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authorEugene Sandulenko2013-09-28 23:17:02 +0300
committerEugene Sandulenko2013-09-28 23:17:02 +0300
commit9a1ddf0deef80fd598fe64e96f1180e265cbc124 (patch)
tree83671eff90746a18a30e225f8d02ae390068cf0c /engines/sword25
parent08c010b8dff22b1f03301fb90f8d1efb7a9e7a1f (diff)
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SWORD25: More int <-> int32 corrections
Diffstat (limited to 'engines/sword25')
-rw-r--r--engines/sword25/gfx/animation.cpp20
-rw-r--r--engines/sword25/gfx/animationdescription.cpp2
-rw-r--r--engines/sword25/gfx/renderobject.h4
3 files changed, 13 insertions, 13 deletions
diff --git a/engines/sword25/gfx/animation.cpp b/engines/sword25/gfx/animation.cpp
index 1660c393c0..37207c967b 100644
--- a/engines/sword25/gfx/animation.cpp
+++ b/engines/sword25/gfx/animation.cpp
@@ -553,15 +553,15 @@ bool Animation::persist(OutputPersistenceBlock &writer) {
writer.write(_currentFrameTime);
writer.write(_running);
writer.write(_finished);
- writer.write(static_cast<uint>(_direction));
+ writer.write(static_cast<uint32>(_direction));
// Je nach Animationstyp entweder das Template oder die Ressource speichern.
if (_animationResourcePtr) {
- uint marker = 0;
+ uint32 marker = 0;
writer.write(marker);
writer.writeString(_animationResourcePtr->getFileName());
} else if (_animationTemplateHandle) {
- uint marker = 1;
+ uint32 marker = 1;
writer.write(marker);
writer.write(_animationTemplateHandle);
} else {
@@ -574,13 +574,13 @@ bool Animation::persist(OutputPersistenceBlock &writer) {
// The following is only there to for compatibility with older saves
// resp. the original engine.
- writer.write((uint)1);
+ writer.write((uint32)1);
writer.writeString("LuaLoopPointCB");
writer.write(getHandle());
- writer.write((uint)1);
+ writer.write((uint32)1);
writer.writeString("LuaActionCB");
writer.write(getHandle());
- writer.write((uint)1);
+ writer.write((uint32)1);
writer.writeString("LuaDeleteCB");
writer.write(getHandle());
@@ -605,12 +605,12 @@ bool Animation::unpersist(InputPersistenceBlock &reader) {
reader.read(_currentFrameTime);
reader.read(_running);
reader.read(_finished);
- uint direction;
+ uint32 direction;
reader.read(direction);
_direction = static_cast<Direction>(direction);
// Animationstyp einlesen.
- uint marker;
+ uint32 marker;
reader.read(marker);
if (marker == 0) {
Common::String resourceFilename;
@@ -629,9 +629,9 @@ bool Animation::unpersist(InputPersistenceBlock &reader) {
// The following is only there to for compatibility with older saves
// resp. the original engine.
- uint callbackCount;
+ uint32 callbackCount;
Common::String callbackFunctionName;
- uint callbackData;
+ uint32 callbackData;
// loop point callback
reader.read(callbackCount);
diff --git a/engines/sword25/gfx/animationdescription.cpp b/engines/sword25/gfx/animationdescription.cpp
index 0a23601f67..164206bbc2 100644
--- a/engines/sword25/gfx/animationdescription.cpp
+++ b/engines/sword25/gfx/animationdescription.cpp
@@ -47,7 +47,7 @@ bool AnimationDescription::persist(OutputPersistenceBlock &writer) {
}
bool AnimationDescription::unpersist(InputPersistenceBlock &reader) {
- uint animationType;
+ uint32 animationType;
reader.read(animationType);
_animationType = static_cast<Animation::ANIMATION_TYPES>(animationType);
reader.read(_FPS);
diff --git a/engines/sword25/gfx/renderobject.h b/engines/sword25/gfx/renderobject.h
index 1116c3284c..d7857caddf 100644
--- a/engines/sword25/gfx/renderobject.h
+++ b/engines/sword25/gfx/renderobject.h
@@ -359,7 +359,7 @@ public:
/**
@brief Gibt das Handle des Objekte zurück.
*/
- uint getHandle() const {
+ uint32 getHandle() const {
return _handle;
}
@@ -475,7 +475,7 @@ private:
/// Ist true, wenn das Objekt in nächsten Frame neu gezeichnet werden soll
bool _refreshForced;
- uint _handle;
+ uint32 _handle;
/**
@brief Entfernt ein Objekt aus der Kinderliste.