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author | Colin Snover | 2017-11-04 20:10:54 -0500 |
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committer | Filippos Karapetis | 2018-08-26 15:33:44 +0300 |
commit | 81f78d4ddf2bee6164dd9cb90657d0666688603d (patch) | |
tree | dc5cf1a6e3454941013a5140b2342e2404bd7def /engines/sword25 | |
parent | 6af0c77b5a8fb9176870b287e0eb18c99c82c102 (diff) | |
download | scummvm-rg350-81f78d4ddf2bee6164dd9cb90657d0666688603d.tar.gz scummvm-rg350-81f78d4ddf2bee6164dd9cb90657d0666688603d.tar.bz2 scummvm-rg350-81f78d4ddf2bee6164dd9cb90657d0666688603d.zip |
BLADERUNNER: Remove use of C99 math
C++ math functions are overloaded so operate using single-precision
when receiving a float input. The C standard library on FreeMiNT
does not fully support C99 math so use of sqrtf, sinf, etc.
instead of the C++ API does not work.
Diffstat (limited to 'engines/sword25')
-rw-r--r-- | engines/sword25/math/region.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sword25/math/region.cpp b/engines/sword25/math/region.cpp index cf422af774..788b584f4a 100644 --- a/engines/sword25/math/region.cpp +++ b/engines/sword25/math/region.cpp @@ -266,10 +266,10 @@ Vertex Region::findClosestPointOnLine(const Vertex &lineStart, const Vertex &lin float vector1Y = static_cast<float>(point.y - lineStart.y); float vector2X = static_cast<float>(lineEnd.x - lineStart.x); float vector2Y = static_cast<float>(lineEnd.y - lineStart.y); - float vector2Length = sqrtf(vector2X * vector2X + vector2Y * vector2Y); + float vector2Length = sqrt(vector2X * vector2X + vector2Y * vector2Y); vector2X /= vector2Length; vector2Y /= vector2Length; - float distance = sqrtf(static_cast<float>((lineStart.x - lineEnd.x) * (lineStart.x - lineEnd.x) + + float distance = sqrt(static_cast<float>((lineStart.x - lineEnd.x) * (lineStart.x - lineEnd.x) + (lineStart.y - lineEnd.y) * (lineStart.y - lineEnd.y))); float dot = vector1X * vector2X + vector1Y * vector2Y; |