>>>> permTbl indexTbl ...... func
+ unpersist(info);
+ // >>>>> permTbl indexTbl ...... func func2
+
+ unboxUpValue(info->luaState);
+ // >>>>> permTbl indexTbl ...... func upValue
+ lclosure->upvals[i] = gco2uv(getObject(info->luaState, -1)->value.gc);
+
+ lua_pop(info->luaState, 1);
+ // >>>>> permTbl indexTbl ...... func
+ }
+
+ // Finally, the fenv
+ unpersist(info);
+
+ // >>>>> permTbl indexTbl ...... func ?fenv/nil?
+ if (!lua_isnil(info->luaState, -1)) {
+ // >>>>> permTbl indexTbl ...... func fenv
+ lua_setfenv(info->luaState, -2);
+ // >>>>> permTbl indexTbl ...... func
+ } else {
+ // >>>>> permTbl indexTbl ...... func nil
+ lua_pop(info->luaState, 1);
+ // >>>>> permTbl indexTbl ...... func
+ }
+
+ // >>>>> permTbl indexTbl ...... func
+}
+
+void unpersistThread(UnSerializationInfo *info, int index) {
+ // >>>>> permTbl indexTbl ......
+
+ lua_State *L2;
+ uint32 stacklimit = 0;
+
+ L2 = lua_newthread(info->luaState);
+ lua_checkstack(info->luaState, 3);
+
+ // L1: permTbl indexTbl ...... thread
+ // L2: (empty)
+ registerObjectInIndexTable(info, index);
+
+ // First, deserialize the object stack
+ uint32 stackSize = info->readStream->readUint32LE();
+ lua_growstack(info->luaState, (int)stackSize);
+
+ // Make sure that the first stack element (a nil, representing
+ // the imaginary top-level C function) is written to the very,
+ // very bottom of the stack
+ L2->top--;
+ for (uint32 i = 0; i < stackSize; ++i) {
+ unpersist(info);
+ // L1: permTbl indexTbl ...... thread obj*
+ }
+
+ lua_xmove(info->luaState, L2, stackSize);
+ // L1: permTbl indexTbl ...... thread
+ // L2: obj*
+
+ // Hereafter, stacks refer to L1
+
+
+ // Now, deserialize the CallInfo stack
+
+ uint32 numFrames = info->readStream->readUint32LE();
+
+ lua_reallocCallInfo(L2, numFrames * 2);
+ for (uint32 i = 0; i < numFrames; ++i) {
+ CallInfo *ci = L2->base_ci + i;
+ uint32 stackbase = info->readStream->readUint32LE();
+ uint32 stackfunc = info->readStream->readUint32LE();
+ uint32 stacktop = info->readStream->readUint32LE();
+
+ ci->nresults = info->readStream->readSint32LE();
+
+ uint32 savedpc = info->readStream->readUint32LE();
+
+ if (stacklimit < stacktop) {
+ stacklimit = stacktop;
+ }
+
+ ci->base = L2->stack + stackbase;
+ ci->func = L2->stack + stackfunc;
+ ci->top = L2->stack + stacktop;
+ ci->savedpc = (ci != L2->base_ci) ? ci_func(ci)->l.p->code + savedpc : 0;
+ ci->tailcalls = 0;
+
+ // Update the pointer each time, to keep the GC happy
+ L2->ci = ci;
+ }
+
+ // >>>>> permTbl indexTbl ...... thread
+ // Deserialize the state's other parameters, with the exception of upval stuff
+
+ L2->savedpc = L2->ci->savedpc;
+ L2->status = info->readStream->readByte();
+ uint32 stackbase = info->readStream->readUint32LE();
+ uint32 stacktop = info->readStream->readUint32LE();
+
+
+ L2->errfunc = info->readStream->readUint32LE();
+
+ L2->base = L2->stack + stackbase;
+ L2->top = L2->stack + stacktop;
+
+ // Finally, "reopen" upvalues. See serializeUpVal() for why we do this
+ UpVal *uv;
+ GCObject **nextslot = &L2->openupval;
+ global_State *g = G(L2);
+
+ while (true) {
+ unpersist(info);
+ // >>>>> permTbl indexTbl ...... thread upVal/nil
+
+ // The list is terminated by a nil
+ if (lua_isnil(info->luaState, -1)) {
+ // >>>>> permTbl indexTbl ...... thread nil
+ lua_pop(info->luaState, 1);
+ // >>>>> permTbl indexTbl ...... thread
+ break;
+ }
+
+ // >>>>> permTbl indexTbl ...... thread boxedUpVal
