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authorMatthew Hoops2011-05-17 18:05:40 -0400
committerMatthew Hoops2011-05-18 10:05:13 -0400
commit0addffbfd3952f766e7f839c210465c9c34b94bd (patch)
tree57946b9b2e22a3f62786d7152a73cd7b10d45ae0 /engines/sword25
parentf559741bfc0024b772724201b7e764441fee13c2 (diff)
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GRAPHICS: Add a YUV to RGB table lookup for use with Theora
Based on the video/mpeg_player.* one, which is based on lots of other things (too many to name, go see the file)
Diffstat (limited to 'engines/sword25')
-rw-r--r--engines/sword25/fmv/theora_decoder.cpp48
1 files changed, 3 insertions, 45 deletions
diff --git a/engines/sword25/fmv/theora_decoder.cpp b/engines/sword25/fmv/theora_decoder.cpp
index 4f5a006770..9aa7ead385 100644
--- a/engines/sword25/fmv/theora_decoder.cpp
+++ b/engines/sword25/fmv/theora_decoder.cpp
@@ -39,7 +39,8 @@
#ifdef USE_THEORADEC
#include "common/system.h"
#include "common/textconsole.h"
-#include "graphics/conversion.h"
+#include "common/util.h"
+#include "graphics/yuv_to_rgb.h"
#include "audio/decoders/raw.h"
#include "sword25/kernel/common.h"
@@ -508,16 +509,6 @@ uint32 TheoraDecoder::getElapsedTime() const {
return VideoDecoder::getElapsedTime();
}
-static void convertYUVtoBGRA(int y, int u, int v, byte *dst, Graphics::PixelFormat format) {
- byte r, g, b;
- Graphics::YUV2RGB(y, u, v, r, g, b);
-
- if (format.bytesPerPixel == 2)
- *((uint16 *)dst) = format.RGBToColor(r, g, b);
- else
- *((uint32 *)dst) = format.RGBToColor(r, g, b);
-}
-
enum TheoraYUVBuffers {
kBufferY = 0,
kBufferU = 1,
@@ -537,40 +528,7 @@ void TheoraDecoder::translateYUVtoRGBA(th_ycbcr_buffer &YUVBuffer) {
assert(YUVBuffer[kBufferU].height == YUVBuffer[kBufferY].height >> 1);
assert(YUVBuffer[kBufferV].height == YUVBuffer[kBufferY].height >> 1);
- const byte *ySrc = YUVBuffer[kBufferY].data;
- const byte *uSrc = YUVBuffer[kBufferU].data;
- const byte *vSrc = YUVBuffer[kBufferV].data;
- byte *dst = (byte *)_surface->pixels;
- int u = 0, v = 0;
-
- const int blockSize = YUVBuffer[kBufferY].width * getPixelFormat().bytesPerPixel;
- const int halfHeight = YUVBuffer[kBufferY].height >> 1;
- const int halfWidth = YUVBuffer[kBufferY].width >> 1;
- const int yStep = (YUVBuffer[kBufferY].stride << 1) - YUVBuffer[kBufferY].width;
- // The UV step is usually 0, since in most cases stride == width.
- // The asserts at the top ensure that the U and V steps are equal
- // (and they must always be equal)
- const int uvStep = YUVBuffer[kBufferU].stride - YUVBuffer[kBufferU].width;
- const int stride = YUVBuffer[kBufferY].stride;
-
- for (int h = 0; h < halfHeight; ++h) {
- for (int w = 0; w < halfWidth; ++w) {
- u = *uSrc++;
- v = *vSrc++;
-
- for (int i = 0; i <= 1; i++) {
- convertYUVtoBGRA(*ySrc, u, v, dst, getPixelFormat());
- convertYUVtoBGRA(*(ySrc + stride), u, v, dst + blockSize, getPixelFormat());
- ySrc++;
- dst += 4; // BGRA
- }
- }
-
- dst += blockSize;
- ySrc += yStep;
- uSrc += uvStep;
- vSrc += uvStep;
- }
+ Graphics::convertYUV420ToRGB(_surface, YUVBuffer[kBufferY].data, YUVBuffer[kBufferU].data, YUVBuffer[kBufferV].data, YUVBuffer[kBufferY].width, YUVBuffer[kBufferY].height, YUVBuffer[kBufferY].stride, YUVBuffer[kBufferU].stride);
}
} // End of namespace Sword25