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authorAlyssa Milburn2011-04-14 21:06:06 +0200
committerAlyssa Milburn2011-04-14 21:06:06 +0200
commit6ecc460b419690ba8bef8bbc3deb5af3f6c7bbc6 (patch)
treeafd979ae23209d820c9aec88ed2572afa908bbed /engines/sword25
parenta762173794935efe4ab4d229fdc73f4d9c65e5ab (diff)
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SWORD25: Fix rendering on big-endian.
Diffstat (limited to 'engines/sword25')
-rw-r--r--engines/sword25/gfx/graphicengine.cpp11
-rw-r--r--engines/sword25/gfx/image/renderedimage.cpp48
-rw-r--r--engines/sword25/gfx/image/vectorimagerenderer.cpp11
3 files changed, 66 insertions, 4 deletions
diff --git a/engines/sword25/gfx/graphicengine.cpp b/engines/sword25/gfx/graphicengine.cpp
index 5fefcec420..502d2d3b2a 100644
--- a/engines/sword25/gfx/graphicengine.cpp
+++ b/engines/sword25/gfx/graphicengine.cpp
@@ -206,6 +206,7 @@ bool GraphicEngine::fill(const Common::Rect *fillRectPtr, uint color) {
for (int i = rect.top; i < rect.bottom; i++) {
out = outo;
for (int j = rect.left; j < rect.right; j++) {
+#if defined(SCUMM_LITTLE_ENDIAN)
*out += (byte)(((cb - *out) * ca) >> 8);
out++;
*out += (byte)(((cg - *out) * ca) >> 8);
@@ -214,6 +215,16 @@ bool GraphicEngine::fill(const Common::Rect *fillRectPtr, uint color) {
out++;
*out = 255;
out++;
+#else
+ *out = 255;
+ out++;
+ *out += (byte)(((cr - *out) * ca) >> 8);
+ out++;
+ *out += (byte)(((cg - *out) * ca) >> 8);
+ out++;
+ *out += (byte)(((cb - *out) * ca) >> 8);
+ out++;
+#endif
}
outo += _backSurface.pitch;
diff --git a/engines/sword25/gfx/image/renderedimage.cpp b/engines/sword25/gfx/image/renderedimage.cpp
index ced3296e57..1cc5d50e90 100644
--- a/engines/sword25/gfx/image/renderedimage.cpp
+++ b/engines/sword25/gfx/image/renderedimage.cpp
@@ -267,10 +267,11 @@ bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRe
out = outo;
in = ino;
for (int j = 0; j < img->w; j++) {
- int b = in[0];
- int g = in[1];
- int r = in[2];
- int a = in[3];
+ uint32 pix = *(uint32*)in;
+ int b = (pix >> 0) & 0xff;
+ int g = (pix >> 8) & 0xff;
+ int r = (pix >> 16) & 0xff;
+ int a = (pix >> 24) & 0xff;
in += inStep;
if (ca != 255) {
@@ -282,6 +283,7 @@ bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRe
out += 4;
break;
case 255: // Full opacity
+#if defined(SCUMM_LITTLE_ENDIAN)
if (cb != 255)
*out++ = (b * cb) >> 8;
else
@@ -298,9 +300,28 @@ bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRe
*out++ = r;
*out++ = a;
+#else
+ *out++ = a;
+
+ if (cr != 255)
+ *out++ = (r * cr) >> 8;
+ else
+ *out++ = r;
+
+ if (cg != 255)
+ *out++ = (g * cg) >> 8;
+ else
+ *out++ = g;
+
+ if (cb != 255)
+ *out++ = (b * cb) >> 8;
+ else
+ *out++ = b;
+#endif
break;
default: // alpha blending
+#if defined(SCUMM_LITTLE_ENDIAN)
if (cb != 255)
*out += ((b - *out) * a * cb) >> 16;
else
@@ -318,6 +339,25 @@ bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRe
out++;
*out = 255;
out++;
+#else
+ *out = 255;
+ out++;
+ if (cr != 255)
+ *out += ((r - *out) * a * cr) >> 16;
+ else
+ *out += ((r - *out) * a) >> 8;
+ out++;
+ if (cg != 255)
+ *out += ((g - *out) * a * cg) >> 16;
+ else
+ *out += ((g - *out) * a) >> 8;
+ out++;
+ if (cb != 255)
+ *out += ((b - *out) * a * cb) >> 16;
+ else
+ *out += ((b - *out) * a) >> 8;
+ out++;
+#endif
}
}
outo += _backSurface->pitch;
diff --git a/engines/sword25/gfx/image/vectorimagerenderer.cpp b/engines/sword25/gfx/image/vectorimagerenderer.cpp
index e8acd08909..99a47015fb 100644
--- a/engines/sword25/gfx/image/vectorimagerenderer.cpp
+++ b/engines/sword25/gfx/image/vectorimagerenderer.cpp
@@ -67,6 +67,7 @@ void art_rgb_run_alpha1(byte *buf, byte r, byte g, byte b, int alpha, int n) {
int v;
for (i = 0; i < n; i++) {
+#if defined(SCUMM_LITTLE_ENDIAN)
v = *buf;
*buf++ = v + (((b - v) * alpha + 0x80) >> 8);
v = *buf;
@@ -75,6 +76,16 @@ void art_rgb_run_alpha1(byte *buf, byte r, byte g, byte b, int alpha, int n) {
*buf++ = v + (((r - v) * alpha + 0x80) >> 8);
v = *buf;
*buf++ = MIN(v + alpha, 0xff);
+#else
+ v = *buf;
+ *buf++ = MIN(v + alpha, 0xff);
+ v = *buf;
+ *buf++ = v + (((r - v) * alpha + 0x80) >> 8);
+ v = *buf;
+ *buf++ = v + (((g - v) * alpha + 0x80) >> 8);
+ v = *buf;
+ *buf++ = v + (((b - v) * alpha + 0x80) >> 8);
+#endif
}
}