+ unboxUpValue(info->luaState);
+ // >>>>> permTbl indexTbl ...... thread boxedUpVal
+
+ uv = &(getObject(info->luaState, -1)->value.gc->uv);
+ lua_pop(info->luaState, 1);
+ // >>>>> permTbl indexTbl ...... thread
+
+ uint32 stackpos = info->readStream->readUint32LE();
+ uv->v = L2->stack + stackpos;
+
+ GCUnlink(info->luaState, (GCObject *)uv);
+
+ uv->marked = luaC_white(g);
+ *nextslot = (GCObject *)uv;
+ nextslot = &uv->next;
+ uv->u.l.prev = &G(L2)->uvhead;
+ uv->u.l.next = G(L2)->uvhead.u.l.next;
+ uv->u.l.next->u.l.prev = uv;
+ G(L2)->uvhead.u.l.next = uv;
+ lua_assert(uv->u.l.next->u.l.prev == uv && uv->u.l.prev->u.l.next == uv);
+ }
+ *nextslot = NULL;
+
+ // The stack must be valid at least to the highest value among the CallInfos
+ // 'top' and the values up to there must be filled with 'nil'
+ lua_checkstack(L2, (int)stacklimit);
+ for (StkId o = L2->top; o <= L2->top + stacklimit; ++o) {
+ setnilvalue(o);
+ }
+}
+
+void unpersistProto(UnSerializationInfo *info, int index) {
+ // >>>>> permTbl indexTbl ......
+
+ // We have to be careful. The GC expects a lot out of protos. In particular, we need
+ // to give the function a valid string for its source, and valid code, even before we
+ // actually read in the real code.
+ TString *source = lua_newlstr(info->luaState, "", 0);
+ Proto *p = lua_newproto(info->luaState);
+ p->source = source;
+ p->sizecode = 1;
+ p->code = (Instruction *)lua_reallocv(info->luaState, NULL, 0, 1, sizeof(Instruction));
+ p->code[0] = CREATE_ABC(OP_RETURN, 0, 1, 0);
+ p->maxstacksize = 2;
+ p->sizek = 0;
+ p->sizep = 0;
+
+ lua_checkstack(info->luaState, 2);
+
+ pushProto(info->luaState, p);
+ // >>>>> permTbl indexTbl ...... proto
+
+ // We don't need to register early, since protos can never ever be
+ // involved in cyclic references
+
+ // Read in constant references
+ int sizek = info->readStream->readSint32LE();
+ lua_reallocvector(info->luaState, p->k, 0, sizek, TValue);
+ for (int i = 0; i < sizek; ++i) {
+ // >>>>> permTbl indexTbl ...... proto
+ unpersist(info);
+ // >>>>> permTbl indexTbl ...... proto k
+
+ setobj2s(info->luaState, &p->k[i], getObject(info->luaState, -1));
+ p->sizek++;
+
+ lua_pop(info->luaState, 1);
+ // >>>>> permTbl indexTbl ...... proto
+ }
+ // >>>>> permTbl indexTbl ...... proto
+
+ // Read in sub-proto references
+
+ int sizep = info->readStream->readSint32LE();
+ lua_reallocvector(info->luaState, p->p, 0, sizep, Proto *);
+ for (int i = 0; i < sizep; ++i) {
+ // >>>>> permTbl indexTbl ...... proto
+ unpersist(info);
+ // >>>>> permTbl indexTbl ...... proto subproto
+
+ p->p[i] = (Proto *)getObject(info->luaState, -1)->value.gc;
+ p->sizep++;
+
+ lua_pop(info->luaState, 1);
+ // >>>>> permTbl indexTbl ...... proto
+ }
+ // >>>>> permTbl indexTbl ...... proto
+
+
+ // Read in code
+ p->sizecode = info->readStream->readSint32LE();
+ lua_reallocvector(info->luaState, p->code, 1, p->sizecode, Instruction);
+ info->readStream->read(p->code, sizeof(Instruction) * p->sizecode);
+
+
+ /* Read in upvalue names */
+ p->sizeupvalues = info->readStream->readSint32LE();
+ if (p->sizeupvalues) {
+ lua_reallocvector(info->luaState, p->upvalues, 0, p->sizeupvalues, TString *);
+ for (int i = 0; i < p->sizeupvalues; ++i) {
+ // >>>>> permTbl indexTbl ...... proto
+ unpersist(info);
+ // >>>>> permTbl indexTbl ...... proto str
+
+ p->upvalues[i] = lua_newlstr(info->luaState, lua_tostring(info->luaState, -1), strlen(lua_tostring(info->luaState, -1)));
+ lua_pop(info->luaState, 1);
+ // >>>>> permTbl indexTbl ...... proto
+ }
+ }
+ // >>>>> permTbl indexTbl ...... proto
+
+ // Read in local variable infos
+ p->sizelocvars = info->readStream->readSint32LE();
+ if (p->sizelocvars) {
+ lua_reallocvector(info->luaState, p->locvars, 0, p->sizelocvars, LocVar);
+ for (int i = 0; i < p->sizelocvars; ++i) {
+ // >>>>> permTbl indexTbl ...... proto
+ unpersist(info);
+ // >>>>> permTbl indexTbl ...... proto str
+
+ p->locvars[i].varname = lua_newlstr(info->luaState, lua_tostring(info->luaState, -1), strlen(lua_tostring(info->luaState, -1)));
+ lua_pop(info->luaState, 1);
+ // >>>>> permTbl indexTbl ...... proto
+
+ p->locvars[i].startpc = info->readStream->readSint32LE();
+ p->locvars[i].endpc = info->readStream->readSint32LE();
+ }
+ }
+ // >>>>> permTbl indexTbl ...... proto
+
+ // Read in source string
+ unpersist(info);
+ // >>>>> permTbl indexTbl ...... proto sourceStr
+
+ p->source = lua_newlstr(info->luaState, lua_tostring(info->luaState, -1), strlen(lua_tostring(info->luaState, -1)));
+ lua_pop(info->luaState, 1);
+ // >>>>> permTbl indexTbl ...... proto
+
+ // Read in line numbers
+ p->sizelineinfo = info->readStream->readSint32LE();
+ if (p->sizelineinfo) {
+ lua_reallocvector(info->luaState, p->lineinfo, 0, p->sizelineinfo, int);
+ info->readStream->read(p->lineinfo, sizeof(int) * p->sizelineinfo);
+ }
+
+
+ /* Read in linedefined and lastlinedefined */
+ p->linedefined = info->readStream->readSint32LE();
+ p->lastlinedefined = info->readStream->readSint32LE();
+
+ // Read in misc values
+ p->nups = info->readStream->readByte();
+ p->numparams = info->readStream->readByte();
+ p->is_vararg = info->readStream->readByte();
+ p->maxstacksize = info->readStream->readByte();
+}
+
+void unpersistUpValue(UnSerializationInfo *info, int index) {
+ // >>>>> permTbl indexTbl ......
+ lua_checkstack(info->luaState, 2);
+
+ boxUpValue_start(info->luaState);
+ // >>>>> permTbl indexTbl ...... func
+ registerObjectInIndexTable(info, index);
+
+ unpersist(info);
+ // >>>>> permTbl indexTbl ...... func obj
+
+ boxUpValue_finish(info->luaState);
+ // >>>>> permTbl indexTbl ...... func
+}
+
+void unpersistUserData(UnSerializationInfo *info, int index) {
+ // >>>>> permTbl indexTbl ......
+
+ // Make sure there is enough room on the stack
+ lua_checkstack(info->luaState, 2);
+
+ int isspecial = info->readStream->readSint32LE();
+ if (isspecial) {
+ unpersist(info);
+ // >>>>> permTbl indexTbl ...... specialFunc
+
+ lua_call(info->luaState, 0, 1);
+ // >>>>> permTbl indexTbl ...... udata
+ } else {
+ uint32 length = info->readStream->readUint32LE();
+ lua_newuserdata(info->luaState, length);
+ // >>>>> permTbl indexTbl ...... udata
+ registerObjectInIndexTable(info, index);
+
+ info->readStream->read(lua_touserdata(info->luaState, -1), length);
+
+ unpersist(info);
+ // >>>>> permTbl indexTbl ...... udata metaTable/nil
+
+ lua_setmetatable(info->luaState, -2);
+ // >>>>> permTbl indexTbl ...... udata
+ }
+ // >>>>> permTbl indexTbl ...... udata
+}
+
+void unpersistPermanent(UnSerializationInfo *info, int index) {
+ // >>>>> permTbl indexTbl ......
+
+ // Make sure there is enough room on the stack
+ lua_checkstack(info->luaState, 2);
+
+ unpersist(info);
+ // >>>>> permTbl indexTbl ...... permKey
+
+ lua_gettable(info->luaState, 1);
+ // >>>>> permTbl indexTbl ...... perm
+}
+
+} // End of namespace Lua